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PyCUDA implementation of a GPU-accelerated fractal flame renderer.
9b03f557c2
The allocation pool was reallocating the same frame as soon as it had left the current scope, before it had been copied. We just reallocate the same chunks. I don't think this has any real performance impact but this can be verified. |
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cuburn | ||
helpers | ||
bench.py | ||
main.py | ||
README.md | ||
sortbench.cu | ||
sortbench.py |