PyCUDA implementation of a GPU-accelerated fractal flame renderer.
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Steven Robertson 9049902b4f Add a crap gradient detect to make DE less bad.
Use the vertical and horizontal gradients to "detect" when a pixel is
part of an edge that has been softened by grid-shift AA, and avoid
blurring it further. This causes occasional 1px artifacts in stills, but
fixes the truly grotesque DE bleed-out for a net win. A better edge
detector is still needed.
2011-10-27 08:51:40 -04:00
cuburn Add a crap gradient detect to make DE less bad. 2011-10-27 08:51:40 -04:00
helpers Move sortbench to helpers/ 2011-10-12 14:39:10 -04:00
main.py Fix --renumber 2011-10-17 22:35:22 -04:00
README.md Add README 2011-10-03 17:37:32 -04:00
run_job.py New genome representation, and device interp. 2011-10-25 15:44:39 -04:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.