137 Commits

Author SHA1 Message Date
2ba3764aeb -Fix OpenCL code generation bug for DepthSine2 in flam3 compat mode. 2026-02-20 16:28:41 -07:00
007ae99ace Update build guide for Visual Studio 2026 2025-12-18 17:20:10 -07:00
81b51c4cd6 Revise README with new Fractorium version details
Updated installation links and build guides for Fractorium.
2025-12-18 17:01:14 -07:00
76a98c072e Revise Linux release documentation
Updated the Linux release instructions for building and publishing a deb package, including steps for AppImage and Launchpad PPA.
2025-12-18 16:56:14 -07:00
e7e91145b6 Revise Linux release instructions
Updated instructions for publishing a Linux deb package, including building and uploading to Launchpad PPA.
2025-12-18 16:54:30 -07:00
61ed66c4ad 25.25.12.1 linux release 2025-12-18 16:37:04 -07:00
a0b4059ae5 25.25.12.1 12/14/2025
--User changes
 -Use the hex palette format when saving xmls from the final render dialog.
 -Add a button to the toolbar for toggling flam3 compatibility mode.
-Update licenses to refer to GPL v3 in the about dialog.

--Bug fixes
 -Fix error in the curve variation to make compatible with Chaotica and add flam3 compatibility support.

--Code changes
 -Migrate to Visual Studio 2026 and update various dependencies.
2025-12-18 14:46:04 -07:00
9e4a335877 -Preserve view scale when duplicating flames. 2025-09-09 11:26:22 -06:00
fa6c16d0dd -Migrate all mentions of bitbucket over to github. 2025-07-14 13:45:41 -06:00
b37d452f4e -Add comments. 2025-07-14 13:30:45 -06:00
f3f63590a8 BuildGuideQtCreator.md edited online with Bitbucket 2025-03-25 16:43:13 +00:00
88ae1abbfc -Update readme. 2025-03-21 04:34:44 -06:00
c69a73088f -Update readme. 2025-03-21 04:32:42 -06:00
9d22aefd6e -Update readme. 2025-03-21 04:28:07 -06:00
96a4efcf6e -Update readme. 2025-03-21 04:25:45 -06:00
ba80844f15 -Specify mediump precision on all GLSL shader code. It seems to be needed on some systems, like GL/ES. 2025-02-23 01:20:17 -07:00
abbd9089ac -Do not delete AppImage installer on linux after building it. 2024-12-08 15:38:18 -07:00
258799e715 -More tooltip fixes. 2024-12-08 15:26:04 -07:00
b95c1c6e9c Merge branch 'master' of https://bitbucket.org/mfeemster/fractorium 2024-12-08 14:30:08 -07:00
637166572a -Fix tooltips. 2024-12-08 14:29:51 -07:00
1931d57e8d README.md edited online with Bitbucket 2024-12-08 21:03:36 +00:00
80678d318b 24.24.12.1 linux release. 2024-12-08 13:49:13 -07:00
f9245d435a 24.24.12.1 release 2024-12-08 11:27:04 -07:00
6b0531718f -Fix template compiler error that worked in C++17, but not in C++20. 2024-11-24 10:53:45 -07:00
391ee672bc --Bug fixes
-Remove linking to lHalf when using newer versions of OpenEXR.
2024-05-17 10:41:53 -06:00
4b1ad74190 --Code changes
-Fix link statement for new (>= 3.0) OpenEXR on linux builds.
2024-05-12 13:25:42 -06:00
4c0f03a52a --User changes
-Add Ctrl+g shortcut for generating a sequence.

--Bug fixes
 -Fix indendation for variations because of type icon.
 -Fix bug when duplicating flame where the new flame wasn't being properly selected.
 -Fix bug where clearing a flame was changing size and quality when it shouldn't have.
 -Fix bug where reading an Xml palette was failing on linux.

--Code changes
 -No longer pad string with null terminator in ReadFile() because std::string already does it.
2024-05-08 07:31:55 -06:00
45d936b60c --Code changes
-Bump version to 23.23.8.103.
--This is only a dev version.
2024-03-16 10:28:30 -06:00
a0a205edd8 --User changes
-Users can now specify animation params on a per flame basis.
 --These get saved with the flame file.
 -Allow for rotating xforms around the world origin during animation.
 -Make the Clear Flame menu item be more comprehensive in how it clears a flame out.

--Bug fixes
 -Fix an extremely rare possible memory leak when using motion during animation, which is never used in Fractorium.
 -Do not skip to the current flame index, or attach a prefix in the Final Render Dialog when rendering an animation sequence.

--Code changes
 -Place all animation params in Ember.
2024-03-16 10:15:51 -06:00
26e075def5 --Bug fixes
-Another attempt to fix null termination bug with reading files for Xml processing.
2024-03-08 10:14:21 -07:00
9a56f286b2 Merge branch 'master' of https://bitbucket.org/mfeemster/fractorium 2024-03-04 07:49:29 -07:00
47808b567d --Bug fixes
-Attempt to fix a null termination bug when reading Xml strings.
2024-03-04 07:49:22 -07:00
a5bbb05c6c BuildGuideLinux.md edited online with Bitbucket 2024-01-31 18:01:13 +00:00
0b32c8db68 BuildGuideLinux.md edited online with Bitbucket 2024-01-31 17:59:44 +00:00
6d83b56dcb README.md edited online with Bitbucket 2024-01-31 17:39:49 +00:00
960f0e11be Revert "export raw histogram data"
This reverts commit a7b4cc70d6.
2024-01-30 14:24:56 -07:00
26f1cf8558 Merge remote-tracking branch 'mathr/claude' 2024-01-30 14:17:37 -07:00
16fea71fb1 debian changelog 2024-01-30 14:04:03 -07:00
270e744751 update debian build-depends for Qt 6 2024-01-30 14:03:40 -07:00
eb1a779e52 dos2unix debian/rules 2024-01-30 14:03:30 -07:00
bd02db389f fix lintian warning about description starting with article 2024-01-30 14:03:15 -07:00
59bf5c1572 remove unused mime type from desktop file (fixes lintian warning) 2024-01-30 14:03:07 -07:00
a1f7455b97 add alternative for _strnicmp on non-Windows 2024-01-30 14:02:57 -07:00
e691dbd1e3 update dependencies to OpenEXR 3.1 2024-01-30 14:02:45 -07:00
15d8c9e2bd debian changelog 2024-01-30 14:02:38 -07:00
9edb074320 dos2unix package-linux.sh 2024-01-30 14:02:29 -07:00
4110299834 bump debian compat version (allows parallel builds) 2024-01-30 14:02:17 -07:00
6a3eb3e7d5 remove executable bit from non-executable files 2024-01-30 14:01:28 -07:00
a8fc7caa9f --User changes
-No longer automatically set sequence checkbox in the final render dialog when rendering a sequence. It's an outdated option for today's hardware.

--Bug fixes
 -Properly count the number of images in the final render dialog when starting from a non-zero offset.
2024-01-30 12:36:00 -07:00
7929e0ef05 --Bug fixes
-Fix a bug with duplicating a flame in a file and scrolling to it.
2024-01-23 19:05:31 -07:00
4214d4fbee --User changes
-Disable Start At checkbox in the findal render dialog when Render All is unchecked.
2023-12-25 12:40:58 -07:00
9990d538f6 --User changes
-Show image index in the library and sequence trees.
 -Add progress bar showing when preview renders are complete.
 -Automatically show animation preview when sequence generation is done.
 -Add the ability in the final render dialog to start a render within a sequence from a given point, rather than always having to start from the beginning.
 --Allow using the image index as its name rather than the file name.
2023-12-19 13:24:50 -07:00
ea5cf59892 debian changelog 2023-12-05 14:00:07 +00:00
a13b7ad31d update debian build-depends for Qt 6 2023-12-05 13:56:49 +00:00
5aef5b8273 dos2unix debian/rules 2023-12-05 13:56:01 +00:00
691d86861e fix lintian warning about description starting with article 2023-12-05 13:34:54 +00:00
0df7c864c4 remove unused mime type from desktop file (fixes lintian warning) 2023-12-05 13:34:03 +00:00
0cdfc207b5 add alternative for _strnicmp on non-Windows 2023-12-05 13:32:56 +00:00
f4490a6ed3 update dependencies to OpenEXR 3.1 2023-12-05 13:32:31 +00:00
cace6fc9a2 debian changelog 2023-12-05 11:27:35 +00:00
2d42c8c4a8 dos2unix package-linux.sh 2023-12-05 11:26:21 +00:00
a7b4cc70d6 export raw histogram data 2023-12-05 11:18:40 +00:00
6ef145e76e bump debian compat version (allows parallel builds) 2023-12-05 11:16:12 +00:00
826577cfda remove executable bit from non-executable files 2023-12-05 11:15:38 +00:00
c3078f018a --User changes
-Update various tooltips.
 -Increase precision of affine and xaos spinners.
 -Increase precision of fields written in Xml files to 8.

--Bug fixes
 -When rendering on the CPU, if the number of threads didn't divide evenly into the number of rows, it would leave a blank spot on the last few rows.
 -Fix numerous parsing bugs when reading .chaos files.
 -Added compatibility fixes and/or optimizations to the following variations: asteria, bcircle, bcollide, bipolar, blob2, btransform, cell, circlecrop, circlecrop2, collideoscope, cpow2, cropn, cross, curl, depth_ngon2, depth_sine2, edisc, eRotate, escher, fan2, hex_rand, hypershift, hypershift2, hypertile1, julia, julian, julian2, juliaq, juliascope, lazyjess, log, loonie2, murl, murl2, npolar, oscilloscope2, perspective, phoenix_julia, sphericaln, squish, starblur, starblur2, truchet, truchet_glyph, waffle, wavesn.
2023-11-29 15:47:31 -07:00
b3ad38020e --User changes
-Add a progress bar for sequence previews.

--Bug fixes
 -Attempt to prevent crash when dragging in a new file while the previews from the current file are still rendering.
2023-11-23 14:52:34 -07:00
745f06d29d --User changes
-Remove the Type field from the variations tree and instead just put the type indicator icon next to the variation name.
 -Double clicking to toggle variation parameter spinners now resets the value to the default if there is one, else it uses zero. If it is already using the default, it is toggled to 0.
 -Add a new button to toggle xaos on and off.
 -When duplicating a flame, insert it immediately after the one being duplicated instead of at the end of the file.
 -When switching between flames in a file, keep the same xform index selected rather than resetting it to the first xform each time.
 -Create a threaded writer for the final render and EmberAnimate so the rendering process does not get delayed by file saving which may take a long time.
 -Remove warning which said "Frames per rot cannot be greater than one while Rotations is zero" when generating a sequence.
 -Add the Circle_Rand variation from Chaotica.
 -Add tool tips to clarify the following items:
 --Auto Unique Filenames checkbox in the options dialog.
 --Xaos table headers.

--Bug fixes
 -Generating sequences using the following variations would be done incorrectly: circletrans1, collideoscope, crob, curlsp, glynnsim1, glynnsim2, hypercrop, julian, julian, mobiusn, nblur, waves2, wavesn.
 -Adding/removing nodes from the color curve had accidentally been disabled.
 -The applied xaos weight table was not showing normalized weight values.
 -Changing the size of a flame was not observing the Apply To All checkbox.
 -Do not clamp the Rotate field to +/-180, because this causes the rotation to switch from CW to CCW during sequence generation. Instead, leave it exactly as the user entered it so the rotations proceed in the same direction.
2023-11-21 22:58:22 -07:00
1a1cb8b0f2 --Bug fixes
-Stop rendering process when a single render or save fails.
2023-11-04 19:02:22 -06:00
99d1096b51 Merge branch 'master' of https://bitbucket.org/mfeemster/fractorium 2023-09-17 16:37:25 -06:00
2f4ca6cafb --User changes
-Clarify the tooltip for the red squares in the Type column of the Variations tree.
2023-09-17 16:37:13 -06:00
3a5a5ced8c README.md edited online with Bitbucket 2023-08-16 13:37:16 +00:00
847ca0fff9 README.md edited online with Bitbucket 2023-08-16 13:35:29 +00:00
51c6b36e5f Merged in master (pull request #70)
--Bug fixes -now deb file install on Linux Mint

Approved-by: Matt Feemster
2023-08-15 03:02:22 +00:00
209bb1e542 --Bug fixes -now deb file install on Linux Mint 2023-08-14 23:30:33 -03:00
cd33cfbf78 Merged mfeemster/fractorium into master 2023-08-14 23:05:59 -03:00
fa45d74cf7 Merged in master (pull request #69)
--Bug fixes -Error executing linux version

Approved-by: Matt Feemster
2023-08-14 19:06:14 +00:00
eec0be66b6 Fixed linux build 2023-08-14 15:01:58 -03:00
adad1363c0 Merged mfeemster/fractorium into master 2023-08-08 21:23:13 -03:00
f93c309b60 --User changes
-Add dimensions to new width/height context menu.
2023-08-06 01:41:02 -06:00
359372dca8 Merge branch 'master' of https://bitbucket.org/mfeemster/fractorium 2023-08-06 01:07:10 -06:00
74fafec40d Update documentation. 2023-08-06 01:07:05 -06:00
2f54338520 BuildGuideMacOSX.md edited online with Bitbucket 2023-08-06 06:11:06 +00:00
9d169889d0 23.23.8.1 8/6/2023 2023-08-06 00:06:40 -06:00
c287d90f76 Merged mfeemster/fractorium into master 2023-07-30 08:38:36 -03:00
d629c629e5 Merged in master (pull request #68)
--Bug fixes -Error when saving screen on macOS at first time.

Approved-by: Matt Feemster
2023-07-25 02:26:17 +00:00
640944f60f --Bug fixes -fractorium-sh was converted to windows format and someone changed qss file location. 2023-07-24 22:20:53 -03:00
9b50d065d9 --Bug fixes -Error when saving screen on macOS at first time. 2023-07-24 21:28:36 -03:00
7ea9c06d66 Merged mfeemster/fractorium into master 2023-07-24 19:43:11 -03:00
7c8fdfdfaa --Code changes
-Update OpenCL includes.
2023-07-19 14:09:46 -06:00
25e3a7722e Merged in master (pull request #67)
macOS Build

Approved-by: Matt Feemster
2023-07-19 19:14:13 +00:00
b5a4f832e0 Build file macOS 2023-07-18 23:24:22 -03:00
d6c3c75124 Build macOS 2023-07-18 23:03:51 -03:00
43055efdd4 .DS_Store banished! 2023-07-18 22:56:58 -03:00
ec35cf92c7 final macOS 2023-07-18 22:50:43 -03:00
2c0d4fbfe9 macOS 2023-07-18 22:37:54 -03:00
16fd4cceb7 Merged mfeemster/fractorium into master 2023-07-18 19:04:47 -03:00
6db97a231a --Code changes
-Begin preparation for 23.23.8.1 release.
2023-07-17 10:16:51 -06:00
4f2221ec45 --Bug fixes
-Options window layout was completely broken.
2023-06-24 12:14:09 -06:00
a9a7a33aa3 --Code changes
-Add libxcb-cursor0 to the AppImage/RPM installers on Linux because it appears Qt6 can't run without it, but is also missing it.
2023-06-23 00:27:02 -06:00
6184b3c29e Fix Linux build. 2023-06-23 00:15:40 -06:00
f4a22ccc96 Fix build. 2023-06-22 21:10:18 -06:00
484b2e3123 --User changes
-Fix stylesheets.
-Make various fields in the options window be resettable via double click.
-Get stylesheets working properly on Windows and Linux with Qt6.
-Set default style to Fusion.

--Code changes
-Get build and deployment scripts working with latest versions of Qt6, AppImage, and various library dependencies.
-Add two new macros so it would build with the latest gcc: SINGLETON_DERIVED_DECL_T and SINGLETON_DERIVED_IMPL_T.
-Small changes to opencl.hpp.
-Center progress bars on Linux.
-Proper sizing of vertical header on the xaos visualization table on Linux.
2023-06-22 19:25:53 -06:00
6b641d233d Fix build. 2023-04-26 08:25:16 -06:00
07afeb230f Merge conflict. 2023-04-25 18:01:10 -06:00
1dfbd4eff2 --User changes
-Add new preset dimensions to the right click menu of the width and height fields in the editor.
-Change QSS stylesheets to properly handle tabs.
-Make tabs rectangular by default. For some reason, they had always been triangular.

--Bug fixes
 -Incremental rendering times in the editor were wrong.

--Code changes
 -Migrate to Qt6. There is probably more work to be done here.
-Migrate to VS2022.
-Migrate to Wix 4 installer.
-Change installer to install to program files for all users.
-Fix many VS2022 code analysis warnings.
-No longer use byte typedef, because std::byte is now a type. Revert all back to unsigned char.
-Upgrade OpenCL headers to version 3.0 and keep locally now rather than trying to look for system files.
-No longer link to Nvidia or AMD specific OpenCL libraries. Use the generic installer located at OCL_ROOT too.
-Add the ability to change OpenCL grid dimensions. This was attempted for investigating possible performance improvments, but made no difference.

This has not been verified on Linux or Mac yet.
2023-04-25 17:59:54 -06:00
a4bfffaa3f --Bug fixes
-Fix bug where contrast was too sensitive.

--Code changes
 -Get it building in VS 2022.
2023-03-08 11:31:33 -07:00
64d4470b12 Merge branch 'master' of https://bitbucket.org/mfeemster/fractorium 2022-08-18 10:29:20 -06:00
f787c4f58a --User changes
-Add a new option to EmberAnimate --ignore-existing which makes it skip rendering a frame if the files from all of the requested extensions for that frame already exist.

--Code changes
 -Migrate to VS2022 and no longer use a version specific folder for the VS solution and project files. It is now under a version agnostic folder called Solution.
2022-08-18 10:29:04 -06:00
d8d3e4c9d5 Merged in Michel-Mastriani/triptychaos_examplesflame-edited-online--1650640796213 (pull request #66)
triptychaos_examples.flame edited online with Bitbucket

Approved-by: Matt Feemster
2022-04-22 15:49:18 +00:00
0867bf9ddf triptychaos_examples.flame edited online with Bitbucket 2022-04-22 15:20:03 +00:00
80d271042b Merged in render_breakup_prework (pull request #65)
Extracted Rendering logic

Approved-by: Matt Feemster
2022-03-23 04:45:04 +00:00
0a015babec Merged in misc_cast_fix (pull request #64)
Use explicit type for static_cast

Approved-by: Matt Feemster
2022-03-23 04:41:23 +00:00
0a63db7ac8 Extracted Rendering logic
Adds RenderSingleEmber and RenderSingleEmberFromSeries
2022-03-22 21:20:37 -07:00
10b8fa8c72 Use explicit type for static_cast 2022-03-22 21:05:13 -07:00
a2a5479c81 Merge branch 'master' of https://bitbucket.org/mfeemster/fractorium 2022-03-15 17:50:01 -06:00
bf706ac705 --User changes
-Add two new options --width and --height to EmberRender and EmberAnimate to allow the user to specify absolute dimensions to render the image at.
2022-03-15 17:49:48 -06:00
a0406174b1 BuildGuideQtCreator.md edited online with Bitbucket 2022-03-14 13:19:08 +00:00
24db55010c Merged in warning_fix (pull request #62)
Converted AtomicString to constexpr char[]

Approved-by: Matt Feemster
2022-03-14 05:09:46 +00:00
c841f1f5b7 BuildGuideQtCreator.md edited online with Bitbucket 2022-03-14 04:49:13 +00:00
5605faeed7 Converted AtomicString to constexpr char[] 2022-03-13 14:30:48 -07:00
94c3e6bed3 --Bug fixes
-Make FPS default to 30 if option is not present.
2022-03-11 16:04:07 -07:00
3add3cbba7 Merged in fps_ui (pull request #61)
Add FPS parameter to UI

Approved-by: Matt Feemster
2022-03-11 22:32:42 +00:00
0b39113f5a Merged in warning_fix (pull request #60)
Fix warning about unused CLStrings

Approved-by: Matt Feemster
2022-03-11 22:31:15 +00:00
2ae68776a9 Add FPS parameter to UI 2022-03-11 14:11:53 -08:00
f922b1731d Fix warning about unused CLStrings 2022-03-11 14:06:09 -08:00
41f26c8b72 --Code changes
-Add include for /usr/include/Imath for OpenEXR to defaults.pri because it wasn't building on some linux systems with out it.
2022-03-02 19:34:34 -07:00
2909af2408 --Code changes
-Cleanup and small bug fix for the new animation preview feature.
2022-02-28 20:36:11 -07:00
4bbc8466e2 Merged animate_review_prework_part2 into master 2022-02-28 06:07:56 +00:00
d4174ef92a Merged in animate_review_rebased_bit (pull request #59)
Animated Rendering

Approved-by: Matt Feemster
2022-02-28 06:01:51 +00:00
7081d8863b Merged in cleanups_p0 (pull request #56)
Few pre work cleanups

Approved-by: Matt Feemster
2022-02-28 06:01:30 +00:00
60693a26d3 Merged in animate_review_prework_part3 (pull request #58)
Fix 2000+ instances of Wunused-variable in Variations

Approved-by: Matt Feemster
2022-02-28 06:00:15 +00:00
8ab6c920ee --Code Change
-Add Animate Button
2022-02-27 20:44:03 -08:00
36e83c5552 --Code Change
-Add Clear Sequence button to Sequence Panel
2022-02-27 20:44:03 -08:00
0fc2d3107e --Code Change
-Change Sequence Preview to PREVIEW_SIZE (128)
2022-02-27 20:44:03 -08:00
9558f81e69 --Code Change
-Remove unused `varIndex = IndexInXform;`
    Removes 2087 instances of  [-Wunused-variable] warnings
2022-02-27 20:42:31 -08:00
345262a6cc --Code Changes
-Test if directories exist before adding to INCLUDEPATH
    Fixes all 190 instances of [-Wmissing-include-dirs] for me
2022-02-13 14:42:28 -08:00
55014fd83a --Code Changes
-Fix mixed tap/space use in defaults.pri
2022-02-12 17:45:01 -08:00
324 changed files with 515175 additions and 490254 deletions

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/Deps/Include/OpenEXR
/main.pro.user.294b646
/Deps/Include/Imath
/Builds/MSVC/Solution/.vs/Fractorium
/Builds/QtCreator/Ember/.qtc_clangd/compile_commands.json
/Builds/QtCreator/Fractorium/.qtc_clangd/compile_commands.json
.DS_Store
/.vs/VSWorkspaceState.json
/Source/apoconv/.vs
/Deps/Include/openjph
/Deps-orig/Include/Imath
/Deps-orig/Include/OpenEXR

View File

@ -1,31 +1,31 @@
language: cpp
sudo: true
script:
# install standard deps (currently only libtbb is fine in 12.04)
- sudo apt-get update
- sudo apt-get install libtbb-dev
# gcc from ppa, because 12.04's is too old
- sudo apt-get install python-software-properties
- sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test
- sudo apt-get update
- sudo apt-get install gcc-4.8 g++-4.8
# qt 5.4 from ppa, because 12.04 only has 4.8
# yeah, really rather unofficial ppa but it's all that exists
- sudo apt-add-repository -y ppa:beineri/opt-qt541
- sudo apt-get update
- sudo apt-get install qt54-meta-full
# glm from source, because 12.04's is too old
- git clone https://github.com/g-truc/glm.git
- cd glm && cmake . && make && sudo make install && cd ..
- sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.8 50
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-4.8 50
# opencl from Intel's site, because 12.04's is nonexistant
- wget http://registrationcenter.intel.com/irc_nas/2563/intel_sdk_for_ocl_applications_2012_x64.tgz
- tar -xzvf intel_sdk_for_ocl_applications_2012_x64.tgz
- sudo apt-get install alien
- sudo alien -i intel_ocl_sdk_2012_x64.rpm
- sudo ln -s /usr/lib64/libOpenCL.so /usr/lib/libOpenCL.so
# finally, run the build
- source /opt/qt54/bin/qt54-env.sh
- g++ --version
- Builds/QtCreator/build_all.sh --travis
language: cpp
sudo: true
script:
# install standard deps (currently only libtbb is fine in 12.04)
- sudo apt-get update
- sudo apt-get install libtbb-dev
# gcc from ppa, because 12.04's is too old
- sudo apt-get install python-software-properties
- sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test
- sudo apt-get update
- sudo apt-get install gcc-4.8 g++-4.8
# qt 5.4 from ppa, because 12.04 only has 4.8
# yeah, really rather unofficial ppa but it's all that exists
- sudo apt-add-repository -y ppa:beineri/opt-qt541
- sudo apt-get update
- sudo apt-get install qt54-meta-full
# glm from source, because 12.04's is too old
- git clone https://github.com/g-truc/glm.git
- cd glm && cmake . && make && sudo make install && cd ..
- sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.8 50
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-4.8 50
# opencl from Intel's site, because 12.04's is nonexistant
- wget http://registrationcenter.intel.com/irc_nas/2563/intel_sdk_for_ocl_applications_2012_x64.tgz
- tar -xzvf intel_sdk_for_ocl_applications_2012_x64.tgz
- sudo apt-get install alien
- sudo alien -i intel_ocl_sdk_2012_x64.rpm
- sudo ln -s /usr/lib64/libOpenCL.so /usr/lib/libOpenCL.so
# finally, run the build
- source /opt/qt54/bin/qt54-env.sh
- g++ --version
- Builds/QtCreator/build_all.sh --travis

