--User changes
-dark.qss is now per-OS.
-Properly set/reload palette when coming from the palette editor. The latter must be done if they've modified the current palette even if they've clicked cancel.
--Bug fixes
-Make the following variations safer by using Zeps(): conic, bipolar, edisc, whorl, tan, csc, cot, tanh, sech, csch, coth, auger, bwraps, hypertile3d, hypertile3d1, ortho, poincare, rational3, barycentroid, sschecks, cscq, cschq, scry_3D, splitbrdr, hexcrop, nblur, crob.
-Fix bug enabling/disabling overwrite button in palette editor.
-Small optimization for gdoffs, use precalcAtanYX.
-Properly propagate z through circlesplit, cylinder2 and tile_log variations.
-Some values in truchet_fill could've been NaN.
--Code changes
-Make most installation files read only.
-Qualify many calls with std:: to ensure they're not colliding with glm::
-Use auto in more places.
--Bug fixes
-Fix crash when opening palette editor with a flame whose palette specifies no originating file.
--Code changes
-Revert font changes, only use qss for these now.
--User changes
-Make all fonts be MS Shell Dlg 2. This will require reloading dark.qss if users are already using it.
-Limit size of the left side of the palette editor.
-Disable create from image buttons in the palette editor when working on a fixed palette.
--Bug fixes
-The following variations were wrong: coshq, cothq.
-During iteration, the color index could become nan if all xform color speeds were negative. This could lead to bad results on the GPU. Fix to check for nan. Minimal speed difference.
--Code changes
-Make the following variations safer by using Zeps(): sinq, sinhq, secq, sechq, tanq, tanhq, cosq, coshq, cotq, cothq, cscq, cschq, estiq.
-Always pass -cl-no-signed-zeros -cl-denorms-are-zero to kernel compiles for both single and double.
-Flush all denormals to zero for all executable programs. This will likely lead to a speedup for badly behaving programs.
--User changes
-Add support for adjusting xform color indices in the palette editor. Fixed palettes can now be displayed there, but they will have no color arrows as they are not editable.
-Add support for independent dimension scaling in the EmberRender and EmberAnimate programs to bring them in line with the final render dialog Fractorium.
--Bug fixes
-File paths with a space in them did not work in the command line programs.
-Any Xml file in the search paths would erroneously be treated as a palette file.
--Code changes
-Change some for loops to while loops when iterating through xforms.
-Allow FractoriumEmberController<T>::UpdateXform() to be able to apply the action to an xform at a specific index.
-Remove old code blocks build files that were never used.
-Make GetPath() return empty string if no path is present in the passed in file path.
-GetTotalXform() was always counting the final xform, even if it was unused.
--Bug fixes
-Fractorium would occasionally freeze after dismissing the final render dialog because some values were not properly re-initialized.
--Code changes
-Remove VS 2013 build files.
-Qualify sqrt with std:: in ColorTriangle.cpp
-Bump to version 1.0.0.3
-Remove all code for opacity adjustment, it's no longer needed.
-Small optimization on accumulating to the histogram on the CPU.
-Double clicking min/max DE filter spinners would not trigger a render reset if the other was non-zero. The fix has the downside of triggering a change event when scrolling even if the value is already capped. This is an acceptable tradeoff.
-Xaos has been wrong this entire time on the GPU because it was not selecting from the unweighted distributions on the very first iteration when fusing.
-Query matrices when drawing affines even if they are set not to be drawn because the values are used elsewhere.
-No longer need to move library items on a delayed timer when dragging and dropping.
-Fix strange spurious crash in library tab when switching between SP and DP.
-Compensate for severe Qt bug where dragging and dropping disjoint items in the Library tree would resort the dropped items in special situations.
-Move Info.plist to Data folder.
-Ensure RTTI is included in build.
-Add darker versions of .png icons.
-Add a palette editor.
-Add support for reading .ugr/.gradient/.gradients palette files.
