Person 59f5bffc3c Features:
--Added panorama1 and panorama2 variations.

Bug fixes:
--crackle had a bug with Nvidia GPUs.

Code changes:
--crackle now uses real_t* for cache rather than real2. This is what was causing the bug.
--Make the local offsets array used in crackle a precalc since it's the same for all. This reduces register pressure.
--Get rid of all usages of real3, just to be safe since Nvidia doesn't like them.
--#define TOTAL_GLOBAL_SIZE_END in the OpenCL iteration kernel just for debugging purposes to see how large the parvars buffer is.
2017-08-16 17:33:11 -07:00
2017-07-02 14:17:06 -07:00
2017-07-22 22:24:04 -07:00
2017-07-01 09:18:01 -07:00
2017-08-16 17:33:11 -07:00
2015-12-31 13:51:55 -08:00
2017-07-22 13:43:35 -07:00
2015-07-31 19:50:13 -07:00
2014-07-08 00:05:16 -07:00
2016-03-01 17:26:45 -08:00
2017-07-22 14:00:15 -07:00
2017-07-22 13:43:35 -07:00
2017-07-01 09:18:01 -07:00

Fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.

Install

Windows

Download: Fractorium_1.0.0.4.msi

Mac

Download: Fractorium_1.0.0.4.dmg

Linux

Install from PPA

Enable universe in the Ubuntu Software Center:

  • open the Edit menu
  • select Software Sources...
  • enable "Community maintained ... universe"

Add the Fractorium Ubuntu PPA and install:

sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium

Install from .deb

Download: fractorium_1.0.0.4-0ubuntu1_amd64.deb

cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.4-0ubuntu1_amd64.deb

Building from git

All builds are 64-bit.

Windows

Build Guide for Visual Studio 2015 or Qt Creator

Linux

Build Guide for Linux

Mac OS/X Sierra, El Capitan, Yosemite and Mavericks

Build Guide for Mac OS/X

Description
No description provided
Readme GPL-3.0 20 MiB
Languages
C++ 87.3%
C 9%
Rich Text Format 1.5%
QMake 1.1%
Shell 0.4%
Other 0.6%