mirror of
https://github.com/bspeice/speice.io
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Implement everything in terms of an incremental render
This commit is contained in:
parent
7f44243cd0
commit
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@ -1,34 +1,5 @@
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import React, { useEffect, useRef } from "react";
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import { Renderer, renderFn } from "./0-utility";
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export const Canvas: React.FC<{ f: renderFn }> = ({ f }) => {
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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let image: ImageData | null = null;
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useEffect(() => {
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if (canvasRef.current) {
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const canvas = canvasRef.current;
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const ctx = canvas.getContext("2d");
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if (!ctx) {
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return;
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}
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if (
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!image ||
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image.width !== canvas.width ||
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image.height !== canvas.height
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) {
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image = ctx.createImageData(canvas.width, canvas.height);
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}
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f(image);
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ctx.putImageData(image, 0, 0);
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}
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});
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return <canvas ref={canvasRef} width={400} height={400} />;
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};
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import { Renderer } from "./0-utility";
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export type CanvasParams = {
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defaultUrl: string;
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@ -1,33 +0,0 @@
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// https://stackoverflow.com/a/34356351
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function hexToBytes(hex: string) {
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var bytes = [];
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for (var i = 0; i < hex.length; i += 2) {
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bytes.push(parseInt(hex.substring(i, i + 2), 16));
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}
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return bytes;
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}
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export const paletteHex =
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"7E3037762C45722B496E2A4E6A29506728536527546326565C265C5724595322574D2155482153462050451F4E441E4D431E4C3F1E473F1E453F1E433F1E3F3F1E3B3E1E393E1E37421D36431C38451C3A471B3B491B3C4A1A3C4B1A3D4D1A3E4F19405318435517445817465A16475D15495E154960154A65134E6812506B12526E1153711055720F55740F55770E577A0E59810C58840B58880A588B09588F08589107569307559A05539D0451A1034FA5024BA90147AA0046AC0045B00242B4043DBB0634BE082EC20A29C30B27C50C26C90F1DCC1116D32110D6280EDA300CDC380ADF4109E04508E24A08E45106E75704EA6402EC6B01EE7300EE7600EF7A00F07E00F18300F29000F29300F39600F39900F39C00F3A000F3A100F3A201F2A502F1A805F0A906EFAA08EEA909EEA80AEDA60CEBA50FE5A313E1A113DD9F13DB9E13D99D14D49C15D09815CC9518C79318BE8B1ABB891BB9871DB4811FB07D1FAB7621A671239C6227975C289256299053298E502A89482C853F2D803A2E7E3037762C45742B47722B496E2A4E6A29516728536326565C265C5724595322575022564E2255482153452050451F4E431E4C3F1E473E1D463D1D453F1E43411E413F1E3B3E1E37421D36421D38431D3B451C3A471B3A491B3C4B1A3D4D1A3E4F19405318435418445518455817465A16475D154960154A65134E66124F6812506B12526E1153711055740F55770E577A0E597E0D57810C58840B58880A588B09588F08589307559A05539C04529E0452A1034FA5024BA90147AC0045B00242B4043DB7053ABB0634BE0831C20A29C50C26C90F1DCC1116D01711D32110D72A0EDA300CDD390ADF4109E24A08E45106E75704E95F03EA6402EC6C01EE7300EF7A00F07E00F18300F28900F29000F39300F39600F39C00F3A000F3A100F3A201F2A502F2A503F1A805F0A807EFAA08EEA80AEDA60CEBA50FE9A411E5A313E1A113DD9F13D99D14D49C15D09815CC9518C79318C38F1ABE8B1AB9871DB4811FB07D1FAB7621A67123A16A249C6227975E289256298E502A89482C853F2D803A2E";
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export const paletteBytes = hexToBytes(paletteHex);
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console.log(paletteBytes);
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// Re-scale colors to 0-1 (see flam3_get_palette)
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export const paletteNumber = paletteBytes.map((b) => b / 0xff);
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console.log(paletteNumber);
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export function colorIndex(c: number): number {
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return Math.floor(c * (paletteNumber.length / 3));
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}
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export function colorFromIndex(c: number): [number, number, number] {
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// A smarter coloring implementation would interpolate between points in the palette,
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// but we'll use a step function here to keep things simple
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const colorIndex = Math.floor(c * (paletteNumber.length / 3)) * 3;
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return [
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paletteNumber[colorIndex + 0],
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paletteNumber[colorIndex + 1],
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paletteNumber[colorIndex + 2],
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];
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}
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@ -11,6 +11,8 @@ type Transform = (x: number, y: number) => [number, number];
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export class RendererGasket extends Renderer {
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private values = new Uint8Array(this.size * this.size);
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private x = randomBiUnit();
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private y = randomBiUnit();
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/**
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* Translate values in the flame coordinate system to pixel coordinates
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@ -53,16 +55,17 @@ export class RendererGasket extends Renderer {
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(x, y) => [x / 2, (y + 1) / 2],
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];
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let x = randomBiUnit();
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let y = randomBiUnit();
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// NOTE: `x` and `y` are set as fields on this class
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// (rather than here in the main chaos game method) because
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// we render in chunks (to avoid bogging down the browser)
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const iterations = quality * this.size * this.size;
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for (var i = 0; i < iterations; i++) {
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const transformIndex = randomInteger(0, transforms.length);
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[x, y] = transforms[transformIndex](x, y);
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[this.x, this.y] = transforms[transformIndex](this.x, this.y);
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if (i >= 20) {
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this.plot(x, y);
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this.plot(this.x, this.y);
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}
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}
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}
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@ -85,3 +88,7 @@ export class RendererGasket extends Renderer {
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}
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}
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}
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export function buildGasket(size: number) {
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return new RendererGasket(size);
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}
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@ -90,19 +90,40 @@ export class Transform {
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}
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}
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/**
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* Translate values in the flame coordinate system to pixel coordinates
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*
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* The way `flam3` actually calculates the "camera" for mapping a point
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* to its pixel coordinate is fairly involved - it also needs to calculate
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* zoom and rotation. We'll make some simplifying assumptions:
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* - The final image is square
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* - We want to plot the range [-2, 2]
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*
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* The reference parameters were designed in Apophysis, which uses the
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* range [-2, 2] by default (the `scale` parameter in XML defines the
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* "pixels per unit", and with the default zoom, is chosen to give a
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* range of [-2, 2]).
