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PyCUDA implementation of a GPU-accelerated fractal flame renderer.
185823ad55
Using one stream with two pagelocked host buffers allows us to keep the GPU work queue full without pegging the CPU, and also reduces the incidences where a host buffer will get overwritten before it can be written. devtid() was flaky, so this patch also introduces a ringbuffer to handle the 'slots' concept. It also introduces an adaptive number of temporal samples, which improves efficiency but also killed the assumption that (ntemporal_samples % 256 == 0), which required some additional fixes. |
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cuburn | ||
helpers | ||
main.py | ||
README.md | ||
run_job.py |