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https://github.com/bspeice/speice.io
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Convert baseline renderer to animation
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782b00320b
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@ -35,14 +35,16 @@ export type CanvasParams = {
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size: number;
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qualityMax: number;
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qualityStep: number;
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renderer: Renderer;
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renderer: (size: number) => Renderer;
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};
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export const CanvasRenderer: React.FC<{ params: CanvasParams }> = ({
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params,
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}) => {
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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var qualityCurrent: number = 0;
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var rendererCurrent: Renderer = params.renderer(params.size);
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const animate = () => {
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const ctx = canvasRef.current?.getContext("2d");
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@ -51,21 +53,34 @@ export const CanvasRenderer: React.FC<{ params: CanvasParams }> = ({
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}
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const image = ctx.createImageData(params.size, params.size);
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params.renderer.run(params.qualityStep);
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params.renderer.render(image);
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rendererCurrent.run(params.qualityStep);
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rendererCurrent.render(image);
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ctx.putImageData(image, 0, 0);
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qualityCurrent += params.qualityStep;
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if (qualityCurrent < params.qualityMax) {
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qualityCurrent += params.qualityStep;
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requestAnimationFrame(animate);
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}
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};
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const reset = () => {
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qualityCurrent = 0;
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rendererCurrent = params.renderer(params.size);
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requestAnimationFrame(animate);
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};
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useEffect(() => {
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if (canvasRef.current) {
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requestAnimationFrame(animate);
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}
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}, []);
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return <canvas ref={canvasRef} width={params.size} height={params.size} />;
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return (
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<canvas
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ref={canvasRef}
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width={params.size}
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height={params.size}
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onClick={reset}
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/>
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);
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};
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@ -1,3 +1,4 @@
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import { CanvasParams } from "./0-canvas";
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import {
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randomBiUnit,
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randomInteger,
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@ -1,10 +1,17 @@
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import { randomBiUnit, weightedChoice } from "./0-utility";
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import {
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Renderer,
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histIndex,
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imageIndex,
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randomBiUnit,
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weightedChoice,
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} from "./0-utility";
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export type Variation = (
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x: number,
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y: number,
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transformCoefs: Coefs
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) => [number, number];
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export type Coefs = {
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a: number;
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b: number;
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@ -83,6 +90,66 @@ export class Transform {
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}
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}
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export class RendererFlame extends Renderer {
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private values = new Uint8Array(this.size * this.size);
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constructor(size: number, public readonly transforms: [number, Transform][]) {
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super(size);
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}
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plot(x: number, y: number) {
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// By default, Apophysis uses a camera that covers the range [-2, 2]
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// (specifically, the `scale` parameter becomes `pixels_per_unit` in flam3)
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// Shift the coordinate system to [0, 4], then scale to pixel coordinates
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const pixelX = Math.floor(((x + 2) * this.size) / 4);
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const pixelY = Math.floor(((y + 2) * this.size) / 4);
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if (
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pixelX < 0 ||
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pixelX >= this.size ||
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pixelY < 0 ||
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pixelY >= this.size
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) {
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return;
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}
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const hIndex = histIndex(pixelX, pixelY, this.size);
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this.values[hIndex] = 1;
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}
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run(quality: number): void {
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var x = randomBiUnit();
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var y = randomBiUnit();
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const iterations = quality * this.size * this.size;
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for (var i = 0; i < iterations; i++) {
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const [_, transform] = weightedChoice(this.transforms);
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[x, y] = transform.apply(x, y);
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if (i > 20) {
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this.plot(x, y);
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}
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}
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}
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render(image: ImageData): void {
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for (var x = 0; x < this.size; x++) {
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for (var y = 0; y < this.size; y++) {
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const hIndex = histIndex(x, y, this.size);
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if (!this.values[hIndex]) {
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continue;
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}
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const iIndex = imageIndex(x, y, this.size);
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image.data[iIndex + 0] = 0;
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image.data[iIndex + 1] = 0;
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image.data[iIndex + 2] = 0;
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image.data[iIndex + 3] = 0xff;
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}
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}
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}
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}
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export class Flame {
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protected x: number = randomBiUnit();
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protected y: number = randomBiUnit();
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@ -186,12 +253,10 @@ export const transform3 = new Transform(
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[[1, pdj(1.09358, 2.13048, 2.54127, 2.37267)]]
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);
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export function renderBaseline(image: ImageData) {
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const flame = new Flame([
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export function rendererBaseline(size: number) {
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return new RendererFlame(size, [
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[transform1Weight, transform1],
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[transform2Weight, transform2],
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[transform3Weight, transform3],
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]);
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render(flame, 1, image);
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}
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@ -2,7 +2,7 @@ import Blog from "../../../LayoutBlog";
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import { Canvas, CanvasRenderer } from "./0-canvas";
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import { RendererGasket } from "./1-gasket";
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import { renderBaseline } from "./2a-variations";
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import { rendererBaseline } from "./2a-variations";
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import { renderPost } from "./2b-post";
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import { renderFinal } from "./2c-final";
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import { renderBinary } from "./3a-binary";
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@ -23,13 +23,22 @@ export default function () {
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});
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return (
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<Layout>
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<CanvasRenderer
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{/* <CanvasRenderer
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params={{
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defaultUrl: "",
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size: 400,
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renderer: new RendererGasket(400),
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qualityMax: 0.25,
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qualityStep: 0.25,
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qualityMax: 0.3,
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qualityStep: 0.1,
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}}
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/> */}
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<CanvasRenderer
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params={{
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defaultUrl: "",
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size: 400,
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renderer: (size) => rendererBaseline(size),
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qualityMax: 1,
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qualityStep: 0.1,
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}}
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/>
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{/* <div>
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