--Bug fixes

-Highlight power values less than 0 were accidentally disabled on the UI.
This commit is contained in:
mfeemster 2016-06-21 19:27:37 -07:00
parent f8133c73bf
commit edd1a0c9cc
12 changed files with 22 additions and 18 deletions

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@ -6,7 +6,7 @@
<ProductVersion>3.7</ProductVersion>
<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
<SchemaVersion>2.0</SchemaVersion>
<OutputName>Fractorium_1.0.0.0</OutputName>
<OutputName>Fractorium_1.0.0.1</OutputName>
<OutputType>Package</OutputType>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
<?define ProductVersion="1.0.0.0" ?>
<?define ProductVersion="1.0.0.1" ?>
<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
<?define Manufacturer="Fractorium"?>
@ -13,7 +13,7 @@
<!--
Change this for every release.
-->
<?define ProductCode="{8D791036-DF93-4B8B-91EE-BC2EDF278919}"?>
<?define ProductCode="{93E17CD3-46AA-4AD6-8531-3DF61721B48D}"?>
<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
<Package

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@ -49,8 +49,8 @@
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1, 0, 0, 0
PRODUCTVERSION 1, 0, 0, 0
FILEVERSION 1, 0, 0, 1
PRODUCTVERSION 1, 0, 0, 1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
VALUE "FileVersion", "1.0.0.0"
VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "EmberAnimate.exe"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2016, GPL v3"
VALUE "OriginalFilename", "EmberAnimate.exe"
VALUE "ProductName", "Ember Animate"
VALUE "ProductVersion", "1.0.0.0"
VALUE "ProductVersion", "1.0.0.1"
END
END
BLOCK "VarFileInfo"

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@ -49,8 +49,8 @@
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1, 0, 0, 0
PRODUCTVERSION 1, 0, 0, 0
FILEVERSION 1, 0, 0, 1
PRODUCTVERSION 1, 0, 0, 1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Manipulates fractal flames parameter files"
VALUE "FileVersion", "1.0.0.0"
VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "EmberGenome.exe"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2016, GPL v3"
VALUE "OriginalFilename", "EmberGenome.exe"
VALUE "ProductName", "Ember Genome"
VALUE "ProductVersion", "1.0.0.0"
VALUE "ProductVersion", "1.0.0.1"
END
END
BLOCK "VarFileInfo"

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@ -49,8 +49,8 @@
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1, 0, 0, 0
PRODUCTVERSION 1, 0, 0, 0
FILEVERSION 1, 0, 0, 1
PRODUCTVERSION 1, 0, 0, 1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Renders fractal flames as single images"
VALUE "FileVersion", "1.0.0.0"
VALUE "FileVersion", "1.0.0.1"
VALUE "InternalName", "EmberRender.exe"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2016, GPL v3"
VALUE "OriginalFilename", "EmberRender.exe"
VALUE "ProductName", "Ember Render"
VALUE "ProductVersion", "1.0.0.0"
VALUE "ProductVersion", "1.0.0.1"
END
END
BLOCK "VarFileInfo"

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@ -1,3 +1,7 @@
1.0.0.1 06/21/2016
--Bug fixes
-Highlight power values less than 0 were accidentally disabled on the UI.
1.0.0.0 06/17/2016
--User changes
-Officially transition out of beta into a full 1.0 release.

View File

@ -40,7 +40,7 @@ static void sincos(float x, float* s, float* c)
namespace EmberNs
{
#define EMBER_VERSION "1.0.0.0"
#define EMBER_VERSION "1.0.0.1"
#define EPS6 T(1e-6)
#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
#define ISAAC_SIZE 4

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@ -58,7 +58,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;br/&gt;Fractorium 1.0.0.0&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://fractorium.com&quot;&gt;fractorium.com&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;Lead: Matt Feemster&lt;br/&gt;Contributors: Simon Detheridge&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;br/&gt;Fractorium 1.0.0.1&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://fractorium.com&quot;&gt;fractorium.com&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;Lead: Matt Feemster&lt;br/&gt;Contributors: Simon Detheridge&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="textFormat">
<enum>Qt::RichText</enum>

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@ -26,7 +26,7 @@ void Fractorium::InitParamsUI()
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_GammaSpin, spinHeight, 1, 9999, 0.5, SIGNAL(valueChanged(double)), SLOT(OnGammaChanged(double)), true, 4.0, 4.0, 4.0);
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_GammaThresholdSpin, spinHeight, 0, 10, 0.01, SIGNAL(valueChanged(double)), SLOT(OnGammaThresholdChanged(double)), true, 0.1, 0.1, 0.0);
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_VibrancySpin, spinHeight, 0, 30, 0.01, SIGNAL(valueChanged(double)), SLOT(OnVibrancyChanged(double)), true, 1.0, 1.0, 0.0);
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_HighlightSpin, spinHeight, 1.0, 10, 0.1, SIGNAL(valueChanged(double)), SLOT(OnHighlightPowerChanged(double)), true, -1.0, -1.0, -1.0);
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_HighlightSpin, spinHeight, -1.0, 10, 0.1, SIGNAL(valueChanged(double)), SLOT(OnHighlightPowerChanged(double)), true, 1.0, -1.0, -1.0);
m_GammaThresholdSpin->setDecimals(4);
m_BackgroundColorButton = new QPushButton("...", table);
m_BackgroundColorButton->setMinimumWidth(21);