--Code changes

-Bump to version 1.0.0.3
 -Remove all code for opacity adjustment, it's no longer needed.
 -Small optimization on accumulating to the histogram on the CPU.
This commit is contained in:
Person 2017-03-27 18:05:06 -07:00
parent 71abee0396
commit dea12ee96a
19 changed files with 81 additions and 96 deletions

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@ -6,7 +6,7 @@
<ProductVersion>3.7</ProductVersion>
<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
<SchemaVersion>2.0</SchemaVersion>
<OutputName>Fractorium_1.0.0.2</OutputName>
<OutputName>Fractorium_1.0.0.3</OutputName>
<OutputType>Package</OutputType>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
<?define ProductVersion="1.0.0.2" ?>
<?define ProductVersion="1.0.0.3" ?>
<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
<?define Manufacturer="Fractorium"?>
@ -13,7 +13,7 @@
<!--
Change this for every release.
-->
<?define ProductCode="{08AE2B75-565F-4E0D-A1A0-C7A5ED1CA2C1}"?>
<?define ProductCode="{5D3FEEBB-6AF2-4818-8CD0-7BCF8B814B4C}"?>
<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
<Package

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@ -49,8 +49,8 @@
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1, 0, 0, 2
PRODUCTVERSION 1, 0, 0, 2
FILEVERSION 1, 0, 0, 3
PRODUCTVERSION 1, 0, 0, 3
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
VALUE "FileVersion", "1.0.0.2"
VALUE "FileVersion", "1.0.0.3"
VALUE "InternalName", "EmberAnimate.exe"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2016, GPL v3"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2017, GPL v3"
VALUE "OriginalFilename", "EmberAnimate.exe"
VALUE "ProductName", "Ember Animate"
VALUE "ProductVersion", "1.0.0.2"
VALUE "ProductVersion", "1.0.0.3"
END
END
BLOCK "VarFileInfo"

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@ -49,8 +49,8 @@
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1, 0, 0, 2
PRODUCTVERSION 1, 0, 0, 2
FILEVERSION 1, 0, 0, 3
PRODUCTVERSION 1, 0, 0, 3
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Manipulates fractal flames parameter files"
VALUE "FileVersion", "1.0.0.2"
VALUE "FileVersion", "1.0.0.3"
VALUE "InternalName", "EmberGenome.exe"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2016, GPL v3"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2017, GPL v3"
VALUE "OriginalFilename", "EmberGenome.exe"
VALUE "ProductName", "Ember Genome"
VALUE "ProductVersion", "1.0.0.2"
VALUE "ProductVersion", "1.0.0.3"
END
END
BLOCK "VarFileInfo"

View File

@ -49,8 +49,8 @@
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1, 0, 0, 2
PRODUCTVERSION 1, 0, 0, 2
FILEVERSION 1, 0, 0, 3
PRODUCTVERSION 1, 0, 0, 3
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -67,12 +67,12 @@
BEGIN
VALUE "CompanyName", "Open Source"
VALUE "FileDescription", "Renders fractal flames as single images"
VALUE "FileVersion", "1.0.0.2"
VALUE "FileVersion", "1.0.0.3"
VALUE "InternalName", "EmberRender.exe"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2016, GPL v3"
VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2017, GPL v3"
VALUE "OriginalFilename", "EmberRender.exe"
VALUE "ProductName", "Ember Render"
VALUE "ProductVersion", "1.0.0.2"
VALUE "ProductVersion", "1.0.0.3"
END
END
BLOCK "VarFileInfo"

Binary file not shown.

