PyCUDA implementation of a GPU-accelerated fractal flame renderer.
Go to file
2011-10-28 08:24:16 -04:00
cuburn Fix buffer overrun in filtering 2011-10-28 08:24:16 -04:00
helpers Expand max filter radius to 21 pixels 2011-10-28 08:23:33 -04:00
main.py Fix --renumber 2011-10-17 22:35:22 -04:00
README.md Add README 2011-10-03 17:37:32 -04:00
run_job.py Updates to run_job.py 2011-10-27 10:26:30 -04:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.