fractorium/Source
Person 59f5bffc3c Features:
--Added panorama1 and panorama2 variations.

Bug fixes:
--crackle had a bug with Nvidia GPUs.

Code changes:
--crackle now uses real_t* for cache rather than real2. This is what was causing the bug.
--Make the local offsets array used in crackle a precalc since it's the same for all. This reduces register pressure.
--Get rid of all usages of real3, just to be safe since Nvidia doesn't like them.
--#define TOTAL_GLOBAL_SIZE_END in the OpenCL iteration kernel just for debugging purposes to see how large the parvars buffer is.
2017-08-16 17:33:11 -07:00
..
Ember Features: 2017-08-16 17:33:11 -07:00
EmberAnimate Features: 2017-07-22 13:43:35 -07:00
EmberCL Features: 2017-08-16 17:33:11 -07:00
EmberCommon Code changes: 2017-08-03 19:56:14 -07:00
EmberGenome Features: 2017-07-22 13:43:35 -07:00
EmberRender Features: 2017-07-22 13:43:35 -07:00
EmberTester Code changes: 2017-08-03 19:56:14 -07:00
Fractorium Bug fixes: 2017-08-07 19:53:13 -07:00