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@ -37,7 +37,7 @@ static void sincos(float x, float* s, float* c)
namespace EmberNs
{
#define EMBER_VERSION "1.0.0.2"
#define EMBER_VERSION "1.0.0.3"
#define EPS6 T(1e-6)
#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
#define ISAAC_SIZE 4

View File

@ -213,7 +213,7 @@ protected:
firstBadPoint.m_Y = rand.Frand11<T>();
firstBadPoint.m_Z = 0;
firstBadPoint.m_ColorX = point->m_ColorX;
firstBadPoint.m_VizAdjusted = point->m_VizAdjusted;
firstBadPoint.m_Opacity = point->m_Opacity;
xformIndex = NextXformFromIndex(rand.Rand());
if (!xforms[xformIndex].Apply(&firstBadPoint, point, rand))
@ -245,9 +245,9 @@ protected:
{
if (IsClose<T>(ember.FinalXform()->m_Opacity, 1) || rand.Frand01<T>() < ember.FinalXform()->m_Opacity)
{
T tempVizAdjusted = tempPoint.m_VizAdjusted;
T tempOpacity = tempPoint.m_Opacity;
ember.NonConstFinalXform()->Apply(&tempPoint, sample, rand);
sample->m_VizAdjusted = tempVizAdjusted;
sample->m_Opacity = tempOpacity;
}
else
{
@ -433,7 +433,7 @@ public:
firstBadPoint.m_Y = rand.Frand11<T>();
firstBadPoint.m_Z = 0;
firstBadPoint.m_ColorX = point->m_ColorX;
firstBadPoint.m_VizAdjusted = point->m_VizAdjusted;
firstBadPoint.m_Opacity = point->m_Opacity;
xformIndex = NextXformFromIndex(rand.Rand(), lastXformUsed);
if (!xforms[xformIndex].Apply(&firstBadPoint, point, rand))

View File

@ -72,7 +72,7 @@ public:
m_Z = point.m_Z;
m_ColorX = point.m_ColorX;
//m_ColorY = point.m_ColorY;
m_VizAdjusted = point.m_VizAdjusted;
m_Opacity = point.m_Opacity;
return *this;
}
@ -82,7 +82,7 @@ public:
T m_Z = 0;
T m_ColorX = 0;
//T m_ColorY;
T m_VizAdjusted = 1;
T m_Opacity = 1;
};
/// <summary>