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*
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* @param x point in the range [-2, 2]
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* @param y point in the range [-2, 2]
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* @param size image size
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* @returns pair of pixel coordinates
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*/
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export function camera(x: number, y: number, size: number): [number, number] {
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return [Math.floor(((x + 2) * size) / 4), Math.floor(((y + 2) * size) / 4)];
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}
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export class RendererFlame extends Renderer {
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private values = new Uint8Array(this.size * this.size);
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protected x = randomBiUnit();
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protected y = randomBiUnit();
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constructor(size: number, public readonly transforms: [number, Transform][]) {
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super(size);
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}
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plot(x: number, y: number) {
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// By default, Apophysis uses a camera that covers the range [-2, 2]
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// (specifically, the `scale` parameter becomes `pixels_per_unit` in flam3)
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// Shift the coordinate system to [0, 4], then scale to pixel coordinates
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const pixelX = Math.floor(((x + 2) * this.size) / 4);
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const pixelY = Math.floor(((y + 2) * this.size) / 4);
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const [pixelX, pixelY] = camera(x, y, this.size);
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if (
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pixelX < 0 ||
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@ -118,16 +139,13 @@ export class RendererFlame extends Renderer {
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}
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run(quality: number): void {
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var x = randomBiUnit();
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var y = randomBiUnit();
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const iterations = quality * this.size * this.size;
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for (var i = 0; i < iterations; i++) {
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const [_, transform] = weightedChoice(this.transforms);
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[x, y] = transform.apply(x, y);
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[this.x, this.y] = transform.apply(this.x, this.y);
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if (i > 20) {
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this.plot(x, y);
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this.plot(this.x, this.y);
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}
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}
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}
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@ -150,67 +168,6 @@ export class RendererFlame extends Renderer {
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}
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}
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export class Flame {
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protected x: number = randomBiUnit();
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protected y: number = randomBiUnit();
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constructor(public readonly transforms: [number, Transform][]) {}
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step(): void {
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const [_index, transform] = weightedChoice(this.transforms);
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[this.x, this.y] = transform.apply(this.x, this.y);
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}
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current(): [number, number] {
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return [this.x, this.y];
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}
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}
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export function camera(x: number, y: number, size: number): [number, number] {
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// Assuming both:
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// - The origin is the intended center of the output image
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// - The output image is square
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// ...then map points in the range (-scale, scale) to pixel coordinates.
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//
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// The way `flam3` actually calculates the "camera" for taking a point
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// and determining which pixel to update is fairly involved. The example
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// fractal was designed in Apophysis (which shows points in the range
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// [-2, 2] by default) so we use that assumption to simplify the math here.
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return [Math.floor(((x + 2) * size) / 4), Math.floor(((y + 2) * size) / 4)];
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}
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export function plot(x: number, y: number, image: ImageData) {
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const [pixelX, pixelY] = camera(x, y, image.width);
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if (
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pixelX < 0 ||
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pixelX >= image.width ||
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pixelY < 0 ||
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pixelY >= image.height
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) {
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return;
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}
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const index = pixelY * (image.width * 4) + pixelX * 4;
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image.data[index + 0] = 0;
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image.data[index + 1] = 0;
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image.data[index + 2] = 0;
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image.data[index + 3] = 0xff;
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}
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export function render(flame: Flame, quality: number, image: ImageData) {
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const iterations = quality * image.width * image.height;
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for (var i = 0; i < iterations; i++) {
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flame.step();
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if (i > 20) {
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const [flameX, flameY] = flame.current();
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plot(flameX, flameY, image);
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}
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}
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}
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export const transform1Weight = 0.56453495;
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export const transform1 = new Transform(
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{
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@ -253,10 +210,12 @@ export const transform3 = new Transform(
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[[1, pdj(1.09358, 2.13048, 2.54127, 2.37267)]]
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);
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export function rendererBaseline(size: number) {
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return new RendererFlame(size, [
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[transform1Weight, transform1],
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[transform2Weight, transform2],
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[transform3Weight, transform3],
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]);
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export const transformAll: [number, Transform][] = [
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[transform1Weight, transform1],
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[transform2Weight, transform2],
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[transform3Weight, transform3],
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];
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export function buildBaseline(size: number) {
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return new RendererFlame(size, transformAll);
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}
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@ -1,13 +1,8 @@
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import { randomBiUnit, weightedChoice } from "./0-utility";
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import {
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Coefs,
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Variation,
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Flame,
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Transform,
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linear,
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julia,
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popcorn,
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pdj,
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render,
