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PyCUDA implementation of a GPU-accelerated fractal flame renderer.
5368a9254a
The maximum standard deviation pushes far too hard into the limits of the filter width, giving discrete points a weird boxy blur. The filter slice width needs to be expanded, but that's a whole lot of coeffecient debugging, and I'm putting it off by just reducing the maximum DE width for now. |
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cuburn | ||
helpers | ||
main.py | ||
README.md | ||
run_job.py |