PyCUDA implementation of a GPU-accelerated fractal flame renderer.
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Steven Robertson 5368a9254a Clamp DE radius further.
The maximum standard deviation pushes far too hard into the limits of
the filter width, giving discrete points a weird boxy blur. The filter
slice width needs to be expanded, but that's a whole lot of coeffecient
debugging, and I'm putting it off by just reducing the maximum DE width
for now.
2011-10-27 08:58:51 -04:00
cuburn Clamp DE radius further. 2011-10-27 08:58:51 -04:00
helpers Move sortbench to helpers/ 2011-10-12 14:39:10 -04:00
main.py Fix --renumber 2011-10-17 22:35:22 -04:00
README.md Add README 2011-10-03 17:37:32 -04:00
run_job.py New genome representation, and device interp. 2011-10-25 15:44:39 -04:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.