Steven Robertson
6204f36ebc
Fix spline derivative calculation.
2011-10-29 10:51:33 -04:00
Steven Robertson
bfff915b7e
Two very obvious spline bugs fixed.
2011-10-28 21:34:42 -04:00
Steven Robertson
28e73d08ee
Add derivative support to SplWrap.
2011-10-28 18:51:33 -04:00
Steven Robertson
a2c4c90cb2
Upgrade fuse, because, well, why not?
2011-10-28 08:41:20 -04:00
Steven Robertson
a6177edc0d
Drop the RNG mult shuffle.
...
It's surprisingly time-consuming, and until I have data showing that we
need it, I'm going to leave this bit of extra randomness voodoo out.
2011-10-28 08:36:27 -04:00
Steven Robertson
185823ad55
Rearrange the main render loop... again.
...
Using one stream with two pagelocked host buffers allows us to keep the
GPU work queue full without pegging the CPU, and also reduces the
incidences where a host buffer will get overwritten before it can be
written. devtid() was flaky, so this patch also introduces a ringbuffer
to handle the 'slots' concept. It also introduces an adaptive number of
temporal samples, which improves efficiency but also killed the
assumption that (ntemporal_samples % 256 == 0), which required some
additional fixes.
2011-10-28 08:30:36 -04:00
Steven Robertson
15f88383b1
Experimental: real Sobel gradient detection
2011-10-28 08:25:00 -04:00
Steven Robertson
9b2b3ba011
Fix buffer overrun in filtering
2011-10-28 08:24:16 -04:00
Steven Robertson
6b2cb024ac
Expand max filter radius to 21 pixels
2011-10-28 08:23:33 -04:00
Steven Robertson
f3a79b200c
New badvals mechanism.
2011-10-27 12:59:58 -04:00
Steven Robertson
cac9b691a8
Add a missing semicolin in disc2
2011-10-27 10:37:12 -04:00
Steven Robertson
77daf5e639
Correct blur radius after Box-Muller
2011-10-27 10:36:44 -04:00
Steven Robertson
1faffa1d14
'fill_dptr' instead of 'zero_dptr'
2011-10-27 10:35:01 -04:00
Steven Robertson
3c1dac530b
Updates to run_job.py
2011-10-27 10:26:30 -04:00
Steven Robertson
5368a9254a
Clamp DE radius further.
...
The maximum standard deviation pushes far too hard into the limits of
the filter width, giving discrete points a weird boxy blur. The filter
slice width needs to be expanded, but that's a whole lot of coeffecient
debugging, and I'm putting it off by just reducing the maximum DE width
for now.
2011-10-27 08:58:51 -04:00
Steven Robertson
9049902b4f
Add a crap gradient detect to make DE less bad.
...
Use the vertical and horizontal gradients to "detect" when a pixel is
part of an edge that has been softened by grid-shift AA, and avoid
blurring it further. This causes occasional 1px artifacts in stills, but
fixes the truly grotesque DE bleed-out for a net win. A better edge
detector is still needed.
2011-10-27 08:51:40 -04:00
Steven Robertson
7c84c6a7a9
Final xform color *is* used after all
2011-10-27 08:46:55 -04:00
Steven Robertson
f650844cb9
Fix two variations
2011-10-26 08:11:10 -04:00
Steven Robertson
a8528a9e1d
Fix rgb2hsv
2011-10-26 08:10:57 -04:00
Steven Robertson
376cd752d6
Palette interpolation on device
2011-10-25 22:56:19 -04:00
Steven Robertson
e793527c29
A few harmless const modifiers
2011-10-25 22:49:26 -04:00
Steven Robertson
3436291eb6
Improve spline loading
2011-10-25 19:03:35 -04:00
Steven Robertson
fb5bdc2a9f
Remove now-unused pyflam3_hacks
2011-10-25 19:03:10 -04:00
Steven Robertson
8939a6343a
New genome representation, and device interp.
2011-10-25 15:44:39 -04:00
Steven Robertson
be31708c09
Fix memory corruption bug (overshoot in colorclip)
2011-10-25 15:43:05 -04:00
Steven Robertson
efc2ac23e2
Fix rendering at insane resolutions
2011-10-19 14:17:01 -04:00
Steven Robertson
3466113d64
Fix --renumber
2011-10-17 22:35:22 -04:00
Steven Robertson
68f0e0aa9e
Use milliseconds in sleep timeouts, not seconds
2011-10-17 20:51:09 -04:00
Steven Robertson
20520d2f69
Open primes.bin in binary mode.
2011-10-17 19:31:09 -04:00
Steven Robertson
6144601259
Add --nopause option for batch with preview
2011-10-16 13:52:27 -04:00
Steven Robertson
6c2df777b0
Remove a TODO
2011-10-16 13:52:01 -04:00
Steven Robertson
966d794881
More correct sequence options
2011-10-16 13:51:39 -04:00
Steven Robertson
0fc80889c9
Show FPS, and don't clobber the time module
2011-10-16 13:51:04 -04:00
Steven Robertson
8ce2470dfb
Relax FUSE a little (no visible impact so far)
2011-10-16 13:45:27 -04:00
Steven Robertson
c4ce3cf4c2
Don't crash on empty render(times)
2011-10-16 13:44:22 -04:00
Steven Robertson
0cc904c4f1
Do post affine transforms. How did I miss this?
2011-10-16 13:43:46 -04:00
Steven Robertson
5111a0f05c
Eliminate needless pre_ var separation
2011-10-16 13:42:37 -04:00
Steven Robertson
9bafbda81a
Refactor host rendering code for better load
2011-10-15 22:22:43 -04:00
Steven Robertson
8e99c9c463
Add --resume
2011-10-15 22:21:49 -04:00
Steven Robertson
6e6321bb76
Fix reading from stdin
2011-10-15 22:20:00 -04:00
Steven Robertson
702137dfda
Fix inconsistent width detection.
2011-10-15 22:18:17 -04:00
Steven Robertson
9ff018de87
Actually fix dithering. (I've seen this before...)
2011-10-15 19:08:16 -04:00
Steven Robertson
92708b32ba
Add raw output for direct x264 encoding
2011-10-15 14:31:56 -04:00
Steven Robertson
63483480d0
Bias the radius to avoid very large dither offsets
2011-10-15 00:50:24 -04:00
Steven Robertson
3be14547ea
Use 3*256 instead of 2*512 blocks; faster on GF104
2011-10-15 00:33:37 -04:00
Steven Robertson
c7728d3507
Add faster no-L1 accum
2011-10-15 00:32:30 -04:00
Steven Robertson
dd645bcbf6
Use one dither offset per block.
2011-10-15 00:29:22 -04:00
Steven Robertson
83670df2c7
Fix random seeds.
2011-10-14 11:56:58 -04:00
Steven Robertson
7f1cd5888e
More documentation updates
2011-10-13 17:32:55 -04:00
Steven Robertson
30a8d2bfa8
Put sleep with the debug opts
2011-10-13 17:23:48 -04:00