speice.io/posts/2023/06/flam3/2a-variations.ts

222 lines
5.0 KiB
TypeScript

import {
Renderer,
histIndex,
imageIndex,
randomBiUnit,
weightedChoice,
} from "./0-utility";
export type Variation = (
x: number,
y: number,
transformCoefs: Coefs
) => [number, number];
export type Coefs = {
a: number;
b: number;
c: number;
d: number;
e: number;
f: number;
};
export const identityCoefs = {
a: 1,
b: 0,
c: 0,
d: 0,
e: 1,
f: 0,
};
function r(x: number, y: number) {
return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
}
function theta(x: number, y: number) {
return Math.atan2(x, y);
}
function omega(): number {
return Math.random() > 0.5 ? Math.PI : 0;
}
export const linear: Variation = (x, y) => [x, y];
export const julia: Variation = (x, y) => {
const sqrtR = Math.sqrt(r(x, y));
const thetaVal = theta(x, y) / 2 + omega();
return [sqrtR * Math.cos(thetaVal), sqrtR * Math.sin(thetaVal)];
};
export const popcorn: Variation = (x, y, transformCoefs) => {
return [
x + transformCoefs.c * Math.sin(Math.tan(3 * y)),
y + transformCoefs.f * Math.sin(Math.tan(3 * x)),
];
};
export const pdj: (
pdjA: number,
pdjB: number,
pdjC: number,
pdjD: number
) => Variation = (pdjA, pdjB, pdjC, pdjD) => {
return (x, y) => [
Math.sin(pdjA * y) - Math.cos(pdjB * x),
Math.sin(pdjC * x) - Math.cos(pdjD * y),
];
};
export class Transform {
constructor(
public readonly coefs: Coefs,
public readonly variations: [number, Variation][]
) {}
apply(x: number, y: number): [number, number] {
const xformX = this.coefs.a * x + this.coefs.b * y + this.coefs.c;
const xformY = this.coefs.d * x + this.coefs.e * y + this.coefs.f;
var [curX, curY] = [0, 0];
this.variations.forEach(([blend, variation]) => {
const [varX, varY] = variation(xformX, xformY, this.coefs);
curX += blend * varX;
curY += blend * varY;
});
return [curX, curY];
}
}
/**
* Translate values in the flame coordinate system to pixel coordinates
*
* The way `flam3` actually calculates the "camera" for mapping a point
* to its pixel coordinate is fairly involved - it also needs to calculate
* zoom and rotation. We'll make some simplifying assumptions:
* - The final image is square
* - We want to plot the range [-2, 2]
*
* The reference parameters were designed in Apophysis, which uses the
* range [-2, 2] by default (the `scale` parameter in XML defines the
* "pixels per unit", and with the default zoom, is chosen to give a
* range of [-2, 2]).
*
* @param x point in the range [-2, 2]
* @param y point in the range [-2, 2]
* @param size image size
* @returns pair of pixel coordinates
*/
export function camera(x: number, y: number, size: number): [number, number] {
return [Math.floor(((x + 2) * size) / 4), Math.floor(((y + 2) * size) / 4)];
}
export class RendererFlame extends Renderer {
private values = new Uint8Array(this.size * this.size);
protected x = randomBiUnit();
protected y = randomBiUnit();
constructor(size: number, public readonly transforms: [number, Transform][]) {
super(size);
}
plot(x: number, y: number) {
const [pixelX, pixelY] = camera(x, y, this.size);
if (
pixelX < 0 ||
pixelX >= this.size ||
pixelY < 0 ||
pixelY >= this.size
) {
return;
}
const hIndex = histIndex(pixelX, pixelY, this.size);
this.values[hIndex] = 1;
}
run(quality: number): void {
const iterations = quality * this.size * this.size;
for (var i = 0; i < iterations; i++) {
const [_, transform] = weightedChoice(this.transforms);
[this.x, this.y] = transform.apply(this.x, this.y);
if (i > 20) {
this.plot(this.x, this.y);
}
}
}
render(image: ImageData): void {
for (var x = 0; x < this.size; x++) {
for (var y = 0; y < this.size; y++) {
const hIndex = histIndex(x, y, this.size);
if (!this.values[hIndex]) {
continue;
}
const iIndex = imageIndex(x, y, this.size);
image.data[iIndex + 0] = 0;
image.data[iIndex + 1] = 0;
image.data[iIndex + 2] = 0;
image.data[iIndex + 3] = 0xff;
}
}
}
}
export const transform1Weight = 0.56453495;
export const transform1 = new Transform(
{
a: -1.381068,
b: -1.381068,
c: 0,
d: 1.381068,
e: -1.381068,
f: 0,
},
[[1, julia]]
);
export const transform2Weight = 0.013135;
export const transform2 = new Transform(
{
a: 0.031393,
b: 0.031367,
c: 0,
d: -0.031367,
e: 0.031393,
f: 0,
},
[
[1, linear],
[1, popcorn],
]
);
export const transform3Weight = 0.42233;
export const transform3 = new Transform(
{
a: 1.51523,
b: -3.048677,
c: 0.724135,
d: 0.740356,
e: -1.455964,
f: -0.362059,
},
[[1, pdj(1.09358, 2.13048, 2.54127, 2.37267)]]
);
export const transformAll: [number, Transform][] = [
[transform1Weight, transform1],
[transform2Weight, transform2],
[transform3Weight, transform3],
];
export function buildBaseline(size: number) {
return new RendererFlame(size, transformAll);
}