a05acf6748
Finish a first draft
2024-12-14 16:55:54 -05:00
9b1a3895d0
More writing. Hopefully can finish the first draft soon
2024-12-13 23:28:35 -05:00
b526b02e7b
More writing
2024-12-13 20:03:53 -05:00
a5e620f603
More writing for the math
2024-12-12 17:14:08 -05:00
538cc2eb47
More writing for the math and browser APIs
2024-12-11 19:56:39 -05:00
192286a86a
Formatting tweak
2024-12-11 17:31:34 -05:00
f643996128
Use a sizing ref to avoid resizing the canvas
2024-12-11 17:28:04 -05:00
0983558659
More writing for the main posts
2024-12-09 22:18:13 -05:00
b608a25146
Actually doing some writing
2024-12-08 22:50:46 -05:00
5ae6b82d26
Auto-sizing canvas, starting cleanup for display on mobile browsers
2024-12-08 19:53:06 -05:00
78d71cbc7b
View detection
2024-12-08 16:17:21 -05:00
3c583705f8
Fix final transform modifying coordinates
2024-12-08 15:35:27 -05:00
845e7fb4f7
Palette bar implementation
2024-12-07 15:18:12 -05:00
137dcc675d
Fix color swatch paint area
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Still hate the code, but at least it's sized correctly now
2024-12-04 22:45:48 -05:00
30e1619175
Color mixing is working
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...even though I kinda hate the code for it
2024-12-04 22:38:53 -05:00
a79341271b
Implement color sliders
2024-12-03 22:22:40 -05:00
2a44421487
New color palette
2024-12-03 21:21:26 -05:00
ce1873147c
Color render working
2024-12-02 22:36:25 -05:00
2bee6142be
Revert "Attempt to migrate to a class for handling renders."
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This reverts commit ac99ee6dd8
.
2024-12-02 20:01:39 -05:00
ac99ee6dd8
Attempt to migrate to a class for handling renders.
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It didn't work.
2024-12-02 20:01:29 -05:00
2e8a6d1ce7
Log density visualization
2024-12-01 21:57:10 -05:00
79b66337e8
Checkpoint for histogram
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It takes a lot of render time to get a usable result, and it's not that interesting. Committing so I can save the work if I want to revisit it, but abandoning the idea for now.
2024-12-01 18:17:36 -05:00
06069fdcea
Update documentation
2024-12-01 15:16:30 -05:00
b7eed2297a
Add a reset button
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Probably overkill, but I kinda like it.
2024-11-30 18:01:29 -05:00
6c4d73f081
Post/final transform implementation
2024-11-30 17:35:42 -05:00
1aa45e3f59
Split paint/render image to handle callback depth
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Iterator state still uses the same pattern, not sure how problematic that is.
2024-11-30 12:39:54 -05:00
12c88ef8e3
Build works again
2024-11-29 23:22:31 -05:00
f327b53863
Fix initial posts to use the new painter API
2024-11-29 23:19:19 -05:00
112470ce5a
Rewrite canvas to use React state management properly
2024-11-29 23:08:47 -05:00
ce5a28b7bd
Flame blending example
2024-11-29 19:25:29 -05:00
137bd74d4d
Get npm run build
going again
2024-11-24 22:41:19 -05:00
7759b58dbe
Basic function weights
2024-11-24 22:37:53 -05:00
4c3f4246a4
Incremental rendering
2024-11-24 18:59:11 -05:00
22a4ffff7c
Move image painting to a context component
2024-11-24 00:06:22 -05:00
0a45267ea1
Revert "Attempt to generalize"
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This reverts commit e2a0ee1d72
.
2024-11-23 15:27:02 -05:00
e2a0ee1d72
Attempt to generalize
2024-11-23 15:26:48 -05:00
aba3c9f988
Reorganize a bit, write some more
2024-11-19 21:42:03 -05:00
431ba2d0f4
Tweaks
2024-11-18 22:08:23 -05:00
e1735404ae
Start on the transforms post
2024-11-18 22:01:31 -05:00
b46993bd51
Fix for facebook/docusaurus#6032
2024-11-17 21:34:32 -05:00
f26afcccf9
Updated gasket, fixed charts
2024-11-17 20:42:42 -05:00
3a41d5c81a
Render the gasket
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Need to get rid of Plotly, unfortuantely - causes issues with hydration. Seems like Victory is better able to handle what I need.
2024-11-17 17:30:07 -05:00
1b4d190906
Start actually writing a post
2024-11-16 18:21:06 -05:00