mirror of
https://github.com/bspeice/speice.io
synced 2024-12-22 08:38:09 -05:00
Actually doing some writing
This commit is contained in:
parent
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@ -9,6 +9,7 @@ const xforms = [
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]
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function* chaosGame({width, height}) {
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const step = 1000;
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let img = new ImageData(width, height);
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let [x, y] = [
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randomBiUnit(),
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@ -22,7 +23,7 @@ function* chaosGame({width, height}) {
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if (c > 20)
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plot(x, y, img);
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if (c % 1000 === 0)
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if (c % step === 0)
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yield img;
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}
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@ -6,7 +6,7 @@ import {Transform} from "../src/transform";
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const iterations = 50_000;
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const step = 1000;
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// hidden-end
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type Props = {
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export type Props = {
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width: number,
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height: number,
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transforms: [number, Transform][]
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@ -20,6 +20,7 @@ export function* chaosGameWeighted(
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randomBiUnit()
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];
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// TODO: Explain quality
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const iterations = width * height * 0.5;
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for (let c = 0; c < iterations; c++) {
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// highlight-start
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@ -6,11 +6,11 @@ authors: [bspeice]
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tags: []
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---
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Wikipedia [describes](https://en.wikipedia.org/wiki/Fractal_flame) fractal flames as:
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Wikipedia describes fractal flames fractal flames as:
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> a member of the iterated function system class of fractals
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I think of them a different way: beauty in mathematics.
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It's a bit tedious, but technically correct. I choose to think of them a different way: beauty in mathematics.
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import isDarkMode from '@site/src/isDarkMode'
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import banner from '../banner.png'
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@ -21,37 +21,38 @@ import banner from '../banner.png'
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<!-- truncate -->
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I don't remember exactly when or how I originally came across fractal flames, but I do remember becoming entranced by the images they created.
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I also remember their unique appeal to my young engineering mind; this was an art form I could actively participate in.
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I don't remember exactly when I first learned about fractal flames, but I do remember becoming entranced by the images they created.
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I also remember their unique appeal to my young engineering mind; this was an art form I could participate in.
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The [paper](https://flam3.com/flame_draves.pdf) describing their mathematical structure was too much
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for me to handle at the time (I was ~12 years old), and I was content to play around and enjoy the pictures.
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But the desire to understand it stuck with me, so I wanted to try again. With a graduate degree in Financial Engineering under my belt,
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maybe it would be easier this time.
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The original [Fractal Flame](https://flam3.com/flame_draves.pdf) describing their structure was too much
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for me to handle at the time (I was ~12 years old), so I was content to play around and enjoy the pictures.
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But the desire to understand it stuck around. Now, with a graduate degree under my belt, maybe I can make some progress.
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This guide is my attempt to explain fractal flames in a way that younger me — and others interested in the art —
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can understand without too much prior knowledge.
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---
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## Iterated function systems
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Let's begin by defining an "[iterated function system](https://en.wikipedia.org/wiki/Iterated_function_system)" (IFS).
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We'll start at the end and work backwards to build a practical understanding. In mathematical notation, an IFS is:
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As mentioned above, fractal flames are a type of "[iterated function system](https://en.wikipedia.org/wiki/Iterated_function_system),"
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or IFS. Their mathematical foundations come from a paper written by [John E. Hutchinson](https://maths-people.anu.edu.au/~john/Assets/Research%20Papers/fractals_self-similarity.pdf),
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but reading that paper isn't critical for our purposes. Instead, we'll focus on building a practical understanding
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of how they work. The formula for an IFS is short, but will take some time to unpack:
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$$
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S = \bigcup_{i=0}^{n-1} F_i(S) \\[0.6cm]
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S \in \mathbb{R}^2 \\
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F_i(S) \in \mathbb{R}^2 \rightarrow \mathbb{R}^2
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S = \bigcup_{i=0}^{n-1} F_i(S)
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$$
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### Stationary point
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### Fixed set
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First, $S$. We're generating images, so everything is in two dimensions: $S \in \mathbb{R}^2$. The set $S$ is
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all points that are "in the system." To generate our final image, we just plot every point in the system
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like a coordinate chart.