View File

@ -1,74 +1,59 @@
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>3.7</ProductVersion>
<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
<SchemaVersion>2.0</SchemaVersion>
<OutputName>Fractorium_22.21.4.2</OutputName>
<OutputType>Package</OutputType>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
<DefineConstants>Debug</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
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<DefineConstants>Debug</DefineConstants>
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
<SuppressPdbOutput>True</SuppressPdbOutput>
<WixVariables>
</WixVariables>
<DefineConstants>GpuType=AMD_NVIDIA</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|x86' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|x64' ">
<SuppressPdbOutput>True</SuppressPdbOutput>
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
<WixVariables>
</WixVariables>
<DefineConstants>GpuType=NVIDIA</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|AnyCPU' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|Any CPU' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<ItemGroup>
<Compile Include="Product.wxs" />
</ItemGroup>
<ItemGroup>
<WixExtension Include="WixUIExtension">
<HintPath>$(WixExtDir)\WixUIExtension.dll</HintPath>
<Name>WixUIExtension</Name>
</WixExtension>
</ItemGroup>
<Import Project="$(WixTargetsPath)" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Wix.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Project Sdk="WixToolset.Sdk/6.0.2">
<PropertyGroup>
<ProductVersion>3.7</ProductVersion>
<OutputName>Fractorium_25.25.12.1</OutputName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>Debug</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DefineConstants>Debug</DefineConstants>
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
<SuppressPdbOutput>True</SuppressPdbOutput>
<WixVariables>
</WixVariables>
<DefineConstants>GpuType=AMD_NVIDIA</DefineConstants>
<SuppressValidation>false</SuppressValidation>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|x86' ">
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<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|x64' ">
<SuppressPdbOutput>True</SuppressPdbOutput>
<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
<WixVariables>
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<DefineConstants>GpuType=NVIDIA</DefineConstants>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|AnyCPU' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseNvidia|Any CPU' ">
<OutputPath>bin\$(Platform)\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Platform)\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="WixToolset.UI.wixext" Version="6.0.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Solution\Ember.vcxproj" />
<ProjectReference Include="..\Solution\EmberAnimate.vcxproj" />
<ProjectReference Include="..\Solution\EmberCL.vcxproj" />
<ProjectReference Include="..\Solution\EmberGenome.vcxproj" />
<ProjectReference Include="..\Solution\EmberRender.vcxproj" />
<ProjectReference Include="..\Solution\EmberTester.vcxproj" />
<ProjectReference Include="..\Solution\Fractorium.vcxproj" />
</ItemGroup>
</Project>

View File

@ -1,392 +1,382 @@
<?xml version="1.0" encoding="UTF-8"?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
<?define ProductVersion="22.21.4.2" ?>
<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
<?define Manufacturer="Fractorium"?>
<!--
Original GUID,
<?define ProductCode="{703001af-6255-4671-9a69-571198b4c0dd}"?>
-->
<!--
Change this for every release.
-->
<?define ProductCode="{5EB322AE-7613-4D8B-AC60-2B53C4CC7941}"?>
<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
<Package
Keywords="Installer"
Platform="x64"
Description="$(var.Manufacturer)"
Comments="$(var.Manufacturer)"
Manufacturer="$(var.Manufacturer)"
InstallScope="perUser"
InstallerVersion="400"
InstallPrivileges="limited"
Compressed="yes"
Languages="1033"
SummaryCodepage="1252"
/>
<Upgrade Id="$(var.UpgradeCode)">
<UpgradeVersion Minimum="0.0.0"
IncludeMinimum="no"
OnlyDetect="no"
Maximum="$(var.ProductVersion)"
IncludeMaximum="no"
Property="PREVIOUSFOUND" />
</Upgrade>
<InstallExecuteSequence>
<RemoveExistingProducts After="InstallInitialize"/>
</InstallExecuteSequence>
<MediaTemplate EmbedCab="yes" />
<Icon Id="AddRemoveProgramsIcon" SourceFile="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\Fractorium.ico"/>
<Property Id="ARPPRODUCTICON" Value="AddRemoveProgramsIcon" />
<Feature Id="MainApplication" Title="Main Application" Level="1">
<ComponentGroupRef Id="ProductComponents" />
<ComponentGroupRef Id="BenchComponents" />
<ComponentGroupRef Id="ExampleComponents" />
<ComponentGroupRef Id="PlatformComponents" />
<ComponentGroupRef Id="ImageFormatComponents" />
<ComponentRef Id="FractoriumStartMenuShortcut"/>
<ComponentRef Id="FractoriumDesktopShortcut"/>
</Feature>
<WixVariable Id="WixUILicenseRtf" Value="$(var.SolutionDir)..\..\..\Data\gplv3.rtf" />
<WixVariable Id="WixUIBannerBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\banner.bmp" /><!--493 x 58 pixels -->
<WixVariable Id="WixUIDialogBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\dialog.bmp" /><!--493 x 312 pixels -->
<Property Id="MSIUSEREALADMINDETECTION" Value="1" />
<Property Id="MSIFASTINSTALL" Value="1" />
<Property Id="WIXUI_INSTALLDIR" Value="INSTALLFOLDER" />
<UIRef Id="WixUI_InstallDir" />
<UIRef Id="WixUI_ErrorProgressText" />
</Product>
<Fragment>
<Directory Id="TARGETDIR" Name="SourceDir" >
<!-- Doing this requires admin access, so we don't do it.
<Directory Id="ProgramFiles64Folder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
</Directory>
</Directory>
-->
<!-- Doing this doesn't require admin access.
It reports a ton of errors, but oddly enough, an MSI is still created with the errors.
-->
<Directory Id="AppDataFolder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium" >
<Directory Id="INSTALLFOLDERBENCH" Name="Bench" />
<Directory Id="INSTALLFOLDEREXAMPLES" Name="Examples" />
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
<Directory Id="INSTALLFOLDERIMAGEFORMATS" Name="imageformats" />
</Directory>
</Directory>
<!-- Shortcut folders-->
<Directory Id="ProgramMenuFolder" Name="Programs">
<Directory Id="ProgramMenuDirLevel1" Name="Fractorium" />
</Directory>
<Directory Id="DesktopFolder" Name="Desktop" />
</Directory>
</Fragment>
<Fragment>
<Component Id="FractoriumStartMenuShortcut" Directory="ProgramMenuDirLevel1" Guid="f1eaf3ba-9b61-48b6-8994-49ebc6b405aa">
<Shortcut Id="FractoriumStartMenuShortcut"
Directory="ProgramMenuDirLevel1"
Name="Fractorium"
Target="[INSTALLFOLDER]\Fractorium.exe"
WorkingDirectory="INSTALLFOLDER"
Icon="AddRemoveProgramsIcon"
/>
<Condition>1</Condition>
<RemoveFolder Id="FractoriumStartMenuShortcut" On="uninstall" />
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
</Component>
<Component Id="FractoriumDesktopShortcut" Directory="DesktopFolder" Guid="b73ff21c-08ac-47ad-a510-b3ce90e43979">
<Shortcut Id="FractoriumDesktopShortcut"
Directory="DesktopFolder"
Name="Fractorium"
Target="[INSTALLFOLDER]\Fractorium.exe"
WorkingDirectory="INSTALLFOLDER"
Icon="AddRemoveProgramsIcon"
/>
<RemoveFolder Id="FractoriumDesktopShortcut" On="uninstall" />
<Condition>1</Condition>
<RegistryValue Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' Type='string' Value='' KeyPath='yes' />
</Component>
</Fragment>
<Fragment>
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
<Component Id="Fractorium.exe" Guid="ccc04ca4-c747-4330-8cfd-bdd943b185c0">
<File Id="Fractorium.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Fractorium.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes"/>
</Component>
<Component Id="EmberRender.exe" Guid="12d49219-9269-495a-b8e4-3d33cb32d280">
<File Id="EmberRender.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberRender.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes"/>
</Component>
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<Component Id="qwindows.dll" Guid="627b7f5a-8fa6-4c78-a6b7-81fcdd8fdd63">
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<Fragment>
<ComponentGroup Id="ImageFormatComponents" Directory="INSTALLFOLDERIMAGEFORMATS">
<Component Id="qjpeg.dll" Guid="da079a2d-1ab7-443c-a21e-4434ef58c6cc">
<File Id="qjpeg.dll" Source="$(env.QTDIR)\plugins\imageformats\qjpeg.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes"/>
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</ComponentGroup>
</Fragment>
</Wix>
<Wix xmlns="http://wixtoolset.org/schemas/v4/wxs" xmlns:ui="http://wixtoolset.org/schemas/v4/wxs/ui">
<?define ProductVersion="25.25.12.1" ?>
<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
<?define Manufacturer="Fractorium"?>
<!--
Original GUID,
<?define ProductCode="{703001af-6255-4671-9a69-571198b4c0dd}"?>
-->
<!--
Change this for every release.
-->
<?define ProductCode="{ff79d2d9-336d-4ff5-9d70-8530df2d2b16}"?>
<Package Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)" InstallerVersion="400" Scope="perMachine" ProductCode="$(var.ProductCode)">
<SummaryInformation Keywords="Installer" Description="$(var.Manufacturer)" Manufacturer="$(var.Manufacturer)" />
<Upgrade Id="$(var.UpgradeCode)">
<UpgradeVersion Minimum="0.0.0" IncludeMinimum="no" OnlyDetect="no" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Property="PREVIOUSFOUND" />
</Upgrade>
<InstallExecuteSequence>
<RemoveExistingProducts After="InstallInitialize" />
</InstallExecuteSequence>
<MediaTemplate EmbedCab="yes" />
<Icon Id="AddRemoveProgramsIcon" SourceFile="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
<Property Id="ARPPRODUCTICON" Value="AddRemoveProgramsIcon" />
<Feature Id="MainApplication" Title="Main Application" Level="1">
<ComponentGroupRef Id="ProductComponents" />
<ComponentGroupRef Id="BenchComponents" />
<ComponentGroupRef Id="ExampleComponents" />
<ComponentGroupRef Id="PlatformComponents" />
<ComponentGroupRef Id="ImageFormatComponents" />
<ComponentRef Id="FractoriumStartMenuShortcut" />
<ComponentRef Id="FractoriumDesktopShortcut" />
</Feature>
<WixVariable Id="WixUILicenseRtf" Value="$(var.SolutionDir)..\..\..\Data\gplv3.rtf" />
<WixVariable Id="WixUIBannerBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\banner.bmp" /><!--493 x 58 pixels -->
<WixVariable Id="WixUIDialogBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\dialog.bmp" /><!--493 x 312 pixels -->
<Property Id="MSIUSEREALADMINDETECTION" Value="1" />
<Property Id="MSIFASTINSTALL" Value="1" />
<Property Id="WIXUI_INSTALLDIR" Value="INSTALLFOLDER" />
<ui:WixUI Id="WixUI_InstallDir" />
<UIRef Id="WixUI_ErrorProgressText" />
</Package>
<Fragment>
<!--
<StandardDirectory Id="AppDataFolder">
-->
<StandardDirectory Id="ProgramFiles64Folder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium">
<Directory Id="INSTALLFOLDERBENCH" Name="Bench" />
<Directory Id="INSTALLFOLDEREXAMPLES" Name="Examples" />
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
<Directory Id="INSTALLFOLDERIMAGEFORMATS" Name="imageformats" />
</Directory>
</StandardDirectory>
<!-- Shortcut folders-->
<StandardDirectory Id="ProgramMenuFolder">
<Directory Id="ProgramMenuDirLevel1" Name="Fractorium" />
</StandardDirectory>
<StandardDirectory Id="DesktopFolder" />
</Fragment>
<Fragment>
<Component Id="FractoriumStartMenuShortcut" Directory="ProgramMenuDirLevel1" Guid="f1eaf3ba-9b61-48b6-8994-49ebc6b405aa" Condition="1">
<Shortcut Id="FractoriumStartMenuShortcut" Directory="ProgramMenuDirLevel1" Name="Fractorium" Target="[INSTALLFOLDER]\Fractorium.exe" WorkingDirectory="INSTALLFOLDER" Icon="AddRemoveProgramsIcon" />
<RemoveFolder Id="FractoriumStartMenuShortcut" On="uninstall" />
<RegistryValue Root="HKCU" Key="Software\[Manufacturer]\[ProductName]" Type="string" Value="" KeyPath="yes" />
</Component>
<Component Id="FractoriumDesktopShortcut" Directory="DesktopFolder" Guid="b73ff21c-08ac-47ad-a510-b3ce90e43979" Condition="1">
<Shortcut Id="FractoriumDesktopShortcut" Directory="DesktopFolder" Name="Fractorium" Target="[INSTALLFOLDER]\Fractorium.exe" WorkingDirectory="INSTALLFOLDER" Icon="AddRemoveProgramsIcon" />
<RemoveFolder Id="FractoriumDesktopShortcut" On="uninstall" />
<RegistryValue Root="HKCU" Key="Software\[Manufacturer]\[ProductName]" Type="string" Value="" KeyPath="yes" />
</Component>
</Fragment>
<Fragment>
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
<Component Id="Fractorium.exe" Guid="ccc04ca4-c747-4330-8cfd-bdd943b185c0">
<File Id="Fractorium.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Fractorium.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="EmberRender.exe" Guid="12d49219-9269-495a-b8e4-3d33cb32d280">
<File Id="EmberRender.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberRender.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="EmberAnimate.exe" Guid="ae362704-93a3-48dc-a13b-7c4eabd87ee1">
<File Id="EmberAnimate.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberAnimate.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="EmberGenome.exe" Guid="7a93f079-216a-4d1c-9b02-8ca93a6a8daa">
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</Component>
<Component Id="Ember.dll" Guid="c0f80dee-7a16-4d6a-b7ed-d6cd162154eb">
<File Id="Ember.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Ember.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="EmberCL.dll" Guid="21c0e372-c605-4e0d-9ba8-94e38949833b">
<File Id="EmberCL.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberCL.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="Iex_3_4.dll" Guid="e485e9d1-c883-46f9-a898-5fdbbe6a83f8">
<File Id="Iex_3_4.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\Iex-3_4.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="OpenEXR_3_4.dll" Guid="911ec3b1-c2e2-439c-af3b-cd16a9280c7f">
<File Id="OpenEXR_3_4.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\OpenEXR-3_4.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
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<Component Id="OpenEXRCore_3_4.dll" Guid="0251bbc1-5afc-403c-a362-fae969ba41e8">
<File Id="OpenEXRCore_3_4.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\OpenEXRCore-3_4.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="openjph.0.24.dll" Guid="eea12d8f-4f4c-4e24-8537-9f426d012bd7">
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<Component Id="IlmThread_3_4.dll" Guid="89d0f2d4-7619-4bd2-8c22-6ae677d666b8">
<File Id="IlmThread_3_4.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\IlmThread-3_4.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="Imath_3_2.dll" Guid="16c3c309-18b7-4232-b19b-59e56d4b75bf">
<File Id="Imath_3_2.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\Imath-3_2.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="libxml2.dll" Guid="bb3aa687-7a3d-4d16-a27c-28529b472754">
<File Id="libxml2.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\libxml2.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="msvcp140.dll" Guid="8f1ffde7-c1bd-45fb-8bc8-26dde552eafd">
<File Id="msvcp140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.50.35710\x64\Microsoft.VC145.CRT\msvcp140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
</Component>
<Component Id="vcruntime140.dll" Guid="50c9bc27-c547-4a03-9f6c-cd416f449dd8">
<File Id="vcruntime140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.50.35710\x64\Microsoft.VC145.CRT\vcruntime140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
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<Component Id="vcruntime140_1.dll" Guid="a02507f8-326b-45b2-b734-e5091921559f">
<File Id="vcruntime140_1.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.50.35710\x64\Microsoft.VC145.CRT\vcruntime140_1.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
</Component>
<Component Id="vccorlib140.dll" Guid="affe33e7-1e64-4bb0-a062-2b56f77459b4">
<File Id="vccorlib140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.50.35710\x64\Microsoft.VC145.CRT\vccorlib140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
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<Component Id="concrt140.dll" Guid="7fb716a1-1b4f-42fb-89c7-4d216ebd6e2e">
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</Component>
<Component Id="flam3palettes.xml" Guid="d3adb0bb-14ef-4923-99d9-a5784b7ef04e">
<File Id="flam3palettes.xml" Source="$(var.SolutionDir)..\..\..\Data\flam3-palettes.xml" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
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<Component Id="userpalettes.xml" Guid="53e1e43e-b01e-4159-94fa-bdf6e8fd1d57">
<File Id="userpalettes.xml" Source="$(var.SolutionDir)..\..\..\Data\user-palettes.xml" KeyPath="yes" Checksum="yes" />
</Component>
<Component Id="boxtail_pack_02.gradient" Guid="f9bd8f21-6a61-4e4a-a7e6-bc50f2633dd6">
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!ENDIF
!ENDIF
# if building for basic Windows 95, use WinSock1, else use WinSock2
!IF "$(TARGETOS)" == "WIN95"
!IF "$(APPVER)" == "4.0"
winsocklibs = wsock32.lib
!ELSE
winsocklibs = ws2_32.lib mswsock.lib
!ENDIF
!ELSE
winsocklibs = ws2_32.lib mswsock.lib
!ENDIF
# basic subsystem specific libraries, less the C Run-Time
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib
winlibs = $(baselibs) user32.lib gdi32.lib comdlg32.lib winspool.lib
# for Windows applications that use the C Run-Time libraries
conlibs = $(libc) $(baselibs)
conlibsmt = $(libcmt) $(baselibs)
conlibsdll = $(libcdll) $(baselibs)
guilibs = $(libc) $(winlibs)
guilibsmt = $(libcmt) $(winlibs)
guilibsdll = $(libcdll) $(winlibs)
# for OLE applications
olelibs = ole32.lib uuid.lib oleaut32.lib $(guilibs)
olelibsmt = ole32.lib uuid.lib oleaut32.lib $(guilibsmt)
olelibsdll = ole32.lib uuid.lib oleaut32.lib $(guilibsdll)
# for backward compatibility
ole2libs = $(olelibs)
ole2libsmt = $(olelibsmt)
ole2libsdll = $(olelibsdll)
#ENDIF _WIN32_MAK_
!ENDIF
# =========================================================================
# WIN32.MAK - Win32 application master NMAKE definitions file for the
# Microsoft Plaform SDK for Win32 programming samples
# Copyright 1991 - 1998 Microsoft Corporation
# -------------------------------------------------------------------------
# This files should be included at the top of all MAKEFILEs as follows:
# !include <win32.mak>
# -------------------------------------------------------------------------
#
# Define APPVER = [ 4.0 | 5.0 ] prior to including win32.mak to get
# build time checking for version dependencies and to mark the executable
# with version information.
#
# Define TARGETOS = [ WIN95 | WINNT | BOTH ] prior to including win32.mak
# to get some build time checking for platform dependencies.
#
# Define TARGETLANG = [ LANG_JAPANESE | LANG_CHINESE | LANG_KOREAN ] prior
# to including win32.mak to getcompile & link flags for building
# applications to run on Far-East Windows. (This is an optional parameter.
# The system locale is the default.)
#
# Define _WIN32_IE = [ 0x0300 | 0x0400 ] prior to including win32.mak to
# get compile and link flags for building applications and components to
# run on Internet Explorer. (This is an optional parameter. IE 4.0 is
# the default.)
#
# -------------------------------------------------------------------------
# NMAKE Options
#
# Use the table below to determine the additional options for NMAKE to
# generate various application debugging, profiling and performance tuning
# information.
#
# Application Information Type Invoke NMAKE
# ---------------------------- ------------
# For No Debugging Info nmake nodebug=1
# For Working Set Tuner Info nmake tune=1
# For Call Attributed Profiling Info nmake profile=1
#
# Note: The three options above are mutually exclusive (you may use only
# one to compile/link the application).
#
# Note: creating the environment variables NODEBUG, TUNE, and PROFILE is an
# alternate method to setting these options via the nmake command line.
#
# Additional NMAKE Options Invoke NMAKE
# ---------------------------- ------------
# For No ANSI NULL Compliance nmake no_ansi=1
# (ANSI NULL is defined as PVOID 0)
#
# =========================================================================
!IFNDEF _WIN32_MAK_
_WIN32_MAK_ = 1
# -------------------------------------------------------------------------
# Get CPU Type - exit if CPU environment variable is not defined
# -------------------------------------------------------------------------
# Win95 does not define PROCESSOR_ARCHITECTURE - default to i386
!IF "$(PROCESSOR_ARCHITECTURE)" == ""
CPU=i386
PROCESSOR_ARCHITECTURE=x86
!endif
!IF !DEFINED(CPU) || "$(CPU)" == ""
CPU = $(PROCESSOR_ARCHITECTURE)
!ENDIF # CPU
# if PROCESSOR_ARCHITECTURE was x86 or X86 change CPU to i386
!IF ( "$(CPU)" == "X86" ) || ( "$(CPU)" == "x86" )
CPU = i386
!ENDIF # CPU == X86
!IF "$(CPU)" != "i386"
!IF "$(CPU)" != "ALPHA"
!ERROR Must specify CPU environment variable ( CPU=i386, CPU=ALPHA)
!ENDIF
!ENDIF
# -------------------------------------------------------------------------
# Get Target Operating System - Default to WINNT
# -------------------------------------------------------------------------
!IFNDEF TARGETOS
TARGETOS = WINNT
!ENDIF
!IF "$(TARGETOS)" != "WINNT"
!IF "$(TARGETOS)" != "WIN95"
!IF "$(TARGETOS)" != "BOTH"
!ERROR Must specify TARGETOS environment variable (BOTH, WIN95, WINNT)
!ENDIF
!ENDIF
!ENDIF
# default to APPVER of 4.0
!IFNDEF APPVER
APPVER = 4.0
!ENDIF
!IF "$(APPVER)" != "5.0"
!IF "$(APPVER)" != "4.0"
!ERROR Must specify APPVER environment variable (4.0, 5.0)
!ENDIF
!ENDIF
!IF "$(APPVER)" =="5.0"
!IFNDEF _WIN32_IE
_WIN32_IE = 0x0400
!ENDIF # _WIN32_IE
!ENDIF # APPVER == 5.0
!IFNDEF _WIN32_IE
_WIN32_IE = 0x0300
!ENDIF
# binary declarations common to all platforms
cc = cl
rc = rc
link = link
implib = lib
hc = hcrtf -xn
# for compatibility with older-style makefiles
cvtobj = REM !!! CVTOBJ is no longer necessary - please remove !!!
cvtres = REM !!! CVTRES is no longer necessary - please remove !!!
# -------------------------------------------------------------------------
# Platform Dependent Compile Flags - must be specified after $(cc)
#
# Note: Debug switches are on by default for current release
#
# These switches allow for source level debugging with WinDebug for local
# and global variables.
#
# Both compilers now use the same front end - you must still define either
# _X86_ or _ALPHA_. These have replaced the i386 and ALPHA definitions
# which are not ANSI compliant.
#
# Common compiler flags:
# -c - compile without linking
# -W3 - Set warning level to level 3
# -Zi - generate debugging information
# -Od - disable all optimizations
# -Ox - use maximum optimizations
# -Zd - generate only public symbols and line numbers for debugging
#
# i386 specific compiler flags:
# -Gz - stdcall
#
# -------------------------------------------------------------------------
# declarations common to all compiler options
ccommon = -c -W3 -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo
# for compatibility with old source code, map {try, except, leave, finally}
# to their proper names (i.e. prefaced by "__")
!IFDEF SEHMAP
ccommon = $(ccommon) -FIsehmap.h
!ENDIF
!IF "$(TARGETLANG)" == "LANG_JAPANESE"
ccommon = $(ccommon) -DJAPAN -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_CHINESE"
ccommon = $(ccommon) -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_KOREAN"
ccommon = $(ccommon) -DDBCS -DFE_IME
!ENDIF
!IF "$(CPU)" == "i386"
cflags = $(ccommon) -D_X86_=1
scall = -Gz
!ELSE
!IF "$(CPU)" == "ALPHA"
cflags = $(ccommon) -D_ALPHA_=1
scall =
!ENDIF
!ENDIF
!IF "$(APPVER)" == "4.0"
NMAKE_WINVER = 0x0400
! IFNDEF _WIN32_IE
_WIN32_IE = 0x0300
! ENDIF
!ELSEIF "$(APPVER)" == "5.0"
NMAKE_WINVER = 0x0500
! IFNDEF _WIN32_IE
_WIN32_IE = 0x0400
! ENDIF
!ENDIF
!IF "$(TARGETOS)" == "WINNT"
cflags = $(cflags) -D_WINNT -D_WIN32_WINNT=$(NMAKE_WINVER)
!ENDIF
!IF "$(TARGETOS)" == "WIN95"
cflags = $(cflags) -D_WIN95 -D_WIN32_WINDOWS=$(NMAKE_WINVER)
!ENDIF
# regardless of the TARGET OS, define compile time WINVER to match APPVER macro
cflags = $(cflags) -D_WIN32_IE=$(_WIN32_IE) -DWINVER=$(NMAKE_WINVER)
!IFDEF NODEBUG
cdebug = -Ox
!ELSE
!IFDEF PROFILE
cdebug = -Gh -Zd -Ox
!ELSE
!IFDEF TUNE
cdebug = -Gh -Zd -Ox
!ELSE
cdebug = -Z7 -Od
!ENDIF
!ENDIF
!ENDIF
# -------------------------------------------------------------------------
# Target Module & Subsystem Dependent Compile Defined Variables - must be
# specified after $(cc)
#
# The following table indicates the various acceptable combinations of
# the C Run-Time libraries LIBC, LIBCMT, and CRTDLL respect to the creation
# of a EXE and/or DLL target object. The appropriate compiler flag macros
# that should be used for each combination are also listed.
#
# Link EXE Create Exe Link DLL Create DLL
# with Using with Using
# ----------------------------------------------------
# LIBC CVARS None None *
# LIBC CVARS LIBC CVARS
# LIBC CVARS LIBCMT CVARSMT
# LIBCMT CVARSMT None None *
# LIBCMT CVARSMT LIBC CVARS
# LIBCMT CVARSMT LIBCMT CVARSMT
# CRTDLL CVARSDLL None None *
# CRTDLL CVARSDLL LIBC CVARS
# CRTDLL CVARSDLL LIBCMT CVARSMT
# CRTDLL CVARSDLL CRTDLL CVARSDLL *
#
# * - Denotes the Recommended Configuration
#
# When building single-threaded applications you can link your executable
# with either LIBC, LIBCMT, or CRTDLL, although LIBC will provide the best
# performance.
#
# When building multi-threaded applications, either LIBCMT or CRTDLL can
# be used as the C-Runtime library, as both are multi-thread safe.
#
# Note: Any executable which accesses a DLL linked with CRTDLL.LIB must
# also link with CRTDLL.LIB instead of LIBC.LIB or LIBCMT.LIB.
# When using DLLs, it is recommended that all of the modules be
# linked with CRTDLL.LIB.
#
# Note: The macros of the form xDLL are used when linking the object with
# the DLL version of the C Run-Time (that is, CRTDLL.LIB). They are
# not used when the target object is itself a DLL.
#
# -------------------------------------------------------------------------
!IFDEF NO_ANSI
noansi = -DNULL=0
!ENDIF
# for Windows applications that use the C Run-Time libraries
cvars = -DWIN32 $(noansi) -D_WIN32
cvarsmt = $(cvars) -D_MT -MT
cvarsdll = $(cvars) -D_MT -D_DLL -MD
# for compatibility with older-style makefiles
cvarsmtdll = $(cvarsmt) -D_DLL
# for POSIX applications
psxvars = -D_POSIX_
# resource compiler
rcflags = /r
rcvars = -DWIN32 -D_WIN32 -DWINVER=$(NMAKE_WINVER) $(noansi)
!IF "$(TARGETLANG)" == "LANG_JAPANESE"
rcflags = $(rcflags) /c932
rcvars = $(rcvars) -DJAPAN -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_CHINESE"
rcvars = $(rcvars) -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_KOREAN"
rcvars = $(rcvars) -DDBCS -DFE_IME
!ENDIF
# -------------------------------------------------------------------------
# Platform Dependent Link Flags - must be specified after $(link)
#
# Note: $(DLLENTRY) should be appended to each -entry: flag on the link
# line.
#
# Note: When creating a DLL that uses C Run-Time functions it is
# recommended to include the entry point function of the name DllMain
# in the DLL's source code. Also, the MAKEFILE should include the
# -entry:_DllMainCRTStartup$(DLLENTRY) option for the creation of
# this DLL. (The C Run-Time entry point _DllMainCRTStartup in turn
# calls the DLL defined DllMain entry point.)
#
# -------------------------------------------------------------------------
# declarations common to all linker options
lflags = /NODEFAULTLIB /INCREMENTAL:NO /PDB:NONE /RELEASE /NOLOGO
# declarations for use on Intel i386, i486, and Pentium systems
!IF "$(CPU)" == "i386"
DLLENTRY = @12
!ENDIF
# declarations for use on self hosted Digital Alpha AXP systems
!IF "$(CPU)" == "ALPHA"
DLLENTRY =
!ENDIF
# -------------------------------------------------------------------------
# Target Module Dependent Link Debug Flags - must be specified after $(link)
#
# These switches allow the inclusion of the necessary symbolic information
# for source level debugging with WinDebug, profiling and/or performance
# tuning.
#
# Note: Debug switches are on by default.
# -------------------------------------------------------------------------
!IFDEF NODEBUG
ldebug = /RELEASE
!ELSE
!IFDEF PROFILE
ldebug = -debug:mapped,partial -debugtype:coff
!ELSE
!IFDEF TUNE
ldebug = -debug:mapped,partial -debugtype:coff
!ELSE
ldebug = -debug:full -debugtype:cv
!ENDIF
!ENDIF
!ENDIF
# for compatibility with older-style makefiles
linkdebug = $(ldebug)
# -------------------------------------------------------------------------
# Subsystem Dependent Link Flags - must be specified after $(link)
#
# These switches allow for source level debugging with WinDebug for local
# and global variables. They also provide the standard application type and
# entry point declarations.
#
# Note that on x86 screensavers have a WinMain entrypoint, but on RISC
# platforms it is main. This is a Win95 compatibility issue.
#
# -------------------------------------------------------------------------
# for Windows applications that use the C Run-Time libraries
conlflags = $(lflags) -subsystem:console,$(APPVER)
guilflags = $(lflags) -subsystem:windows,$(APPVER)
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
!IF "$(CPU)" == "i386"
savlflags = $(lflags) -subsystem:windows,$(APPVER) -entry:WinMainCRTStartup
!ELSE
savlflags = $(lflags) -subsystem:windows,$(APPVER) -entry:mainCRTStartup
!ENDIF
# for POSIX applications
psxlflags = $(lflags) -subsystem:posix -entry:__PosixProcessStartup
# for compatibility with older-style makefiles
conflags = $(conlflags)
guiflags = $(guilflags)
psxflags = $(psxlflags)
# -------------------------------------------------------------------------
# C Run-Time Target Module Dependent Link Libraries
#
# Below is a table which describes which libraries to use depending on the
# target module type, although the table specifically refers to Graphical
# User Interface apps, the exact same dependencies apply to Console apps.
# That is, you could replace all occurrences of 'GUI' with 'CON' in the
# following:
#
# Desired CRT Libraries Desired CRT Libraries
# Library to link Library to link
# for EXE with EXE for DLL with DLL
# ----------------------------------------------------
# LIBC GUILIBS None None *
# LIBC GUILIBS LIBC GUILIBS
# LIBC GUILIBS LIBCMT GUILIBSMT
# LIBCMT GUILIBSMT None None *
# LIBCMT GUILIBSMT LIBC GUILIBS
# LIBCMT GUILIBSMT LIBCMT GUILIBSMT
# CRTDLL GUILIBSDLL None None *
# CRTDLL GUILIBSDLL LIBC GUILIBS
# CRTDLL GUILIBSDLL LIBCMT GUILIBSMT
# CRTDLL GUILIBSDLL CRTDLL GUILIBSDLL *
#
# * - Recommended Configurations.
#
# Note: Any executable which accesses a DLL linked with CRTDLL.LIB must
# also link with CRTDLL.LIB instead of LIBC.LIB or LIBCMT.LIB.
#
# Note: For POSIX applications, link with $(psxlibs).
#
# -------------------------------------------------------------------------
# These CRT Libraries assume the use of Microsoft Visual C++. If you are
# using another Compiler product, change the libc* variable to correspond
# to your import library names.
libc = libc.lib oldnames.lib
libcmt = libcmt.lib oldnames.lib
libcdll = msvcrt.lib oldnames.lib
# for POSIX applications
psxlibs = libcpsx.lib psxdll.lib psxrtl.lib oldnames.lib
# optional profiling and tuning libraries
!IFDEF PROFILE
optlibs = cap.lib
!ELSE
!IFDEF TUNE
optlibs = wst.lib
!ELSE
optlibs =
!ENDIF
!ENDIF
# if building for basic Windows 95, use WinSock1, else use WinSock2
!IF "$(TARGETOS)" == "WIN95"
!IF "$(APPVER)" == "4.0"
winsocklibs = wsock32.lib
!ELSE
winsocklibs = ws2_32.lib mswsock.lib
!ENDIF
!ELSE
winsocklibs = ws2_32.lib mswsock.lib
!ENDIF
# basic subsystem specific libraries, less the C Run-Time
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib
winlibs = $(baselibs) user32.lib gdi32.lib comdlg32.lib winspool.lib
# for Windows applications that use the C Run-Time libraries
conlibs = $(libc) $(baselibs)
conlibsmt = $(libcmt) $(baselibs)
conlibsdll = $(libcdll) $(baselibs)
guilibs = $(libc) $(winlibs)
guilibsmt = $(libcmt) $(winlibs)
guilibsdll = $(libcdll) $(winlibs)
# for OLE applications
olelibs = ole32.lib uuid.lib oleaut32.lib $(guilibs)
olelibsmt = ole32.lib uuid.lib oleaut32.lib $(guilibsmt)
olelibsdll = ole32.lib uuid.lib oleaut32.lib $(guilibsdll)
# for backward compatibility
ole2libs = $(olelibs)
ole2libsmt = $(olelibsmt)
ole2libsdll = $(olelibsdll)
#ENDIF _WIN32_MAK_
!ENDIF