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transform1Weight,
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transform1,
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transform2Weight,
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@ -15,6 +10,7 @@ import {
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transform3Weight,
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transform3,
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identityCoefs,
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RendererFlame,
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} from "./2a-variations";
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export class TransformPost extends Transform {
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@ -35,16 +31,6 @@ export class TransformPost extends Transform {
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}
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}
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export function variationPost(coefs: Coefs, variation: Variation): Variation {
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return (x, y, transformCoefs) => {
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const [varX, varY] = variation(x, y, transformCoefs);
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return [
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varX * coefs.a + varY * coefs.b + coefs.c,
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varX * coefs.d + varY * coefs.e + coefs.f,
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];
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};
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}
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export const transform1Post = new TransformPost(
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transform1.coefs,
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transform1.variations,
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@ -70,12 +56,12 @@ export const transform3Post = new TransformPost(
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identityCoefs
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);
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export function renderPost(image: ImageData) {
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const flame = new Flame([
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[transform1Weight, transform1],
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[transform2Weight, transform2Post],
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[transform3Weight, transform3],
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]);
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export const transformAllPost: [number, TransformPost][] = [
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[transform1Weight, transform1Post],
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[transform2Weight, transform2Post],
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[transform3Weight, transform3Post],
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];
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render(flame, 1, image);
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export function buildPost(size: number) {
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return new RendererFlame(size, transformAllPost);
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}
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@ -1,34 +1,5 @@
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import {
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Flame,
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Transform,
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julia,
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transform1Weight,
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transform2Weight,
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transform3Weight,
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render,
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identityCoefs,
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} from "./2a-variations";
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import {
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TransformPost,
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transform1Post,
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transform2Post,
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transform3Post,
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} from "./2b-post";
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export class FlameFinal extends Flame {
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didLog: boolean = false;
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constructor(
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transforms: [number, Transform][],
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public readonly final: Transform
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) {
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super(transforms);
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}
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override current(): [number, number] {
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return this.final.apply(this.x, this.y);
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}
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}
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import { julia, identityCoefs, RendererFlame } from "./2a-variations";
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import { TransformPost, transformAllPost } from "./2b-post";
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export const transformFinal = new TransformPost(
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{
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@ -43,15 +14,20 @@ export const transformFinal = new TransformPost(
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identityCoefs
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);
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export const flameFinal = new FlameFinal(
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[
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[transform1Weight, transform1Post],
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[transform2Weight, transform2Post],
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[transform3Weight, transform3Post],
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],
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transformFinal
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);
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export class RendererFinal extends RendererFlame {
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constructor(
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size: number,
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transforms: [number, TransformPost][],
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public readonly final: TransformPost
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) {
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super(size, transforms);
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}
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export function renderFinal(image: ImageData) {
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render(flameFinal, 1, image);
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plot(x: number, y: number): void {
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super.plot(...this.final.apply(x, y));
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}
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}
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export function buildFinal(size: number) {
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return new RendererFinal(size, transformAllPost, transformFinal);
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}
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|
@ -1,78 +1,72 @@
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import { histIndex, imageIndex } from "./0-utility";
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import { camera } from "./2a-variations";
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import { flameFinal, FlameFinal } from "./2c-final";
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import {
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camera,
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transform1Weight,
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transform2Weight,
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transform3Weight,
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} from "./2a-variations";
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import {
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TransformPost,
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transform1Post,
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transform2Post,
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transform3Post,
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} from "./2b-post";
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import { RendererFinal, transformFinal } from "./2c-final";
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export abstract class Accumulator {
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histogram: number[] = [];
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export class RendererHistogram extends RendererFinal {
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protected histogram: number[] = [];
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constructor(
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protected readonly width: number,
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protected readonly height: number
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size: number,
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transforms: [number, TransformPost][],
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final: TransformPost
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) {
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for (var i = 0; i < width * height; i++) {
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super(size, transforms, final);
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for (var i = 0; i < this.size * this.size; i++) {