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TODO: What is a stationary point? How does it relate to the chaos game? Why does the chaos game work?
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First, $S$. $S$ is the set of points in two dimensions (in math terms, $S \in \mathbb{R}^2$) that represent
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a "solution" of some kind. Our goal is to find all points in the set $S$, plot them, and display that image.
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For example, if we say $S = \{(0,0), (1, 1), (2, 2)\}$, there are three points to plot:
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<!-- TODO: What is a stationary point? How does it relate to the chaos game? Why does the chaos game work? -->
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import {VictoryChart, VictoryTheme, VictoryScatter, VictoryLegend} from "victory";
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export const simpleData = [
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{x: 0, y: 0},
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@ -63,8 +64,18 @@ export const simpleData = [
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<VictoryScatter data={simpleData} size={5} style={{data: {fill: "blue"}}}/>
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</VictoryChart>
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For fractal flames, we just need to figure out which points are in $S$ and plot them. While there are
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technically an infinite number of points, if we find _enough_ points and plot them, we end up with a nice picture.
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However, this is a pretty boring image. With fractal flames, rather than listing individual points,
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we use functions to describe which points are part of the solution. This means there are an infinite
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number of points, but if we find _enough_ points to plot, we'll end up with a nice picture.
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And if we choose different functions to start with, our solution set changes, and we'll end up
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with a new picture.
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However, it's not clear which points belong in the solution just by staring at the functions.
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We'll need a computer to figure it out.
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TODO: Other topics worth covering in this section? Maybe in a `details` block?:
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- Fixed sets: https://en.wiktionary.org/wiki/fixed_set
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- Compact sets
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### Transformation functions
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@ -182,7 +193,8 @@ import chaosGameSource from '!!raw-loader!./chaosGame'
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<hr/>
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<small>
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Note: The image here is different than the fractal flame paper, but I think the paper has an error.
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Note: The image here is slightly different than the fractal flame paper; I think the paper has an error,
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so I'm choosing to plot the image in a way that's consistent with [`flam3` itself](https://github.com/scottdraves/flam3/blob/7fb50c82e90e051f00efcc3123d0e06de26594b2/rect.c#L440-L441).
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</small>
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## Weights
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@ -29,17 +29,17 @@ export function plot(
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let pixelY = Math.floor(y * img.height);
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const index = imageIndex(
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img.width,
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pixelX,
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pixelY
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img.width,
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pixelX,
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pixelY
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);
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// Skip pixels outside the display range
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if (
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index < 0 ||
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index > img.data.length
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index < 0 ||
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index > img.data.length
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) {
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return;
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return;
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}
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// Set the pixel to black by writing 0
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@ -14,7 +14,7 @@ export const CoefEditor = ({title, isPost, coefs, setCoefs, resetCoefs}: Props)
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const resetButton = <button className={styles.inputReset} onClick={resetCoefs}>Reset</button>
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return (
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<div className={styles.inputGroup} style={{display: 'grid', gridTemplateColumns: 'auto auto auto'}}>
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<div className={styles.inputGroup} style={{display: 'grid', gridTemplateColumns: '1fr 1fr 1fr'}}>
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<p className={styles.inputTitle} style={{gridColumn: '1/-1'}}>{title} {resetButton}</p>
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<div className={styles.inputElement}>
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<p>{isPost ? <TeX>\alpha</TeX> : 'a'}: {coefs.a}</p>
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@ -4,9 +4,8 @@ import * as params from "../src/params"
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import {PainterContext} from "../src/Canvas"
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import {chaosGameFinal} from "./chaosGameFinal"
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import {VariationEditor, VariationProps} from "./VariationEditor"
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import {xform1Weight} from "../src/params";
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import {applyTransform} from "@site/blog/2024-11-15-playing-with-fire/src/applyTransform";
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import {buildBlend} from "@site/blog/2024-11-15-playing-with-fire/2-transforms/buildBlend";
