mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 13:26:02 -04:00
59f5bffc3ce8fe51114b4faffdc83fbb7375517c

--Added panorama1 and panorama2 variations. Bug fixes: --crackle had a bug with Nvidia GPUs. Code changes: --crackle now uses real_t* for cache rather than real2. This is what was causing the bug. --Make the local offsets array used in crackle a precalc since it's the same for all. This reduces register pressure. --Get rid of all usages of real3, just to be safe since Nvidia doesn't like them. --#define TOTAL_GLOBAL_SIZE_END in the OpenCL iteration kernel just for debugging purposes to see how large the parvars buffer is.
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_1.0.0.4.msi
Mac
Download: Fractorium_1.0.0.4.dmg
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from .deb
Download: fractorium_1.0.0.4-0ubuntu1_amd64.deb
cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.4-0ubuntu1_amd64.deb
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2015 or Qt Creator
Linux
Mac OS/X Sierra, El Capitan, Yosemite and Mavericks
Languages
C++
87.3%
C
9%
Rich Text Format
1.5%
QMake
1.1%
Shell
0.4%
Other
0.6%