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https://github.com/bspeice/speice.io
synced 2024-12-22 08:38:09 -05:00
Fix final transform modifying coordinates
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@ -18,32 +18,32 @@ export const CoefEditor = ({title, isPost, coefs, setCoefs, resetCoefs}: Props)
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<p className={styles.inputTitle} style={{gridColumn: '1/-1'}}>{title} {resetButton}</p>
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<div className={styles.inputElement}>
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<p>{isPost ? <TeX>\alpha</TeX> : 'a'}: {coefs.a}</p>
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<input type={'range'} min={0} max={2} step={0.01} value={coefs.a}
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<input type={'range'} min={-2} max={2} step={0.01} value={coefs.a}
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onInput={e => setCoefs({...coefs, a: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputElement}>
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<p>{isPost ? <TeX>\beta</TeX> : 'b'}: {coefs.b}</p>
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<input type={'range'} min={0} max={2} step={0.01} value={coefs.b}
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<input type={'range'} min={-2} max={2} step={0.01} value={coefs.b}
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onInput={e => setCoefs({...coefs, b: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputElement}>
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<p>{isPost ? <TeX>\gamma</TeX> : 'c'}: {coefs.c}</p>
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<input type={'range'} min={0} max={2} step={0.01} value={coefs.c}
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<input type={'range'} min={-2} max={2} step={0.01} value={coefs.c}
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onInput={e => setCoefs({...coefs, c: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputElement}>
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<p>{isPost ? <TeX>\delta</TeX> : 'd'}: {coefs.d}</p>
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<input type={'range'} min={0} max={2} step={0.01} value={coefs.d}
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<input type={'range'} min={-2} max={2} step={0.01} value={coefs.d}
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onInput={e => setCoefs({...coefs, d: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputElement}>
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<p>{isPost ? <TeX>\epsilon</TeX> : 'e'}: {coefs.e}</p>
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<input type={'range'} min={0} max={2} step={0.01} value={coefs.e}
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<input type={'range'} min={-2} max={2} step={0.01} value={coefs.e}
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onInput={e => setCoefs({...coefs, e: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputElement}>
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<p>{isPost ? <TeX>\zeta</TeX> : 'f'}: {coefs.f}</p>
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<input type={'range'} min={0} max={2} step={0.01} value={coefs.f}
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<input type={'range'} min={-2} max={2} step={0.01} value={coefs.f}
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onInput={e => setCoefs({...coefs, f: Number(e.currentTarget.value)})}/>
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</div>
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</div>
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@ -1,7 +1,7 @@
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import React, {useContext, useEffect, useMemo, useRef, useState} from "react";
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import * as params from "../src/params";
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import {InvertibleCanvas, PainterContext} from "../src/Canvas";
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import {colorFromPalette} from "./color";
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import {colorFromPalette} from "./paintColor";
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import {chaosGameColor, ChaosGameColorProps, TransformColor} from "./chaosGameColor";
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import styles from "../src/css/styles.module.css";
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@ -1,7 +1,7 @@
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import React, {useContext, useEffect} from "react";
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import * as params from "../src/params";
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import {PainterContext} from "../src/Canvas";
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import {chaosGameHistogram} from "@site/blog/2024-11-15-playing-with-fire/3-log-density/chaosGameHistogram";
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import {chaosGameHistogram} from "./chaosGameHistogram";
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type Props = {
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quality?: number;
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@ -2,7 +2,7 @@ import {ChaosGameFinalProps} from "../2-transforms/chaosGameFinal";
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import {randomBiUnit} from "../src/randomBiUnit";
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import {randomChoice} from "../src/randomChoice";
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import {camera, histIndex} from "../src/camera";
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import {colorFromPalette, paintColor} from "./color";
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import {colorFromPalette, paintColor} from "./paintColor";
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export type TransformColor = {
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color: number;
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@ -33,7 +33,6 @@ export function* chaosGameColor({width, height, transforms, final, palette, colo
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for (let i = 0; i < iterations; i++) {
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const [transformIndex, transform] = randomChoice(transforms);
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[x, y] = transform(x, y);
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const [finalX, finalY] = final(x, y);
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if (i > 20) {
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@ -5,9 +5,9 @@ import {ChaosGameFinalProps} from "../2-transforms/chaosGameFinal";
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import {camera, histIndex} from "../src/camera";
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// hidden-end
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export type ChaosGameHistogramProps = ChaosGameFinalProps & {
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painter: (width: number, histogram: Uint32Array) => ImageData;
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paint: (width: number, histogram: Uint32Array) => ImageData;
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}
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export function* chaosGameHistogram({width, height, transforms, final, quality, step, painter}: ChaosGameHistogramProps) {
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export function* chaosGameHistogram({width, height, transforms, final, quality, step, paint}: ChaosGameHistogramProps) {
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let iterations = (quality ?? 1) * width * height;
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step = step ?? 100_000;
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@ -18,17 +18,17 @@ export function* chaosGameHistogram({width, height, transforms, final, quality,
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for (let i = 0; i < iterations; i++) {
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const [_, transform] = randomChoice(transforms);
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[x, y] = transform(x, y);
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[x, y] = final(x, y);
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const [finalX, finalY] = final(x, y);
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if (i > 20) {
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const [pixelX, pixelY] = camera(x, y, width);
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const [pixelX, pixelY] = camera(finalX, finalY, width);
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const pixelIndex = histIndex(pixelX, pixelY, width, 1);
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histogram[pixelIndex] += 1;
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}
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if (i % step === 0)
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yield painter(width, histogram);
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yield paint(width, histogram);
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}
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yield painter(width, histogram);
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yield paint(width, histogram);
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}
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@ -32,16 +32,24 @@ import Canvas from "../src/Canvas";
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import FlameHistogram from "./FlameHistogram";
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import {paintLinear} from "./paintLinear";
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<Canvas><FlameHistogram quality={0.5} paintFn={paintLinear}/></Canvas>
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<Canvas><FlameHistogram quality={5} paintFn={paintLinear}/></Canvas>
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## Log display
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import paintLogarithmicSource from "!!raw-loader!./paintLogarithmic"
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<CodeBlock language="typescript">{paintLogarithmicSource}</CodeBlock>
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import {paintLogarithmic} from './paintLogarithmic'
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<Canvas><FlameHistogram quality={0.5} paintFn={paintLogarithmic}/></Canvas>
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<Canvas><FlameHistogram quality={5} paintFn={paintLogarithmic}/></Canvas>
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## Color
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import paintColorSource from "!!raw-loader!./paintColor"
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<CodeBlock language="typescript">{paintColorSource}</CodeBlock>
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import FlameColor from "./FlameColor";
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<Canvas><FlameColor quality={10}/></Canvas>
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<Canvas><FlameColor quality={15}/></Canvas>
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@ -22,7 +22,7 @@
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margin: 0
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}
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.inputElement > input {
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.inputElement > input[type=range] {
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width: 100%;
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}
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