mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-03-27 14:11:38 -04:00
1.0.0.9 Release
--Bug fixes -Pausing did not work when using OpenCL renderer.
This commit is contained in:
parent
d1f15933a8
commit
93fcedebd4
@ -6,7 +6,7 @@
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<ProductVersion>3.7</ProductVersion>
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<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
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<SchemaVersion>2.0</SchemaVersion>
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<OutputName>Fractorium_1.0.0.8</OutputName>
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<OutputName>Fractorium_1.0.0.9</OutputName>
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<OutputType>Package</OutputType>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
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<?define ProductVersion="1.0.0.8" ?>
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<?define ProductVersion="1.0.0.9" ?>
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<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
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<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
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<?define Manufacturer="Fractorium"?>
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@ -13,7 +13,7 @@
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<!--
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Change this for every release.
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-->
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<?define ProductCode="{91870DB0-6CA7-4F14-9DC4-3DE0CA02E9E9}"?>
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<?define ProductCode="{956BC0F6-C1AE-4754-8454-209B4C7933F8}"?>
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<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
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<Package
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@ -49,8 +49,8 @@
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 8
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PRODUCTVERSION 1, 0, 0, 8
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FILEVERSION 1, 0, 0, 9
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PRODUCTVERSION 1, 0, 0, 9
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
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VALUE "FileVersion", "1.0.0.8"
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VALUE "FileVersion", "1.0.0.9"
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VALUE "InternalName", "EmberAnimate.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2017, GPL v3"
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VALUE "OriginalFilename", "EmberAnimate.exe"
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VALUE "ProductName", "Ember Animate"
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VALUE "ProductVersion", "1.0.0.8"
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VALUE "ProductVersion", "1.0.0.9"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 8
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PRODUCTVERSION 1, 0, 0, 8
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FILEVERSION 1, 0, 0, 9
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PRODUCTVERSION 1, 0, 0, 9
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Manipulates fractal flames parameter files"
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VALUE "FileVersion", "1.0.0.8"
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VALUE "FileVersion", "1.0.0.9"
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VALUE "InternalName", "EmberGenome.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2017, GPL v3"
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VALUE "OriginalFilename", "EmberGenome.exe"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductVersion", "1.0.0.8"
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VALUE "ProductVersion", "1.0.0.9"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 8
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PRODUCTVERSION 1, 0, 0, 8
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FILEVERSION 1, 0, 0, 9
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PRODUCTVERSION 1, 0, 0, 9
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileVersion", "1.0.0.8"
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VALUE "FileVersion", "1.0.0.9"
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VALUE "InternalName", "EmberRender.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2017, GPL v3"
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VALUE "OriginalFilename", "EmberRender.exe"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductVersion", "1.0.0.8"
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VALUE "ProductVersion", "1.0.0.9"
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END
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END
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BLOCK "VarFileInfo"
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@ -1,4 +1,8 @@
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1.0.0.8 12/22/2017
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1.0.0.9 5/13/2017
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--Bug fixes
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-Pausing did not work when using OpenCL renderer.
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1.0.0.8 5/4/2018
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--User changes
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-Change variation spin boxes to only show the precision needed, and also allow scientific notation.
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-Added pixel_flow variation from user bezo97.
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@ -37,7 +37,7 @@ static void sincos(float x, float* s, float* c)
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namespace EmberNs
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{
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#define EMBER_VERSION "1.0.0.8"
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#define EMBER_VERSION "1.0.0.9"
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#define EPS6 T(1e-6)
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#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
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#define ISAAC_SIZE 4
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@ -997,6 +997,10 @@ bool RendererCL<T, bucketT>::RunIter(size_t iterCount, size_t temporalSample, si
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while (b && (atomLaunchesRan.fetch_add(1) + 1 <= launches) && ((itersRemaining = atomItersRemaining.load()) > 0) && !m_Abort)
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{
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//Check if the user wanted to suspend the process.
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while (Paused())
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std::this_thread::sleep_for(500ms);
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cl_uint argIndex = 0;
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#ifdef TEST_CL
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uint fuse = 0;
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@ -58,7 +58,7 @@
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<enum>QFrame::NoFrame</enum>
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</property>
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<property name="text">
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<string><html><head/><body><p align="center">Fractorium 1.0.0.8</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" text-decoration: underline; color:#0000ff;">fractorium.com</span></a><span style=" font-size:10pt;"><br/>Lead: Matt Feemster<br/>Contributors: Simon Detheridge, Michel Mastriani</span></p></body></html></string>
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<string><html><head/><body><p align="center">Fractorium 1.0.0.9</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" text-decoration: underline; color:#0000ff;">fractorium.com</span></a><span style=" font-size:10pt;"><br/>Lead: Matt Feemster<br/>Contributors: Simon Detheridge, Michel Mastriani</span></p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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6
debian/changelog
vendored
6
debian/changelog
vendored
@ -1,3 +1,9 @@
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fractorium (1.0.0.9-0ubuntu1) artful; urgency=low
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* release 1.0.0.9
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-- Matt Feemster <matt.feemster@gmail.com> Sun, 13 May 2018 14:22:34 -0700
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fractorium (1.0.0.8-0ubuntu1) artful; urgency=low
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* release 1.0.0.8
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