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59f5bffc3c
--Added panorama1 and panorama2 variations. Bug fixes: --crackle had a bug with Nvidia GPUs. Code changes: --crackle now uses real_t* for cache rather than real2. This is what was causing the bug. --Make the local offsets array used in crackle a precalc since it's the same for all. This reduces register pressure. --Get rid of all usages of real3, just to be safe since Nvidia doesn't like them. --#define TOTAL_GLOBAL_SIZE_END in the OpenCL iteration kernel just for debugging purposes to see how large the parvars buffer is. |
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Ember | ||
EmberAnimate | ||
EmberCL | ||
EmberCommon | ||
EmberGenome | ||
EmberRender | ||
EmberTester | ||
Fractorium |