speice.io/blog/2024-11-15-playing-with-fire/1-introduction/chaosGameWeighted.ts

39 lines
873 B
TypeScript

// hidden-start
import { randomBiUnit } from "../src/randomBiUnit";
import { randomChoice } from "../src/randomChoice";
import { plot } from "./plot"
import {Transform} from "../src/transform";
const iterations = 50_000;
const step = 1000;
// hidden-end
export type Props = {
width: number,
height: number,
transforms: [number, Transform][]
}
export function* chaosGameWeighted(
{width, height, transforms}: Props
) {
let img = new ImageData(width, height);
let [x, y] = [
randomBiUnit(),
randomBiUnit()
];
// TODO: Explain quality
const iterations = width * height * 0.5;
for (let c = 0; c < iterations; c++) {
// highlight-start
const [_, xform] = randomChoice(transforms);
// highlight-end
[x, y] = xform(x, y);
if (c > 20)
plot(x, y, img);
if (c % step === 0)
yield img;
}
yield img;
}