PyCUDA implementation of a GPU-accelerated fractal flame renderer.
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Steven Robertson 095936666e Actually asynchronous rendering.
This change didn't affect GPU performance at all, but it did improve CPU
startup time, and should also improve time for long-running animations.
2011-10-11 11:27:40 -04:00
cuburn Actually asynchronous rendering. 2011-10-11 11:27:40 -04:00
helpers Use much more accurate filtsum estimation polynomials 2011-06-12 17:37:57 -04:00
bench.py Simultaneous occupancy microbenchmark 2010-09-12 16:23:24 -04:00
main.py Add quick debug option 2011-10-03 17:10:38 -04:00
README.md Add README 2011-10-03 17:37:32 -04:00
sortbench.cu Done. The Boost version is much faster, alas. 2011-08-31 13:24:44 -04:00
sortbench.py Done. The Boost version is much faster, alas. 2011-08-31 13:24:44 -04:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.