View File

@ -1516,21 +1516,21 @@ void Renderer<T, bucketT>::Accumulate(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, Poin
{
Point<T> p(samples[i]);//Slightly faster to cache this.
if (Rotate() != 0)
if (p.m_Opacity != 0)
{
T p00 = p.m_X - CenterX();
T p11 = p.m_Y - m_Ember.m_RotCenterY;
p.m_X = (p00 * m_RotMat.A()) + (p11 * m_RotMat.B()) + CenterX();
p.m_Y = (p00 * m_RotMat.D()) + (p11 * m_RotMat.E()) + m_Ember.m_RotCenterY;
}
if (Rotate() != 0)
{
T p00 = p.m_X - CenterX();
T p11 = p.m_Y - m_Ember.m_RotCenterY;
p.m_X = (p00 * m_RotMat.A()) + (p11 * m_RotMat.B()) + CenterX();
p.m_Y = (p00 * m_RotMat.D()) + (p11 * m_RotMat.E()) + m_Ember.m_RotCenterY;
}
//Checking this first before converting gives better performance than converting and checking a single value, which the original did.
//Second, an interesting optimization observation is that when keeping the bounds vars within m_CarToRas and calling its InBounds() member function,
//rather than here as members, about a 7% speedup is achieved. This is possibly due to the fact that data from m_CarToRas is accessed
//right after the call to Convert(), so some caching efficiencies get realized.
if (m_CarToRas.InBounds(p))
{
if (p.m_VizAdjusted != 0)
//Checking this first before converting gives better performance than converting and checking a single value, which the original did.
//Second, an interesting optimization observation is that when keeping the bounds vars within m_CarToRas and calling its InBounds() member function,
//rather than here as members, about a 7% speedup is achieved. This is possibly due to the fact that data from m_CarToRas is accessed
//right after the call to Convert(), so some caching efficiencies get realized.
if (m_CarToRas.InBounds(p))
{
m_CarToRas.Convert(p, histIndex);
@ -1563,7 +1563,7 @@ void Renderer<T, bucketT>::Accumulate(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, Poin
auto cifm1 = bucketT(1) - colorIndexFrac;
//Loops are unrolled to allow auto vectorization.
if (p.m_VizAdjusted == 1)
if (p.m_Opacity == 1)
{
hist[0] += (pal[0] * cifm1) + (pal2[0] * colorIndexFrac);
hist[1] += (pal[1] * cifm1) + (pal2[1] * colorIndexFrac);
@ -1572,7 +1572,7 @@ void Renderer<T, bucketT>::Accumulate(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, Poin
}
else
{
auto va = bucketT(p.m_VizAdjusted);
auto va = bucketT(p.m_Opacity);
hist[0] += ((pal[0] * cifm1) + (pal2[0] * colorIndexFrac)) * va;
hist[1] += ((pal[1] * cifm1) + (pal2[1] * colorIndexFrac)) * va;
hist[2] += ((pal[2] * cifm1) + (pal2[2] * colorIndexFrac)) * va;
@ -1589,17 +1589,17 @@ void Renderer<T, bucketT>::Accumulate(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, Poin
{
Point<T> p(samples[i]);//Slightly faster to cache this.
if (Rotate() != 0)
if (p.m_Opacity != 0)
{
T p00 = p.m_X - CenterX();
T p11 = p.m_Y - m_Ember.m_RotCenterY;
p.m_X = (p00 * m_RotMat.A()) + (p11 * m_RotMat.B()) + CenterX();
p.m_Y = (p00 * m_RotMat.D()) + (p11 * m_RotMat.E()) + m_Ember.m_RotCenterY;
}
if (Rotate() != 0)
{
T p00 = p.m_X - CenterX();
T p11 = p.m_Y - m_Ember.m_RotCenterY;
p.m_X = (p00 * m_RotMat.A()) + (p11 * m_RotMat.B()) + CenterX();
p.m_Y = (p00 * m_RotMat.D()) + (p11 * m_RotMat.E()) + m_Ember.m_RotCenterY;
}
if (m_CarToRas.InBounds(p))
{
if (p.m_VizAdjusted != 0)
if (m_CarToRas.InBounds(p))
{
m_CarToRas.Convert(p, histIndex);
@ -1609,7 +1609,7 @@ void Renderer<T, bucketT>::Accumulate(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, Poin
bucketT* __restrict hist = glm::value_ptr(m_HistBuckets[histIndex]);//Vectorizer can't tell these point to different locations.
const bucketT* __restrict pal = glm::value_ptr(palette->m_Entries[intColorIndex]);
if (p.m_VizAdjusted == 1)
if (p.m_Opacity == 1)
{
hist[0] += pal[0];
hist[1] += pal[1];
@ -1618,7 +1618,7 @@ void Renderer<T, bucketT>::Accumulate(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, Poin
}
else
{
auto va = bucketT(p.m_VizAdjusted);
auto va = bucketT(p.m_Opacity);
hist[0] += pal[0] * va;
hist[1] += pal[1] * va;
hist[2] += pal[2] * va;