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this.histogram.push(0);
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}
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}
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accumulate(x: number, y: number) {
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const [pixelX, pixelY] = camera(x, y, this.width);
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plot(x: number, y: number): void {
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[x, y] = this.final.apply(x, y);
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const [pixelX, pixelY] = camera(x, y, this.size);
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if (
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pixelX < 0 ||
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pixelX >= this.width ||
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pixelY >= this.size ||
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pixelY < 0 ||
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pixelY >= this.height
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pixelY >= this.size
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) {
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return;
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}
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const index = histIndex(pixelX, pixelY, this.width);
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this.histogram[index] += 1;
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const hIndex = histIndex(pixelX, pixelY, this.size);
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this.histogram[hIndex] += 1;
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}
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|
||||
abstract render(image: ImageData): void;
|
||||
}
|
||||
|
||||
class AccumulateBinary extends Accumulator {
|
||||
render(image: ImageData) {
|
||||
for (var x = 0; x < image.width; x++) {
|
||||
for (var y = 0; y < image.height; y++) {
|
||||
const index = histIndex(x, y, image.width);
|
||||
|
||||
// Color black if this pixel is part of the solution set, white otherwise
|
||||
const value = this.histogram[index] > 0 ? 0 : 0xff;
|
||||
|
||||
const iIdx = imageIndex(x, y, image.width);
|
||||
image.data[iIdx + 0] = value;
|
||||
image.data[iIdx + 1] = value;
|
||||
image.data[iIdx + 2] = value;
|
||||
image.data[iIdx + 3] = value ? 0xff : 0;
|
||||
render(image: ImageData): void {
|
||||
for (var x = 0; x < this.size; x++) {
|
||||
for (var y = 0; y < this.size; y++) {
|
||||
const hIndex = histIndex(x, y, this.size);
|
||||
const iIndex = imageIndex(x, y, this.size);
|
||||
image.data[iIndex + 0] = 0;
|
||||
image.data[iIndex + 1] = 0;
|
||||
image.data[iIndex + 2] = 0;
|
||||
image.data[iIndex + 3] = (this.histogram[hIndex] > 0 ? 1 : 0) * 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function render(
|
||||
flame: FlameFinal,
|
||||
quality: number,
|
||||
accumulator: Accumulator,
|
||||
image: ImageData
|
||||
) {
|
||||
const iterations = quality * image.width * image.height;
|
||||
|
||||
for (var i = 0; i < iterations; i++) {
|
||||
flame.step();
|
||||
|
||||
if (i > 20) {
|
||||
const [flameX, flameY] = flame.current();
|
||||
accumulator.accumulate(flameX, flameY);
|
||||
}
|
||||
}
|
||||
|
||||
accumulator.render(image);
|
||||
}
|
||||
|
||||
export function renderBinary(image: ImageData) {
|
||||
const accumulator = new AccumulateBinary(image.width, image.height);
|
||||
render(flameFinal, 10, accumulator, image);
|
||||
export function buildBinary(size: number) {
|
||||
return new RendererHistogram(
|
||||
size,
|
||||
[
|
||||
[transform1Weight, transform1Post],
|
||||
[transform2Weight, transform2Post],
|
||||
[transform3Weight, transform3Post],
|
||||
],
|
||||
transformFinal
|
||||
);
|
||||
}
|
||||
|
@ -1,30 +1,25 @@
|
||||
import { histIndex, imageIndex } from "./0-utility";
|
||||
import { flameFinal } from "./2c-final";
|
||||
import { Accumulator, render } from "./3a-binary";
|
||||
import { transformAllPost } from "./2b-post";
|
||||
import { transformFinal } from "./2c-final";
|
||||
import { RendererHistogram } from "./3a-binary";
|
||||
|
||||
export class AccumulateLinear extends Accumulator {
|
||||
class RendererLinear extends RendererHistogram {
|
||||
render(image: ImageData): void {
|
||||
const maxValue = Math.max(...this.histogram);
|
||||
const maxHistogram = Math.max(...this.histogram);
|
||||
|
||||
for (var x = 0; x < image.width; x++) {
|
||||
for (var y = 0; y < image.height; y++) {
|
||||
const index = histIndex(x, y, image.width);
|
||||
|
||||
// Color full black if this pixel is maxValue, white if not part
|
||||
// of the solution set
|
||||
const value = (1 - this.histogram[index] / maxValue) * 0xff;
|
||||
|
||||
const iIdx = imageIndex(x, y, image.width);
|
||||
image.data[iIdx + 0] = value;
|
||||
image.data[iIdx + 1] = value;
|
||||
image.data[iIdx + 2] = value;
|
||||
image.data[iIdx + 3] = 0xff - value;
|
||||
for (var x = 0; x < this.size; x++) {
|
||||
for (var y = 0; y < this.size; y++) {
|
||||
const hIndex = histIndex(x, y, this.size);
|
||||
const iIndex = imageIndex(x, y, this.size);
|
||||
image.data[iIndex + 0] = 0;
|
||||
image.data[iIndex + 1] = 0;
|
||||
image.data[iIndex + 2] = 0;
|
||||
image.data[iIndex + 3] = (this.histogram[hIndex] / maxHistogram) * 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function renderLinear(image: ImageData) {
|
||||
const accumulator = new AccumulateLinear(image.width, image.height);
|
||||
render(flameFinal, 10, accumulator, image);
|
||||
export function buildLinear(size: number) {
|
||||
return new RendererLinear(size, transformAllPost, transformFinal);
|
||||
}
|
||||
|
@ -1,36 +1,28 @@
|
||||
import { histIndex, imageIndex } from "./0-utility";
|
||||
import { flameFinal } from "./2c-final";
|
||||
import { Accumulator, render } from "./3a-binary";
|
||||
import { transformAllPost } from "./2b-post";
|
||||
import { transformFinal } from "./2c-final";
|
||||
import { RendererHistogram } from "./3a-binary";
|
||||
|
||||
export class AccumulateLogarithmic extends Accumulator {
|
||||
export class RendererLogarithmic extends RendererHistogram {
|
||||
render(image: ImageData): void {
|
||||
// Re-scale vibrancy to be log scale...
|
||||
for (var i = 0; i < this.histogram.length; i++) {
|
||||
this.histogram[i] = Math.log(this.histogram[i]);
|
||||
}
|
||||
// Because log(0) is -Infinity, all the math actually works out.
|
||||
const histogramLog = this.histogram.map(Math.log);
|
||||
const histogramLogMax = Math.max(...histogramLog);
|
||||
|
||||
// ...but otherwise render the same way as linear
|
||||
const maxValue = Math.max(...this.histogram);
|
||||
|
||||
for (var x = 0; x < image.width; x++) {
|
||||
for (var y = 0; y < image.height; y++) {
|
||||
const index = histIndex(x, y, image.width);
|
||||
|
||||
// Color full black if this pixel is maxValue, white if not part
|
||||
// of the solution set
|
||||
const value = (1 - this.histogram[index] / maxValue) * 0xff;
|
||||
|
||||
const iIdx = imageIndex(x, y, image.width);
|
||||
image.data[iIdx + 0] = value;
|
||||
image.data[iIdx + 1] = value;
|
||||
image.data[iIdx + 2] = value;
|
||||
image.data[iIdx + 3] = 0xff - value;
|
||||
for (var x = 0; x < this.size; x++) {
|
||||
for (var y = 0; y < this.size; y++) {
|
||||
const hIndex = histIndex(x, y, this.size);
|
||||
const iIndex = imageIndex(x, y, this.size);
|
||||
image.data[iIndex + 0] = 0;
|
||||
image.data[iIndex + 1] = 0;
|
||||
image.data[iIndex + 2] = 0;
|
||||
image.data[iIndex + 3] =
|
||||
(histogramLog[hIndex] / histogramLogMax) * 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function renderLogarithmic(image: ImageData) {
|
||||
const accumulator = new AccumulateLogarithmic(image.width, image.height);
|
||||
render(flameFinal, 20, accumulator, image);
|
||||
export function buildLogarithmic(size: number) {
|
||||
return new RendererLogarithmic(size, transformAllPost, transformFinal);
|
||||
}
|
||||
|
185
posts/2023/06/flam3/4-color.ts
Normal file
185
posts/2023/06/flam3/4-color.ts
Normal file
@ -0,0 +1,185 @@
|
||||
import { histIndex, imageIndex, weightedChoice } from "./0-utility";
|
||||
import {
|
||||
Coefs,
|
||||
Variation,
|
||||
camera,
|
||||
transform1Weight,
|
||||
transform2Weight,
|
||||
transform3Weight,
|
||||
} from "./2a-variations";
|
||||
import {
|
||||
TransformPost,
|
||||
transform1Post,
|
||||
transform2Post,
|
||||
transform3Post,
|
||||
} from "./2b-post";
|
||||
import { RendererFinal, transformFinal } from "./2c-final";
|
||||
|
||||
export class TransformColor extends TransformPost {
|
||||
constructor(
|
||||
coefs: Coefs,
|
||||
variations: [number, Variation][],
|
||||
post: Coefs,
|
||||
public readonly color: number
|
||||
) {
|
||||
super(coefs, variations, post);
|
||||
}
|
||||
}
|
||||
|
||||
export class RendererColor extends RendererFinal {
|
||||
protected color: number = Math.random();
|
||||
protected red: number[] = [];
|
||||
protected green: number[] = [];
|
||||
protected blue: number[] = [];
|
||||
protected alpha: number[] = [];
|
||||
|
||||
constructor(
|
||||
size: number,
|
||||
transforms: [number, TransformColor][],
|
||||
final: TransformColor,
|
||||
private readonly palette: number[]
|
||||
) {
|
||||
super(size, transforms, final);
|
||||
for (var i = 0; i < this.size * this.size; i++) {
|
||||
this.red.push(0);
|
||||
this.green.push(0);
|
||||
this.blue.push(0);
|
||||
this.alpha.push(0);
|
||||
}
|
||||
}
|
||||
|
||||
colorFromIndex(c: number): [number, number, number] {
|
||||
// A smarter coloring implementation would interpolate between points in the palette,
|
||||
// but we'll use a step function here to keep things simple
|
||||
const colorIndex = Math.floor(c * (this.palette.length / 3)) * 3;
|
||||
return [
|
||||
paletteNumber[colorIndex + 0],
|
||||
paletteNumber[colorIndex + 1],
|
||||
paletteNumber[colorIndex + 2],
|
||||
];
|
||||
}
|
||||
|
||||
plotColor(x: number, y: number, color: number): void {
|
||||
const [finalX, finalY] = this.final.apply(x, y);
|
||||
const [pixelX, pixelY] = camera(finalX, finalY, this.size);
|
||||
if (pixelX < 0 || pixelX > this.size || pixelY < 0 || pixelY > this.size) {
|
||||
return;
|
||||
}
|
||||
|
||||
// NOTE: The reference parameters use a final `symmetry` of 1,
|
||||
// which effectively disables the final transform's contribution
|
||||
// to color mixing (see the `color_speed` in flam3).
