Steven Robertson
efc2ac23e2
Fix rendering at insane resolutions
2011-10-19 14:17:01 -04:00
Steven Robertson
3466113d64
Fix --renumber
2011-10-17 22:35:22 -04:00
Steven Robertson
68f0e0aa9e
Use milliseconds in sleep timeouts, not seconds
2011-10-17 20:51:09 -04:00
Steven Robertson
20520d2f69
Open primes.bin in binary mode.
2011-10-17 19:31:09 -04:00
Steven Robertson
6144601259
Add --nopause option for batch with preview
2011-10-16 13:52:27 -04:00
Steven Robertson
6c2df777b0
Remove a TODO
2011-10-16 13:52:01 -04:00
Steven Robertson
966d794881
More correct sequence options
2011-10-16 13:51:39 -04:00
Steven Robertson
0fc80889c9
Show FPS, and don't clobber the time module
2011-10-16 13:51:04 -04:00
Steven Robertson
8ce2470dfb
Relax FUSE a little (no visible impact so far)
2011-10-16 13:45:27 -04:00
Steven Robertson
c4ce3cf4c2
Don't crash on empty render(times)
2011-10-16 13:44:22 -04:00
Steven Robertson
0cc904c4f1
Do post affine transforms. How did I miss this?
2011-10-16 13:43:46 -04:00
Steven Robertson
5111a0f05c
Eliminate needless pre_ var separation
2011-10-16 13:42:37 -04:00
Steven Robertson
9bafbda81a
Refactor host rendering code for better load
2011-10-15 22:22:43 -04:00
Steven Robertson
8e99c9c463
Add --resume
2011-10-15 22:21:49 -04:00
Steven Robertson
6e6321bb76
Fix reading from stdin
2011-10-15 22:20:00 -04:00
Steven Robertson
702137dfda
Fix inconsistent width detection.
2011-10-15 22:18:17 -04:00
Steven Robertson
9ff018de87
Actually fix dithering. (I've seen this before...)
2011-10-15 19:08:16 -04:00
Steven Robertson
92708b32ba
Add raw output for direct x264 encoding
2011-10-15 14:31:56 -04:00
Steven Robertson
63483480d0
Bias the radius to avoid very large dither offsets
2011-10-15 00:50:24 -04:00
Steven Robertson
3be14547ea
Use 3*256 instead of 2*512 blocks; faster on GF104
2011-10-15 00:33:37 -04:00
Steven Robertson
c7728d3507
Add faster no-L1 accum
2011-10-15 00:32:30 -04:00
Steven Robertson
dd645bcbf6
Use one dither offset per block.
2011-10-15 00:29:22 -04:00
Steven Robertson
83670df2c7
Fix random seeds.
2011-10-14 11:56:58 -04:00
Steven Robertson
7f1cd5888e
More documentation updates
2011-10-13 17:32:55 -04:00
Steven Robertson
30a8d2bfa8
Put sleep with the debug opts
2011-10-13 17:23:48 -04:00
Steven Robertson
3714e2b170
Fix filename formatter to be actually helpful.
2011-10-13 17:12:28 -04:00
Steven Robertson
b168a2431e
32-bit compatibility (I think?)
2011-10-13 16:56:20 -04:00
Steven Robertson
14872ee6ed
Add --sleep for slightly more usable system
2011-10-13 16:55:26 -04:00
Steven Robertson
e6e2c4a8d7
Add --sync option.
2011-10-13 07:53:55 -04:00
Steven Robertson
9a348f0517
Remove obsolete bench.py
2011-10-12 14:40:41 -04:00
Steven Robertson
53127ffe7f
Move sortbench to helpers/
2011-10-12 14:39:10 -04:00
Steven Robertson
d08b983542
Modernize the runner; add preview support; etc.
2011-10-12 14:09:13 -04:00
Steven Robertson
4834c9fdfa
Change synchronization model.
2011-10-12 14:08:13 -04:00
Steven Robertson
81f61d4d5d
Improve asynchrony; improve palette interp perf.
2011-10-12 14:07:28 -04:00
Steven Robertson
7b9bb165ac
Change the way compile options are handled
2011-10-12 14:02:32 -04:00
Steven Robertson
f04ad7ab68
Performance improvements in Genome.__init__()
2011-10-12 13:57:43 -04:00
Steven Robertson
0f615bd98b
Performance improvements in affine helpers
2011-10-12 13:56:34 -04:00
Steven Robertson
d409f02e4a
Precompile accessors.
...
This improves packing speed by 8x, which is visible on small or
low-quality frames.
2011-10-12 11:50:07 -04:00
Steven Robertson
a12714f4c4
Fix MWC test
2011-10-12 07:36:07 -04:00
Steven Robertson
72ca02032a
Fix flicker (and a few other things).
2011-10-11 20:58:09 -04:00
Steven Robertson
9b03f557c2
Fix missing control points in async version.
...
The allocation pool was reallocating the same frame as soon as it had
left the current scope, before it had been copied. We just reallocate
the same chunks. I don't think this has any real performance impact but
this can be verified.
2011-10-11 20:54:33 -04:00
Steven Robertson
b081bc9378
Remove a sync from iter.
...
A small but consistent improvement.
2011-10-11 14:56:23 -04:00
Steven Robertson
095936666e
Actually asynchronous rendering.
...
This change didn't affect GPU performance at all, but it did improve CPU
startup time, and should also improve time for long-running animations.
2011-10-11 11:27:40 -04:00
Steven Robertson
8c7e86c7c7
Fixed fraction to not exceed range
2011-10-11 11:26:38 -04:00
Steven Robertson
618b51b1b1
Speed enhancement: alpha packing.
...
When the alpha channel is used in a color palette, the code now replaces
the blue channel in the accumulation buffer with a pair of two U16s,
which encode the values of the blue and alpha channels as a fraction of
the value of the density. When the alpha channel is always 1.0, the blue
channel works as normal. Density is now always the last element in the
accumulation buffer.
Eliminating the separate IO operations improved total runtime by more
than 30% on my card, while the extra calculations reduced that to 20%
when alpha was present (though that can be optimized further).
2011-10-11 09:57:37 -04:00
Steven Robertson
a052f7f4c5
Add README
2011-10-03 17:37:32 -04:00
Steven Robertson
6959729ea1
Add quick debug option
2011-10-03 17:10:38 -04:00
Steven Robertson
46c6074b92
Use C++ pass-by-reference to explicitly share.
2011-10-03 16:53:29 -04:00
Steven Robertson
72dbae1ebe
Done. The Boost version is much faster, alas.
2011-08-31 13:24:44 -04:00
Steven Robertson
83704dd303
Fine performance, but the scan's mis-ordering is worse than I thought.
2011-08-31 10:39:01 -04:00