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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 05:00:06 -05:00
--Bug fixes
-Fix build.sh for Mac. -No longer need special code for color dialog on Mac. -Fix OpenGL blending issues on Mac.
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@ -47,10 +47,6 @@ Fractorium::Fractorium(QWidget* p)
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m_VarSortMode = 1;//Sort by weight by default.
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m_PaletteSortMode = 0;//Sort by palette ascending by default.
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m_ColorDialog = new QColorDialog(this);
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#ifdef __APPLE__
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//Fixes crashing problem when closing Fractorium in Mac OS 10.12 Sierra.
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m_ColorDialog->setOption(QColorDialog::NoButtons);
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#endif
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m_Settings = FractoriumSettings::Instance();
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m_QssDialog = new QssDialog(this);
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m_FinalRenderDialog = new FractoriumFinalRenderDialog(this);
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@ -255,7 +255,7 @@ void GLWidget::paintGL()
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_POINT_SMOOTH);
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#if defined (__APPLE__) || defined(MACOSX)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_COLOR);
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#else
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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#endif
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@ -793,7 +793,7 @@ bool GLWidget::Allocate(bool force)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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#if defined (__APPLE__) || defined(MACOSX)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_TexWidth, m_TexHeight, 0, GL_RGB, GL_FLOAT, nullptr);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, m_TexWidth, m_TexHeight, 0, GL_RGB, GL_FLOAT, nullptr);
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#else
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_TexWidth, m_TexHeight, 0, GL_RGBA, GL_FLOAT, nullptr);
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#endif
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@ -2,8 +2,8 @@
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OSX_BUILD_PATH=$PWD
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FRACTORIUM_RELEASE_ROOT=$PWD/../Bin/release
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# replace 5.4 by your QT version, and check if the instation path is the same
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QT_MACDEPLOY=~/Qt/5.4/clang_64/bin/macdeployqt
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# replace 5.9 by your QT version, and check if the instation path is the same
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QT_MACDEPLOY=~/Qt/5.9.3/clang_64/bin/macdeployqt
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cd $FRACTORIUM_RELEASE_ROOT
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@ -11,6 +11,7 @@ EMBERANIMATE_FINAL_ROOT=$PWD/emberanimate.app/Contents/MacOS
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EMBERGENOME_FINAL_ROOT=$PWD/embergenome.app/Contents/MacOS
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EMBERRENDER_FINAL_ROOT=$PWD/emberrender.app/Contents/MacOS
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FRACTORIUM_FINAL_ROOT=$PWD/fractorium.app/Contents/MacOS
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FRACTORIUM_FINAL_FRAMEWORKS=$PWD/fractorium.app/Contents/Frameworks
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install_name_tool -id $PWD/libember.dylib libember.dylib
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install_name_tool -id $PWD/libembercl.dylib libembercl.dylib
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@ -37,6 +38,12 @@ cp ./emberanimate.app/Contents/MacOS/emberanimate $FRACTORIUM_FINAL_ROOT
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cp ./embergenome.app/Contents/MacOS/embergenome $FRACTORIUM_FINAL_ROOT
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cp ./emberrender.app/Contents/MacOS/emberrender $FRACTORIUM_FINAL_ROOT
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#solving macdeployqt 5.9.3 bug (wasn't necessary when using 5.4.2)
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cd $FRACTORIUM_FINAL_FRAMEWORKS
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install_name_tool -change /usr/local/Cellar/ilmbase/2.2.0/lib/libIex-2_2.12.dylib @executable_path/../Frameworks/libIex-2_2.12.dylib libIexMath-2_2.12.dylib
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install_name_tool -change /usr/local/Cellar/ilmbase/2.2.0/lib/libIex-2_2.12.dylib @executable_path/../Frameworks/libIex-2_2.12.dylib libIlmThread-2_2.12.dylib
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install_name_tool -change /usr/local/Cellar/ilmbase/2.2.0/lib/libIex-2_2.12.dylib @executable_path/../Frameworks/libIex-2_2.12.dylib libImath-2_2.12.dylib
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cd $OSX_BUILD_PATH
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cd ../Data
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