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PyCUDA implementation of a GPU-accelerated fractal flame renderer.
![]() The allocation pool was reallocating the same frame as soon as it had left the current scope, before it had been copied. We just reallocate the same chunks. I don't think this has any real performance impact but this can be verified. |
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cuburn | ||
helpers | ||
bench.py | ||
main.py | ||
README.md | ||
sortbench.cu | ||
sortbench.py |