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PyCUDA implementation of a GPU-accelerated fractal flame renderer.
![]() Using one stream with two pagelocked host buffers allows us to keep the GPU work queue full without pegging the CPU, and also reduces the incidences where a host buffer will get overwritten before it can be written. devtid() was flaky, so this patch also introduces a ringbuffer to handle the 'slots' concept. It also introduces an adaptive number of temporal samples, which improves efficiency but also killed the assumption that (ntemporal_samples % 256 == 0), which required some additional fixes. |
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cuburn | ||
helpers | ||
main.py | ||
README.md | ||
run_job.py |