When these are raised on osx (and Linux?) the program crashes with no error.
This displays the message in a fatal error box and then quits slightly more
gracefully.
Apple users will very much expect command-Q to exit the app.
I'm not sure if it's possible to change these just for mac... People may be used to them being on Q/W on Windows?
-Add variations filter/selection dialog.
--Bug fixes
-Fix summary window not properly indicating the presence of pose affine.
-Remove a file named Fractorium.aps which had been erroneously committed a year ago.
--Code changes
-Use qobject_cast instead of dynamic_cast where appropriate.
-Add more override keyword where appropriate.
-Add variations list to settings for filter dialog.
-Add Summary tab to the info dock, place existing bounds related info in a new Bounds tab.
-Add a toolbar with the most common actions on it.
-Remove old toolbar at the top of the library tab.
--Code changes
-Refactor code to make a color visible on a background into VisibleColor() in FractoriumCommon.h
-Add IsXformLinked() to determine if an xform is linked to another.
-Remove SetPaletteRefTable() and GetQRgbFromPaletteIndex() from FractoriumEmberControllerBase and its derivations, unused.
-Add FillSummary() to FractoriumEmberController. Call in Update(), UpdateXform() and other places where values are changed to force an update of the summary view.
-Add export statements to FractoriumInfo.cpp.
-Remove image parameter from SetPaletteTableItem(), it was a bad design.
-InitToolbarUI() is now empty since toolbar initialization happens automatically. Leave as a placeholder.
-Refactor code to get a palette color at a given index and convert it to a QColor to ColorIndexToQColor().
-Add motion support from Simon Detheridge at the ember level instead of just individual xforms:
Add the ability to manipulate camera pitch, yaw and other goodies during flame rotation using a new element specified at the top-level of the flame.
Create a new 'saw' motion function, so that these values can effectively be looped (e.g. yaw -1 to +1) over the course of a rotation.
Add an offset to existing motion elements, to start them partway through their cycle. This would (for example) enable creating circular motion of xform affines, by combining two offset sine waves, one with an offset of 0.25 or 0.75.
Fix loops in EmberGenome (they only had an on/off effect - this was broken in flame-genome as well) and make the loop count floating-point as well. For sequence animations, it's not necessary for clips to loop precisely if they're not designed specifically for the ES project.
Similarly, there's no need for motion_frequency to be an integer value either so this was changed to allow motion that doesn't necessarily start or end at the loop boundary.
I've attempted to keep each bit of functionality in its own commit.
There's an argument as to whether to call the new flame motion elements <flame_motion/> (to differentiate programmatically) or just <motion/> (for consistency within the file) -- I opted for the former because it was easier to modify the xml parser that way.
--Code changes
-Change FlameMotion.h to EmberMotion.h to keep the naming convention consistent.
-Made elements of EmberMotion.m_MotionParams into their own type, MotionParam, which allows for CopyVec() to work.
-Change m_FlameMotionElements to m_EmberMotionElements in Ember.
-Use CopyVec() for EmberMotion instead of manual copy in copy constructors.
-Add exports in Ember.cpp for EmberMotion.
-Format eEmberMotionParam enum with one entry per line since it has many entries.
-Use fabs() in XmlToEmber instead of glm::abs.
-Minor formatting.
-Allow for empty fields in template files.
--Code changes
-When parsing, a boolean is not available to specify whether to use the default values if they are not present. This will be false for template files.
-Allow for continuous update during interactive rendering.
--Code changes
-Make some variation related functions const where appropriate.
-Use auto keyword more.
-Eliminate delay when switching between single and double precision.
--Code changes
-Variation tree and associated widgets no longer actually contain variation objects, only IDs.
-Better default/min/max sizes for docks/tabs.
-Add a reset workspace menu item.
--Bug fixes
-Order of affine scale up/down buttons was reversed from what's intuitive.
-Projection was not properly being set when animating flames with 3D parameters.
Allow for detaching of top level tabs in the dock widget so workspaces can be customized.
Save workspace between runs.
Only correct variation names/params during parsing when the source of the Xml file is not from Ember/Fractorium.
Allow for setting rendering thread priorities from the command line and final render dialog. Currently only implemented on Windows.
Show estimated time left on the final render dialog.
Sort palette list by name, instead of by index in the palette file.
Sorting can be flipped by clicking the column headers of the palette table.
--Code changes
Remove unnecessary connect() statement in Variations tab.
More efficient table on the Xaos tab when using xaos on a flame with a large number of xforms.
--Code changes
Use QTableView instead of QTableWidget for the xaos table.
Add custom DoubleSpinBoxTableItemDelegate for this.
Make row and column toggling functions work for QTableView and QTableWidget.
Remove some dead code from Fractorium.h/cpp
Miscellaneous hacks to keep it building on Linux.
This adds a travis config to build everyting on 12.04. Because 12.04 is quite old, there are a certain number of hoops that need to be jumped through in order to get things working. As a result, the build script is more complex than I'd like.