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https://bitbucket.org/mfeemster/fractorium.git
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59f5bffc3c
--Added panorama1 and panorama2 variations. Bug fixes: --crackle had a bug with Nvidia GPUs. Code changes: --crackle now uses real_t* for cache rather than real2. This is what was causing the bug. --Make the local offsets array used in crackle a precalc since it's the same for all. This reduces register pressure. --Get rid of all usages of real3, just to be safe since Nvidia doesn't like them. --#define TOTAL_GLOBAL_SIZE_END in the OpenCL iteration kernel just for debugging purposes to see how large the parvars buffer is. |
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.. | ||
Affine2D.cpp | ||
Affine2D.h | ||
CarToRas.h | ||
Curves.h | ||
DensityFilter.h | ||
DllMain.cpp | ||
Ember.cpp | ||
Ember.h | ||
EmberDefines.h | ||
EmberMotion.h | ||
EmberPch.cpp | ||
EmberPch.h | ||
EmberToXml.cpp | ||
EmberToXml.h | ||
Interpolate.h | ||
Isaac.h | ||
Iterator.h | ||
Palette.h | ||
PaletteList.cpp | ||
PaletteList.h | ||
Point.h | ||
Renderer.cpp | ||
Renderer.h | ||
RendererBase.cpp | ||
RendererBase.h | ||
SheepTools.h | ||
SpatialFilter.h | ||
TemporalFilter.h | ||
Timing.h | ||
Utils.h | ||
VarFuncs.h | ||
Variation.h | ||
VariationList.cpp | ||
VariationList.h | ||
Variations01.h | ||
Variations02.h | ||
Variations03.h | ||
Variations04.h | ||
Variations05.h | ||
Variations06.h | ||
Variations07.h | ||
VariationsDC.h | ||
Xform.h | ||
XmlToEmber.cpp | ||
XmlToEmber.h |