-Allow toggling on spinners whose minimum value is not zero.
-Allow toggling display of image, affines and grid.
-Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.
--Bug fixes
-cpow2 was wrong.
-Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
-Use exec() on Apple and show() on all other OSes for dialog boxes.
-Trying to render a sequence with no frames would crash.
-Selecting multiple xforms and rotating them would produce the wrong rotation.
-Better handling when parsing flames using different encoding, such as unicode and UTF-8.
-Switching between SP/DP didn't reselect the selected flame in the Library tab.
--Code changes
-Make all types concerning palettes be floats, including PaletteTableWidgetItem.
-PaletteTableWidgetItem is no longer templated because all palettes are float.
-Include the source colors for user created gradients.
-Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
-Split conditional out of accumulation loop on the CPU for better performance.
-Vectorize summing when doing density filter for better performance.
-Make all usage of palettes be of type float, double is pointless.
-Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
-Refactor some palette path searching code.
-Make ReadFile() throw and catch an exception if the file operation fails.
-A little extra safety in foci and foci3D with a call to Zeps().
-Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
-Fixing missing comma between paths in InitPaletteList().
-Move Xml and PaletteList classes into cpp to shorten build times when working on them.
-Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
-Change more NULL to nullptr.
--User changes
-Add many tooltips to help clarify functionality.
-Select multiple flames in library for del/move. Still only one allowed to be set as the current.
-Show checkbox for current flame. Remember this is not necessarily what's selected.
-User can now drag a square to select xforms, which keeps in sync with checkboxes.
-Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops.
-Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise.
-Add these to Fractorium as checkboxes.
-Apply All now also works for toggling animate flag on xforms.
-Options dialog now allows user to set whether double click toggles spinners, or right click does.
--Bug fixes
-Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it.
-Selecting all xforms when a final was present, then deleting crashed the program.
-Remove support for ppm files in the command line programs, it's an outdated format.
-Switching between SP and DP kept reapplying the palette adjustments.
--Code changes
-Move build system to Visual Studio 2015 and Qt 5.6.
-SSE used during addition of points to the histogram.
-Remove last remnants of old flam3 C code and replace with C++.
-Remove unused code involving tbb::task_group.
-Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
-Make stagger a double instead of a bool.
-Save stagger values to settings.
-Random stagger was being set in the wrong place.
-Save rotation values as double rather than int.
-Add animation sequence creation to Fractorium.
-Add two new options to EmberGenome which are used when generating an animation sequence.:
--startcount: Add this number to the filename of each flame.
--padding: Override the automatically calculated amount of padding zeroes added to each filename.
--Bug fixes
-Prevent filenames in command line programs from using scientific notation when rendering a large number of frames.
-Fix tab orders to match newer GUI items which were overlooked in previous releases.
-Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed.
-Use transparency when rendering thumbnail previews.
--Code changes
-Wrap EmberCommon.h in a namespace called EmberCommon.
-Move FormatName() from EmberGenome to EmberCommon.h/cpp
-Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences.
-When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button.
-Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog.
-Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped.
-Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values.
-Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush.
-Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency.
-Add wrapper functions for variations filter dialog settings.
-Add a new option --statevars to EmberGenome to list the variations which change state.
-Allow for filtering in the Variations Dialog based on the same types listed in the EmberGenome options.
--Code changes
-More correctly populate VariationList::m_ParametricVariations and VariationList::m_NonParametricVariations to account for variations which have params only used for precalc.
-Consolidate some of the code in VariationList which searches by name.
-Add new options to EmberGenome to better help assess which variations have certain characteristics. The options are:
--sumvars: Display the names of all regular variations which have the default behavior of summing their outputs and exit.
--assignvars: Display the names of all regular variations which have the non-standard behavior of assigning their outputs and exit.
--ppsumvars: Display the names of all pre/post variations which have the non-standard behavior of summing their outputs and exit.