View File

@ -1,91 +1,91 @@
TEMPLATE = lib
CONFIG += plugin
CONFIG += shared
CONFIG -= app_bundle
CONFIG -= qt
TARGET = ember
include(../defaults.pri)
#Point to visual studio resource file to embed file information.
win32 {
RC = $$RCPATH/Ember.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/Ember)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Project specific compiler flags.
QMAKE_CXXFLAGS += -BUILDING_EMBER
win32 {
DEFINES += BUILDING_EMBER
}
!win32 {
target.path = $$LIB_INSTALL_DIR
INSTALLS += target
}
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/EmberPch.h
SOURCES += \
$$PRJ_SRC_DIR/Affine2D.cpp \
$$PRJ_SRC_DIR/DllMain.cpp \
$$PRJ_SRC_DIR/Ember.cpp \
$$PRJ_SRC_DIR/EmberPch.cpp \
$$PRJ_SRC_DIR/EmberToXml.cpp \
$$PRJ_SRC_DIR/PaletteList.cpp \
$$PRJ_SRC_DIR/RendererBase.cpp \
$$PRJ_SRC_DIR/Renderer.cpp \
$$PRJ_SRC_DIR/VariationList.cpp \
$$PRJ_SRC_DIR/Spline.cpp \
$$PRJ_SRC_DIR/XmlToEmber.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/Affine2D.h \
$$PRJ_SRC_DIR/CarToRas.h \
$$PRJ_SRC_DIR/Spline.h \
$$PRJ_SRC_DIR/Curves.h \
$$PRJ_SRC_DIR/DensityFilter.h \
$$PRJ_SRC_DIR/EmberDefines.h \
$$PRJ_SRC_DIR/Ember.h \
$$PRJ_SRC_DIR/EmberMotion.h \
$$PRJ_SRC_DIR/EmberPch.h \
$$PRJ_SRC_DIR/EmberToXml.h \
$$PRJ_SRC_DIR/Interpolate.h \
$$PRJ_SRC_DIR/Isaac.h \
$$PRJ_SRC_DIR/Iterator.h \
$$PRJ_SRC_DIR/Palette.h \
$$PRJ_SRC_DIR/PaletteList.h \
$$PRJ_SRC_DIR/Point.h \
$$PRJ_SRC_DIR/RendererBase.h \
$$PRJ_SRC_DIR/Renderer.h \
$$PRJ_SRC_DIR/SheepTools.h \
$$PRJ_SRC_DIR/SpatialFilter.h \
$$PRJ_SRC_DIR/TemporalFilter.h \
$$PRJ_SRC_DIR/Timing.h \
$$PRJ_SRC_DIR/Utils.h \
$$PRJ_SRC_DIR/Variation.h \
$$PRJ_SRC_DIR/VariationList.h \
$$PRJ_SRC_DIR/Variations01.h \
$$PRJ_SRC_DIR/Variations02.h \
$$PRJ_SRC_DIR/Variations03.h \
$$PRJ_SRC_DIR/Variations04.h \
$$PRJ_SRC_DIR/Variations05.h \
$$PRJ_SRC_DIR/Variations06.h \
$$PRJ_SRC_DIR/Variations07.h \
$$PRJ_SRC_DIR/Variations08.h \
$$PRJ_SRC_DIR/VariationsDC.h \
$$PRJ_SRC_DIR/VarFuncs.h \
$$PRJ_SRC_DIR/Xform.h \
$$PRJ_SRC_DIR/XmlToEmber.h
#message("")
TEMPLATE = lib
CONFIG += plugin
CONFIG += shared
CONFIG -= app_bundle
CONFIG -= qt
TARGET = ember
include(../defaults.pri)
#Point to visual studio resource file to embed file information.
win32 {
RC = $$RCPATH/Ember.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/Ember)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Project specific compiler flags.
QMAKE_CXXFLAGS += -BUILDING_EMBER
win32 {
DEFINES += BUILDING_EMBER
}
!win32 {
target.path = $$LIB_INSTALL_DIR
INSTALLS += target
}
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/EmberPch.h
SOURCES += \
$$PRJ_SRC_DIR/Affine2D.cpp \
$$PRJ_SRC_DIR/DllMain.cpp \
$$PRJ_SRC_DIR/Ember.cpp \
$$PRJ_SRC_DIR/EmberPch.cpp \
$$PRJ_SRC_DIR/EmberToXml.cpp \
$$PRJ_SRC_DIR/PaletteList.cpp \
$$PRJ_SRC_DIR/RendererBase.cpp \
$$PRJ_SRC_DIR/Renderer.cpp \
$$PRJ_SRC_DIR/VariationList.cpp \
$$PRJ_SRC_DIR/Spline.cpp \
$$PRJ_SRC_DIR/XmlToEmber.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/Affine2D.h \
$$PRJ_SRC_DIR/CarToRas.h \
$$PRJ_SRC_DIR/Spline.h \
$$PRJ_SRC_DIR/Curves.h \
$$PRJ_SRC_DIR/DensityFilter.h \
$$PRJ_SRC_DIR/EmberDefines.h \
$$PRJ_SRC_DIR/Ember.h \
$$PRJ_SRC_DIR/EmberMotion.h \
$$PRJ_SRC_DIR/EmberPch.h \
$$PRJ_SRC_DIR/EmberToXml.h \
$$PRJ_SRC_DIR/Interpolate.h \
$$PRJ_SRC_DIR/Isaac.h \
$$PRJ_SRC_DIR/Iterator.h \
$$PRJ_SRC_DIR/Palette.h \
$$PRJ_SRC_DIR/PaletteList.h \
$$PRJ_SRC_DIR/Point.h \
$$PRJ_SRC_DIR/RendererBase.h \
$$PRJ_SRC_DIR/Renderer.h \
$$PRJ_SRC_DIR/SheepTools.h \
$$PRJ_SRC_DIR/SpatialFilter.h \
$$PRJ_SRC_DIR/TemporalFilter.h \
$$PRJ_SRC_DIR/Timing.h \
$$PRJ_SRC_DIR/Utils.h \
$$PRJ_SRC_DIR/Variation.h \
$$PRJ_SRC_DIR/VariationList.h \
$$PRJ_SRC_DIR/Variations01.h \
$$PRJ_SRC_DIR/Variations02.h \
$$PRJ_SRC_DIR/Variations03.h \
$$PRJ_SRC_DIR/Variations04.h \
$$PRJ_SRC_DIR/Variations05.h \
$$PRJ_SRC_DIR/Variations06.h \
$$PRJ_SRC_DIR/Variations07.h \
$$PRJ_SRC_DIR/Variations08.h \
$$PRJ_SRC_DIR/VariationsDC.h \
$$PRJ_SRC_DIR/VarFuncs.h \
$$PRJ_SRC_DIR/Xform.h \
$$PRJ_SRC_DIR/XmlToEmber.h
#message("")

View File

@ -1,71 +1,71 @@
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = emberanimate
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberAnimate.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberAnimate)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberAnimate.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberAnimate.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = emberanimate
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberAnimate.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberAnimate)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberAnimate.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberAnimate.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h

View File

@ -1,191 +1,191 @@
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}

View File

@ -1,64 +1,63 @@
TEMPLATE = lib
CONFIG += plugin
CONFIG += shared
CONFIG -= app_bundle
CONFIG -= qt
TARGET = embercl
include(../defaults.pri)
#Point to visual studio resource file to embed file information.
win32 {
RC = $$RCPATH/EmberCL.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberCL)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Project specific compiler flags.
QMAKE_CXXFLAGS += -BUILDING_EMBERCL
win32 {
DEFINES += BUILDING_EMBERCL
}
!win32 {
target.path = $$LIB_INSTALL_DIR
INSTALLS += target
}
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/EmberCLPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
SOURCES += \
$$PRJ_SRC_DIR/DEOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/DllMain.cpp \
$$PRJ_SRC_DIR/FinalAccumOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/FunctionMapper.cpp \
$$PRJ_SRC_DIR/IterOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/OpenCLInfo.cpp \
$$PRJ_SRC_DIR/OpenCLWrapper.cpp \
$$PRJ_SRC_DIR/RendererCL.cpp \
$$PRJ_SRC_DIR/RendererClDevice.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/DEOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/EmberCLFunctions.h \
$$PRJ_SRC_DIR/EmberCLPch.h \
$$PRJ_SRC_DIR/EmberCLStructs.h \
$$PRJ_SRC_DIR/FinalAccumOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/FunctionMapper.h \
$$PRJ_SRC_DIR/IterOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/OpenCLInfo.h \
$$PRJ_SRC_DIR/OpenCLWrapper.h \
$$PRJ_SRC_DIR/RendererClDevice.h \
$$PRJ_SRC_DIR/RendererCL.h
TEMPLATE = lib
CONFIG += plugin
CONFIG += shared
CONFIG -= app_bundle
CONFIG -= qt
TARGET = embercl
include(../defaults.pri)
#Point to visual studio resource file to embed file information.
win32 {
RC = $$RCPATH/EmberCL.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberCL)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Project specific compiler flags.
QMAKE_CXXFLAGS += -BUILDING_EMBERCL
win32 {
DEFINES += BUILDING_EMBERCL
}
!win32 {
target.path = $$LIB_INSTALL_DIR
INSTALLS += target
}
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/EmberCLPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
SOURCES += \
$$PRJ_SRC_DIR/DEOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/DllMain.cpp \
$$PRJ_SRC_DIR/FinalAccumOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/FunctionMapper.cpp \
$$PRJ_SRC_DIR/IterOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/OpenCLInfo.cpp \
$$PRJ_SRC_DIR/OpenCLWrapper.cpp \
$$PRJ_SRC_DIR/RendererCL.cpp \
$$PRJ_SRC_DIR/RendererClDevice.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/DEOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/EmberCLFunctions.h \
$$PRJ_SRC_DIR/EmberCLPch.h \
$$PRJ_SRC_DIR/EmberCLStructs.h \
$$PRJ_SRC_DIR/FinalAccumOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/FunctionMapper.h \
$$PRJ_SRC_DIR/IterOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/OpenCLInfo.h \
$$PRJ_SRC_DIR/OpenCLWrapper.h \
$$PRJ_SRC_DIR/RendererClDevice.h \
$$PRJ_SRC_DIR/RendererCL.h

View File

@ -1,191 +1,191 @@
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}

View File

@ -1,71 +1,71 @@
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = embergenome
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberGenome.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberGenome)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberGenome.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberGenome.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = embergenome
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberGenome.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberGenome)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberGenome.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberGenome.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h

View File

@ -1,191 +1,191 @@
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}

View File

@ -1,71 +1,71 @@
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = emberrender
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberRender.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberRender)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberRender.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberRender.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = emberrender
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberRender.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberRender)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberRender.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberRender.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h