View File

@ -474,7 +474,7 @@ public:
m_ParentEmber = nullptr;
m_ColorSpeedCache = 0;
m_OneMinusColorCache = 0;
m_VizAdjusted = 0;
m_Opacity = 0;
m_Animate = 0;
m_Wind[0] = 0;
m_Wind[1] = 0;
@ -482,7 +482,7 @@ public:
}
/// <summary>
/// Compute color cache values: color speed, one minus color speed and adjusted visibility.
/// Compute color cache values: color speed and one minus color speed.
/// </summary>
void CacheColorVals()
{
@ -491,7 +491,6 @@ public:
//m_OneMinusColorCache = (1 + m_ColorSpeed) / 2;
m_ColorSpeedCache = m_ColorSpeed * m_ColorX;//Flam3 style.
m_OneMinusColorCache = T(1.0) - m_ColorSpeed;
m_VizAdjusted = AdjustOpacityPercentage(m_Opacity);
}
/// <summary>
@ -598,7 +597,7 @@ public:
//to the histogram. Calculate this value by interpolating between the index value of the
//last iteration with the one specified in this xform. Note that some cached values are used
//to reduce the amount of processing.
outPoint->m_VizAdjusted = m_VizAdjusted;
outPoint->m_Opacity = m_Opacity;
iterHelper.m_Color.x = outPoint->m_ColorX = m_ColorSpeedCache + (m_OneMinusColorCache * inPoint->m_ColorX);
if (m_HasPreOrRegularVars)
@ -788,7 +787,6 @@ public:
size_t PostVariationCount() const { return m_PostVariations.size(); }
size_t TotalVariationCount() const { return PreVariationCount() + VariationCount() + PostVariationCount(); }
bool Empty() const { return TotalVariationCount() == 0 && m_Affine.IsID(); }//Use this instead of padding like the original did.
T VizAdjusted() const { return m_VizAdjusted; }
T ColorSpeedCache() const { return m_ColorSpeedCache; }
T OneMinusColorCache() const { return m_OneMinusColorCache; }
const vector<T>& XaosVec() const { return m_Xaos; }
@ -1133,7 +1131,6 @@ public:
ss << "\nColor Speed: " << m_ColorSpeed;
ss << "\nAnimate: " << m_Animate;
ss << "\nOpacity: " << m_Opacity;
ss << "\nViz Adjusted: " << m_VizAdjusted;
ss << "\nWind: " << m_Wind[0] << ", " << m_Wind[1];
ss << "\nMotion Frequency: " << m_MotionFreq;
ss << "\nMotion Func: " << m_MotionFunc;
@ -1165,7 +1162,6 @@ public:
private:
bool m_HasPreOrRegularVars;//Whethere there are any pre or regular variations present.
T m_VizAdjusted;//Adjusted visibility for better transitions.
public:
//Color coordinates for this function. This is the index into the palette used to look up a color and add to the histogram for each iter.
@ -1237,20 +1233,6 @@ private:
func(m_PostVariations, keepGoing);
}
/// <summary>
/// Adjust opacity.
/// </summary>
/// <param name="in">The opacity to adjust, range 0-1.</param>
/// <returns>The adjusted opacity</returns>
static T AdjustOpacityPercentage(T in)
{
return in;
/* if (in == 0)
return 0;
else
return std::pow(T(10.0), -std::log(T(1.0) / T(in)) / std::log(T(2)));*/
}
vector<T> m_Xaos;//Xaos vector which affects the probability that this xform is chosen. Usually empty.
Ember<T>* m_ParentEmber;//The parent ember that contains this xform.
bool m_NeedPrecalcSumSquares;//Whether any variation uses the precalc sum squares value in its calculations.

View File

@ -168,7 +168,6 @@ struct ALIGN XformCL
T m_ColorSpeedCache;//88 (176)
T m_OneMinusColorCache;//92 (184)
T m_Opacity;//96 (192)
T m_VizAdjusted;//100 (200)
};
/// <summary>
@ -184,7 +183,6 @@ static const char* XformCLStructString =
" real_t m_ColorSpeedCache;\n"
" real_t m_OneMinusColorCache;\n"
" real_t m_Opacity;\n"
" real_t m_VizAdjusted;\n"
"} XformCL;\n"
"\n";

View File

@ -490,15 +490,15 @@ string IterOpenCLKernelCreator<T>::CreateIterKernelString(const Ember<T>& ember,
if (lockAccum)
{
os <<
" AtomicAdd(&(histogram[histIndex].m_Reals[0]), palColor1.x * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_VizAdjusted);\n"//Always apply opacity, even though it's usually 1.
" AtomicAdd(&(histogram[histIndex].m_Reals[1]), palColor1.y * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_VizAdjusted);\n"
" AtomicAdd(&(histogram[histIndex].m_Reals[2]), palColor1.z * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_VizAdjusted);\n"
" AtomicAdd(&(histogram[histIndex].m_Reals[3]), palColor1.w * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_VizAdjusted);\n";
" AtomicAdd(&(histogram[histIndex].m_Reals[0]), palColor1.x * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_Opacity);\n"//Always apply opacity, even though it's usually 1.
" AtomicAdd(&(histogram[histIndex].m_Reals[1]), palColor1.y * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_Opacity);\n"
" AtomicAdd(&(histogram[histIndex].m_Reals[2]), palColor1.z * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_Opacity);\n"
" AtomicAdd(&(histogram[histIndex].m_Reals[3]), palColor1.w * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_Opacity);\n";
}
else
{
os <<
" histogram[histIndex].m_Real4 += (palColor1 * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_VizAdjusted);\n";//real_bucket_t should always be float.
" histogram[histIndex].m_Real4 += (palColor1 * (real_bucket_t)xforms[secondPoint.m_LastXfUsed].m_Opacity);\n";//real_bucket_t should always be float.
}
os <<

