Steven Robertson 5368a9254a Clamp DE radius further.
The maximum standard deviation pushes far too hard into the limits of
the filter width, giving discrete points a weird boxy blur. The filter
slice width needs to be expanded, but that's a whole lot of coeffecient
debugging, and I'm putting it off by just reducing the maximum DE width
for now.
2011-10-27 08:58:51 -04:00
2011-10-27 08:58:51 -04:00
2011-10-12 14:39:10 -04:00
2011-10-17 22:35:22 -04:00
2011-10-03 17:37:32 -04:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.

Description
PyCUDA implementation of a GPU-accelerated fractal flame renderer.
Readme 2.3 MiB
Languages
Python 92.8%
Cuda 6%
Shell 0.6%
C 0.6%