View File

@ -1,191 +1,191 @@
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}

View File

@ -1,254 +1,256 @@
TEMPLATE = app
QT += core gui widgets opengl concurrent
TARGET = fractorium
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/Fractorium.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#message(QTDIR: $$(QTDIR))
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/Fractorium)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Qt will be installed on a system wide level on *nix. It should be the same for Windows, but copy it local just to be safe.
win32 {
CONFIG(release, debug|release) {
qtfiles.path = $$BIN_INSTALL_DIR
qtfiles.files = $$(QTDIR)\bin\Qt5Core.dll $$(QTDIR)\bin\Qt5Gui.dll $$(QTDIR)\bin\Qt5Widgets.dll
INSTALLS += qtfiles
qtplatforms.path = $$BIN_INSTALL_DIR\platforms
qtplatforms.files = $$(QTDIR)\plugins\platforms\qwindows.dll
INSTALLS += qtplatforms
qimageformats.path = $$BIN_INSTALL_DIR\imageformats
qimageformats.files = $$(QTDIR)\plugins\imageformats\qjpeg.dll
INSTALLS += qimageformats
}
CONFIG(debug, debug|release) {
qtfiles.path = $$BIN_INSTALL_DIR
qtfiles.files = $$(QTDIR)\bin\Qt5Cored.dll $$(QTDIR)\bin\Qt5Guid.dll $$(QTDIR)\bin\Qt5Widgetsd.dll
INSTALLS += qtfiles
qtplatforms.path = $$BIN_INSTALL_DIR\platforms
qtplatforms.files = $$(QTDIR)\plugins\platforms\qwindowsd.dll
INSTALLS += qtplatforms
qimageformats.path = $$BIN_INSTALL_DIR\imageformats
qimageformats.files = $$(QTDIR)\plugins\imageformats\qjpeg.dll
INSTALLS += qimageformats
}
}
#For some reason, a Qt project needs to be told to look at itself.
INCLUDEPATH += $$PRJ_SRC_DIR
INCLUDEPATH += $$PRJ_SRC_DIR/PaletteEditor
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml \
$$ASSETS_DIR/boxtail_pack_02.gradient \
$$ASSETS_DIR/boxtail_pack_03_triangle.gradient \
$$ASSETS_DIR/boxtail_pack_04_mineshack.gradient \
$$ASSETS_DIR/fardareismai_pack_01_variety_number_128.gradient \
$$ASSETS_DIR/fardareismai_pack_02_b_sides.gradient \
$$ASSETS_DIR/fardareismai_pack_03_old_and_new.gradient \
$$ASSETS_DIR/fardareismai_pack_04_hoard.gradient \
$$ASSETS_DIR/fractaldesire_pack_01.gradient \
$$ASSETS_DIR/rce_ordinary_pack_01_colornation.gradient \
$$ASSETS_DIR/tatasz_pack_01.gradient \
$$ASSETS_DIR/tatasz_pack_02_colder.gradient \
$$ASSETS_DIR/tatasz_pack_02_dark.gradient \
$$ASSETS_DIR/tatasz_pack_02_warmer.gradient \
$$ASSETS_DIR/tatasz_pack_03.gradient \
$$ASSETS_DIR/tatasz_pack_04.gradient \
$$ASSETS_DIR/tatasz_pack_05.gradient \
$$ASSETS_DIR/tatasz_pack_06.gradient \
$$ASSETS_DIR/tatasz_pack_07.gradient \
$$ASSETS_DIR/Amphibole_Supergroup.ugr \
$$ASSETS_DIR/Apatite_Supergroup.ugr \
$$ASSETS_DIR/Feldspar_Group.ugr \
$$ASSETS_DIR/Mica_Group.ugr \
$$ASSETS_DIR/Quartz_Varieties.ugr
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
win32 {
themes.files = $$ASSETS_DIR/dark_windows.qss
}
macx {
themes.files = $$ASSETS_DIR/dark_mac.qss
}
unix:!macx {
themes.files = $$ASSETS_DIR/dark_linux.qss
}
themes.files += $$ASSETS_DIR/lightdark.qss
themes.files += $$ASSETS_DIR/uranium.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/FractoriumPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/AboutDialog.cpp \
$$PRJ_SRC_DIR/csshighlighter.cpp \
$$PRJ_SRC_DIR/CurvesGraphicsView.cpp \
$$PRJ_SRC_DIR/DoubleSpinBox.cpp \
$$PRJ_SRC_DIR/FinalRenderDialog.cpp \
$$PRJ_SRC_DIR/FinalRenderEmberController.cpp \
$$PRJ_SRC_DIR/Fractorium.cpp \
$$PRJ_SRC_DIR/FractoriumEmberController.cpp \
$$PRJ_SRC_DIR/FractoriumInfo.cpp \
$$PRJ_SRC_DIR/FractoriumLibrary.cpp \
$$PRJ_SRC_DIR/FractoriumMenus.cpp \
$$PRJ_SRC_DIR/FractoriumPalette.cpp \
$$PRJ_SRC_DIR/FractoriumParams.cpp \
$$PRJ_SRC_DIR/FractoriumPch.cpp \
$$PRJ_SRC_DIR/FractoriumRender.cpp \
$$PRJ_SRC_DIR/FractoriumSettings.cpp \
$$PRJ_SRC_DIR/FractoriumToolbar.cpp \
$$PRJ_SRC_DIR/FractoriumXaos.cpp \
$$PRJ_SRC_DIR/FractoriumXformsAffine.cpp \
$$PRJ_SRC_DIR/FractoriumXformsColor.cpp \
$$PRJ_SRC_DIR/FractoriumXforms.cpp \
$$PRJ_SRC_DIR/FractoriumXformsSelect.cpp \
$$PRJ_SRC_DIR/FractoriumXformsVariations.cpp \
$$PRJ_SRC_DIR/GLEmberController.cpp \
$$PRJ_SRC_DIR/GLWidget.cpp \
$$PRJ_SRC_DIR/Main.cpp \
$$PRJ_SRC_DIR/OptionsDialog.cpp \
$$PRJ_SRC_DIR/qcssparser.cpp \
$$PRJ_SRC_DIR/qcssscanner.cpp \
$$PRJ_SRC_DIR/QssDialog.cpp \
$$PRJ_SRC_DIR/QssTextEdit.cpp \
$$PRJ_SRC_DIR/SpinBox.cpp \
$$PRJ_SRC_DIR/VariationsDialog.cpp \
$$PRJ_SRC_DIR/LibraryTreeWidget.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorPanel.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorPickerWidget.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorTriangle.cpp \
$$PRJ_SRC_DIR/PaletteEditor/GradientColorsView.cpp \
$$PRJ_SRC_DIR/PaletteEditor/PaletteEditor.cpp
HEADERS += \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$PRJ_SRC_DIR/AboutDialog.h \
$$PRJ_SRC_DIR/csshighlighter.h \
$$PRJ_SRC_DIR/CurvesGraphicsView.h \
$$PRJ_SRC_DIR/DoubleSpinBox.h \
$$PRJ_SRC_DIR/DoubleSpinBoxTableItemDelegate.h \
$$PRJ_SRC_DIR/EmberFile.h \
$$PRJ_SRC_DIR/EmberTreeWidgetItem.h \
$$PRJ_SRC_DIR/FinalRenderDialog.h \
$$PRJ_SRC_DIR/FinalRenderEmberController.h \
$$PRJ_SRC_DIR/FractoriumCommon.h \
$$PRJ_SRC_DIR/FractoriumEmberController.h \
$$PRJ_SRC_DIR/Fractorium.h \
$$PRJ_SRC_DIR/FractoriumPch.h \
$$PRJ_SRC_DIR/FractoriumSettings.h \
$$PRJ_SRC_DIR/GLEmberController.h \
$$PRJ_SRC_DIR/GLWidget.h \
$$PRJ_SRC_DIR/OptionsDialog.h \
$$PRJ_SRC_DIR/PaletteTableWidgetItem.h \
$$PRJ_SRC_DIR/qcssparser.h \
$$PRJ_SRC_DIR/qcssscanner.h \
$$PRJ_SRC_DIR/qfunctions.h \
$$PRJ_SRC_DIR/QssDialog.h \
$$PRJ_SRC_DIR/QssTextEdit.h \
$$PRJ_SRC_DIR/resource.h \
$$PRJ_SRC_DIR/SpinBox.h \
$$PRJ_SRC_DIR/StealthComboBox.h \
$$PRJ_SRC_DIR/TableWidget.h \
$$PRJ_SRC_DIR/TwoButtonComboWidget.h \
$$PRJ_SRC_DIR/VariationsDialog.h \
$$PRJ_SRC_DIR/VariationTreeWidgetItem.h \
$$PRJ_SRC_DIR/LibraryTreeWidget.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorPanel.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorPickerWidget.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorTriangle.h \
$$PRJ_SRC_DIR/PaletteEditor/GradientArrow.h \
$$PRJ_SRC_DIR/PaletteEditor/GradientColorsView.h \
$$PRJ_SRC_DIR/PaletteEditor/PaletteEditor.h
FORMS += \
$$PRJ_SRC_DIR/AboutDialog.ui \
$$PRJ_SRC_DIR/FinalRenderDialog.ui \
$$PRJ_SRC_DIR/Fractorium.ui \
$$PRJ_SRC_DIR/OptionsDialog.ui \
$$PRJ_SRC_DIR/QssDialog.ui \
$$PRJ_SRC_DIR/VariationsDialog.ui \
$$PRJ_SRC_DIR/PaletteEditor.ui
OTHER_FILES += \
$$PRJ_SRC_DIR/Fractorium.aps \
$$PRJ_SRC_DIR/Fractorium.rc
RESOURCES += \
$$PRJ_SRC_DIR/Fractorium.qrc
bench.path = $$SHARE_INSTALL_DIR/bench
bench.files += \
$$ASSETS_DIR/Bench/EmberBench.ps1 \
$$ASSETS_DIR/Bench/golubaja_rippingfrominside_complexcode.flame \
$$ASSETS_DIR/Bench/mfeemster_basicmemory.flame \
$$ASSETS_DIR/Bench/tatasz_springcrown_manysimplexforms.flame \
$$ASSETS_DIR/Bench/tyrantwave_flippeddisc_normal.flame \
$$ASSETS_DIR/Bench/zy0rg_six_bigcomplexcode.flame
#message(BENCH INSTALL SOURCE: $$bench.files)
INSTALLS += bench
examples.path = $$SHARE_INSTALL_DIR/examples
examples.files += \
$$ASSETS_DIR/examples/b33rheart_examples.flame \
$$ASSETS_DIR/examples/b33rheart_sierpinski.flame \
$$ASSETS_DIR/examples/c-91_examples.flame \
$$ASSETS_DIR/examples/pillemaster_hexagonal_tilings.flame \
$$ASSETS_DIR/examples/plangkye_examples.flame \
$$ASSETS_DIR/examples/tatasz_examples.flame \
$$ASSETS_DIR/examples/tatasz_substitution.flame \
$$ASSETS_DIR/examples/triptychaos_examples.flame \
$$ASSETS_DIR/examples/tyrantwave_base_forms.flame
#message(EXAMPLES INSTALL SOURCE: $$examples.files)
INSTALLS += examples
TEMPLATE = app
QT += core gui widgets opengl openglwidgets concurrent
TARGET = fractorium
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/Fractorium.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#message(QTDIR: $$(QTDIR))
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/Fractorium)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Qt will be installed on a system wide level on *nix. It should be the same for Windows, but copy it local just to be safe.
win32 {
CONFIG(release, debug|release) {
qtfiles.path = $$BIN_INSTALL_DIR
qtfiles.files = $$(QTDIR)\bin\Qt6Core.dll $$(QTDIR)\bin\Qt6Gui.dll $$(QTDIR)\bin\Qt6OpenGL.dll $$(QTDIR)\bin\Qt6OpenGLWidgets.dll $$(QTDIR)\bin\Qt6Widgets.dll
INSTALLS += qtfiles
qtplatforms.path = $$BIN_INSTALL_DIR\platforms
qtplatforms.files = $$(QTDIR)\plugins\platforms\qwindows.dll
INSTALLS += qtplatforms
qimageformats.path = $$BIN_INSTALL_DIR\imageformats
qimageformats.files = $$(QTDIR)\plugins\imageformats\qjpeg.dll
INSTALLS += qimageformats
}
CONFIG(debug, debug|release) {
qtfiles.path = $$BIN_INSTALL_DIR
qtfiles.files = $$(QTDIR)\bin\Qt6Cored.dll $$(QTDIR)\bin\Qt6Guid.dll $$(QTDIR)\bin\Qt6OpenGLd.dll $$(QTDIR)\bin\Qt6OpenGLWidgetsd.dll $$(QTDIR)\bin\Qt6Widgetsd.dll
INSTALLS += qtfiles
qtplatforms.path = $$BIN_INSTALL_DIR\platforms
qtplatforms.files = $$(QTDIR)\plugins\platforms\qwindowsd.dll
INSTALLS += qtplatforms
qimageformats.path = $$BIN_INSTALL_DIR\imageformats
qimageformats.files = $$(QTDIR)\plugins\imageformats\qjpeg.dll
INSTALLS += qimageformats
}
}
#For some reason, a Qt project needs to be told to look at itself.
INCLUDEPATH += $$PRJ_SRC_DIR
INCLUDEPATH += $$PRJ_SRC_DIR/PaletteEditor
INCLUDEPATH += $$(QTDIR)\include\QtWidget
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml \
$$ASSETS_DIR/boxtail_pack_02.gradient \
$$ASSETS_DIR/boxtail_pack_03_triangle.gradient \
$$ASSETS_DIR/boxtail_pack_04_mineshack.gradient \
$$ASSETS_DIR/fardareismai_pack_01_variety_number_128.gradient \
$$ASSETS_DIR/fardareismai_pack_02_b_sides.gradient \
$$ASSETS_DIR/fardareismai_pack_03_old_and_new.gradient \
$$ASSETS_DIR/fardareismai_pack_04_hoard.gradient \
$$ASSETS_DIR/fractaldesire_pack_01.gradient \
$$ASSETS_DIR/rce_ordinary_pack_01_colornation.gradient \
$$ASSETS_DIR/tatasz_pack_01.gradient \
$$ASSETS_DIR/tatasz_pack_02_colder.gradient \
$$ASSETS_DIR/tatasz_pack_02_dark.gradient \
$$ASSETS_DIR/tatasz_pack_02_warmer.gradient \
$$ASSETS_DIR/tatasz_pack_03.gradient \
$$ASSETS_DIR/tatasz_pack_04.gradient \
$$ASSETS_DIR/tatasz_pack_05.gradient \
$$ASSETS_DIR/tatasz_pack_06.gradient \
$$ASSETS_DIR/tatasz_pack_07.gradient \
$$ASSETS_DIR/Amphibole_Supergroup.ugr \
$$ASSETS_DIR/Apatite_Supergroup.ugr \
$$ASSETS_DIR/Feldspar_Group.ugr \
$$ASSETS_DIR/Mica_Group.ugr \
$$ASSETS_DIR/Quartz_Varieties.ugr
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
win32 {
themes.files = $$ASSETS_DIR/dark_windows.qss
}
macx {
themes.files = $$ASSETS_DIR/dark_mac.qss
}
unix:!macx {
themes.files = $$ASSETS_DIR/dark_linux.qss
}
themes.files += $$ASSETS_DIR/lightdark.qss
themes.files += $$ASSETS_DIR/uranium.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/FractoriumPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/AboutDialog.cpp \
$$PRJ_SRC_DIR/csshighlighter.cpp \
$$PRJ_SRC_DIR/CurvesGraphicsView.cpp \
$$PRJ_SRC_DIR/DoubleSpinBox.cpp \
$$PRJ_SRC_DIR/FinalRenderDialog.cpp \
$$PRJ_SRC_DIR/FinalRenderEmberController.cpp \
$$PRJ_SRC_DIR/Fractorium.cpp \
$$PRJ_SRC_DIR/FractoriumEmberController.cpp \
$$PRJ_SRC_DIR/FractoriumInfo.cpp \
$$PRJ_SRC_DIR/FractoriumLibrary.cpp \
$$PRJ_SRC_DIR/FractoriumMenus.cpp \
$$PRJ_SRC_DIR/FractoriumPalette.cpp \
$$PRJ_SRC_DIR/FractoriumParams.cpp \
$$PRJ_SRC_DIR/FractoriumPch.cpp \
$$PRJ_SRC_DIR/FractoriumRender.cpp \
$$PRJ_SRC_DIR/FractoriumSettings.cpp \
$$PRJ_SRC_DIR/FractoriumToolbar.cpp \
$$PRJ_SRC_DIR/FractoriumXaos.cpp \
$$PRJ_SRC_DIR/FractoriumXformsAffine.cpp \
$$PRJ_SRC_DIR/FractoriumXformsColor.cpp \
$$PRJ_SRC_DIR/FractoriumXforms.cpp \
$$PRJ_SRC_DIR/FractoriumXformsSelect.cpp \
$$PRJ_SRC_DIR/FractoriumXformsVariations.cpp \
$$PRJ_SRC_DIR/GLEmberController.cpp \
$$PRJ_SRC_DIR/GLWidget.cpp \
$$PRJ_SRC_DIR/Main.cpp \
$$PRJ_SRC_DIR/OptionsDialog.cpp \
$$PRJ_SRC_DIR/qcssparser.cpp \
$$PRJ_SRC_DIR/qcssscanner.cpp \
$$PRJ_SRC_DIR/QssDialog.cpp \
$$PRJ_SRC_DIR/QssTextEdit.cpp \
$$PRJ_SRC_DIR/SpinBox.cpp \
$$PRJ_SRC_DIR/VariationsDialog.cpp \
$$PRJ_SRC_DIR/LibraryTreeWidget.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorPanel.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorPickerWidget.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorTriangle.cpp \
$$PRJ_SRC_DIR/PaletteEditor/GradientColorsView.cpp \
$$PRJ_SRC_DIR/PaletteEditor/PaletteEditor.cpp
HEADERS += \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$PRJ_SRC_DIR/AboutDialog.h \
$$PRJ_SRC_DIR/csshighlighter.h \
$$PRJ_SRC_DIR/CurvesGraphicsView.h \
$$PRJ_SRC_DIR/DoubleSpinBox.h \
$$PRJ_SRC_DIR/DoubleSpinBoxTableItemDelegate.h \
$$PRJ_SRC_DIR/EmberFile.h \
$$PRJ_SRC_DIR/EmberTreeWidgetItem.h \
$$PRJ_SRC_DIR/FinalRenderDialog.h \
$$PRJ_SRC_DIR/FinalRenderEmberController.h \
$$PRJ_SRC_DIR/FractoriumCommon.h \
$$PRJ_SRC_DIR/FractoriumEmberController.h \
$$PRJ_SRC_DIR/Fractorium.h \
$$PRJ_SRC_DIR/FractoriumPch.h \
$$PRJ_SRC_DIR/FractoriumSettings.h \
$$PRJ_SRC_DIR/GLEmberController.h \
$$PRJ_SRC_DIR/GLWidget.h \
$$PRJ_SRC_DIR/OptionsDialog.h \
$$PRJ_SRC_DIR/PaletteTableWidgetItem.h \
$$PRJ_SRC_DIR/qcssparser.h \
$$PRJ_SRC_DIR/qcssscanner.h \
$$PRJ_SRC_DIR/qfunctions.h \
$$PRJ_SRC_DIR/QssDialog.h \
$$PRJ_SRC_DIR/QssTextEdit.h \
$$PRJ_SRC_DIR/resource.h \
$$PRJ_SRC_DIR/SpinBox.h \
$$PRJ_SRC_DIR/StealthComboBox.h \
$$PRJ_SRC_DIR/TableWidget.h \
$$PRJ_SRC_DIR/TwoButtonComboWidget.h \
$$PRJ_SRC_DIR/VariationsDialog.h \
$$PRJ_SRC_DIR/VariationTreeWidgetItem.h \
$$PRJ_SRC_DIR/LibraryTreeWidget.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorPanel.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorPickerWidget.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorTriangle.h \
$$PRJ_SRC_DIR/PaletteEditor/GradientArrow.h \
$$PRJ_SRC_DIR/PaletteEditor/GradientColorsView.h \
$$PRJ_SRC_DIR/PaletteEditor/PaletteEditor.h
FORMS += \
$$PRJ_SRC_DIR/AboutDialog.ui \
$$PRJ_SRC_DIR/FinalRenderDialog.ui \
$$PRJ_SRC_DIR/Fractorium.ui \
$$PRJ_SRC_DIR/OptionsDialog.ui \
$$PRJ_SRC_DIR/QssDialog.ui \
$$PRJ_SRC_DIR/VariationsDialog.ui \
$$PRJ_SRC_DIR/PaletteEditor.ui
OTHER_FILES += \
$$PRJ_SRC_DIR/Fractorium.aps \
$$PRJ_SRC_DIR/Fractorium.rc
RESOURCES += \
$$PRJ_SRC_DIR/Fractorium.qrc
bench.path = $$SHARE_INSTALL_DIR/bench
bench.files += \
$$ASSETS_DIR/Bench/EmberBench.ps1 \
$$ASSETS_DIR/Bench/golubaja_rippingfrominside_complexcode.flame \
$$ASSETS_DIR/Bench/mfeemster_basicmemory.flame \
$$ASSETS_DIR/Bench/tatasz_springcrown_manysimplexforms.flame \
$$ASSETS_DIR/Bench/tyrantwave_flippeddisc_normal.flame \
$$ASSETS_DIR/Bench/zy0rg_six_bigcomplexcode.flame
#message(BENCH INSTALL SOURCE: $$bench.files)
INSTALLS += bench
examples.path = $$SHARE_INSTALL_DIR/examples
examples.files += \
$$ASSETS_DIR/examples/b33rheart_examples.flame \
$$ASSETS_DIR/examples/b33rheart_sierpinski.flame \
$$ASSETS_DIR/examples/c-91_examples.flame \
$$ASSETS_DIR/examples/pillemaster_hexagonal_tilings.flame \
$$ASSETS_DIR/examples/plangkye_examples.flame \
$$ASSETS_DIR/examples/tatasz_examples.flame \
$$ASSETS_DIR/examples/tatasz_substitution.flame \
$$ASSETS_DIR/examples/triptychaos_examples.flame \
$$ASSETS_DIR/examples/tyrantwave_base_forms.flame
#message(EXAMPLES INSTALL SOURCE: $$examples.files)
INSTALLS += examples