--ppassignvars: Display the names of all pre/post variations which have the default behavior of assigning their outputs and exit.
--dcvars: Display the names of all variations which use direct coloring and exit.
--parvars: Display the names of all variations which have parameters and exit.
--nonparvars: Display the names of all variations which do not have parameters (weight only) and exit.
--Code changes
-Make VariationList vectors have const elements since no callers should ever change them.
-Add new function to VariationList to retrieve a const ref to the parametric variations.
-Move some search functions out of EmberTester and into EmberCommon.h.
-General code cleanup.
-Remove --time option for EmberAnimate, it was redundant with --frame.
-Make --enable_jpg_comments and --enable_png_comments just be bools that when present mean true, rather than having to specify =true.
-Add a new argument --ts for EmberAnimate to allow the user to specify the temporal samples value to use for the entire animation. Useful for testing.
--Bug fixes
-Properly seed rands in EmberAnimate when specifying --isaac_seed and using more than one device with --opencl.
--Code changes
--Small cleanup to flatten/unflatten all code.
--Make EmberOptionEntry<T>::operator() return a const reference instead of a copy.
-Highlight power is now on by default.
-Allow for adjustments on the Flame tab to apply to all open flames in the file.
-Add two new buttons to the color tab to randomize and toggle the xform color indices.
-Remove the --strip option from EmberGenome. It was useless and was likely just a carry over from flam3 during its early debugging stages when testing strips.
-Make randoms in EmberGenome have default dimensions of 1920 x 1080.
-Prevent --inter and --rotate in EmberGenome from rotating backward before the first flame since it doesn't really make sense.
-Ensure every loaded flame has at least one xform in it.
-Change dark.qss to hide dotted selection outline around checkboxes. Users must reload it to take effect.
--Bug fixes
-The saving of last.flame during editing was appending the file when it should have been replacing.
-It was impossible for EmberGenome to create a random flame. It can now be done by specifying no arguments: EmberGenome.exe
-Crossing in EmberGenome was not logging the performed actions to the edit Xml tag.
-Apply sub batch size and fuse count to template files used on the command line.
-Use new default filter types with template files.
--Code changes
-Use cerr in SheepTools instead of cout.
-Set m_SubBatchSize and m_FuseCount to default values in Ember::Clear().
-Clean up some command line options text formatting.
-Always force times of each flame to increase from zero when saving a file.
-Remove check for times when doing a sequence in EmberGenome because the original times are never used there.
--Bug fixes
-Multi-GPU synchronization was not actually thread safe and was likely doing less iters than requested. It is now properly synchronized.
--Code changes
-Optimize Interpolater by making it a non-static class by adding some members used for caching values during interpolation.
-Cache values in SheepTools as well, which was already a non-static class.
-General cleanup.
--Bug fixes:
-Fix crash when using smooth interpolation in EmberGenome.
-Print error and exit EmberGenome when sequencing if times are not
sorted.
--Code changes:
-Another attempt at Singleton. This reverts the design to what it was
before with a fix to the code that was causing it not to behave like a
singleton should.
-crackle is now 5-10 times faster as a result of using cached values as is done on the CPU. These were previously omitted due to a bug elsewhere in the code that was erroneously attributed to the crackle caching mechanism.
-Report precision in command line programs.
-Edits will not save back to the file in memory on render completion when preview renderer is running.
--Bug fixes
-dc_perlin was crashing on Nvidia when using SP.
-Duplicate images were randomly getting added to the file in memory.
-Crash when opening an Xml with less than 2 flames in it.
--Code changes
-Use raw array of floats in OpenCL for perlin noise, rather than float3/double3.
-Add some default cases to dc_perlin.
-Redo singleton pattern yet again. Deriving from a templated Singleton<T> class was creating a separate instance per module. Now only one instance of each type will ever be created and it will be wrapped in a shared_ptr which guarantees its deletion as main() exits.