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https://bitbucket.org/mfeemster/fractorium.git
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15fdc860b8
-Add buttons to copy and paste affine transforms. -Show xform names on the column headers of the xaos table. -Add a color-coded third column to the variations tree which shows any properties of each variation which are non-standard. -Draw a transparent circle over hovered xforms. -Change how xforms respond to dragging. Rotate only is now the default, and scale will only happen with shift. --Optionally do scale and rotate when holding shift, via a setting in the options dialog. --Bug fixes -Snapping when dragging was wrong sometimes. -The program would very rarely crash on startup due to some values being in an uninitialized state. --Code changes -Change almost every variation to use fma() in OpenCL when doing computations of the form a * b + c. This provides a slight speedup, mostly in double precision mode. -Also apply fma() to affine calcs. -Cleanup of OpenGL affine drawing code. -Separate the concept of hovering and selecting xforms. |
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README.md |
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_1.0.0.9.msi
Mac
Download: Fractorium_1.0.0.8.dmg
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from .deb
Download: fractorium_1.0.0.9-0ubuntu1_amd64.deb
cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.9-0ubuntu1_amd64.deb
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2017 or Qt Creator