View File

@ -1,291 +1,310 @@
VERSION = 22.21.4.2
win32:CONFIG += skip_target_version_ext
CONFIG += c++14
#message(PWD: $$absolute_path($$PWD))
#1) Declare the root of all files in this project, everything else will be
# defined in terms of this.
EMBER_ROOT = ./../..
# When compiling from project root
autobuild {
# EMBER_ROOT = $$(PWD)/../..
}
#2) Declare where dependency folders are.
# Point to local copy of OpenCL includes to ensure we have the right ones.
LOCAL_INCLUDE_DIR = $$absolute_path($$EMBER_ROOT/Builds/include/vendor)
# Parent folders for third party dependencies and their compiled outputs.
win32: {
EXTERNAL_DIR = $$absolute_path($$EMBER_ROOT/..)
EXTERNAL_LIB = $$absolute_path($$EMBER_ROOT/Deps)
}
#3) Declare where our source, data and resource files are.
SRC_DIR = $$EMBER_ROOT/Source
SRC_COMMON_DIR = $$absolute_path($$EMBER_ROOT/Source/EmberCommon)
ASSETS_DIR = $$absolute_path($$EMBER_ROOT/Data)
QTCREATOR_DIR = $$absolute_path($$EMBER_ROOT/Builds/QtCreator)
win32:RCPATH=$$absolute_path($$QTCREATOR_DIR/../MSVC/VS2019)
#4) Add up all include paths.
INCLUDEPATH += $$LOCAL_INCLUDE_DIR
INCLUDEPATH += $$absolute_path($$SRC_DIR/Ember)
INCLUDEPATH += $$absolute_path($$SRC_DIR/EmberCL)
INCLUDEPATH += $$absolute_path($$SRC_DIR/EmberCommon)
win32 {
INCLUDEPATH += $$EXTERNAL_DIR/glm
INCLUDEPATH += $$EXTERNAL_DIR/libjpeg
INCLUDEPATH += $$EXTERNAL_DIR/libpng
INCLUDEPATH += $$EXTERNAL_DIR/libxml2/include
INCLUDEPATH += $$EXTERNAL_DIR/zlib
INCLUDEPATH += $$EXTERNAL_DIR/openexr/output/include/Imath
INCLUDEPATH += $$EXTERNAL_DIR/openexr/output/include/OpenEXR
}
!win32 {
#If your global includes are stored elsewhere, add them here.
#INCLUDEPATH += /usr/include
INCLUDEPATH += /usr/local/include
INCLUDEPATH += /usr/include/GL
INCLUDEPATH += /usr/local/include/GL
INCLUDEPATH += /usr/include/glm
INCLUDEPATH += /usr/include/Imath
INCLUDEPATH += /usr/include/OpenEXR
unix:!macx {
INCLUDEPATH += /usr/include/libxml2
}
else {
INCLUDEPATH += /usr/local/opt/libxml2/include/libxml2
}
#libjpeg and libpng aren't in separate folders, so nothing to add here for them.
}
#5) Add up all library paths. Ember and EmberCL don't need libjpeb, libpng or zlib and
# Ember doesn't need OpenCL. But just place them all here in the common file for ease of maintenance.
# Unneeded libs will just be ignored.
win32 {
LIBS = ""
LIBS += OpenGL32.lib
LIBS += WS2_32.lib
_AMDAPPSDK = $$(AMDAPPSDKROOT)
isEmpty(_AMDAPPSDK) {
LIBS += $$(CUDA_PATH)/lib/x64/OpenCL.lib
}
else {
LIBS += $$(AMDAPPSDKROOT)/lib/x86_64/OpenCL.lib
}
LIBS += $$absolute_path($$EXTERNAL_LIB)/libjpeg.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libpng.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libxml2.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/zlib.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/Iex-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/IlmThread-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/Imath-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/OpenEXR-3_1.lib
}
!win32 {
LIBS += -ljpeg
LIBS += -lpng
LIBS += -lpthread
LIBS += -lOpenEXR
unix:!macx {
LIBS += -lxml2
}
else {
LIBS += -L/usr/local/opt/libxml2/lib -lxml2
}
}
macx {
LIBS += -framework OpenGL
LIBS += -framework OpenCL
LIBS += -L/usr/local/lib# homebrew installs into /usr/local
}
unix:!macx {
LIBS += -lGL
LIBS += -lOpenCL
}
#6) Declare intermediate paths.
#7) Declare output paths for each configuration.
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = $$absolute_path($$EMBER_ROOT/Bin/release)
}
CONFIG(debug, debug|release) {
DESTDIR = $$absolute_path($$EMBER_ROOT/Bin/debug)
}
#8) Set compiler options.
QMAKE_CXXFLAGS_RELEASE += -O2
QMAKE_CXXFLAGS_RELEASE += -DNDEBUG
QMAKE_CXXFLAGS += -D_M_X64
QMAKE_CXXFLAGS += -D_CONSOLE
QMAKE_CXXFLAGS += -D_USRDLL
win32 {
QMAKE_CXXFLAGS += -bigobj #Allow for very large object files.
QMAKE_CXXFLAGS += /MP #Enable multi-processor compilation.
QMAKE_CXXFLAGS += /Zc:wchar_t #Treat wchar_t as builtin type (we don't use wchar_t anyway).
QMAKE_CXXFLAGS += /Zi #Debug information format: program database.
QMAKE_CXXFLAGS += /Gm- #Disable minimal rebuild, needed to allow /MP.
QMAKE_CXXFLAGS += /fp:precise #Precise floating point model.
QMAKE_CXXFLAGS += /fp:except- #Disable floating point exceptions.
QMAKE_CXXFLAGS += /D "WIN32"
QMAKE_CXXFLAGS += /D "_WINDOWS"
QMAKE_CXXFLAGS += /D "_USRDLL"
QMAKE_CXXFLAGS += /D "_WINDLL" #Build as a DLL.
QMAKE_CXXFLAGS += /D "_MBCS" #Use multi-byte character set.
QMAKE_CXXFLAGS += /errorReport:prompt #Internal compiler error reporting, prompt immediately.
QMAKE_CXXFLAGS += /GF #Enable string pooling.
QMAKE_CXXFLAGS += /WX- #Don't treat warnings as errors.
QMAKE_CXXFLAGS += /Zc:forScope #Force conformance in for loop scope.
QMAKE_CXXFLAGS += /Gd #Calling convention: __cdecl.
QMAKE_CXXFLAGS += /EHsc #Enable C++ exceptions.
QMAKE_CXXFLAGS += /nologo #Suppress compiler startup banner.
QMAKE_CXXFLAGS_RELEASE += /GS- #Disable security check.
QMAKE_CXXFLAGS_RELEASE += /MD #Link to multi-threaded DLL.
QMAKE_CXXFLAGS_RELEASE += /Gy #Enable function level linking.
QMAKE_CXXFLAGS_RELEASE += /O2 #Maximize speed.
QMAKE_CXXFLAGS_RELEASE += /Ot #Favor fast code.
QMAKE_CXXFLAGS_RELEASE += /D "NDEBUG" #Release mode.
QMAKE_CXXFLAGS_DEBUG += /W3 #Error warning level to 3.
QMAKE_CXXFLAGS_DEBUG += /GS #Enable security check.
QMAKE_CXXFLAGS_DEBUG += /MDd #Link to multi-threaded debug DLL.
QMAKE_CXXFLAGS_DEBUG += /Od #Optimization disabled.
QMAKE_CXXFLAGS_DEBUG += /D "_DEBUG" #Debug mode.
QMAKE_CXXFLAGS_DEBUG += /RTC1 #Basic runtime checks: stack frames and uninitialized variables.
QMAKE_CXXFLAGS_DEBUG += /Ob2 #Inline function expansion: any suitable.
}
!win32 {
native {
QMAKE_CXXFLAGS += -march=native
} else {
QMAKE_CXXFLAGS += -march=k8
}
CMAKE_CXXFLAGS += -DCL_USE_DEPRECATED_OPENCL_1_1_APIS # Not sure if this is needed. We remove it if all systems we build on support 1.2.
QMAKE_CXXFLAGS_RELEASE += -fomit-frame-pointer
QMAKE_CXXFLAGS += -fPIC
QMAKE_CXXFLAGS += -fpermissive
QMAKE_CXXFLAGS += -pedantic
QMAKE_CXXFLAGS += -std=c++14
QMAKE_CXXFLAGS += -Wnon-virtual-dtor
QMAKE_CXXFLAGS += -Wshadow
QMAKE_CXXFLAGS += -Winit-self
QMAKE_CXXFLAGS += -Wredundant-decls
QMAKE_CXXFLAGS += -Wcast-align
QMAKE_CXXFLAGS += -Winline
QMAKE_CXXFLAGS += -Wunreachable-code
QMAKE_CXXFLAGS += -Wswitch-enum
QMAKE_CXXFLAGS += -Wswitch-default
QMAKE_CXXFLAGS += -Wmain
QMAKE_CXXFLAGS += -Wfatal-errors
QMAKE_CXXFLAGS += -Wall -fpermissive
# CL has lots of old-style-cast which clogs up warning logs
#QMAKE_CXXFLAGS += -Wold-style-cast
QMAKE_CXXFLAGS += -Wno-unused-parameter
QMAKE_CXXFLAGS += -Wno-unused-function
QMAKE_CXXFLAGS += -Wold-style-cast
QMAKE_CXXFLAGS_DEBUG += -Wmissing-include-dirs
QMAKE_CXXFLAGS_DEBUG += -Wzero-as-null-pointer-constant
# NOTE: last path will be the first to search. gcc -I and -L appends to the
# beginning of the path list.
# NOTE: qmake will resolve symlinks. If /usr/local/include/CL is a symlink to
# /usr/include/nvidia-352/CL, qmake will generate Makefiles using the latter.
}
macx {
QMAKE_MAC_SDK = macosx10.14
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.10
QMAKE_CXXFLAGS += -mmacosx-version-min=10.10 -arch x86_64
QMAKE_CXXFLAGS += -stdlib=libc++
}
unix {
CONFIG += precompile_header
QMAKE_LFLAGS_RELEASE += -s
}
#9) Declare !win32 install dirs.
win32 {#For Windows, the install folder is just the output folder.
LIB_INSTALL_DIR = $$DESTDIR
BIN_INSTALL_DIR = $$DESTDIR
SHARE_INSTALL_DIR = $$DESTDIR
LAUNCHER_INSTALL_DIR = $$DESTDIR
}
!win32 {
LIB_INSTALL_DIR = /usr/lib
BIN_INSTALL_DIR = /usr/bin
SHARE_INSTALL_DIR = /usr/share/fractorium
LAUNCHER_INSTALL_DIR = /usr/share/applications
}
#10) Add third party libraries to install dir.
win32 {
libxml.path = $$BIN_INSTALL_DIR
libxml.files = $$absolute_path($$EMBER_ROOT/Deps/libxml2.dll)
INSTALLS += libxml
iex.path = $$BIN_INSTALL_DIR
iex.files = $$absolute_path($$EMBER_ROOT/Deps/Iex-3_1.dll)
INSTALLS += iex
imath.path = $$BIN_INSTALL_DIR
imath.files = $$absolute_path($$EMBER_ROOT/Deps/Imath-3_1.dll)
INSTALLS += imath
ilmthread.path = $$BIN_INSTALL_DIR
ilmthread.files = $$absolute_path($$EMBER_ROOT/Deps/IlmThread-3_1.dll)
INSTALLS += ilmthread
openexr.path = $$BIN_INSTALL_DIR
openexr.files = $$absolute_path($$EMBER_ROOT/Deps/OpenEXR-3_1.dll)
INSTALLS += openexr
}
#11) Print values of relevant variables for debugging.
#message(CONFIG: $(CONFIG))
#message(EMBER_ROOT: $$absolute_path($$EMBER_ROOT))
#message(EXTERNAL_DIR: $$absolute_path($$EXTERNAL_DIR))
#message(EXTERNAL_LIB: $$absolute_path($$EXTERNAL_LIB))
#message(SRC_DIR: $$absolute_path($$SRC_DIR))
#message(SRC_COMMON_DIR: $$SRC_COMMON_DIR)
#message(ASSETS_DIR: $$absolute_path($$ASSETS_DIR))
#message(LOCAL_INCLUDE_DIR: $$absolute_path($$LOCAL_INCLUDE_DIR))
#message(QTCREATOR_DIR: $$absolute_path($$QTCREATOR_DIR))
#message(LIBS: $$absolute_path($$LIBS))
#message(DESTDIR: $$absolute_path($$DESTDIR))
#message(DEPENDPATH: $$absolute_path($$DEPENDPATH))
#message(AMDAPPSDKROOT: $$(AMDAPPSDKROOT))
#message(CUDA_PATH: $$(CUDA_PATH))
win32 {
#message(RCPATH: $$RCPATH)
}
#message(LIB_INSTALL_DIR: $$absolute_path($$LIB_INSTALL_DIR))
#message(BIN_INSTALL_DIR: $$absolute_path($$BIN_INSTALL_DIR))
#message(SHARE_INSTALL_DIR: $$absolute_path($$SHARE_INSTALL_DIR))
#message(LAUNCHER_INSTALL_DIR: $$absolute_path($$LAUNCHER_INSTALL_DIR))
VERSION = 25.25.12.1
win32:CONFIG += skip_target_version_ext
CONFIG += c++2a
#message(PWD: $$absolute_path($$PWD))
#1) Declare the root of all files in this project, everything else will be
# defined in terms of this.
EMBER_ROOT = ./../..
# When compiling from project root
autobuild {
# EMBER_ROOT = $$(PWD)/../..
}
#2) Declare where dependency folders are.
# Parent folders for third party dependencies and their compiled outputs.
win32: {
EXTERNAL_DIR = $$absolute_path($$EMBER_ROOT/..)
EXTERNAL_LIB = $$absolute_path($$EMBER_ROOT/Deps)
}
#3) Declare where our source, data and resource files are.
SRC_DIR = $$EMBER_ROOT/Source
SRC_COMMON_DIR = $$absolute_path($$EMBER_ROOT/Source/EmberCommon)
ASSETS_DIR = $$absolute_path($$EMBER_ROOT/Data)
QTCREATOR_DIR = $$absolute_path($$EMBER_ROOT/Builds/QtCreator)
win32:RCPATH=$$absolute_path($$QTCREATOR_DIR/../MSVC/Solution)
#4) Add up all include paths.
INCLUDEPATH += $$LOCAL_INCLUDE_DIR
INCLUDEPATH += $$absolute_path($$SRC_DIR/Ember)
INCLUDEPATH += $$absolute_path($$SRC_DIR/EmberCL)
macx {
INCLUDEPATH += $$absolute_path($$EMBER_ROOT/Builds/include/CLs/CL1.2)
}
else {
INCLUDEPATH += $$absolute_path($$EMBER_ROOT/Builds/include/CLs/CL3.0)
}
INCLUDEPATH += $$absolute_path($$SRC_DIR/EmberCommon)
win32 {
INCLUDEPATH += $$EXTERNAL_DIR/glm
INCLUDEPATH += $$EXTERNAL_DIR/libjpeg
INCLUDEPATH += $$EXTERNAL_DIR/libpng
INCLUDEPATH += $$EXTERNAL_DIR/libxml2/include
INCLUDEPATH += $$EXTERNAL_DIR/zlib
INCLUDEPATH += $$EXTERNAL_DIR/openexr/output/include/Imath
INCLUDEPATH += $$EXTERNAL_DIR/openexr/output/include/OpenEXR
}
!win32 {
#If your global includes are stored elsewhere, add them here.
#INCLUDEPATH += /usr/include
INCLUDEPATH += /usr/local/include
INCLUDEPATH += /usr/include/GL
exists( /usr/local/include/GL ) {
INCLUDEPATH += /usr/local/include/GL
}
INCLUDEPATH += /usr/include/glm
exists( /usr/local/include/GL ) {
INCLUDEPATH += /usr/include/Imath
}
exists( /usr/include/OpenEXR ) {
INCLUDEPATH += /usr/include/OpenEXR
}
exists( /usr/include/Imath ) {
INCLUDEPATH += /usr/include/Imath
}
unix:!macx {
INCLUDEPATH += /usr/include/libxml2
}
else {
INCLUDEPATH += /usr/local/opt/ilmbase/include/OpenEXR
INCLUDEPATH += /usr/local/opt/openexr@2/include
INCLUDEPATH += /usr/local/opt/jpeg/include
}
#libjpeg and libpng aren't in separate folders, so nothing to add here for them.
}
#5) Add up all library paths. Ember and EmberCL don't need libjpeb, libpng or zlib and
# Ember doesn't need OpenCL. But just place them all here in the common file for ease of maintenance.
# Unneeded libs will just be ignored.
win32 {
LIBS = ""
LIBS += OpenGL32.lib
LIBS += WS2_32.lib
LIBS += $$(OCL_ROOT)/lib/x86_64/OpenCL.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libjpeg.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libpng.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libxml2.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/zlib.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/Iex-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/IlmThread-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/Imath-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/OpenEXR-3_1.lib
}
!win32 {
LIBS += -ljpeg
LIBS += -lpng
LIBS += -lxml2
LIBS += -lz
LIBS += -lpthread
LIBS += -lImath
LIBS += -lIex
#For systems with older versions of OpenEXR < 3.0, use this.
LIBS += -lIlmImf
LIBS += -lHalf
#For systems with OpenEXR >= 3.0, use this.
# LIBS += -lz
# LIBS += -lIlmThread
# LIBS += -lOpenEXR
}
macx {
LIBS += -framework OpenGL
LIBS += -framework OpenCL
LIBS += -L/usr/local/lib# homebrew installs into /usr/local
LIBS += -L/usr/local/opt/jpeg/lib
LIBS += -L/usr/local/opt/openexr@2/lib
LIBS += -L/usr/local/opt/ilmbase/lib
}
unix:!macx {
LIBS += -lGL
LIBS += -lOpenCL
}
#6) Declare intermediate paths.
#7) Declare output paths for each configuration.
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = $$absolute_path($$EMBER_ROOT/Bin/release)
}
CONFIG(debug, debug|release) {
DESTDIR = $$absolute_path($$EMBER_ROOT/Bin/debug)
}
#8) Set compiler options.
QMAKE_CXXFLAGS_RELEASE += -O2
QMAKE_CXXFLAGS_RELEASE += -DNDEBUG
QMAKE_CXXFLAGS += -D_M_X64
QMAKE_CXXFLAGS += -D_CONSOLE
QMAKE_CXXFLAGS += -D_USRDLL
QMAKE_CXXFLAGS -= -D_UNICODE
QMAKE_CXXFLAGS -= -DUNICODE
DEFINES -= _UNICODE
DEFINES -= UNICODE
win32 {
QMAKE_CXXFLAGS += -bigobj #Allow for very large object files.
QMAKE_CXXFLAGS += /MP #Enable multi-processor compilation.
QMAKE_CXXFLAGS += /Zc:wchar_t #Treat wchar_t as builtin type (we don't use wchar_t anyway).
QMAKE_CXXFLAGS += /Zi #Debug information format: program database.
QMAKE_CXXFLAGS += /Gm- #Disable minimal rebuild, needed to allow /MP.
QMAKE_CXXFLAGS += /fp:precise #Precise floating point model.
QMAKE_CXXFLAGS += /fp:except- #Disable floating point exceptions.
QMAKE_CXXFLAGS += /D "WIN32"
QMAKE_CXXFLAGS += /D "_WINDOWS"
QMAKE_CXXFLAGS += /D "_USRDLL"
QMAKE_CXXFLAGS += /D "_WINDLL" #Build as a DLL.
QMAKE_CXXFLAGS += /D "_MBCS" #Use multi-byte character set.
QMAKE_CXXFLAGS += /errorReport:prompt #Internal compiler error reporting, prompt immediately.
QMAKE_CXXFLAGS += /GF #Enable string pooling.
QMAKE_CXXFLAGS += /WX- #Don't treat warnings as errors.
QMAKE_CXXFLAGS += /Zc:forScope #Force conformance in for loop scope.
QMAKE_CXXFLAGS += /Gd #Calling convention: __cdecl.
QMAKE_CXXFLAGS += /EHsc #Enable C++ exceptions.
QMAKE_CXXFLAGS += /nologo #Suppress compiler startup banner.
QMAKE_CXXFLAGS_RELEASE += /GS- #Disable security check.
QMAKE_CXXFLAGS_RELEASE += /MD #Link to multi-threaded DLL.
QMAKE_CXXFLAGS_RELEASE += /Gy #Enable function level linking.
QMAKE_CXXFLAGS_RELEASE += /O2 #Maximize speed.
QMAKE_CXXFLAGS_RELEASE += /Ot #Favor fast code.
QMAKE_CXXFLAGS_RELEASE += /D "NDEBUG" #Release mode.
QMAKE_CXXFLAGS_DEBUG += /W3 #Error warning level to 3.
QMAKE_CXXFLAGS_DEBUG += /GS #Enable security check.
QMAKE_CXXFLAGS_DEBUG += /MDd #Link to multi-threaded debug DLL.
QMAKE_CXXFLAGS_DEBUG += /Od #Optimization disabled.
QMAKE_CXXFLAGS_DEBUG += /D "_DEBUG" #Debug mode.
QMAKE_CXXFLAGS_DEBUG += /RTC1 #Basic runtime checks: stack frames and uninitialized variables.
QMAKE_CXXFLAGS_DEBUG += /Ob2 #Inline function expansion: any suitable.
}
!win32 {
native {
QMAKE_CXXFLAGS += -march=native
} else {
QMAKE_CXXFLAGS += -march=k8
}
QMAKE_CXXFLAGS_RELEASE += -fomit-frame-pointer
QMAKE_CXXFLAGS += -fPIC
QMAKE_CXXFLAGS += -fpermissive
QMAKE_CXXFLAGS += -pedantic
QMAKE_CXXFLAGS += -std=c++2a
QMAKE_CXXFLAGS += -Wnon-virtual-dtor
QMAKE_CXXFLAGS += -Wshadow
QMAKE_CXXFLAGS += -Winit-self
QMAKE_CXXFLAGS += -Wredundant-decls
QMAKE_CXXFLAGS += -Wcast-align
QMAKE_CXXFLAGS += -Winline
QMAKE_CXXFLAGS += -Wunreachable-code
QMAKE_CXXFLAGS += -Wswitch-enum
QMAKE_CXXFLAGS += -Wswitch-default
QMAKE_CXXFLAGS += -Wmain
QMAKE_CXXFLAGS += -Wfatal-errors
QMAKE_CXXFLAGS += -Wall -fpermissive
# CL has lots of old-style-cast which clogs up warning logs
#QMAKE_CXXFLAGS += -Wold-style-cast
QMAKE_CXXFLAGS += -Wno-unused-parameter
QMAKE_CXXFLAGS += -Wno-unused-function
QMAKE_CXXFLAGS += -Wold-style-cast
QMAKE_CXXFLAGS_DEBUG += -Wmissing-include-dirs
QMAKE_CXXFLAGS_DEBUG += -Wzero-as-null-pointer-constant
# NOTE: last path will be the first to search. gcc -I and -L appends to the
# beginning of the path list.
# NOTE: qmake will resolve symlinks. If /usr/local/include/CL is a symlink to
# /usr/include/nvidia-352/CL, qmake will generate Makefiles using the latter.
}
macx {
QMAKE_MAC_SDK = macosx12.1
QMAKE_MACOSX_DEPLOYMENT_TARGET = 11.0
QMAKE_CXXFLAGS += -mmacosx-version-min=11.0 -arch x86_64
QMAKE_CXXFLAGS += -stdlib=libc++
}
unix {
CONFIG += precompile_header
QMAKE_LFLAGS_RELEASE += -s
}
#9) Declare !win32 install dirs.
win32 {#For Windows, the install folder is just the output folder.
LIB_INSTALL_DIR = $$DESTDIR
BIN_INSTALL_DIR = $$DESTDIR
SHARE_INSTALL_DIR = $$DESTDIR
LAUNCHER_INSTALL_DIR = $$DESTDIR
}
!win32 {
LIB_INSTALL_DIR = /usr/lib
BIN_INSTALL_DIR = /usr/bin
SHARE_INSTALL_DIR = /usr/share/fractorium
LAUNCHER_INSTALL_DIR = /usr/share/applications
}
#10) Add third party libraries to install dir.
win32 {
libxml.path = $$BIN_INSTALL_DIR
libxml.files = $$absolute_path($$EMBER_ROOT/Deps/libxml2.dll)
INSTALLS += libxml
iex.path = $$BIN_INSTALL_DIR
iex.files = $$absolute_path($$EMBER_ROOT/Deps/Iex-3_1.dll)
INSTALLS += iex
imath.path = $$BIN_INSTALL_DIR
imath.files = $$absolute_path($$EMBER_ROOT/Deps/Imath-3_1.dll)
INSTALLS += imath
ilmthread.path = $$BIN_INSTALL_DIR
ilmthread.files = $$absolute_path($$EMBER_ROOT/Deps/IlmThread-3_1.dll)
INSTALLS += ilmthread
openexr.path = $$BIN_INSTALL_DIR
openexr.files = $$absolute_path($$EMBER_ROOT/Deps/OpenEXR-3_1.dll)
INSTALLS += openexr
}
#11) Print values of relevant variables for debugging.
#message(CONFIG: $(CONFIG))
#message(EMBER_ROOT: $$absolute_path($$EMBER_ROOT))
#message(EXTERNAL_DIR: $$absolute_path($$EXTERNAL_DIR))
#message(EXTERNAL_LIB: $$absolute_path($$EXTERNAL_LIB))
#message(SRC_DIR: $$absolute_path($$SRC_DIR))
#message(SRC_COMMON_DIR: $$SRC_COMMON_DIR)
#message(ASSETS_DIR: $$absolute_path($$ASSETS_DIR))
#message(LOCAL_INCLUDE_DIR: $$absolute_path($$LOCAL_INCLUDE_DIR))
#message(QTCREATOR_DIR: $$absolute_path($$QTCREATOR_DIR))
#message(LIBS: $$absolute_path($$LIBS))
#message(DESTDIR: $$absolute_path($$DESTDIR))
#message(DEPENDPATH: $$absolute_path($$DEPENDPATH))
#message(AMDAPPSDKROOT: $$(AMDAPPSDKROOT))
#message(CUDA_PATH: $$(CUDA_PATH))
win32 {
#message(RCPATH: $$RCPATH)
}
#message(LIB_INSTALL_DIR: $$absolute_path($$LIB_INSTALL_DIR))
#message(BIN_INSTALL_DIR: $$absolute_path($$BIN_INSTALL_DIR))
#message(SHARE_INSTALL_DIR: $$absolute_path($$SHARE_INSTALL_DIR))
#message(LAUNCHER_INSTALL_DIR: $$absolute_path($$LAUNCHER_INSTALL_DIR))

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/*******************************************************************************
* Copyright (c) 2008-2023 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef OPENCL_CL_D3D10_H_
#define OPENCL_CL_D3D10_H_
/*
** This header is generated from the Khronos OpenCL XML API Registry.
*/
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( push )
#pragma warning( disable : 4201 )
#pragma warning( disable : 5105 )
#endif
#endif
#include <d3d10.h>
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( pop )
#endif
#endif
#include <CL/cl.h>
/* CL_NO_PROTOTYPES implies CL_NO_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_PROTOTYPES) && !defined(CL_NO_EXTENSION_PROTOTYPES)
#define CL_NO_EXTENSION_PROTOTYPES
#endif
/* CL_NO_EXTENSION_PROTOTYPES implies
CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES and
CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************
* cl_khr_d3d10_sharing
***************************************************************/
#define cl_khr_d3d10_sharing 1
#define CL_KHR_D3D10_SHARING_EXTENSION_NAME \
"cl_khr_d3d10_sharing"
typedef cl_uint cl_d3d10_device_source_khr;
typedef cl_uint cl_d3d10_device_set_khr;
/* Error codes */
#define CL_INVALID_D3D10_DEVICE_KHR -1002
#define CL_INVALID_D3D10_RESOURCE_KHR -1003
#define CL_D3D10_RESOURCE_ALREADY_ACQUIRED_KHR -1004
#define CL_D3D10_RESOURCE_NOT_ACQUIRED_KHR -1005
/* cl_d3d10_device_source_khr */
#define CL_D3D10_DEVICE_KHR 0x4010
#define CL_D3D10_DXGI_ADAPTER_KHR 0x4011
/* cl_d3d10_device_set_khr */
#define CL_PREFERRED_DEVICES_FOR_D3D10_KHR 0x4012
#define CL_ALL_DEVICES_FOR_D3D10_KHR 0x4013
/* cl_context_info */
#define CL_CONTEXT_D3D10_DEVICE_KHR 0x4014
#define CL_CONTEXT_D3D10_PREFER_SHARED_RESOURCES_KHR 0x402C
/* cl_mem_info */
#define CL_MEM_D3D10_RESOURCE_KHR 0x4015
/* cl_image_info */
#define CL_IMAGE_D3D10_SUBRESOURCE_KHR 0x4016
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_D3D10_OBJECTS_KHR 0x4017
#define CL_COMMAND_RELEASE_D3D10_OBJECTS_KHR 0x4018
typedef cl_int (CL_API_CALL *
clGetDeviceIDsFromD3D10KHR_fn)(
cl_platform_id platform,
cl_d3d10_device_source_khr d3d_device_source,
void* d3d_object,
cl_d3d10_device_set_khr d3d_device_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_0;
typedef cl_mem (CL_API_CALL *
clCreateFromD3D10BufferKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D10Buffer* resource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_mem (CL_API_CALL *
clCreateFromD3D10Texture2DKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D10Texture2D* resource,
UINT subresource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_mem (CL_API_CALL *
clCreateFromD3D10Texture3DKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D10Texture3D* resource,
UINT subresource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *
clEnqueueAcquireD3D10ObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *
clEnqueueReleaseD3D10ObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetDeviceIDsFromD3D10KHR(
cl_platform_id platform,
cl_d3d10_device_source_khr d3d_device_source,
void* d3d_object,
cl_d3d10_device_set_khr d3d_device_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromD3D10BufferKHR(
cl_context context,
cl_mem_flags flags,
ID3D10Buffer* resource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromD3D10Texture2DKHR(
cl_context context,
cl_mem_flags flags,
ID3D10Texture2D* resource,
UINT subresource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromD3D10Texture3DKHR(
cl_context context,
cl_mem_flags flags,
ID3D10Texture3D* resource,
UINT subresource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireD3D10ObjectsKHR(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseD3D10ObjectsKHR(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
/***************************************************************
* cl_intel_sharing_format_query_d3d10
***************************************************************/
#define cl_intel_sharing_format_query_d3d10 1
#define CL_INTEL_SHARING_FORMAT_QUERY_D3D10_EXTENSION_NAME \
"cl_intel_sharing_format_query_d3d10"
/* when cl_khr_d3d10_sharing is supported */
typedef cl_int (CL_API_CALL *
clGetSupportedD3D10TextureFormatsINTEL_fn)(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint num_entries,
DXGI_FORMAT* d3d10_formats,
cl_uint* num_texture_formats) ;
#if !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetSupportedD3D10TextureFormatsINTEL(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint num_entries,
DXGI_FORMAT* d3d10_formats,
cl_uint* num_texture_formats) ;
#endif /* !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_D3D10_H_ */