|
||||
// While we'd normally want to apply the same color transformation
|
||||
// like we do in the `run` method, it is skipped here so the output
|
||||
// image matches the reference image
|
||||
//
|
||||
// const finalColor = (color + (final as TransformColor).color) / 2
|
||||
const finalColor = color;
|
||||
const [r, g, b] = this.colorFromIndex(finalColor);
|
||||
|
||||
const hIndex = histIndex(pixelX, pixelY, this.size);
|
||||
this.red[hIndex] += r;
|
||||
this.green[hIndex] += g;
|
||||
this.blue[hIndex] += b;
|
||||
this.alpha[hIndex] += 1;
|
||||
}
|
||||
|
||||
run(quality: number): void {
|
||||
const iterations = quality * this.size * this.size;
|
||||
for (var i = 0; i < iterations; i++) {
|
||||
const [_, transform] = weightedChoice(this.transforms);
|
||||
[this.x, this.y] = transform.apply(this.x, this.y);
|
||||
this.color = (this.color + (transform as TransformColor).color) / 2;
|
||||
|
||||
if (i > 20) {
|
||||
this.plotColor(this.x, this.y, this.color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
render(image: ImageData): void {
|
||||
for (var x = 0; x < image.width; x++) {
|
||||
for (var y = 0; y < image.height; y++) {
|
||||
const hIndex = histIndex(x, y, image.width);
|
||||
|
||||
// NOTE: Calculating the scaling factor for accumulated color value to final
|
||||
// pixel coloring is very involved (gamma, vibrancy, etc.). This scaling implementation
|
||||
// is only intended to approximate the reference parameters.
|
||||
const aScale =
|
||||
Math.log10(this.alpha[hIndex]) / (this.alpha[hIndex] * 1.5);
|
||||
|
||||
const iIdx = imageIndex(x, y, this.size);
|
||||
image.data[iIdx + 0] = this.red[hIndex] * aScale * 0xff;
|
||||
image.data[iIdx + 1] = this.green[hIndex] * aScale * 0xff;
|
||||
image.data[iIdx + 2] = this.blue[hIndex] * aScale * 0xff;
|
||||
image.data[iIdx + 3] = this.alpha[hIndex] * aScale * 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const transform1ColorValue = 0;
|
||||
export const transform1Color = new TransformColor(
|
||||
transform1Post.coefs,
|
||||
transform1Post.variations,
|
||||
transform1Post.post,
|
||||
transform1ColorValue
|
||||
);
|
||||
export const transform2ColorValue = 0.844;
|
||||
export const transform2Color = new TransformColor(
|
||||
transform2Post.coefs,
|
||||
transform2Post.variations,
|
||||
transform2Post.post,
|
||||
transform2ColorValue
|
||||
);
|
||||
|
||||
export const transform3ColorValue = 0.349;
|
||||
export const transform3Color = new TransformColor(
|
||||
transform3Post.coefs,
|
||||
transform3Post.variations,
|
||||
transform3Post.post,
|
||||
transform3ColorValue
|
||||
);
|
||||
|
||||
export const transformFinalColorValue = 0;
|
||||
export const transformFinalColor = new TransformColor(
|
||||
transformFinal.coefs,
|
||||
transformFinal.variations,
|
||||
transformFinal.post,
|
||||
transformFinalColorValue
|
||||
);
|
||||
|
||||
// Copied from the reference parameters
|
||||
export const paletteHex =
|
||||
"7E3037762C45722B496E2A4E6A29506728536527546326565C265C5724595322574D2155482153462050451F4E441E4D431E4C3F1E473F1E453F1E433F1E3F3F1E3B3E1E393E1E37421D36431C38451C3A471B3B491B3C4A1A3C4B1A3D4D1A3E4F19405318435517445817465A16475D15495E154960154A65134E6812506B12526E1153711055720F55740F55770E577A0E59810C58840B58880A588B09588F08589107569307559A05539D0451A1034FA5024BA90147AA0046AC0045B00242B4043DBB0634BE082EC20A29C30B27C50C26C90F1DCC1116D32110D6280EDA300CDC380ADF4109E04508E24A08E45106E75704EA6402EC6B01EE7300EE7600EF7A00F07E00F18300F29000F29300F39600F39900F39C00F3A000F3A100F3A201F2A502F1A805F0A906EFAA08EEA909EEA80AEDA60CEBA50FE5A313E1A113DD9F13DB9E13D99D14D49C15D09815CC9518C79318BE8B1ABB891BB9871DB4811FB07D1FAB7621A671239C6227975C289256299053298E502A89482C853F2D803A2E7E3037762C45742B47722B496E2A4E6A29516728536326565C265C5724595322575022564E2255482153452050451F4E431E4C3F1E473E1D463D1D453F1E43411E413F1E3B3E1E37421D36421D38431D3B451C3A471B3A491B3C4B1A3D4D1A3E4F19405318435418445518455817465A16475D154960154A65134E66124F6812506B12526E1153711055740F55770E577A0E597E0D57810C58840B58880A588B09588F08589307559A05539C04529E0452A1034FA5024BA90147AC0045B00242B4043DB7053ABB0634BE0831C20A29C50C26C90F1DCC1116D01711D32110D72A0EDA300CDD390ADF4109E24A08E45106E75704E95F03EA6402EC6C01EE7300EF7A00F07E00F18300F28900F29000F39300F39600F39C00F3A000F3A100F3A201F2A502F2A503F1A805F0A807EFAA08EEA80AEDA60CEBA50FE9A411E5A313E1A113DD9F13D99D14D49C15D09815CC9518C79318C38F1ABE8B1AB9871DB4811FB07D1FAB7621A67123A16A249C6227975E289256298E502A89482C853F2D803A2E";
|
||||
|
||||
// https://stackoverflow.com/a/34356351
|
||||
export function hexToBytes(hex: string) {
|
||||
var bytes = [];
|
||||
for (var i = 0; i < hex.length; i += 2) {
|
||||
bytes.push(parseInt(hex.substring(i, i + 2), 16));
|
||||
}
|
||||
|
||||
return bytes;
|
||||
}
|
||||
|
||||
export const paletteBytes = hexToBytes(paletteHex);
|