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import {applyTransform} from "../src/applyTransform";
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import {buildBlend} from "./buildBlend";
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export default function FlameBlend() {
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const {width, height, setPainter} = useContext(PainterContext);
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@ -3,7 +3,7 @@ import {Coefs} from "../src/coefs"
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import {Transform} from "../src/transform";
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import * as params from "../src/params";
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import {PainterContext} from "../src/Canvas"
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import {chaosGameFinal, ChaosGameFinalProps} from "./chaosGameFinal"
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import {chaosGameFinal, Props as ChaosGameFinalProps} from "./chaosGameFinal"
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import {CoefEditor} from "./CoefEditor"
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import {applyPost, applyTransform} from "@site/blog/2024-11-15-playing-with-fire/src/applyTransform";
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@ -18,7 +18,7 @@ export const VariationEditor = ({title, variations, setVariations, resetVariatio
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const resetButton = <button className={styles.inputReset} onClick={resetVariations}>Reset</button>
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return (
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<div className={styles.inputGroup} style={{display: 'grid', gridTemplateColumns: 'auto auto auto auto'}}>
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<div className={styles.inputGroup} style={{display: 'grid', gridTemplateColumns: '1fr 1fr'}}>
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<p className={styles.inputTitle} style={{gridColumn: '1/-1'}}>{title} {resetButton}</p>
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<div className={styles.inputElement}>
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<span>Linear: {variations.linear}</span>
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import { randomChoice } from "../src/randomChoice";
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import { plotBinary as plot } from "../src/plotBinary"
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import {Transform} from "../src/transform";
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import {ChaosGameWeightedProps} from "../1-introduction/chaosGameWeighted";
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import {Props as ChaosGameWeightedProps} from "../1-introduction/chaosGameWeighted";
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const quality = 0.5;
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const step = 1000;
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// hidden-end
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export type ChaosGameFinalProps = ChaosGameWeightedProps & {
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export type Props = ChaosGameWeightedProps & {
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final: Transform,
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quality?: number,
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step?: number,
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}
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export function* chaosGameFinal({width, height, transforms, final, quality, step}: ChaosGameFinalProps) {
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export function* chaosGameFinal({width, height, transforms, final}: Props) {
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let image = new ImageData(width, height);
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let [x, y] = [randomBiUnit(), randomBiUnit()];
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const iterations = (quality ?? 0.5) * width * height;
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step = step ?? 1000;
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const iterations = width * height * quality;
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for (let i = 0; i < iterations; i++) {
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const [_, transform] = randomChoice(transforms);
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[x, y] = transform(x, y);
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try changing them around to see which parts of the image are controlled by
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each transform.
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import Canvas from "../src/Canvas";
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import {SquareCanvas} from "../src/Canvas";
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import FlameBlend from "./FlameBlend";
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<!-- <Canvas><FlameBlend/></Canvas> -->
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<SquareCanvas><FlameBlend/></SquareCanvas>
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## Post transforms
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@ -160,10 +160,10 @@ $$
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import FlamePost from "./FlamePost";
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<!-- <Canvas><FlamePost/></Canvas> -->
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<SquareCanvas><FlamePost/></SquareCanvas>
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## Final transform
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import FlameFinal from "./FlameFinal";
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<!-- <Canvas><FlameFinal/></Canvas> -->
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<SquareCanvas><FlameFinal/></SquareCanvas>
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import React, {useContext, useEffect, useMemo, useRef, useState} from "react";
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import * as params from "../src/params";
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import {InvertibleCanvas, PainterContext} from "../src/Canvas";
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import {PainterContext} from "../src/Canvas";
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import {colorFromPalette} from "./paintColor";
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import {chaosGameColor, ChaosGameColorProps, TransformColor} from "./chaosGameColor";
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import styles from "../src/css/styles.module.css";
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import {histIndex} from "../src/camera";
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type AutoSizingCanvasProps = {
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painter: (width: number, height: number) => ImageData;