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/*******************************************************************************
* Copyright (c) 2008-2023 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef OPENCL_CL_D3D11_H_
#define OPENCL_CL_D3D11_H_
/*
** This header is generated from the Khronos OpenCL XML API Registry.
*/
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( push )
#pragma warning( disable : 4201 )
#pragma warning( disable : 5105 )
#endif
#endif
#include <d3d11.h>
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( pop )
#endif
#endif
#include <CL/cl.h>
/* CL_NO_PROTOTYPES implies CL_NO_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_PROTOTYPES) && !defined(CL_NO_EXTENSION_PROTOTYPES)
#define CL_NO_EXTENSION_PROTOTYPES
#endif
/* CL_NO_EXTENSION_PROTOTYPES implies
CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES and
CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************
* cl_khr_d3d11_sharing
***************************************************************/
#define cl_khr_d3d11_sharing 1
#define CL_KHR_D3D11_SHARING_EXTENSION_NAME \
"cl_khr_d3d11_sharing"
typedef cl_uint cl_d3d11_device_source_khr;
typedef cl_uint cl_d3d11_device_set_khr;
/* Error codes */
#define CL_INVALID_D3D11_DEVICE_KHR -1006
#define CL_INVALID_D3D11_RESOURCE_KHR -1007
#define CL_D3D11_RESOURCE_ALREADY_ACQUIRED_KHR -1008
#define CL_D3D11_RESOURCE_NOT_ACQUIRED_KHR -1009
/* cl_d3d11_device_source_khr */
#define CL_D3D11_DEVICE_KHR 0x4019
#define CL_D3D11_DXGI_ADAPTER_KHR 0x401A
/* cl_d3d11_device_set_khr */
#define CL_PREFERRED_DEVICES_FOR_D3D11_KHR 0x401B
#define CL_ALL_DEVICES_FOR_D3D11_KHR 0x401C
/* cl_context_info */
#define CL_CONTEXT_D3D11_DEVICE_KHR 0x401D
#define CL_CONTEXT_D3D11_PREFER_SHARED_RESOURCES_KHR 0x402D
/* cl_mem_info */
#define CL_MEM_D3D11_RESOURCE_KHR 0x401E
/* cl_image_info */
#define CL_IMAGE_D3D11_SUBRESOURCE_KHR 0x401F
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_D3D11_OBJECTS_KHR 0x4020
#define CL_COMMAND_RELEASE_D3D11_OBJECTS_KHR 0x4021
typedef cl_int (CL_API_CALL *
clGetDeviceIDsFromD3D11KHR_fn)(
cl_platform_id platform,
cl_d3d11_device_source_khr d3d_device_source,
void* d3d_object,
cl_d3d11_device_set_khr d3d_device_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL *
clCreateFromD3D11BufferKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D11Buffer* resource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL *
clCreateFromD3D11Texture2DKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D11Texture2D* resource,
UINT subresource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL *
clCreateFromD3D11Texture3DKHR_fn)(
cl_context context,
cl_mem_flags flags,
ID3D11Texture3D* resource,
UINT subresource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *
clEnqueueAcquireD3D11ObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *
clEnqueueReleaseD3D11ObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetDeviceIDsFromD3D11KHR(
cl_platform_id platform,
cl_d3d11_device_source_khr d3d_device_source,
void* d3d_object,
cl_d3d11_device_set_khr d3d_device_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromD3D11BufferKHR(
cl_context context,
cl_mem_flags flags,
ID3D11Buffer* resource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromD3D11Texture2DKHR(
cl_context context,
cl_mem_flags flags,
ID3D11Texture2D* resource,
UINT subresource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromD3D11Texture3DKHR(
cl_context context,
cl_mem_flags flags,
ID3D11Texture3D* resource,
UINT subresource,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireD3D11ObjectsKHR(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseD3D11ObjectsKHR(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
/***************************************************************
* cl_intel_sharing_format_query_d3d11
***************************************************************/
#define cl_intel_sharing_format_query_d3d11 1
#define CL_INTEL_SHARING_FORMAT_QUERY_D3D11_EXTENSION_NAME \
"cl_intel_sharing_format_query_d3d11"
/* when cl_khr_d3d11_sharing is supported */
typedef cl_int (CL_API_CALL *
clGetSupportedD3D11TextureFormatsINTEL_fn)(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint plane,
cl_uint num_entries,
DXGI_FORMAT* d3d11_formats,
cl_uint* num_texture_formats) ;
#if !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetSupportedD3D11TextureFormatsINTEL(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint plane,
cl_uint num_entries,
DXGI_FORMAT* d3d11_formats,
cl_uint* num_texture_formats) ;
#endif /* !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_D3D11_H_ */

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/*******************************************************************************
* Copyright (c) 2008-2023 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef OPENCL_CL_DX9_MEDIA_SHARING_H_
#define OPENCL_CL_DX9_MEDIA_SHARING_H_
/*
** This header is generated from the Khronos OpenCL XML API Registry.
*/
#if defined(_WIN32)
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( push )
#pragma warning( disable : 4201 )
#pragma warning( disable : 5105 )
#endif
#endif
#include <d3d9.h>
#if defined(_MSC_VER)
#if _MSC_VER >=1500
#pragma warning( pop )
#endif
#endif
#endif
#include <CL/cl.h>
/* CL_NO_PROTOTYPES implies CL_NO_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_PROTOTYPES) && !defined(CL_NO_EXTENSION_PROTOTYPES)
#define CL_NO_EXTENSION_PROTOTYPES
#endif
/* CL_NO_EXTENSION_PROTOTYPES implies
CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES and
CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************
* cl_khr_dx9_media_sharing
***************************************************************/
#define cl_khr_dx9_media_sharing 1
#define CL_KHR_DX9_MEDIA_SHARING_EXTENSION_NAME \
"cl_khr_dx9_media_sharing"
typedef cl_uint cl_dx9_media_adapter_type_khr;
typedef cl_uint cl_dx9_media_adapter_set_khr;
#if defined(_WIN32)
typedef struct _cl_dx9_surface_info_khr {
IDirect3DSurface9* resource;
HANDLE shared_handle;
} cl_dx9_surface_info_khr;
#endif /* defined(_WIN32) */
/* Error codes */
#define CL_INVALID_DX9_MEDIA_ADAPTER_KHR -1010
#define CL_INVALID_DX9_MEDIA_SURFACE_KHR -1011
#define CL_DX9_MEDIA_SURFACE_ALREADY_ACQUIRED_KHR -1012
#define CL_DX9_MEDIA_SURFACE_NOT_ACQUIRED_KHR -1013
/* cl_media_adapter_type_khr */
#define CL_ADAPTER_D3D9_KHR 0x2020
#define CL_ADAPTER_D3D9EX_KHR 0x2021
#define CL_ADAPTER_DXVA_KHR 0x2022
/* cl_media_adapter_set_khr */
#define CL_PREFERRED_DEVICES_FOR_DX9_MEDIA_ADAPTER_KHR 0x2023
#define CL_ALL_DEVICES_FOR_DX9_MEDIA_ADAPTER_KHR 0x2024
/* cl_context_info */
#define CL_CONTEXT_ADAPTER_D3D9_KHR 0x2025
#define CL_CONTEXT_ADAPTER_D3D9EX_KHR 0x2026
#define CL_CONTEXT_ADAPTER_DXVA_KHR 0x2027
/* cl_mem_info */
#define CL_MEM_DX9_MEDIA_ADAPTER_TYPE_KHR 0x2028
#define CL_MEM_DX9_MEDIA_SURFACE_INFO_KHR 0x2029
/* cl_image_info */
#define CL_IMAGE_DX9_MEDIA_PLANE_KHR 0x202A
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_DX9_MEDIA_SURFACES_KHR 0x202B
#define CL_COMMAND_RELEASE_DX9_MEDIA_SURFACES_KHR 0x202C
typedef cl_int (CL_API_CALL *
clGetDeviceIDsFromDX9MediaAdapterKHR_fn)(
cl_platform_id platform,
cl_uint num_media_adapters,
cl_dx9_media_adapter_type_khr* media_adapter_type,
void* media_adapters,
cl_dx9_media_adapter_set_khr media_adapter_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL *
clCreateFromDX9MediaSurfaceKHR_fn)(
cl_context context,
cl_mem_flags flags,
cl_dx9_media_adapter_type_khr adapter_type,
void* surface_info,
cl_uint plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *
clEnqueueAcquireDX9MediaSurfacesKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *
clEnqueueReleaseDX9MediaSurfacesKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetDeviceIDsFromDX9MediaAdapterKHR(
cl_platform_id platform,
cl_uint num_media_adapters,
cl_dx9_media_adapter_type_khr* media_adapter_type,
void* media_adapters,
cl_dx9_media_adapter_set_khr media_adapter_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromDX9MediaSurfaceKHR(
cl_context context,
cl_mem_flags flags,
cl_dx9_media_adapter_type_khr adapter_type,
void* surface_info,
cl_uint plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireDX9MediaSurfacesKHR(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseDX9MediaSurfacesKHR(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
/***************************************************************
* cl_intel_dx9_media_sharing
***************************************************************/
#define cl_intel_dx9_media_sharing 1
#define CL_INTEL_DX9_MEDIA_SHARING_EXTENSION_NAME \
"cl_intel_dx9_media_sharing"
typedef cl_uint cl_dx9_device_source_intel;
typedef cl_uint cl_dx9_device_set_intel;
/* Error codes */
#define CL_INVALID_DX9_DEVICE_INTEL -1010
#define CL_INVALID_DX9_RESOURCE_INTEL -1011
#define CL_DX9_RESOURCE_ALREADY_ACQUIRED_INTEL -1012
#define CL_DX9_RESOURCE_NOT_ACQUIRED_INTEL -1013
/* cl_dx9_device_source_intel */
#define CL_D3D9_DEVICE_INTEL 0x4022
#define CL_D3D9EX_DEVICE_INTEL 0x4070
#define CL_DXVA_DEVICE_INTEL 0x4071
/* cl_dx9_device_set_intel */
#define CL_PREFERRED_DEVICES_FOR_DX9_INTEL 0x4024
#define CL_ALL_DEVICES_FOR_DX9_INTEL 0x4025
/* cl_context_info */
#define CL_CONTEXT_D3D9_DEVICE_INTEL 0x4026
#define CL_CONTEXT_D3D9EX_DEVICE_INTEL 0x4072
#define CL_CONTEXT_DXVA_DEVICE_INTEL 0x4073
/* cl_mem_info */
#define CL_MEM_DX9_RESOURCE_INTEL 0x4027
#define CL_MEM_DX9_SHARED_HANDLE_INTEL 0x4074
/* cl_image_info */
#define CL_IMAGE_DX9_PLANE_INTEL 0x4075
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_DX9_OBJECTS_INTEL 0x402A
#define CL_COMMAND_RELEASE_DX9_OBJECTS_INTEL 0x402B
typedef cl_int (CL_API_CALL *
clGetDeviceIDsFromDX9INTEL_fn)(
cl_platform_id platform,
cl_dx9_device_source_intel dx9_device_source,
void* dx9_object,
cl_dx9_device_set_intel dx9_device_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_1;
typedef cl_mem (CL_API_CALL *
clCreateFromDX9MediaSurfaceINTEL_fn)(
cl_context context,
cl_mem_flags flags,
IDirect3DSurface9* resource,
HANDLE sharedHandle,
UINT plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1;
typedef cl_int (CL_API_CALL *
clEnqueueAcquireDX9ObjectsINTEL_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_1;
typedef cl_int (CL_API_CALL *
clEnqueueReleaseDX9ObjectsINTEL_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_1;
#if !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetDeviceIDsFromDX9INTEL(
cl_platform_id platform,
cl_dx9_device_source_intel dx9_device_source,
void* dx9_object,
cl_dx9_device_set_intel dx9_device_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_1;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromDX9MediaSurfaceINTEL(
cl_context context,
cl_mem_flags flags,
IDirect3DSurface9* resource,
HANDLE sharedHandle,
UINT plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireDX9ObjectsINTEL(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_1;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseDX9ObjectsINTEL(
cl_command_queue command_queue,
cl_uint num_objects,
cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_1;
#endif /* !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
/***************************************************************
* cl_intel_sharing_format_query_dx9
***************************************************************/
#define cl_intel_sharing_format_query_dx9 1
#define CL_INTEL_SHARING_FORMAT_QUERY_DX9_EXTENSION_NAME \
"cl_intel_sharing_format_query_dx9"
/* when cl_khr_dx9_media_sharing or cl_intel_dx9_media_sharing is supported */
typedef cl_int (CL_API_CALL *
clGetSupportedDX9MediaSurfaceFormatsINTEL_fn)(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint plane,
cl_uint num_entries,
D3DFORMAT* dx9_formats,
cl_uint* num_surface_formats) ;
#if !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetSupportedDX9MediaSurfaceFormatsINTEL(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint plane,
cl_uint num_entries,
D3DFORMAT* dx9_formats,
cl_uint* num_surface_formats) ;
#endif /* !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_DX9_MEDIA_SHARING_H_ */

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/*******************************************************************************
* Copyright (c) 2008-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include <CL/cl_dx9_media_sharing.h>
#pragma message("The Intel DX9 media sharing extensions have been moved into cl_dx9_media_sharing.h. Please include cl_dx9_media_sharing.h directly.")

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/*******************************************************************************
* Copyright (c) 2008-2023 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef OPENCL_CL_EGL_H_
#define OPENCL_CL_EGL_H_
/*
** This header is generated from the Khronos OpenCL XML API Registry.
*/
#include <CL/cl.h>
/* CL_NO_PROTOTYPES implies CL_NO_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_PROTOTYPES) && !defined(CL_NO_EXTENSION_PROTOTYPES)
#define CL_NO_EXTENSION_PROTOTYPES
#endif
/* CL_NO_EXTENSION_PROTOTYPES implies
CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES and
CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************
* cl_khr_egl_image
***************************************************************/
#define cl_khr_egl_image 1
#define CL_KHR_EGL_IMAGE_EXTENSION_NAME \
"cl_khr_egl_image"
/* Command type for events created with clEnqueueAcquireEGLObjectsKHR */
#define CL_COMMAND_EGL_FENCE_SYNC_OBJECT_KHR 0x202F
#define CL_COMMAND_ACQUIRE_EGL_OBJECTS_KHR 0x202D
#define CL_COMMAND_RELEASE_EGL_OBJECTS_KHR 0x202E
/* Error type for clCreateFromEGLImageKHR */
#define CL_INVALID_EGL_OBJECT_KHR -1093
#define CL_EGL_RESOURCE_NOT_ACQUIRED_KHR -1092
/* CLeglImageKHR is an opaque handle to an EGLImage */
typedef void* CLeglImageKHR;
/* CLeglDisplayKHR is an opaque handle to an EGLDisplay */
typedef void* CLeglDisplayKHR;
/* properties passed to clCreateFromEGLImageKHR */
typedef intptr_t cl_egl_image_properties_khr;
typedef cl_mem (CL_API_CALL *
clCreateFromEGLImageKHR_fn)(
cl_context context,
CLeglDisplayKHR egldisplay,
CLeglImageKHR eglimage,
cl_mem_flags flags,
const cl_egl_image_properties_khr* properties,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *
clEnqueueAcquireEGLObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *
clEnqueueReleaseEGLObjectsKHR_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromEGLImageKHR(
cl_context context,
CLeglDisplayKHR egldisplay,
CLeglImageKHR eglimage,
cl_mem_flags flags,
const cl_egl_image_properties_khr* properties,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireEGLObjectsKHR(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseEGLObjectsKHR(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
/***************************************************************
* cl_khr_egl_event
***************************************************************/
#define cl_khr_egl_event 1
#define CL_KHR_EGL_EVENT_EXTENSION_NAME \
"cl_khr_egl_event"
/* CLeglDisplayKHR is an opaque handle to an EGLDisplay */
/* type CLeglDisplayKHR */
/* CLeglSyncKHR is an opaque handle to an EGLSync object */
typedef void* CLeglSyncKHR;
typedef cl_event (CL_API_CALL *
clCreateEventFromEGLSyncKHR_fn)(
cl_context context,
CLeglSyncKHR sync,
CLeglDisplayKHR display,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_event CL_API_CALL
clCreateEventFromEGLSyncKHR(
cl_context context,
CLeglSyncKHR sync,
CLeglDisplayKHR display,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_EGL_H_ */

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/*******************************************************************************
* Copyright (c) 2008-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************/
#include <CL/cl_ext.h>
#pragma message("The Intel extensions have been moved into cl_ext.h. Please include cl_ext.h directly.")

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/*******************************************************************************
* Copyright (c) 2008-2023 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef OPENCL_CL_GL_H_
#define OPENCL_CL_GL_H_
/*
** This header is generated from the Khronos OpenCL XML API Registry.
*/
#include <CL/cl.h>
/* CL_NO_PROTOTYPES implies CL_NO_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_PROTOTYPES) && !defined(CL_NO_EXTENSION_PROTOTYPES)
#define CL_NO_EXTENSION_PROTOTYPES
#endif
/* CL_NO_EXTENSION_PROTOTYPES implies
CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES and
CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************
* cl_khr_gl_sharing
***************************************************************/
#define cl_khr_gl_sharing 1
#define CL_KHR_GL_SHARING_EXTENSION_NAME \
"cl_khr_gl_sharing"
typedef cl_uint cl_gl_context_info;
/* Error codes */
#define CL_INVALID_GL_SHAREGROUP_REFERENCE_KHR -1000
/* cl_gl_context_info */
#define CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR 0x2006
#define CL_DEVICES_FOR_GL_CONTEXT_KHR 0x2007
/* Additional cl_context_properties */
#define CL_GL_CONTEXT_KHR 0x2008
#define CL_EGL_DISPLAY_KHR 0x2009
#define CL_GLX_DISPLAY_KHR 0x200A
#define CL_WGL_HDC_KHR 0x200B
#define CL_CGL_SHAREGROUP_KHR 0x200C
typedef cl_uint cl_gl_object_type;
typedef cl_uint cl_gl_texture_info;
typedef cl_uint cl_gl_platform_info;
/* cl_gl_object_type */
#define CL_GL_OBJECT_BUFFER 0x2000
#define CL_GL_OBJECT_TEXTURE2D 0x2001
#define CL_GL_OBJECT_TEXTURE3D 0x2002
#define CL_GL_OBJECT_RENDERBUFFER 0x2003
#if defined(CL_VERSION_1_2)
/* cl_gl_object_type */
#define CL_GL_OBJECT_TEXTURE2D_ARRAY 0x200E
#define CL_GL_OBJECT_TEXTURE1D 0x200F
#define CL_GL_OBJECT_TEXTURE1D_ARRAY 0x2010
#define CL_GL_OBJECT_TEXTURE_BUFFER 0x2011
#endif /* defined(CL_VERSION_1_2) */
/* cl_gl_texture_info */
#define CL_GL_TEXTURE_TARGET 0x2004
#define CL_GL_MIPMAP_LEVEL 0x2005
typedef cl_int (CL_API_CALL *
clGetGLContextInfoKHR_fn)(
const cl_context_properties* properties,
cl_gl_context_info param_name,
size_t param_value_size,
void* param_value,
size_t* param_value_size_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_mem (CL_API_CALL *
clCreateFromGLBuffer_fn)(
cl_context context,
cl_mem_flags flags,
cl_GLuint bufobj,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetGLContextInfoKHR(
const cl_context_properties* properties,
cl_gl_context_info param_name,
size_t param_value_size,
void* param_value,
size_t* param_value_size_ret) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromGLBuffer(
cl_context context,
cl_mem_flags flags,
cl_GLuint bufobj,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
#if defined(CL_VERSION_1_2)
typedef cl_mem (CL_API_CALL *
clCreateFromGLTexture_fn)(
cl_context context,
cl_mem_flags flags,
cl_GLenum target,
cl_GLint miplevel,
cl_GLuint texture,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromGLTexture(
cl_context context,
cl_mem_flags flags,
cl_GLenum target,
cl_GLint miplevel,
cl_GLuint texture,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
#endif /* defined(CL_VERSION_1_2) */
typedef cl_mem (CL_API_CALL *
clCreateFromGLRenderbuffer_fn)(
cl_context context,
cl_mem_flags flags,
cl_GLuint renderbuffer,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *
clGetGLObjectInfo_fn)(
cl_mem memobj,
cl_gl_object_type* gl_object_type,
cl_GLuint* gl_object_name) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *
clGetGLTextureInfo_fn)(
cl_mem memobj,
cl_gl_texture_info param_name,
size_t param_value_size,
void* param_value,
size_t* param_value_size_ret) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *
clEnqueueAcquireGLObjects_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
typedef cl_int (CL_API_CALL *
clEnqueueReleaseGLObjects_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromGLRenderbuffer(
cl_context context,
cl_mem_flags flags,
cl_GLuint renderbuffer,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clGetGLObjectInfo(
cl_mem memobj,
cl_gl_object_type* gl_object_type,
cl_GLuint* gl_object_name) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clGetGLTextureInfo(
cl_mem memobj,
cl_gl_texture_info param_name,
size_t param_value_size,
void* param_value,
size_t* param_value_size_ret) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireGLObjects(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseGLObjects(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_0;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
/* OpenCL 1.0 APIs that were deprecated in OpenCL 1.2 */
typedef cl_mem (CL_API_CALL *
clCreateFromGLTexture2D_fn)(
cl_context context,
cl_mem_flags flags,
cl_GLenum target,
cl_GLint miplevel,
cl_GLuint texture,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1_DEPRECATED;
typedef cl_mem (CL_API_CALL *
clCreateFromGLTexture3D_fn)(
cl_context context,
cl_mem_flags flags,
cl_GLenum target,
cl_GLint miplevel,
cl_GLuint texture,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1_DEPRECATED;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromGLTexture2D(
cl_context context,
cl_mem_flags flags,
cl_GLenum target,
cl_GLint miplevel,
cl_GLuint texture,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1_DEPRECATED;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromGLTexture3D(
cl_context context,
cl_mem_flags flags,
cl_GLenum target,
cl_GLint miplevel,
cl_GLuint texture,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1_DEPRECATED;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
/***************************************************************
* cl_khr_gl_event
***************************************************************/
#define cl_khr_gl_event 1
#define CL_KHR_GL_EVENT_EXTENSION_NAME \
"cl_khr_gl_event"
typedef struct __GLsync * cl_GLsync;
/* cl_command_type */
#define CL_COMMAND_GL_FENCE_SYNC_OBJECT_KHR 0x200D
typedef cl_event (CL_API_CALL *
clCreateEventFromGLsyncKHR_fn)(
cl_context context,
cl_GLsync sync,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1;
#if !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_event CL_API_CALL
clCreateEventFromGLsyncKHR(
cl_context context,
cl_GLsync sync,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_1;
#endif /* !defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
/***************************************************************
* cl_khr_gl_depth_images
***************************************************************/
#define cl_khr_gl_depth_images 1
#define CL_KHR_GL_DEPTH_IMAGES_EXTENSION_NAME \
"cl_khr_gl_depth_images"
#if !defined(CL_VERSION_1_2)
/* cl_channel_order - defined in CL.h for OpenCL 1.2 and newer */
#define CL_DEPTH_STENCIL 0x10BE
#endif /* !defined(CL_VERSION_1_2) */
#if !defined(CL_VERSION_1_2)
/* cl_channel_type - defined in CL.h for OpenCL 1.2 and newer */
#define CL_UNORM_INT24 0x10DF
#endif /* !defined(CL_VERSION_1_2) */
/***************************************************************
* cl_khr_gl_msaa_sharing
***************************************************************/
#define cl_khr_gl_msaa_sharing 1
#define CL_KHR_GL_MSAA_SHARING_EXTENSION_NAME \
"cl_khr_gl_msaa_sharing"
/* cl_gl_texture_info */
#define CL_GL_NUM_SAMPLES 0x2012
/***************************************************************
* cl_intel_sharing_format_query_gl
***************************************************************/
#define cl_intel_sharing_format_query_gl 1
#define CL_INTEL_SHARING_FORMAT_QUERY_GL_EXTENSION_NAME \
"cl_intel_sharing_format_query_gl"
/* when cl_khr_gl_sharing is supported */
typedef cl_int (CL_API_CALL *
clGetSupportedGLTextureFormatsINTEL_fn)(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint num_entries,
cl_GLenum* gl_formats,
cl_uint* num_texture_formats) ;
#if !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetSupportedGLTextureFormatsINTEL(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint num_entries,
cl_GLenum* gl_formats,
cl_uint* num_texture_formats) ;
#endif /* !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_GL_H_ */

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/*******************************************************************************
* Copyright (c) 2008-2021 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#include <CL/cl_gl.h>
#pragma message("The extensions in cl_gl_ext.h have been moved into cl_gl.h. Please include cl_gl.h directly.")

