Go to file
Person 6ff199d1ef --User changes
-No longer constrain pitch, yaw or depth spinners to -180 - 180.

--Bug fixes
 -Properly set color index on padded xforms.
 -Adding a padding final xform included a linear variation with a weight of zero to not appear empty. Made it have a weight of 1.
 -Always write animate tag on final xform when saving to Xml.
 -Motion was being applied to the wrong flame in SheepTools::Edge(), so apply it to the correct one.
 -Prevent divide by zero when normalizing variation weights.
 -Was accidentally adding the placeholder value of -9999 for motion_offset to varation weights and parameters when applying motion. Set to zero if no value present.
 -Clamp flame rotation values to -180 - 180 when reading a flame from Xml.
 -Events were not properly wired for user changes in the random rotations per blend controls in the sequencer.
 -Fix major UI bugs with sequencer min/max random controls which made it nearly impossible to hand type values.
 -Values from rotations per blend and rotations per blend max were not being saved to file between program runs.
 -Checking animate for an xform was not applied to all flames even if Apply All was checked.
 -Changing interpolation type, temporal filter width, temporal type, and affine interpolation type were not actually saving to the flame when changed.
 -Grid on the main window was not being drawn at the right scale initially due to some OpenGL initialization occurring in the wrong order.
 -Severe bugs in sequence generation code:
  --Improperly detected padding xforms.
  --When looking for specific variations during xform aligning, only presence was detected, when it should have been presence plus a weight greater than zero.
  --When adding specific variations during xform aligning, must first remove any variations of that type.
  --Two variables were unsigned when they should have been signed. This prevented large blocks of code from ever executing.
  --When interpolating affines, an EPS that was too small was used, causing affine values to interpolate incorrectly. Instead use 1e-10 to ensure results equal to flam3.

--Code changes
 -Modify FractoriumEmberController::UpdateXform() to pass the selected xform index as well as the absolute index to func().
2018-06-12 21:20:15 -07:00
archive --Bug fixes 2017-12-15 16:22:00 -08:00
Builds --User changes 2018-06-12 21:20:15 -07:00
Data 1.0.0.9 Release 2018-05-13 11:02:37 -07:00
debian 1.0.0.9 5/13/2017 2018-05-13 11:21:39 -07:00
Source --User changes 2018-06-12 21:20:15 -07:00
.bzrignore Merge 2015-12-31 13:51:55 -08:00
.gitignore --Bug fixes 2017-12-15 21:05:58 -08:00
.travis.yml Branch sync 2015-07-31 19:50:13 -07:00
LICENSE Initial commit 2014-07-08 00:05:16 -07:00
main.pro --Bug fixes 2016-03-01 17:26:45 -08:00
makedeps.bat -Bug fixes 2017-07-22 14:00:15 -07:00
openexr.cmd --User changes 2017-11-26 17:27:00 -08:00
package-linux.sh 1.0.0.4 07/01/2017 Release 2017-07-01 09:18:01 -07:00
README.md README.md edited online with Bitbucket 2018-05-05 04:35:22 +00:00

Fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.

Install

Windows

Download: Fractorium_1.0.0.8.msi

Mac

Download: Fractorium_1.0.0.8.dmg

Linux

Install from PPA

Enable universe in the Ubuntu Software Center:

  • open the Edit menu
  • select Software Sources...
  • enable "Community maintained ... universe"

Add the Fractorium Ubuntu PPA and install:

sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium

Install from .deb

Download: fractorium_1.0.0.8-0ubuntu1_amd64.deb

cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.8-0ubuntu1_amd64.deb

Building from git

All builds are 64-bit.

Windows

Build Guide for Visual Studio 2017 or Qt Creator

Linux

Build Guide for Linux

Mac OS/X Sierra, El Capitan, Yosemite and Mavericks

Build Guide for Mac OS/X