-Further work on the About box.
--Change qss files to make the text box in the About box be the same color as the one in the style dialog, so the link text is easier to see.
--This requires reloading the qss file.
--Bug fixes
-Pre/post assign method was wrong for Sphereblur, Concentric, RandCubes and PixelFlow.
--Code changes
-Make Hypershift2 use MwcNextRange() instead of MwcNext() %.
-Add m_HasPre to Xform similar to m_HasPost, to skip application of the affine if it's the ID matrix (in this case just assign the input x and y points). This gives a 5% speedup.
-New look for the About dialog, it was growing too large before. More work to be done on it in a follow up commit.
--Bug fixes
-Fix build with new glm, no longer uses type_int.hpp.
-Add buttons to copy and paste affine transforms.
-Show xform names on the column headers of the xaos table.
-Add a color-coded third column to the variations tree which shows any properties of each variation which are non-standard.
-Draw a transparent circle over hovered xforms.
-Change how xforms respond to dragging. Rotate only is now the default, and scale will only happen with shift.
--Optionally do scale and rotate when holding shift, via a setting in the options dialog.
--Bug fixes
-Snapping when dragging was wrong sometimes.
-The program would very rarely crash on startup due to some values being in an uninitialized state.
--Code changes
-Change almost every variation to use fma() in OpenCL when doing computations of the form a * b + c. This provides a slight speedup, mostly in double precision mode.
-Also apply fma() to affine calcs.
-Cleanup of OpenGL affine drawing code.
-Separate the concept of hovering and selecting xforms.
-Attempt to preserve xaos when adding xforms. Note this is not an exact copy, but just a preservation of some values based on position.
-Add some acceleration to the changing of spinner values when dragging the right mouse button to adjust.
-Make the pivot be the center of the viewable area when doing drag/rotate/scale with the right mouse button.
--Clamp minimum scale to 10
--Draw a line from the mouse position to the pivot.
-Keep a cache of the last added final xform with each flame so that it can be quickly added, removed, then added back for testing its effect.
--This is not saved with the xml file and is solely for interactive editing.
--Bug fixes
-File filtering in open and save dialogs were broken.
-Right clicking on integer spin boxes was causing the context menu to pop up, when it should be supressed just like double spin boxes.
-Deleting xforms was still broken.
--Code changes
-Refactor the code for adding and pasting xforms into a single global static function called AddXformsWithXaos().
-Give tabs a height of 4px in the qss files. Looks a little large on 4k screens, but just right on HD screens which are much more common.
-Allow for styling of zero and non-zero variation tree nodes via qss.
-Allow for toggling whether to interpolate between colors in the palette editor, or to do hard cuts between colors.
-Allow for adjusting spinner values with the + = or up arrow keys to increase, and - _ or down arrow keys to decrease.
-Allow for responding to global presses of + = and - _ to cycle up or down to specify which xform is set as the current one.
-Allow for adding "layers" via xaos which will add a user-specified number of xforms, and set certain xaos values to 0 or 1.
-Add a new menu item under the Edit menu to copy the OpenCL iteration kernel source to the clipboard.
-Show text on the status bar which indicates that an OpenCL kernel compilation is taking place.
-Show xform name on xform combo box when expanded. Adjust size to fit all names.
-Draw post affine circles using dashed lines.
-Prevent QSS dialog from styling its editor, which makes it easier to see text when creating styles which have custom colors for text boxes.
--Bug fixes
-Fix up some table layouts which seemed to have regressed/decayed over time for reasons unknown.
-Using undo/redo would create a new flame in the library every time.
-Solo was not being preserved when using undo/redo.
--Code changes
-Make the solo flag be a part of the flame data now.
-Fix some tabification in the OpenCL code for EllipticVariation.
-Fix tabification in the varState code for OpenCL.
-Add an event called m_CompileBegun to RendererCL that is called right before an OpenCL compile is begun.
--This required making RendererCLBase not a pure virtual base class. Member functions just return defaults.
-Filter key presses on main window to only process the third one. This is due to Qt triggering three events for every key press.
-The palette preview table was installing an event filter for seemingly no reason. Remove it.
-Mark certain virtual functions as override in SpinBox and DoubleSpinBox.
-Double clicking on width or height spinner resizes both, but scales to the one double clicked.
--Bug fixes
-Show grid setting was not being preserved during program run, only on close.
-Zooming with the mouse wheel was broken for images whose size is greater than the screen area.
-No longer constrain pitch, yaw or depth spinners to -180 - 180.
--Bug fixes
-Properly set color index on padded xforms.
-Adding a padding final xform included a linear variation with a weight of zero to not appear empty. Made it have a weight of 1.
-Always write animate tag on final xform when saving to Xml.
-Motion was being applied to the wrong flame in SheepTools::Edge(), so apply it to the correct one.
-Prevent divide by zero when normalizing variation weights.
-Was accidentally adding the placeholder value of -9999 for motion_offset to varation weights and parameters when applying motion. Set to zero if no value present.
-Clamp flame rotation values to -180 - 180 when reading a flame from Xml.
-Events were not properly wired for user changes in the random rotations per blend controls in the sequencer.
-Fix major UI bugs with sequencer min/max random controls which made it nearly impossible to hand type values.
-Values from rotations per blend and rotations per blend max were not being saved to file between program runs.
-Checking animate for an xform was not applied to all flames even if Apply All was checked.
-Changing interpolation type, temporal filter width, temporal type, and affine interpolation type were not actually saving to the flame when changed.
-Grid on the main window was not being drawn at the right scale initially due to some OpenGL initialization occurring in the wrong order.
-Severe bugs in sequence generation code:
--Improperly detected padding xforms.
--When looking for specific variations during xform aligning, only presence was detected, when it should have been presence plus a weight greater than zero.
--When adding specific variations during xform aligning, must first remove any variations of that type.
--Two variables were unsigned when they should have been signed. This prevented large blocks of code from ever executing.
--When interpolating affines, an EPS that was too small was used, causing affine values to interpolate incorrectly. Instead use 1e-10 to ensure results equal to flam3.
--Code changes
-Modify FractoriumEmberController::UpdateXform() to pass the selected xform index as well as the absolute index to func().
-Allow running from outside of the folder the executable is in on Windows, by adding the install folder to the PATH variable. This was needed to properly find the palette file (even though it's mostly unneeded).
-Add two new variations, hyperbolic and hypershift2.
-Allow for animating final xforms.
-More detailed diagnostics when any action in the OpenCL renderer fails.
-Allow for creating an OpenCL renderer which does not share a texture with the main window, and instead manually copies its final output image from GPU to CPU then back to GPU.
--Bug fixes
-Text was not properly being copied out of the Info | Bounds text box.
--Code changes
-Remove Renderer::AccumulatorToFinalImage(v4F* pixels, size_t finalOffset), it's no longer needed or makes sense.
-Controllers no longer keep track of shared status, it's kept inside the renderers.
-Make getter functions in FractoriumOptionsDialog be public.
-Allow for pausing and resuming of final renders.
--Code changes
-Only instantiate float version of Palette and PaletteList, no need for double since it's never used.
-Allow for FinalRenderDialog to be queried on whether it's currently rendering.
-Convert OpenGL drawing code to use GLSL. Leave #define in until testing on multiple platforms is done.
-Always use double precision extension defines in OpenCL programs, even if DP is not selected. This is because elliptic now always uses DP.
-Allow 7 decimal places in variations spinners.
-Try to prevent infinite loop that sometimes happens when drawing grid. Unsure if this actually works since it's very hard to reproduce.