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/*******************************************************************************
* Copyright (c) 2019-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
/**
* This is a header-only utility library that provides OpenCL host code with
* routines for converting to/from cl_half values.
*
* Example usage:
*
* #include <CL/cl_half.h>
* ...
* cl_half h = cl_half_from_float(0.5f, CL_HALF_RTE);
* cl_float f = cl_half_to_float(h);
*/
#ifndef OPENCL_CL_HALF_H
#define OPENCL_CL_HALF_H
#include <CL/cl_platform.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Rounding mode used when converting to cl_half.
*/
typedef enum
{
CL_HALF_RTE, // round to nearest even
CL_HALF_RTZ, // round towards zero
CL_HALF_RTP, // round towards positive infinity
CL_HALF_RTN, // round towards negative infinity
} cl_half_rounding_mode;
/* Private utility macros. */
#define CL_HALF_EXP_MASK 0x7C00
#define CL_HALF_MAX_FINITE_MAG 0x7BFF
/*
* Utility to deal with values that overflow when converting to half precision.
*/
static inline cl_half cl_half_handle_overflow(cl_half_rounding_mode rounding_mode,
uint16_t sign)
{
if (rounding_mode == CL_HALF_RTZ)
{
// Round overflow towards zero -> largest finite number (preserving sign)
return (sign << 15) | CL_HALF_MAX_FINITE_MAG;
}
else if (rounding_mode == CL_HALF_RTP && sign)
{
// Round negative overflow towards positive infinity -> most negative finite number
return (1 << 15) | CL_HALF_MAX_FINITE_MAG;
}
else if (rounding_mode == CL_HALF_RTN && !sign)
{
// Round positive overflow towards negative infinity -> largest finite number
return CL_HALF_MAX_FINITE_MAG;
}
// Overflow to infinity
return (sign << 15) | CL_HALF_EXP_MASK;
}
/*
* Utility to deal with values that underflow when converting to half precision.
*/
static inline cl_half cl_half_handle_underflow(cl_half_rounding_mode rounding_mode,
uint16_t sign)
{
if (rounding_mode == CL_HALF_RTP && !sign)
{
// Round underflow towards positive infinity -> smallest positive value
return (sign << 15) | 1;
}
else if (rounding_mode == CL_HALF_RTN && sign)
{
// Round underflow towards negative infinity -> largest negative value
return (sign << 15) | 1;
}
// Flush to zero
return (sign << 15);
}
/**
* Convert a cl_float to a cl_half.
*/
static inline cl_half cl_half_from_float(cl_float f, cl_half_rounding_mode rounding_mode)
{
// Type-punning to get direct access to underlying bits
union
{
cl_float f;
uint32_t i;
} f32;
f32.f = f;
// Extract sign bit
uint16_t sign = f32.i >> 31;
// Extract FP32 exponent and mantissa
uint32_t f_exp = (f32.i >> (CL_FLT_MANT_DIG - 1)) & 0xFF;
uint32_t f_mant = f32.i & ((1 << (CL_FLT_MANT_DIG - 1)) - 1);
// Remove FP32 exponent bias
int32_t exp = f_exp - CL_FLT_MAX_EXP + 1;
// Add FP16 exponent bias
uint16_t h_exp = (uint16_t)(exp + CL_HALF_MAX_EXP - 1);
// Position of the bit that will become the FP16 mantissa LSB
uint32_t lsb_pos = CL_FLT_MANT_DIG - CL_HALF_MANT_DIG;
// Check for NaN / infinity
if (f_exp == 0xFF)
{
if (f_mant)
{
// NaN -> propagate mantissa and silence it
uint16_t h_mant = (uint16_t)(f_mant >> lsb_pos);
h_mant |= 0x200;
return (sign << 15) | CL_HALF_EXP_MASK | h_mant;
}
else
{
// Infinity -> zero mantissa
return (sign << 15) | CL_HALF_EXP_MASK;
}
}
// Check for zero
if (!f_exp && !f_mant)
{
return (sign << 15);
}
// Check for overflow
if (exp >= CL_HALF_MAX_EXP)
{
return cl_half_handle_overflow(rounding_mode, sign);
}
// Check for underflow
if (exp < (CL_HALF_MIN_EXP - CL_HALF_MANT_DIG - 1))
{
return cl_half_handle_underflow(rounding_mode, sign);
}
// Check for value that will become denormal
if (exp < -14)
{
// Denormal -> include the implicit 1 from the FP32 mantissa
h_exp = 0;
f_mant |= 1 << (CL_FLT_MANT_DIG - 1);
// Mantissa shift amount depends on exponent
lsb_pos = -exp + (CL_FLT_MANT_DIG - 25);
}
// Generate FP16 mantissa by shifting FP32 mantissa
uint16_t h_mant = (uint16_t)(f_mant >> lsb_pos);
// Check whether we need to round
uint32_t halfway = 1 << (lsb_pos - 1);
uint32_t mask = (halfway << 1) - 1;
switch (rounding_mode)
{
case CL_HALF_RTE:
if ((f_mant & mask) > halfway)
{
// More than halfway -> round up
h_mant += 1;
}
else if ((f_mant & mask) == halfway)
{
// Exactly halfway -> round to nearest even
if (h_mant & 0x1)
h_mant += 1;
}
break;
case CL_HALF_RTZ:
// Mantissa has already been truncated -> do nothing
break;
case CL_HALF_RTP:
if ((f_mant & mask) && !sign)
{
// Round positive numbers up
h_mant += 1;
}
break;
case CL_HALF_RTN:
if ((f_mant & mask) && sign)
{
// Round negative numbers down
h_mant += 1;
}
break;
}
// Check for mantissa overflow
if (h_mant & 0x400)
{
h_exp += 1;
h_mant = 0;
}
return (sign << 15) | (h_exp << 10) | h_mant;
}
/**
* Convert a cl_double to a cl_half.
*/
static inline cl_half cl_half_from_double(cl_double d, cl_half_rounding_mode rounding_mode)
{
// Type-punning to get direct access to underlying bits
union
{
cl_double d;
uint64_t i;
} f64;
f64.d = d;
// Extract sign bit
uint16_t sign = f64.i >> 63;
// Extract FP64 exponent and mantissa
uint64_t d_exp = (f64.i >> (CL_DBL_MANT_DIG - 1)) & 0x7FF;
uint64_t d_mant = f64.i & (((uint64_t)1 << (CL_DBL_MANT_DIG - 1)) - 1);
// Remove FP64 exponent bias
int64_t exp = d_exp - CL_DBL_MAX_EXP + 1;
// Add FP16 exponent bias
uint16_t h_exp = (uint16_t)(exp + CL_HALF_MAX_EXP - 1);
// Position of the bit that will become the FP16 mantissa LSB
uint32_t lsb_pos = CL_DBL_MANT_DIG - CL_HALF_MANT_DIG;
// Check for NaN / infinity
if (d_exp == 0x7FF)
{
if (d_mant)
{
// NaN -> propagate mantissa and silence it
uint16_t h_mant = (uint16_t)(d_mant >> lsb_pos);
h_mant |= 0x200;
return (sign << 15) | CL_HALF_EXP_MASK | h_mant;
}
else
{
// Infinity -> zero mantissa
return (sign << 15) | CL_HALF_EXP_MASK;
}
}
// Check for zero
if (!d_exp && !d_mant)
{
return (sign << 15);
}
// Check for overflow
if (exp >= CL_HALF_MAX_EXP)
{
return cl_half_handle_overflow(rounding_mode, sign);
}
// Check for underflow
if (exp < (CL_HALF_MIN_EXP - CL_HALF_MANT_DIG - 1))
{
return cl_half_handle_underflow(rounding_mode, sign);
}
// Check for value that will become denormal
if (exp < -14)
{
// Include the implicit 1 from the FP64 mantissa
h_exp = 0;
d_mant |= (uint64_t)1 << (CL_DBL_MANT_DIG - 1);
// Mantissa shift amount depends on exponent
lsb_pos = (uint32_t)(-exp + (CL_DBL_MANT_DIG - 25));
}
// Generate FP16 mantissa by shifting FP64 mantissa
uint16_t h_mant = (uint16_t)(d_mant >> lsb_pos);
// Check whether we need to round
uint64_t halfway = (uint64_t)1 << (lsb_pos - 1);
uint64_t mask = (halfway << 1) - 1;
switch (rounding_mode)
{
case CL_HALF_RTE:
if ((d_mant & mask) > halfway)
{
// More than halfway -> round up
h_mant += 1;
}
else if ((d_mant & mask) == halfway)
{
// Exactly halfway -> round to nearest even
if (h_mant & 0x1)
h_mant += 1;
}
break;
case CL_HALF_RTZ:
// Mantissa has already been truncated -> do nothing
break;
case CL_HALF_RTP:
if ((d_mant & mask) && !sign)
{
// Round positive numbers up
h_mant += 1;
}
break;
case CL_HALF_RTN:
if ((d_mant & mask) && sign)
{
// Round negative numbers down
h_mant += 1;
}
break;
}
// Check for mantissa overflow
if (h_mant & 0x400)
{
h_exp += 1;
h_mant = 0;
}
return (sign << 15) | (h_exp << 10) | h_mant;
}
/**
* Convert a cl_half to a cl_float.
*/
static inline cl_float cl_half_to_float(cl_half h)
{
// Type-punning to get direct access to underlying bits
union
{
cl_float f;
uint32_t i;
} f32;
// Extract sign bit
uint16_t sign = h >> 15;
// Extract FP16 exponent and mantissa
uint16_t h_exp = (h >> (CL_HALF_MANT_DIG - 1)) & 0x1F;
uint16_t h_mant = h & 0x3FF;
// Remove FP16 exponent bias
int32_t exp = h_exp - CL_HALF_MAX_EXP + 1;
// Add FP32 exponent bias
uint32_t f_exp = exp + CL_FLT_MAX_EXP - 1;
// Check for NaN / infinity
if (h_exp == 0x1F)
{
if (h_mant)
{
// NaN -> propagate mantissa and silence it
uint32_t f_mant = h_mant << (CL_FLT_MANT_DIG - CL_HALF_MANT_DIG);
f_mant |= 0x400000;
f32.i = (sign << 31) | 0x7F800000 | f_mant;
return f32.f;
}
else
{
// Infinity -> zero mantissa
f32.i = (sign << 31) | 0x7F800000;
return f32.f;
}
}
// Check for zero / denormal
if (h_exp == 0)
{
if (h_mant == 0)
{
// Zero -> zero exponent
f_exp = 0;
}
else
{
// Denormal -> normalize it
// - Shift mantissa to make most-significant 1 implicit
// - Adjust exponent accordingly
uint32_t shift = 0;
while ((h_mant & 0x400) == 0)
{
h_mant <<= 1;
shift++;
}
h_mant &= 0x3FF;
f_exp -= shift - 1;
}
}
f32.i = (sign << 31) | (f_exp << 23) | (h_mant << 13);
return f32.f;
}
#undef CL_HALF_EXP_MASK
#undef CL_HALF_MAX_FINITE_MAG
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_HALF_H */

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/*******************************************************************************
* Copyright (c) 2008-2023 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef OPENCL_CL_LAYER_H_
#define OPENCL_CL_LAYER_H_
/*
** This header is generated from the Khronos OpenCL XML API Registry.
*/
#include <CL/cl_icd.h>
#include <CL/cl.h>
/* CL_NO_PROTOTYPES implies CL_NO_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_PROTOTYPES) && !defined(CL_NO_EXTENSION_PROTOTYPES)
#define CL_NO_EXTENSION_PROTOTYPES
#endif
/* CL_NO_EXTENSION_PROTOTYPES implies
CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES and
CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************
* cl_loader_layers
***************************************************************/
#define cl_loader_layers 1
#define CL_LOADER_LAYERS_EXTENSION_NAME \
"cl_loader_layers"
typedef cl_uint cl_layer_info;
typedef cl_uint cl_layer_api_version;
/* cl_layer_info */
#define CL_LAYER_API_VERSION 0x4240
#define CL_LAYER_NAME 0x4241
/* Misc API enums */
#define CL_LAYER_API_VERSION_100 100
typedef cl_int (CL_API_CALL *
clGetLayerInfo_fn)(
cl_layer_info param_name,
size_t param_value_size,
void* param_value,
size_t* param_value_size_ret) ;
typedef cl_int (CL_API_CALL *
clInitLayer_fn)(
cl_uint num_entries,
const cl_icd_dispatch* target_dispatch,
cl_uint* num_entries_ret,
const cl_icd_dispatch** layer_dispatch_ret) ;
/*
** The function pointer typedefs prefixed with "pfn_" are provided for
** compatibility with earlier versions of the headers. New code is
** encouraged to use the function pointer typedefs that are suffixed with
** "_fn" instead, for consistency.
*/
typedef cl_int (CL_API_CALL *
pfn_clGetLayerInfo)(
cl_layer_info param_name,
size_t param_value_size,
void* param_value,
size_t* param_value_size_ret) ;
typedef cl_int (CL_API_CALL *
pfn_clInitLayer)(
cl_uint num_entries,
const cl_icd_dispatch* target_dispatch,
cl_uint* num_entries_ret,
const cl_icd_dispatch** layer_dispatch_ret) ;
#if !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetLayerInfo(
cl_layer_info param_name,
size_t param_value_size,
void* param_value,
size_t* param_value_size_ret) ;
extern CL_API_ENTRY cl_int CL_API_CALL
clInitLayer(
cl_uint num_entries,
const cl_icd_dispatch* target_dispatch,
cl_uint* num_entries_ret,
const cl_icd_dispatch** layer_dispatch_ret) ;
#endif /* !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_LAYER_H_ */

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/*******************************************************************************
* Copyright (c) 2008-2023 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef OPENCL_CL_VA_API_MEDIA_SHARING_INTEL_H_
#define OPENCL_CL_VA_API_MEDIA_SHARING_INTEL_H_
/*
** This header is generated from the Khronos OpenCL XML API Registry.
*/
#include <va/va.h>
#include <CL/cl.h>
/* CL_NO_PROTOTYPES implies CL_NO_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_PROTOTYPES) && !defined(CL_NO_EXTENSION_PROTOTYPES)
#define CL_NO_EXTENSION_PROTOTYPES
#endif
/* CL_NO_EXTENSION_PROTOTYPES implies
CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES and
CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES: */
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#if defined(CL_NO_EXTENSION_PROTOTYPES) && \
!defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
#define CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES
#endif
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************
* cl_intel_sharing_format_query_va_api
***************************************************************/
#define cl_intel_sharing_format_query_va_api 1
#define CL_INTEL_SHARING_FORMAT_QUERY_VA_API_EXTENSION_NAME \
"cl_intel_sharing_format_query_va_api"
/* when cl_intel_va_api_media_sharing is supported */
typedef cl_int (CL_API_CALL *
clGetSupportedVA_APIMediaSurfaceFormatsINTEL_fn)(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint plane,
cl_uint num_entries,
VAImageFormat* va_api_formats,
cl_uint* num_surface_formats) ;
#if !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetSupportedVA_APIMediaSurfaceFormatsINTEL(
cl_context context,
cl_mem_flags flags,
cl_mem_object_type image_type,
cl_uint plane,
cl_uint num_entries,
VAImageFormat* va_api_formats,
cl_uint* num_surface_formats) ;
#endif /* !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
/***************************************************************
* cl_intel_va_api_media_sharing
***************************************************************/
#define cl_intel_va_api_media_sharing 1
#define CL_INTEL_VA_API_MEDIA_SHARING_EXTENSION_NAME \
"cl_intel_va_api_media_sharing"
typedef cl_uint cl_va_api_device_source_intel;
typedef cl_uint cl_va_api_device_set_intel;
/* Error codes */
#define CL_INVALID_VA_API_MEDIA_ADAPTER_INTEL -1098
#define CL_INVALID_VA_API_MEDIA_SURFACE_INTEL -1099
#define CL_VA_API_MEDIA_SURFACE_ALREADY_ACQUIRED_INTEL -1100
#define CL_VA_API_MEDIA_SURFACE_NOT_ACQUIRED_INTEL -1101
/* cl_va_api_device_source_intel */
#define CL_VA_API_DISPLAY_INTEL 0x4094
/* cl_va_api_device_set_intel */
#define CL_PREFERRED_DEVICES_FOR_VA_API_INTEL 0x4095
#define CL_ALL_DEVICES_FOR_VA_API_INTEL 0x4096
/* cl_context_info */
#define CL_CONTEXT_VA_API_DISPLAY_INTEL 0x4097
/* cl_mem_info */
#define CL_MEM_VA_API_MEDIA_SURFACE_INTEL 0x4098
/* cl_image_info */
#define CL_IMAGE_VA_API_PLANE_INTEL 0x4099
/* cl_command_type */
#define CL_COMMAND_ACQUIRE_VA_API_MEDIA_SURFACES_INTEL 0x409A
#define CL_COMMAND_RELEASE_VA_API_MEDIA_SURFACES_INTEL 0x409B
typedef cl_int (CL_API_CALL *
clGetDeviceIDsFromVA_APIMediaAdapterINTEL_fn)(
cl_platform_id platform,
cl_va_api_device_source_intel media_adapter_type,
void* media_adapter,
cl_va_api_device_set_intel media_adapter_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_2;
typedef cl_mem (CL_API_CALL *
clCreateFromVA_APIMediaSurfaceINTEL_fn)(
cl_context context,
cl_mem_flags flags,
VASurfaceID* surface,
cl_uint plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *
clEnqueueAcquireVA_APIMediaSurfacesINTEL_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
typedef cl_int (CL_API_CALL *
clEnqueueReleaseVA_APIMediaSurfacesINTEL_fn)(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
#if !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES)
extern CL_API_ENTRY cl_int CL_API_CALL
clGetDeviceIDsFromVA_APIMediaAdapterINTEL(
cl_platform_id platform,
cl_va_api_device_source_intel media_adapter_type,
void* media_adapter,
cl_va_api_device_set_intel media_adapter_set,
cl_uint num_entries,
cl_device_id* devices,
cl_uint* num_devices) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_mem CL_API_CALL
clCreateFromVA_APIMediaSurfaceINTEL(
cl_context context,
cl_mem_flags flags,
VASurfaceID* surface,
cl_uint plane,
cl_int* errcode_ret) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueAcquireVA_APIMediaSurfacesINTEL(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
extern CL_API_ENTRY cl_int CL_API_CALL
clEnqueueReleaseVA_APIMediaSurfacesINTEL(
cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem* mem_objects,
cl_uint num_events_in_wait_list,
const cl_event* event_wait_list,
cl_event* event) CL_API_SUFFIX__VERSION_1_2;
#endif /* !defined(CL_NO_NON_ICD_DISPATCH_EXTENSION_PROTOTYPES) */
#ifdef __cplusplus
}
#endif
#endif /* OPENCL_CL_VA_API_MEDIA_SHARING_INTEL_H_ */

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/*******************************************************************************
* Copyright (c) 2018-2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __CL_VERSION_H
#define __CL_VERSION_H
/* Detect which version to target */
#if !defined(CL_TARGET_OPENCL_VERSION)
#pragma message("cl_version.h: CL_TARGET_OPENCL_VERSION is not defined. Defaulting to 300 (OpenCL 3.0)")
#define CL_TARGET_OPENCL_VERSION 300
#endif
#if CL_TARGET_OPENCL_VERSION != 100 && \
CL_TARGET_OPENCL_VERSION != 110 && \
CL_TARGET_OPENCL_VERSION != 120 && \
CL_TARGET_OPENCL_VERSION != 200 && \
CL_TARGET_OPENCL_VERSION != 210 && \
CL_TARGET_OPENCL_VERSION != 220 && \
CL_TARGET_OPENCL_VERSION != 300
#pragma message("cl_version: CL_TARGET_OPENCL_VERSION is not a valid value (100, 110, 120, 200, 210, 220, 300). Defaulting to 300 (OpenCL 3.0)")
#undef CL_TARGET_OPENCL_VERSION
#define CL_TARGET_OPENCL_VERSION 300
#endif
/* OpenCL Version */
#if CL_TARGET_OPENCL_VERSION >= 300 && !defined(CL_VERSION_3_0)
#define CL_VERSION_3_0 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 220 && !defined(CL_VERSION_2_2)
#define CL_VERSION_2_2 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 210 && !defined(CL_VERSION_2_1)
#define CL_VERSION_2_1 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 200 && !defined(CL_VERSION_2_0)
#define CL_VERSION_2_0 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 120 && !defined(CL_VERSION_1_2)
#define CL_VERSION_1_2 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 110 && !defined(CL_VERSION_1_1)
#define CL_VERSION_1_1 1
#endif
#if CL_TARGET_OPENCL_VERSION >= 100 && !defined(CL_VERSION_1_0)
#define CL_VERSION_1_0 1
#endif
/* Allow deprecated APIs for older OpenCL versions. */
#if CL_TARGET_OPENCL_VERSION <= 220 && !defined(CL_USE_DEPRECATED_OPENCL_2_2_APIS)
#define CL_USE_DEPRECATED_OPENCL_2_2_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 210 && !defined(CL_USE_DEPRECATED_OPENCL_2_1_APIS)
#define CL_USE_DEPRECATED_OPENCL_2_1_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 200 && !defined(CL_USE_DEPRECATED_OPENCL_2_0_APIS)
#define CL_USE_DEPRECATED_OPENCL_2_0_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 120 && !defined(CL_USE_DEPRECATED_OPENCL_1_2_APIS)
#define CL_USE_DEPRECATED_OPENCL_1_2_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 110 && !defined(CL_USE_DEPRECATED_OPENCL_1_1_APIS)
#define CL_USE_DEPRECATED_OPENCL_1_1_APIS
#endif
#if CL_TARGET_OPENCL_VERSION <= 100 && !defined(CL_USE_DEPRECATED_OPENCL_1_0_APIS)
#define CL_USE_DEPRECATED_OPENCL_1_0_APIS
#endif
#endif /* __CL_VERSION_H */

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/*******************************************************************************
* Copyright (c) 2008-2021 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#ifndef __OPENCL_H
#define __OPENCL_H
#ifdef __cplusplus
extern "C" {
#endif
#include <CL/cl.h>
#include <CL/cl_gl.h>
#include <CL/cl_ext.h>
#ifdef __cplusplus
}
#endif
#endif /* __OPENCL_H */

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$exe = ""
if ([System.Environment]::OSVersion.Platform.ToString().ToLower() -like "*win*")
{
$exe = "./EmberRender.exe"
}
else
{
$exe = "emberrender"
}
$benchprefix = "./bench/"
$devices = "2"#Set this to whatever device index your main GPU resides at. If you are unsure, just run emberrender --openclinfo to find out.
$cpuquality = 150
$gpuquality = 2000
$verbose = "--verbose"
$name_enable = "--name_enable"
$dump_args = ""#"--dumpargs"
$totalOutput = ""
$ssArray = @("1","2","4")
$ssSuffixArray = @("_ss1","_ss2","_ss4")
$Script:output = ""
[Collections.Generic.List[String]] $filteredLines = ""
$table = New-Object system.Data.DataTable "BenchTable"
$col1 = New-Object system.Data.DataColumn Filename, ([string])
$col2 = New-Object system.Data.DataColumn Precision, ([string])
$col3 = New-Object system.Data.DataColumn Device,([string])
$col4 = New-Object system.Data.DataColumn SS1, ([string])
$col5 = New-Object system.Data.DataColumn SS2, ([string])
$col6 = New-Object system.Data.DataColumn SS4, ([string])
#Add the Columns
$table.columns.add($col1)
$table.columns.add($col2)
$table.columns.add($col3)
$table.columns.add($col4)
$table.columns.add($col5)
$table.columns.add($col6)
function TestFileSupersamples([string]$filename, [string]$precision, [string]$suffix, [string]$quality, [string]$misc)
{
[int]$sscount = 0;
$row = $table.NewRow()
$row.Filename = [io.path]::GetFileNameWithoutExtension($filename)
if ($precision -eq "--sp")
{
$row.Precision = "Single"
}
else
{
$row.Precision = "Double"
}
if ($misc -like "*opencl*")
{
$row.Device = "GPU"
}
else
{
$row.Device = "CPU"
}
foreach ($ssval in $Script:ssArray)
{
$fullSuffix = $suffix + $Script:ssSuffixArray[$sscount]
$renderargs = ("--in=$filename", "$verbose", "$name_enable", "$dump_args", "--suffix=$fullSuffix", "--supersample=$ssval", "$precision", "--quality=$quality") + $misc.Split(" ")
$Script:output = (&$exe $renderargs) | Out-String
$val = $Script:output.split([environment]::NewLine) | where {$_ -like "*Iters/sec*"}
$val = (($val.split(' ')[1] -replace '[.,]',''))
$row[3 + $sscount] = $val
$Script:filteredLines += $val
$Script:totalOutput += [environment]::NewLine + "====================" + [environment]::NewLine + $Script:output
$sscount++
}
$table.Rows.Add($row)
}
function BenchAllForFile([string]$filename)
{
#if you want to test extreme speed on your GPU, add this option, --sbpctth=1.0, to increase the amount of each sub batch that is done on each opencl thread per kernel launch.
#set the value from somewhere between 0.025 (the default) and 1.0 (the max). Values above 0.3 don't make much of a difference.
#this usually results in a roughly 1% speed improvement.
#however, it can cause the render to fail, especially on the golubaja_rippingfrominside_complexcode and zy0rg_six_bigcomplexcode flames when using double precision.
$misc = "--opencl --device=" + $devices
TestFileSupersamples $filename "--sp" "_f32_cpu" $script:cpuquality ""
TestFileSupersamples $filename "" "_f64_cpu" $script:cpuquality ""
TestFileSupersamples $filename "--sp" "_f32_opencl" $script:gpuquality $misc
TestFileSupersamples $filename "" "_f64_opencl" $script:gpuquality $misc
}
cd ..
$fileOne = $benchprefix + "mfeemster_basicmemory.flame"
BenchAllForFile $fileOne
$fileOne = $benchprefix + "tatasz_springcrown_manysimplexforms.flame"
BenchAllForFile $fileOne
$fileOne = $benchprefix + "tyrantwave_flippeddisc_normal.flame"
BenchAllForFile $fileOne
$fileOne = $benchprefix + "golubaja_rippingfrominside_complexcode.flame"
BenchAllForFile $fileOne
$fileOne = $benchprefix + "zy0rg_six_bigcomplexcode.flame"
BenchAllForFile $fileOne
$Script:totalOutput | Out-File -FilePath benchout.txt
$table | Export-Csv -Path ".\benchout.csv" -Force -NoTypeInformation
$exe = ""
if ([System.Environment]::OSVersion.Platform.ToString().ToLower() -like "*win*")
{
$exe = "./EmberRender.exe"
}
else
{
$exe = "emberrender"
}
$benchprefix = "./bench/"
$devices = "2"#Set this to whatever device index your main GPU resides at. If you are unsure, just run emberrender --openclinfo to find out.
$cpuquality = 150
$gpuquality = 2000
$verbose = "--verbose"
$name_enable = "--name_enable"
$dump_args = ""#"--dumpargs"
$totalOutput = ""
$ssArray = @("1","2","4")
$ssSuffixArray = @("_ss1","_ss2","_ss4")
$Script:output = ""
[Collections.Generic.List[String]] $filteredLines = ""
$table = New-Object system.Data.DataTable "BenchTable"
$col1 = New-Object system.Data.DataColumn Filename, ([string])
$col2 = New-Object system.Data.DataColumn Precision, ([string])
$col3 = New-Object system.Data.DataColumn Device,([string])
$col4 = New-Object system.Data.DataColumn SS1, ([string])
$col5 = New-Object system.Data.DataColumn SS2, ([string])
$col6 = New-Object system.Data.DataColumn SS4, ([string])
#Add the Columns
$table.columns.add($col1)
$table.columns.add($col2)
$table.columns.add($col3)
$table.columns.add($col4)
$table.columns.add($col5)
$table.columns.add($col6)
function TestFileSupersamples([string]$filename, [string]$precision, [string]$suffix, [string]$quality, [string]$misc)
{
[int]$sscount = 0;
$row = $table.NewRow()
$row.Filename = [io.path]::GetFileNameWithoutExtension($filename)
if ($precision -eq "--sp")
{
$row.Precision = "Single"
}
else
{
$row.Precision = "Double"
}
if ($misc -like "*opencl*")
{
$row.Device = "GPU"
}
else
{
$row.Device = "CPU"
}
foreach ($ssval in $Script:ssArray)
{
$fullSuffix = $suffix + $Script:ssSuffixArray[$sscount]
$renderargs = ("--in=$filename", "$verbose", "$name_enable", "$dump_args", "--suffix=$fullSuffix", "--supersample=$ssval", "$precision", "--quality=$quality") + $misc.Split(" ")
$Script:output = (&$exe $renderargs) | Out-String
$val = $Script:output.split([environment]::NewLine) | where {$_ -like "*Iters/sec*"}
$val = (($val.split(' ')[1] -replace '[.,]',''))
$row[3 + $sscount] = $val
$Script:filteredLines += $val
$Script:totalOutput += [environment]::NewLine + "====================" + [environment]::NewLine + $Script:output
$sscount++
}
$table.Rows.Add($row)
}
function BenchAllForFile([string]$filename)
{
#if you want to test extreme speed on your GPU, add this option, --sbpctth=1.0, to increase the amount of each sub batch that is done on each opencl thread per kernel launch.
#set the value from somewhere between 0.025 (the default) and 1.0 (the max). Values above 0.3 don't make much of a difference.
#this usually results in a roughly 1% speed improvement.
#however, it can cause the render to fail, especially on the golubaja_rippingfrominside_complexcode and zy0rg_six_bigcomplexcode flames when using double precision.
$misc = "--opencl --device=" + $devices
TestFileSupersamples $filename "--sp" "_f32_cpu" $script:cpuquality ""
TestFileSupersamples $filename "" "_f64_cpu" $script:cpuquality ""
TestFileSupersamples $filename "--sp" "_f32_opencl" $script:gpuquality $misc
TestFileSupersamples $filename "" "_f64_opencl" $script:gpuquality $misc
}
cd ..
$fileOne = $benchprefix + "mfeemster_basicmemory.flame"
BenchAllForFile $fileOne
$fileOne = $benchprefix + "tatasz_springcrown_manysimplexforms.flame"
BenchAllForFile $fileOne
$fileOne = $benchprefix + "tyrantwave_flippeddisc_normal.flame"
BenchAllForFile $fileOne
$fileOne = $benchprefix + "golubaja_rippingfrominside_complexcode.flame"
BenchAllForFile $fileOne
$fileOne = $benchprefix + "zy0rg_six_bigcomplexcode.flame"
BenchAllForFile $fileOne
$Script:totalOutput | Out-File -FilePath benchout.txt
$table | Export-Csv -Path ".\benchout.csv" -Force -NoTypeInformation