||||
|
||||
/**
|
||||
* Re-scale pixel color values to the range [0, 1], done to match
|
||||
* 'flam3_get_palette'
|
||||
*/
|
||||
export const paletteNumber = paletteBytes.map((b) => b / 0xff);
|
||||
|
||||
export function buildColor(size: number) {
|
||||
return new RendererColor(
|
||||
size,
|
||||
[
|
||||
[transform1Weight, transform1Color],
|
||||
[transform2Weight, transform2Color],
|
||||
[transform3Weight, transform3Color],
|
||||
],
|
||||
transformFinalColor,
|
||||
paletteNumber
|
||||
);
|
||||
}
|
@ -1,86 +0,0 @@
|
||||
import { weightedChoice } from "./0-utility";
|
||||
import {
|
||||
transform1,
|
||||
transform1Weight,
|
||||
transform2Weight,
|
||||
transform3,
|
||||
transform3Weight,
|
||||
} from "./2a-variations";
|
||||
import { transform2Post } from "./2b-post";
|
||||
import { FlameFinal, transformFinal } from "./2c-final";
|
||||
import { AccumulateLogarithmic } from "./3c-logarithmic";
|
||||
|
||||
export class AccumulateSolo extends AccumulateLogarithmic {
|
||||
constructor(
|
||||
width: number,
|
||||
height: number,
|
||||
public readonly soloTransform: number
|
||||
) {
|
||||
super(width, height);
|
||||
}
|
||||
|
||||
accumulateWithIndex(x: number, y: number, index: number) {
|
||||
if (index === this.soloTransform) {
|
||||
super.accumulate(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class FlameIndex extends FlameFinal {
|
||||
protected index: number = -1;
|
||||
|
||||
step() {
|
||||
const [index, transform] = weightedChoice(this.transforms);
|
||||
this.index = index;
|
||||
[this.x, this.y] = transform.apply(this.x, this.y);
|
||||
}
|
||||
|
||||
currentWithIndex(): [number, number, number] {
|
||||
const [finalX, finalY] = this.final.apply(this.x, this.y);
|
||||
return [finalX, finalY, this.index];
|
||||
}
|
||||
}
|
||||
|
||||
export function render(
|
||||
flame: FlameIndex,
|
||||
quality: number,
|
||||
accumulator: AccumulateSolo,
|
||||
image: ImageData
|
||||
) {
|
||||
const iterations = quality * image.width * image.height;
|
||||
|
||||
for (var i = 0; i < iterations; i++) {
|
||||
flame.step();
|
||||
|
||||
if (i > 20) {
|
||||
const [flameX, flameY, index] = flame.currentWithIndex();
|
||||
accumulator.accumulateWithIndex(flameX, flameY, index);
|
||||
}
|
||||
}
|
||||
|
||||
accumulator.render(image);
|
||||
}
|
||||
|
||||
export const flameIndex = new FlameIndex(
|
||||
[
|
||||
[transform1Weight, transform1],
|
||||
[transform2Weight, transform2Post],
|
||||
[transform3Weight, transform3],
|
||||
],
|
||||
transformFinal
|
||||
);
|
||||
|
||||
export function renderTransform1(image: ImageData) {
|
||||
const accumulateTransform1 = new AccumulateSolo(image.width, image.height, 0);
|
||||
render(flameIndex, 10, accumulateTransform1, image);
|
||||
}
|
||||
|
||||
export function renderTransform2(image: ImageData) {
|
||||
const accumulateTransform2 = new AccumulateSolo(image.width, image.height, 1);
|
||||
render(flameIndex, 10, accumulateTransform2, image);
|
||||
}
|
||||
|
||||
export function renderTransform3(image: ImageData) {
|
||||
const accumulateTransform3 = new AccumulateSolo(image.width, image.height, 2);
|
||||
render(flameIndex, 10, accumulateTransform3, image);
|
||||
}
|
@ -1,175 +0,0 @@
|
||||
import { colorFromIndex, colorIndex, paletteNumber } from "./0-palette";
|
||||
import {
|
||||
histIndex,
|
||||
imageIndex,
|
||||
randomBiUnit,
|
||||
weightedChoice,
|
||||
} from "./0-utility";
|
||||
import {
|
||||
Coefs,
|
||||
Variation,
|
||||
camera,
|
||||
transform1Weight,
|
||||
transform2Weight,
|
||||
transform3Weight,
|
||||
} from "./2a-variations";
|
||||
import {
|
||||
TransformPost,
|
||||
transform1Post,
|
||||
transform2Post,
|
||||
transform3Post,
|
||||
} from "./2b-post";
|
||||
import { FlameFinal, transformFinal } from "./2c-final";
|
||||
|
||||
export class AccumulatorColor {
|
||||
red: number[] = [];
|
||||
green: number[] = [];
|
||||
blue: number[] = [];
|
||||
alpha: number[] = [];
|
||||
|
||||
constructor(public readonly width: number, public readonly height: number) {
|
||||
for (var i = 0; i < width * height; i++) {
|
||||
this.red.push(0);
|
||||
this.green.push(0);
|
||||
this.blue.push(0);
|
||||
this.alpha.push(0);
|
||||
}
|
||||
}
|
||||
|
||||
accumulate(x: number, y: number, c: number) {
|
||||
const [pixelX, pixelY] = camera(x, y, this.width);
|
||||
|
||||
if (
|
||||
pixelX < 0 ||
|
||||
pixelX >= this.width ||
|
||||
pixelY < 0 ||
|
||||
pixelY >= this.height
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const hIndex = histIndex(pixelX, pixelY, this.width);
|
||||
const [r, g, b] = colorFromIndex(c);
|
||||
|
||||
this.red[hIndex] += r;
|
||||
this.green[hIndex] += g;
|
||||
this.blue[hIndex] += b;
|
||||
this.alpha[hIndex] += 1;
|
||||
}
|
||||
|
||||
render(image: ImageData) {
|
||||
for (var x = 0; x < image.width; x++) {
|
||||