View File

@ -1781,7 +1781,6 @@ void RendererCL<T, bucketT>::ConvertEmber(Ember<T>& ember, EmberCL<T>& emberCL,
xformsCL[i].m_ColorSpeedCache = xform->ColorSpeedCache();
xformsCL[i].m_OneMinusColorCache = xform->OneMinusColorCache();
xformsCL[i].m_Opacity = xform->m_Opacity;
xformsCL[i].m_VizAdjusted = xform->VizAdjusted();
for (size_t varIndex = 0; varIndex < xform->TotalVariationCount() && varIndex < MAX_CL_VARS; varIndex++)//Assign all variation weights for this xform, with a max of MAX_CL_VARS.
xformsCL[i].m_VariationWeights[varIndex] = xform->GetVariation(varIndex)->m_Weight;

View File

@ -1140,7 +1140,7 @@ void TestXformsInOutPoints()
orig.m_Y = rand.Frand11<float>();
orig.m_Z = rand.Frand11<float>();
orig.m_ColorX = rand.Frand01<float>();
orig.m_VizAdjusted = rand.Frand01<float>();
orig.m_Opacity = rand.Frand01<float>();
Point<float> p1 = orig, p2 = orig, p3;
xforms[i].Apply(&p1, &p1, rand);
xforms[i].Apply(&p2, &p3, rand);
@ -1148,12 +1148,12 @@ void TestXformsInOutPoints()
badVals |= (p1.m_Y != p1.m_Y);
badVals |= (p1.m_Z != p1.m_Z);
badVals |= (p1.m_ColorX != p1.m_ColorX);
badVals |= (p1.m_VizAdjusted != p1.m_VizAdjusted);
badVals |= (p1.m_Opacity != p1.m_Opacity);
badVals |= (p3.m_X != p3.m_X);
badVals |= (p3.m_Y != p3.m_Y);
badVals |= (p3.m_Z != p3.m_Z);
badVals |= (p3.m_ColorX != p3.m_ColorX);
badVals |= (p3.m_VizAdjusted != p3.m_VizAdjusted);
badVals |= (p3.m_Opacity != p3.m_Opacity);
if (badVals)
cout << "Variation " << regVar->Name() << ": Bad value detected" << endl;
@ -1172,8 +1172,8 @@ void TestXformsInOutPoints()
if (p1.m_ColorX != p3.m_ColorX)
cout << "Variation " << regVar->Name() << ": p1.m_ColorX " << p1.m_ColorX << " != p3.m_ColorX " << p3.m_ColorX << endl;
if (p1.m_VizAdjusted != p3.m_VizAdjusted)
cout << "Variation " << regVar->Name() << ": p1.m_VizAdjusted " << p1.m_VizAdjusted << " != p3.m_VizAdjusted " << p3.m_VizAdjusted << endl;
if (p1.m_Opacity != p3.m_Opacity)
cout << "Variation " << regVar->Name() << ": p1.m_Opacity " << p1.m_Opacity << " != p3.m_Opacity " << p3.m_Opacity << endl;
}
}
}
@ -1221,7 +1221,7 @@ void TestVarTime()
helper.In.y = helper.m_TransY = (xform.m_Affine.D() * p.m_X) + (xform.m_Affine.E() * p.m_Y) + xform.m_Affine.F();
helper.In.z = helper.m_TransZ = p.m_Z;
helper.m_Color.x = p.m_ColorX = rand.Frand01<T>();
p.m_VizAdjusted = rand.Frand01<T>();
p.m_Opacity = rand.Frand01<T>();
helper.m_PrecalcSumSquares = SQR(helper.m_TransX) + SQR(helper.m_TransY);
helper.m_PrecalcSqrtSumSquares = sqrt(helper.m_PrecalcSumSquares);
helper.m_PrecalcSina = helper.m_TransX / helper.m_PrecalcSqrtSumSquares;
@ -1346,7 +1346,7 @@ void TestVarsSimilar()
helper.In.y = helper.m_TransY = (xform.m_Affine.D() * p.m_X) + (xform.m_Affine.E() * p.m_Y) + xform.m_Affine.F();
helper.In.z = helper.m_TransZ = p.m_Z;
helper.m_Color.x = p.m_ColorX = rand.Frand01<T>();
p.m_VizAdjusted = rand.Frand01<T>();
p.m_Opacity = rand.Frand01<T>();
pComp = p;
helper.m_PrecalcSumSquares = SQR(helper.m_TransX) + SQR(helper.m_TransY);
helper.m_PrecalcSqrtSumSquares = sqrt(helper.m_PrecalcSumSquares);
@ -1501,7 +1501,7 @@ void TestCpuGpuResults(size_t platform, size_t device)
p.m_Y = rand.Frand<T>(-5, 5);
p.m_Z = rand.Frand<T>(-5, 5);
p.m_ColorX = rand.Frand01<T>();
p.m_VizAdjusted = rand.Frand01<T>();
p.m_Opacity = rand.Frand01<T>();
varCopy->Random(rand);
xform.AddVariation(varCopy);
ember.AddXform(xform);
@ -1579,7 +1579,7 @@ void TestGpuVectorRead(size_t platform, size_t device)
p.m_Y = rand.Frand<T>(-5, 5);
p.m_Z = rand.Frand<T>(-5, 5);
p.m_ColorX = rand.Frand01<T>();
p.m_VizAdjusted = rand.Frand01<T>();
p.m_Opacity = rand.Frand01<T>();
varCopy->Random(rand);
xform.AddVariation(varCopy);
ember.AddXform(xform);