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}
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const AutoSizingCanvas: React.FC<AutoSizingCanvasProps> = ({painter}) => {
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const sizingRef = useRef<HTMLDivElement>(null);
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const [width, setWidth] = useState<number>(0);
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const [height, setHeight] = useState<number>(0);
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useEffect(() => {
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if (sizingRef) {
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setWidth(sizingRef.current.offsetWidth);
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setHeight(sizingRef.current.offsetHeight)
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}
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}, [sizingRef]);
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const image: [ImageData] = useMemo(() => (width && height) ? [painter(width, height)] : null, [painter, width, height]);
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return (
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<div ref={sizingRef} style={{width: '100%', height: '100%'}}>
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<InvertibleCanvas width={width} height={height} image={image}/>
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</div>
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)
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}
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import {useColorMode} from "@docusaurus/theme-common";
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const paletteBarPainter = (palette: number[]) =>
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(width: number, height: number) => {
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@ -60,7 +37,7 @@ const PaletteBar: React.FC<PaletteBarProps> = ({height, palette, children}) => {
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return (
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<>
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<div style={{width: '100%', height, marginTop: '1em', marginBottom: '1em'}}>
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<AutoSizingCanvas painter={painter}/>
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{/*<AutoSizingCanvas painter={painter}/>*/}
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</div>
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{children}
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</>
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children?: React.ReactNode;
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}
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const ColorEditor: React.FC<ColorEditorProps> = ({title, palette, transformColor, setTransformColor, resetTransformColor, children}) => {
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const painter = useMemo(() => colorSwatchPainter(palette, transformColor.color), [palette, transformColor]);
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const resetButton = <button className={styles.inputReset} onClick={resetTransformColor}>Reset</button>
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const [r, g, b] = colorFromPalette(palette, transformColor.color);
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const colorCss = `rgb(${Math.floor(r * 0xff)},${Math.floor(g * 0xff)},${Math.floor(b * 0xff)})`;
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const {colorMode} = useColorMode();
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return (
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<>
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<div className={styles.inputGroup} style={{display: 'grid', gridTemplateColumns: '2fr 2fr 1fr'}}>
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@ -107,9 +88,12 @@ const ColorEditor: React.FC<ColorEditorProps> = ({title, palette, transformColor
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<input type={'range'} min={0} max={1} step={.001} value={transformColor.colorSpeed}
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onInput={e => setTransformColor({...transformColor, colorSpeed: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputElement}>
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<AutoSizingCanvas painter={painter}/>
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</div>
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<div className={styles.inputElement} style={{
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width: '100%',
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height: '100%',
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backgroundColor: colorCss,
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filter: colorMode === 'dark' ? 'invert(1)' : ''
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}}/>
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</div>
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{children}
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</>
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<CodeBlock language="typescript">{paintLinearSource}</CodeBlock>
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import Canvas from "../src/Canvas";
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import {SquareCanvas} from "../src/Canvas";
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import FlameHistogram from "./FlameHistogram";
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import {paintLinear} from "./paintLinear";
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<!-- <Canvas><FlameHistogram quality={5} paint={paintLinear}/></Canvas> -->
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<SquareCanvas><FlameHistogram quality={5} paint={paintLinear}/></SquareCanvas>
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## Log display
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@ -42,7 +42,7 @@ import paintLogarithmicSource from "!!raw-loader!./paintLogarithmic"
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import {paintLogarithmic} from './paintLogarithmic'
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<!-- <Canvas><FlameHistogram quality={5} paint={paintLogarithmic}/></Canvas> -->
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<SquareCanvas><FlameHistogram quality={10} paint={paintLogarithmic}/></SquareCanvas>
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## Color
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@ -52,4 +52,4 @@ import paintColorSource from "!!raw-loader!./paintColor"
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import FlameColor from "./FlameColor";
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<!-- <Canvas><FlameColor quality={15}/></Canvas> -->
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<SquareCanvas><FlameColor quality={15}/></SquareCanvas>
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