for (var y = 0; y < image.height; y++) {
|
||||
const hIndex = histIndex(x, y, image.width);
|
||||
|
||||
const aNorm = this.alpha[hIndex] ? this.alpha[hIndex] : 1;
|
||||
const aScale = Math.log10(aNorm) / (aNorm * 1.5);
|
||||
|
||||
const iIdx = imageIndex(x, y, this.width);
|
||||
image.data[iIdx + 0] = this.red[hIndex] * aScale * 0xff;
|
||||
image.data[iIdx + 1] = this.green[hIndex] * aScale * 0xff;
|
||||
image.data[iIdx + 2] = this.blue[hIndex] * aScale * 0xff;
|
||||
image.data[iIdx + 3] = this.alpha[hIndex] * aScale * 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class TransformColor extends TransformPost {
|
||||
constructor(
|
||||
coefs: Coefs,
|
||||
variations: [number, Variation][],
|
||||
post: Coefs,
|
||||
public readonly color: number
|
||||
) {
|
||||
super(coefs, variations, post);
|
||||
}
|
||||
}
|
||||
|
||||
export class FlameColor extends FlameFinal {
|
||||
protected color: number = Math.random();
|
||||
|
||||
constructor(transforms: [number, TransformColor][], final: TransformColor) {
|
||||
super(transforms, final);
|
||||
}
|
||||
|
||||
step() {
|
||||
const [_index, transform] = weightedChoice(this.transforms);
|
||||
[this.x, this.y] = transform.apply(this.x, this.y);
|
||||
const transformColor = (transform as TransformColor).color;
|
||||
this.color = (this.color + transformColor) / 2;
|
||||
}
|
||||
|
||||
currentWithColor(): [number, number, number] {
|
||||
const [finalX, finalY] = this.final.apply(this.x, this.y);
|
||||
// TODO(bspeice): Why does everyone ignore final coloring?
|
||||
// In `flam3`, the `color_speed` is set to 0 for the final xform,
|
||||
// so it doesn't actually get used.
|
||||
return [finalX, finalY, this.color];
|
||||
}
|
||||
}
|
||||
|
||||
function render(
|
||||
flame: FlameColor,
|
||||
quality: number,
|
||||
accumulator: AccumulatorColor,
|
||||
image: ImageData
|
||||
) {
|
||||
const iterations = quality * image.width * image.height;
|
||||
|
||||
for (var i = 0; i < iterations; i++) {
|
||||
flame.step();
|
||||
|
||||
if (i > 20) {
|
||||
const [flameX, flameY, color] = flame.currentWithColor();
|
||||
accumulator.accumulate(flameX, flameY, color);
|
||||
}
|
||||
}
|
||||
|
||||
accumulator.render(image);
|
||||
}
|
||||
|
||||
export const transform1ColorValue = 0;
|
||||
export const transform1Color = new TransformColor(
|
||||
transform1Post.coefs,
|
||||
transform1Post.variations,
|
||||
transform1Post.post,
|
||||
transform1ColorValue
|
||||
);
|
||||
export const transform2ColorValue = 0.844;
|
||||
export const transform2Color = new TransformColor(
|
||||
transform2Post.coefs,
|
||||
transform2Post.variations,
|
||||
transform2Post.post,
|
||||
transform2ColorValue
|
||||
);
|
||||
|
||||
export const transform3ColorValue = 0.349;
|
||||
export const transform3Color = new TransformColor(
|
||||
transform3Post.coefs,
|
||||
transform3Post.variations,
|
||||
transform3Post.post,
|
||||
transform3ColorValue
|
||||
);
|
||||
|
||||
export const transformFinalColorValue = 0;
|
||||
export const transformFinalColor = new TransformColor(
|
||||
transformFinal.coefs,
|
||||
transformFinal.variations,
|
||||
transformFinal.post,
|
||||
transformFinalColorValue
|
||||
);
|
||||
|
||||
export const flameColor = new FlameColor(
|
||||
[
|
||||
[transform1Weight, transform1Color],
|
||||
[transform2Weight, transform2Color],
|
||||
[transform3Weight, transform3Color],
|
||||
],
|
||||
transformFinalColor
|
||||
);
|
||||
|
||||
export function renderColor(image: ImageData) {
|
||||
const accumulator = new AccumulatorColor(image.width, image.height);
|
||||
render(flameColor, 40, accumulator, image);
|
||||
}
|
48
posts/2023/06/flam3/5a-gasket.ts
Normal file
48
posts/2023/06/flam3/5a-gasket.ts
Normal file
@ -0,0 +1,48 @@
|
||||
import { RendererFlame, Transform, linear } from "./2a-variations";
|
||||
import { RendererLogarithmic } from "./3c-logarithmic";
|
||||
|
||||
export const transformGasket1 = new Transform(
|
||||
{
|
||||
a: 0.5,
|
||||
b: 0,
|
||||
c: 0,
|
||||
d: 0,
|
||||
e: 0.5,
|
||||
f: 0,
|
||||
},
|
||||
[[1, linear]]
|
||||
);
|
||||
|
||||
export const transformGasket2 = new Transform(
|
||||
{
|
||||
a: 0.5,
|
||||
b: 0,
|
||||
c: 0.5,
|
||||
d: 0,
|
||||
e: 0.5,
|
||||
f: 0,
|
||||
},
|
||||
[[1, linear]]
|
||||
);
|
||||
|
||||
export const transformGasket3 = new Transform(
|
||||
{
|
||||
a: 0.5,
|
||||
b: 0,
|
||||
c: 0,
|
||||
d: 0,
|
||||
e: 0.5,
|
||||
f: 0.5,
|
||||
},
|
||||
[[1, linear]]
|
||||
);
|
||||
|
||||
export const transformGasket: [number, Transform][] = [
|
||||
[1 / 3, transformGasket1],
|
||||
[1 / 3, transformGasket2],
|
||||
[1 / 3, transformGasket3],
|
||||
];
|
||||
|
||||
export function buildGasketFlame(size: number) {
|
||||
return new RendererFlame(size, transformGasket);
|
||||
}
|
40
posts/2023/06/flam3/5b-solo.ts
Normal file
40
posts/2023/06/flam3/5b-solo.ts
