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Merge branch 'master' into travis
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151
Source/Ember/EmberMotion.h
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151
Source/Ember/EmberMotion.h
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#pragma once
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#include "EmberDefines.h"
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namespace EmberNs
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{
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/// <summary>
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/// Thin derivation of pair<eEmberMotionParam, T> for the element type
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/// of EmberMotion<T>::m_MotionParams to allow for copying vectors
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/// of different types of T.
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/// Template argument expected to be float or double.
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/// </summary>
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template <typename T>
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class EMBER_API MotionParam : public pair <eEmberMotionParam, T>
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{
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public:
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/// <summary>
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/// Default constructor, which calls the base, which sets first and second to their defaults.
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/// </summary>
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MotionParam()
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{
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}
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/// <summary>
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/// Member-wise constructor.
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/// </summary>
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/// <param name="e">The eEmberMotionParam value to assign to first</param>
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/// <param name="t">The T value to assign to second</param>
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MotionParam(eEmberMotionParam e, T t)
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: pair<eEmberMotionParam, T>(e, t)
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{
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}
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/// <summary>
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/// Default copy constructor.
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/// </summary>
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/// <param name="other">The MotionParam object to copy</param>
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MotionParam(const MotionParam<T>& other)
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{
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operator=<T>(other);
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}
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/// <summary>
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/// Copy constructor to copy a MotionParam object of type U.
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/// </summary>
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/// <param name="other">The MotionParam object to copy</param>
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template <typename U>
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MotionParam(const MotionParam<U>& other)
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{
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operator=<U>(other);
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}
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/// <summary>
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/// Default assignment operator.
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/// </summary>
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/// <param name="other">The MotionParam object to copy</param>
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MotionParam<T>& operator = (const MotionParam<T>& other)
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{
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if (this != &other)
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MotionParam<T>::operator=<T>(other);
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return *this;
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}
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/// <summary>
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/// Assignment operator to assign a MotionParam object of type U.
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/// </summary>
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/// <param name="other">The MotionParam object to copy.</param>
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/// <returns>Reference to updated self</returns>
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template <typename U>
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MotionParam &operator = (const MotionParam<U>& other)
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{
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first = other.first;
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second = T(other.second);
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return *this;
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}
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};
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/// <summary>
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/// EmberMotion elements allow for motion of the flame parameters such as zoom, yaw, pitch and friends
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/// The values in these elements can be used to modify flame parameters during rotation in much the same
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/// way as motion elements on xforms do.
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/// Template argument expected to be float or double.
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/// </summary>
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template <typename T>
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class EMBER_API EmberMotion
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{
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public:
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/// <summary>
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/// Default constructor to initialize motion freq and offset to 0 and the motion func to SIN.
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/// </summary>
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EmberMotion()
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{
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m_MotionFreq = 0;
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m_MotionFunc = MOTION_SIN;
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m_MotionOffset = 0;
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}
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/// <summary>
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/// Default copy constructor.
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/// </summary>
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/// <param name="other">The EmberMotion object to copy</param>
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EmberMotion(const EmberMotion<T>& other)
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{
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operator=<T>(other);
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}
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/// <summary>
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/// Copy constructor to copy a EmberMotion object of type U.
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/// </summary>
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/// <param name="other">The EmberMotion object to copy</param>
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template <typename U>
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EmberMotion(const EmberMotion<U>& other)
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{
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operator=<U>(other);
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}
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/// <summary>
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/// Default assignment operator.
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/// </summary>
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/// <param name="other">The EmberMotion object to copy</param>
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EmberMotion<T>& operator = (const EmberMotion<T>& other)
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{
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if (this != &other)
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EmberMotion<T>::operator=<T>(other);
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return *this;
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}
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/// <summary>
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/// Assignment operator to assign a EmberMotion object of type U.
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/// </summary>
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/// <param name="other">The EmberMotion object to copy.</param>
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/// <returns>Reference to updated self</returns>
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template <typename U>
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EmberMotion &operator = (const EmberMotion<U>& other)
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{
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CopyVec(m_MotionParams, other.m_MotionParams);
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m_MotionFunc = other.m_MotionFunc;
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m_MotionFreq = T(other.m_MotionFreq);
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m_MotionOffset = T(other.m_MotionOffset);
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return *this;
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}
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T m_MotionFreq;
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T m_MotionOffset;
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eMotion m_MotionFunc;
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vector<MotionParam<T>> m_MotionParams;
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};
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}
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