View File

@ -58,7 +58,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;Fractorium 1.0.0.2&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://fractorium.com&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;fractorium.com&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;Lead: Matt Feemster&lt;br/&gt;Contributors: Simon Detheridge, Michel Mastriani&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;Fractorium 1.0.0.3&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://fractorium.com&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;fractorium.com&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;Lead: Matt Feemster&lt;br/&gt;Contributors: Simon Detheridge, Michel Mastriani&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="textFormat">
<enum>Qt::RichText</enum>

View File

@ -471,10 +471,13 @@ void Fractorium::OnTemporalFilterTypeComboCurrentIndexChanged(const QString& tex
template <typename T>
void FractoriumEmberController<T>::DEFilterMinRadiusWidthChanged(double d)
{
UpdateAll([&](Ember<T>& ember)
if (m_Ember.m_MinRadDE != d)
{
ember.m_MinRadDE = d;
}, true, eProcessAction::FILTER_AND_ACCUM, m_Fractorium->ApplyAll());
UpdateAll([&](Ember<T>& ember)
{
ember.m_MinRadDE = d;
}, true, eProcessAction::FILTER_AND_ACCUM, m_Fractorium->ApplyAll());
}
}
void Fractorium::OnDEFilterMinRadiusWidthChanged(double d)
@ -491,10 +494,13 @@ void Fractorium::OnDEFilterMinRadiusWidthChanged(double d)
template <typename T>
void FractoriumEmberController<T>::DEFilterMaxRadiusWidthChanged(double d)
{
UpdateAll([&](Ember<T>& ember)
if (m_Ember.m_MaxRadDE != d)
{
ember.m_MaxRadDE = d;
}, true, eProcessAction::FILTER_AND_ACCUM, m_Fractorium->ApplyAll());
UpdateAll([&](Ember<T>& ember)
{
ember.m_MaxRadDE = d;
}, true, eProcessAction::FILTER_AND_ACCUM, m_Fractorium->ApplyAll());
}
}
void Fractorium::OnDEFilterMaxRadiusWidthChanged(double d)