Normal file
@ -0,0 +1,40 @@
|
||||
import { weightedChoice } from "./0-utility";
|
||||
import { TransformPost, transformAllPost } from "./2b-post";
|
||||
import { transformFinal } from "./2c-final";
|
||||
import { RendererLogarithmic } from "./3c-logarithmic";
|
||||
|
||||
export class RendererSolo extends RendererLogarithmic {
|
||||
constructor(
|
||||
size: number,
|
||||
transforms: [number, TransformPost][],
|
||||
final: TransformPost,
|
||||
private readonly transformSolo: number
|
||||
) {
|
||||
super(size, transforms, final);
|
||||
}
|
||||
|
||||
run(quality: number): void {
|
||||
const iterations = quality * this.size * this.size;
|
||||
for (var i = 0; i < iterations; i++) {
|
||||
const [transformIndex, transform] = weightedChoice(this.transforms);
|
||||
[this.x, this.y] = transform.apply(this.x, this.y);
|
||||
|
||||
// NOTE: Only plot if the current point is from the solo transform
|
||||
if (i > 20 && transformIndex == this.transformSolo) {
|
||||
this.plot(this.x, this.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function buildSolo1(size: number) {
|
||||
return new RendererSolo(size, transformAllPost, transformFinal, 0);
|
||||
}
|
||||
|
||||
export function buildSolo2(size: number) {
|
||||
return new RendererSolo(size, transformAllPost, transformFinal, 1);
|
||||
}
|
||||
|
||||
export function buildSolo3(size: number) {
|
||||
return new RendererSolo(size, transformAllPost, transformFinal, 2);
|
||||
}
|
@ -1,19 +1,16 @@
|
||||
import { build } from "vite";
|
||||
import Blog from "../../../LayoutBlog";
|
||||
|
||||
import { Canvas, CanvasRenderer } from "./0-canvas";
|
||||
import { RendererGasket } from "./1-gasket";
|
||||
import { rendererBaseline } from "./2a-variations";
|
||||
import { renderPost } from "./2b-post";
|
||||
import { renderFinal } from "./2c-final";
|
||||
import { renderBinary } from "./3a-binary";
|
||||
import { renderLinear } from "./3b-linear";
|
||||
import { renderLogarithmic } from "./3c-logarithmic";
|
||||
import {
|
||||
renderTransform1,
|
||||
renderTransform2,
|
||||
renderTransform3,
|
||||
} from "./4a-solo";
|
||||
import { renderColor } from "./4b-color";
|
||||
import { CanvasRenderer } from "./0-canvas";
|
||||
import { buildBaseline } from "./2a-variations";
|
||||
import { buildPost } from "./2b-post";
|
||||
import { buildFinal } from "./2c-final";
|
||||
import { buildBinary } from "./3a-binary";
|
||||
import { buildColor } from "./4-color";
|
||||
import { buildLinear } from "./3b-linear";
|
||||
import { buildLogarithmic } from "./3c-logarithmic";
|
||||
import { buildSolo1, buildSolo2, buildSolo3 } from "./5b-solo";
|
||||
import { buildGasketFlame } from "./5a-gasket";
|
||||
|
||||
export default function () {
|
||||
const Layout = Blog({
|
||||
@ -32,27 +29,96 @@ export default function () {
|
||||
qualityStep: 0.1,
|
||||
}}
|
||||
/> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildBaseline(size),
|
||||
qualityMax: 1,
|
||||
qualityStep: 0.1,
|
||||
}}
|
||||
/> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildPost(size),
|
||||
qualityMax: 1,
|
||||
qualityStep: 0.1
|
||||
}} /> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildFinal(size),
|
||||
qualityMax: 1,
|
||||
qualityStep: 0.1,
|
||||
}} /> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildBinary(size),
|
||||
qualityMax: 1,
|
||||
qualityStep: 0.1,
|
||||
}} /> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildLinear(size),
|
||||
qualityMax: 5,
|
||||
qualityStep: 0.1,
|
||||
}} /> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildLogarithmic(size),
|
||||
qualityMax: 5,
|
||||
qualityStep: 0.1,
|
||||
}} /> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildColor(size),
|
||||
qualityMax: 50,
|
||||
qualityStep: 0.1,
|
||||
}} /> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildSolo1(size),
|
||||
qualityMax: 5,
|
||||
qualityStep: 0.1,
|
||||
}} /> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildSolo2(size),
|
||||
qualityMax: 5,
|
||||
qualityStep: 0.1,
|
||||
}} /> */}
|
||||
{/* <CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => buildSolo3(size),
|
||||
qualityMax: 5,
|
||||
qualityStep: 0.1,
|
||||
}} /> */}
|
||||
<CanvasRenderer
|
||||
params={{
|
||||
defaultUrl: "",
|
||||
size: 400,
|
||||
renderer: (size) => rendererBaseline(size),
|
||||
qualityMax: 1,
|
||||
renderer: (size) => buildGasketFlame(size),
|
||||
qualityMax: 0.3,
|
||||
qualityStep: 0.1,
|
||||
}}
|
||||
/>
|
||||
{/* <div>
|
||||
<Canvas f={gasket} />
|
||||
<Canvas f={renderBaseline} />
|
||||
</div>
|
||||
<div>
|
||||
<Canvas f={renderPost} />
|
||||
<Canvas f={renderFinal} />
|
||||
</div>
|
||||
<div>
|
||||
<Canvas f={renderLogarithmic} />
|
||||
<Canvas f={renderColor} />
|
||||
</div> */}
|
||||
</Layout>
|
||||
);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user