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</flame>

View File

@ -1,80 +1,80 @@
# Build Guide for Linux
The following has been tested on Ubuntu 17.10 (artful).
Make sure the package lists are up-to-date:
```
sudo apt-get update
sudo apt-get upgrade
```
Install `git` and clone the repository:
```
sudo apt-get install git
git clone --depth=1 https://mfeemster@bitbucket.org/mfeemster/fractorium.git
```
Install the dependencies.
```
sudo apt-get install g++ libc6-dev libgl1-mesa-dev libgl-dev libglm-dev libjpeg-dev libpng-dev libqt5opengl5-dev libtbb-dev libxml2-dev ocl-icd-libopencl1 ocl-icd-opencl-dev opencl-headers qt5-default qt5-qmake qtbase5-dev libopenexr22 libopenexr-dev
```
Install the OpenCL drivers and opencl support for your hardware.
For AMD get their drivers from their site, build and install the .deb package.
For Nvidia:
```
sudo apt-get install nvidia-modprobe nvidia-prime nvidia-384 nvidia-384-dev
```
Optionally you can install the Nvidia-specific `nvidia-libopencl1-384` package,
but keep in mind that this will remove the generic ones (`ocl-icd-opencl-dev`
and `ocl-icd-libopencl1`).
If you have both Qt 4 and 5 installed, select Qt 5 before compilation:
```
export QT_SELECT=qt5
```
Compile the binaries, they will be created in the `Bin/release` folder.
```
cd fractorium
qmake main.pro -r -spec linux-g++-64 CONFIG+="release native"
make
```
Or open main.pro in Qt Creator and build all.
`sudo make install` will install the files directly. `sudo make uninstall` is
also available.
You can also compile a `.deb` package to install locally. A few more tools will
be necessary:
```
sudo apt-get install bzr bzr-builddeb dh-make debhelper
```
Tell `bzr` about yourself:
```
bzr whoami "The Person <the.person@email.com>"
```
A helper script is available, use `package-linux.sh` in the project root. It
will create `~/PPA/fractorium-VERSION` as a work folder, by default it builds a
signed source package.
For local use you probably want an unsigned binary package:
```
cd fractorium
./package-linux.sh --binary-only --unsigned
```
# Build Guide for Linux
The following has been tested on Ubuntu 20.
Make sure the package lists are up-to-date:
```
sudo apt-get update
sudo apt-get upgrade
```
Install `git` and clone the repository:
```
sudo apt-get install git
git clone https://github.com/mfeemster/fractorium.git
```
Install the dependencies.
```
sudo apt-get install g++ libxcb-cursor0 libc6-dev libgl1-mesa-dev libgl-dev libglm-dev libjpeg-dev libpng-dev libpng16-16 libxml2-dev libqt6opengl6-dev qt6-base-dev qt6-default qt6-qmake qmake6 ocl-icd-libopencl1 ocl-icd-opencl-dev opencl-headers libopenexr-dev libopenexr-3-1-30
```
Install the OpenCL drivers and opencl support for your hardware.
For AMD get their drivers from their site, build and install the .deb package.
For Nvidia:
```
sudo apt-get install nvidia-modprobe nvidia-prime nvidia-384 nvidia-384-dev
```
Optionally you can install the Nvidia-specific `nvidia-libopencl1-384` package,
but keep in mind that this will remove the generic ones (`ocl-icd-opencl-dev`
and `ocl-icd-libopencl1`).
If you have both Qt 5 and 6 installed, select Qt 6 before compilation:
```
export QT_SELECT=qt6
```
Compile the binaries, they will be created in the `Bin/release` folder.
```
cd fractorium
qmake main.pro -r -spec linux-g++-64 CONFIG+="release native"
make
```
Or open main.pro in Qt Creator and build all.
`sudo make install` will install the files directly. `sudo make uninstall` is
also available.
You can also compile a `.deb` package to install locally. A few more tools will
be necessary:
```
sudo apt-get install bzr bzr-builddeb dh-make debhelper
```
Tell `bzr` about yourself:
```
bzr whoami "The Person <the.person@email.com>"
```
A helper script is available, use `package-linux.sh` in the project root. It
will create `~/PPA/fractorium-VERSION` as a work folder, by default it builds a
signed source package.
For local use you probably want an unsigned binary package:
```
cd fractorium
./package-linux.sh --binary-only --unsigned
```

View File

@ -2,21 +2,22 @@
Install Xcode from the App Store
Install Qt 5.4.2 (Note, newer versions of Qt up to and including 5.8 have a bug with drawing OpenGL lines)
Install Qt 6.5.1
Install [homebrew](http://brew.sh/).
Install `git` and clone the repository:
Install Command Line Tools for Xcode
Clone the repository:
```
brew install git
git clone https://mfeemster@bitbucket.org/mfeemster/fractorium.git
git clone https://github.com/mfeemster/fractorium.git
```
Install the dependencies:
```
brew install qt5 tbb glm jpeg libpng glib libxml2 openexr
brew install glm jpeg libpng glib openexr@2
```
Add the Qt `bin` folder to `PATH` to make `qmake` available. In

View File

@ -1,276 +1,271 @@
#Build Guide For Visual Studio 2019 or Qt Creator
##Tools
###git
Install [git](https://git-scm.com/downloads).
###Visual Studio
Install [Microsoft Visual Studio 2019 or later](https://www.visualstudio.com/downloads/), then install the latest updates.
###Qt
Install Qt for Windows 64-bit (VS 2017) 5.12.8 or later (http://www.qt.io/download/).
Add system environment variable named `QTPATH` and point it to the location of the Qt folder. On a default install, this will be something like:
`C:\Qt\5.12.8\msvc2017_64`
###Wix
To build the installer, you must have Wix installed. If you are unconcerned with it, you can skip this step and just dismiss the warning that shows when opening the solution later. It's recommended you ignore the installer since official builds are provided on this page.
###CMake
Install [CMake](https://cmake.org/download/) and be sure to check the option to add it to the system path.
##Obtaining source
###This project
Open up the Visual Studio x64 Native Tools Command Prompt.
Create a new folder in your development area named fractorium:
`mkdir fractorium`
`cd fractorium`
`git clone https://mfeemster@bitbucket.org/mfeemster/fractorium.git`
###Prerequisites
There are six prerequisite dependencies. One of them must be downloaded manually:
Download the zip file here: [libjpeg](http://www.ijg.org/).
Extract the source contents into the folder you created such that it is arranged like so:
```
[fractorium]
├─libjpeg
```
Go into the fractorium folder and run this script which will get the rest of the prerequisites from git and build them:
`cd fractorium`
`makedeps.bat`
This will download and build `glm libopenexr libpng libxml tbb zlib`. You will have a folder structure like this:
```
[fractorium]
├─glm
├─libjpeg
├─libpng
├─libxml2
├─openexr
├─tbb
└─fractorium
├─Deps
├─Include
├─OpenEXR
├─*.h
├─libjpeg.lib
├─libpng.lib
├─libxml2.lib
├─libxml2.dll
├─tbb.dll
├─tbb.lib
├─zlib.lib
├─Half-2_3.lib
├─Iex-2_3.lib
├─IexMath-2_3.lib
├─IlmImf-2_3.lib
├─IlmImfUtil-2_3.lib
├─IlmThread-2_3.lib
├─Imath-2_3.lib
├─Half-2_3.dll
├─Iex-2_3.dll
├─IexMath-2_3.dll
├─IlmImf-2_3.dll
├─IlmImfUtil-2_3.dll
├─IlmThread-2_3.dll
├─Imath-2_3.dll
```
##Building with Qt Creator or Visual Studio
###Begin build with Qt Creator
Open the Qt Project `fractorium/main.pro` using Qt Creator with the default config of *Desktop Qt [version] MSVC2019 64bit*.
Make sure *Shadow build* in *Edit build configuration* for both *Debug* and *Release* is unchecked.
Switch to the *Release* configuration.
Under *Build Steps*, add an additional argument of `install` to the `make` command to force all dependencies to be copied to the output folder. The final make command should look like:
`jom.exe install in /path/to/fractorium`
Ensure all projects are in the *Release* configuration and build main.pro.
The outputs will be placed in `fractorium/Bin/release` several minutes later if no error occurs.
###Begin build with Visual Studio
####Visual Studio Qt Addon
Install the [Visual Studio Qt Addon](http://www.qt.io/download/).
Run Visual Studio and verify there is a menu item named *Qt5*. Click on it and click *Qt Options*.
Add a new Qt version to the list with the exact name of "Qt5", and set its path to the same as `$QTPATH`, which will be something like:
`C:\Qt\5.12.8\msvc2017_64`
The name "Qt5" must match exactly and this step must be completed before the Fractorium solution is opened. If not, the Qt add-in will completely ruin all solution and project files that use Qt.
Set the default version to the newly created Qt version and click *Ok*.
Open the file Fractorium.sln under Builds/MSVC/2019
Set the configuration to release, and build all.
###Outputs
The outputs will be the same whether Visual Studio or Qt Creator was used, however their locations will be different.
Qt Creator will place its outputs in:
`fractorium/Bin/Release`
and Visual Studio will place its outputs in:
`fractorium/Bin/x64/Release`
The output contents will be:
```
Amphibole_Supergroup.ugr
Apatite_Supergroup.ugr
boxtail_pack_02.gradient
boxtail_pack_03_triangle.gradient
boxtail_pack_04_mineshack.gradient
dark_windows.qss
lightdark.qss
ember.dll
ember.exp
ember.lib
emberanimate.exe
embercl.dll
embercl.exp
embercl.lib
embergenome.exe
emberrender.exe
fardareismai_pack_01_variety_number_128.gradient
fardareismai_pack_02_b_sides.gradient
fardareismai_pack_03_old_and_new.gradient
fardareismai_pack_04_hoard.gradient
Feldspar_Group.ugr
flam3-palettes.xml
fractaldesire_pack_01.gradient
fractorium.exe
half-2_3.dll
iex-2_3.dll
iexmath-2_3.dll
ilmimf-2_3.dll
ilmthread-2_3.dll
imath-2_3.dll
libxml2.dll
Mica_Group.ugr
Qt5Core.dll
Qt5Gui.dll
Qt5Widgets.dll
Quartz_Varieties.ugr
rce_ordinary_pack_01_colornation.gradient
tatasz_pack_01.gradient
tatasz_pack_02_colder.gradient
tatasz_pack_02_dark.gradient
tatasz_pack_02_warmer.gradient
tatasz_pack_03.gradient
tbb.dll
imageformats\qjpeg.dll
platforms\qwindows.dll
```
Double click fractorium.exe to run it, and use the command line to run the others.
To run on a computer without Visual Studio 2017, these files also need to be in the folder:
```
2019\Community\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\msvcp140.dll
2019\Community\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\vcruntime140.dll
2019\Community\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\vcruntime140_1.dll
2019\Community\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\vccorlib140.dll
2019\Community\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\concrt140.dll
```
or you can install [Visual C++ Redistributable Packages for Visual Studio 2019 (64 bit)](https://www.visualstudio.com/downloads/)
##Final file structure for distribution
```
[YOUR FOLDER]
├─ Amphibole_Supergroup.ugr
├─ Apatite_Supergroup.ugr
├─ boxtail_pack_02.gradient
├─ boxtail_pack_03_triangle.gradient
├─ boxtail_pack_04_mineshack.gradient
├─ dark_windows.qss
├─ lightdark.qss
├─ ember.dll
├─ emberanimate.exe
├─ embercl.dll
├─ embergenome.exe
├─ emberrender.exe
├─ fardareismai_pack_01_variety_number_128.gradient
├─ fardareismai_pack_02_b_sides.gradient
├─ fardareismai_pack_03_old_and_new.gradient
├─ fardareismai_pack_04_hoard.gradient
├─ Feldspar_Group.ugr
├─ flam3-palettes.xml
├─ fractaldesire_pack_01.gradient
├─ fractorium.exe
├─ half-2_3.dll
├─ iex-2_3.dll
├─ iexmath-2_3.dll
├─ ilmimf-2_3.dll
├─ ilmthread-2_3.dll
├─ imath-2_3.dll
├─ libxml2.dll
├─ Mica_Group.ugr
├─ Qt5Core.dll
├─ Qt5Gui.dll
├─ Qt5Widgets.dll
├─ Quartz_Varieties.ugr
├─ rce_ordinary_pack_01_colornation.gradient
├─ tatasz_pack_01.gradient
├─ tatasz_pack_02_colder.gradient
├─ tatasz_pack_02_dark.gradient
├─ tatasz_pack_02_warmer.gradient
├─ tatasz_pack_03.gradient
├─ tbb.dll
├─ msvcp140.dll (optional)
├─ vcruntime140.dll (optional)
├─ vcruntime140_1.dll (optional)
├─ vccorlib140.dll (optional)
├─ concrt140.dll (optional)
└─imageformats
├─qjpeg.dll
└─platforms
├─qwindows.dll
```
# Build Guide For Visual Studio 2026 (or later) or Qt Creator
## Tools
### git
Install [git](https://git-scm.com/downloads).
### Visual Studio
Install [Microsoft Visual Studio 2026 or later](https://www.visualstudio.com/downloads/), then install the latest updates.
### Qt
Install Qt for Windows 64-bit 6.5.1 or later (http://www.qt.io/download/).
Add system environment variable named `QTPATH` and point it to the location of the Qt folder. On a default install, this will be something like:
`C:\Qt\6.5.1\msvc2019_64`
### Wix
To build the installer, you must have Wix installed as well as the Heatwave VS extension. If you are unconcerned with it, you can skip this step and just dismiss the warning that shows when opening the solution later. It's recommended you ignore the installer since official builds are provided on this page.
### CMake
Install [CMake](https://cmake.org/download/) and be sure to check the option to add it to the system path.
## Obtaining source
### This project
Open up the Visual Studio x64 Native Tools Command Prompt.
Create a new folder in your development area named fractorium:
```
mkdir fractorium
cd fractorium
git clone https://github.com/mfeemster/fractorium.git
```
### Prerequisites
There are six prerequisite dependencies. One of them must be downloaded manually:
Download the zip file here: [libjpeg](http://www.ijg.org/).
Extract the source contents into the folder you created such that it is arranged like so:
```
[fractorium]
├─libjpeg
```
Go into the fractorium folder and run this script which will get the rest of the prerequisites from git and build them:
`cd fractorium`
`makedeps.bat`
This will download and build `glm libopenexr libpng libxml zlib`. You will have a folder structure like this:
```
[fractorium]
├─[glm]
├─[libjpeg]
├─[libpng]
├─[libxml2]
├─[openexr]
└─[fractorium]
├─[Deps]
├─Iex-3_4.dll
├─IlmThread-3_4.dll
├─IMath-3_2.dll
├─libxml2.dll
├─OpenEXR-3_4.dll
├─OpenEXRCore-3_4.dll
├─openjph.0.24.dll
├─Iex-3_4.lib
├─IlmThread-3_4.lib
├─Imath-3_2.lib
├─libjpeg.lib
├─libpng.lib
├─libxml2.lib
├─OpenEXR-3_4.lib
├─OpenEXRCore-3_4.lib
├─OpenEXRUtil-3_4.lib
├─openjph.0.24.lib
├─zlib.lib
```
## Building with Qt Creator or Visual Studio
### Begin build with Qt Creator
Open the Qt Project `fractorium/main.pro` using Qt Creator with the default config of *Desktop Qt [version] MSVC2019 64bit*.
Make sure *Shadow build* in *Edit build configuration* for both *Debug* and *Release* is unchecked.
Switch to the *Release* configuration.
Under *Build Steps*, add an additional argument of `install` to the `make` command to force all dependencies to be copied to the output folder. The final make command should look like:
`jom.exe install in /path/to/fractorium`
Ensure all projects are in the *Release* configuration and build main.pro.
The outputs will be placed in `fractorium/Bin/release` several minutes later if no error occurs.
### Begin build with Visual Studio
#### Visual Studio Qt Addon
Install the [Visual Studio Qt Addon](http://www.qt.io/download/).
Run Visual Studio and verify there is a menu item named *Qt6*. Click on it and click *Qt Options*.
Add a new Qt version to the list with the exact name of "Qt6", and set its path to the same as `$QTPATH`, which will be something like:
`C:\Qt\6.5.1\msvc2019_64`
The name "Qt6" must match exactly and this step must be completed before the Fractorium solution is opened. If not, the Qt add-in will completely ruin all solution and project files that use Qt.
Set the default version to the newly created Qt version and click *Ok*.
Open the file Fractorium.sln under Builds/MSVC
Set the configuration to release, and build all.
### Outputs
The outputs will be the same whether Visual Studio or Qt Creator was used, however their locations will be different.
Qt Creator will place its outputs in:
`fractorium/Bin/Release`
and Visual Studio will place its outputs in:
`fractorium/Bin/x64/Release`
The output contents will be:
```
Amphibole_Supergroup.ugr
Apatite_Supergroup.ugr
boxtail_pack_02.gradient
boxtail_pack_03_triangle.gradient
boxtail_pack_04_mineshack.gradient
dark_windows.qss
Ember.dll
EmberAnimate.exe
EmberCL.dll
EmberGenome.exe
EmberRender.exe
fardareismai_pack_01_variety_number_128.gradient
fardareismai_pack_02_b_sides.gradient
fardareismai_pack_03_old_and_new.gradient
fardareismai_pack_04_hoard.gradient
Feldspar_Group.ugr
flam3-palettes.xml
fractaldesire_pack_01.gradient
Fractorium.exe
Iex-3_4.dll
IlmThread-3_4.dll
Imath-3_2.dll
libxml2.dll
lightdark.qss
Mica_Group.ugr
OpenEXR-3_4.dll
Qt6Core.dll
Qt6Gui.dll
Qt6OpenGL.dll
Qt6OpenGLWidgets.dll
Qt6Widgets.dll
Quartz_Varieties.ugr
rce_ordinary_pack_01_colornation.gradient
tatasz_pack_01.gradient
tatasz_pack_02_colder.gradient
tatasz_pack_02_dark.gradient
tatasz_pack_02_warmer.gradient
tatasz_pack_03.gradient
tatasz_pack_04.gradient
tatasz_pack_05.gradient
tatasz_pack_06.gradient
tatasz_pack_07.gradient
uranium.qss
user-palettes.xml
imageformats\qjpeg.dll
platforms\qwindows.dll
```
Double click fractorium.exe to run it, and use the command line to run the others.
To run on a computer without Visual Studio 2026 (or later), these files also need to be in the folder:
```
C:\Program Files\Microsoft Visual Studio\18\Community\VC\Redist\MSVC\[LATEST_VERSION]\x64\Microsoft.VC[LATEST_VERSION].CRT\msvcp140.dll
C:\Program Files\Microsoft Visual Studio\18\Community\VC\Redist\MSVC\[LATEST_VERSION]\x64\Microsoft.VC[LATEST_VERSION].CRT\vcruntime140.dll
C:\Program Files\Microsoft Visual Studio\18\Community\VC\Redist\MSVC\[LATEST_VERSION]\x64\Microsoft.VC[LATEST_VERSION].CRT\vcruntime140_1.dll
C:\Program Files\Microsoft Visual Studio\18\Community\VC\Redist\MSVC\[LATEST_VERSION]\x64\Microsoft.VC[LATEST_VERSION].CRT\vccorlib140.dll
C:\Program Files\Microsoft Visual Studio\18\Community\VC\Redist\MSVC\[LATEST_VERSION]\x64\Microsoft.VC[LATEST_VERSION].CRT\concrt140.dll
```
or you can install [Visual C++ Redistributable Packages for Visual Studio 2026 (or later) (64 bit)](https://www.visualstudio.com/downloads/)
## Final file structure for distribution
```
[YOUR FOLDER]
├─Amphibole_Supergroup.ugr
├─Apatite_Supergroup.ugr
├─boxtail_pack_02.gradient
├─boxtail_pack_03_triangle.gradient
├─boxtail_pack_04_mineshack.gradient
├─dark_windows.qss
├─Ember.dll
├─EmberAnimate.exe
├─EmberCL.dll
├─EmberGenome.exe
├─EmberRender.exe
├─fardareismai_pack_01_variety_number_128.gradient
├─fardareismai_pack_02_b_sides.gradient
├─fardareismai_pack_03_old_and_new.gradient
├─fardareismai_pack_04_hoard.gradient
├─Feldspar_Group.ugr
├─flam3-palettes.xml
├─fractaldesire_pack_01.gradient
├─Fractorium.exe
├─Iex-3_4.dll
├─IlmThread-3_4.dll
├─Imath-3_2.dll
├─libxml2.dll
├─lightdark.qss
├─Mica_Group.ugr
├─OpenEXR-3_4.dll
├─Qt6Core.dll
├─Qt6Gui.dll
├─Qt6OpenGL.dll
├─Qt6OpenGLWidgets.dll
├─Qt6Widgets.dll
├─Quartz_Varieties.ugr
├─rce_ordinary_pack_01_colornation.gradient
├─tatasz_pack_01.gradient
├─tatasz_pack_02_colder.gradient
├─tatasz_pack_02_dark.gradient
├─tatasz_pack_02_warmer.gradient
├─tatasz_pack_03.gradient
├─tatasz_pack_04.gradient
├─tatasz_pack_05.gradient
├─tatasz_pack_06.gradient
├─tatasz_pack_07.gradient
├─uranium.qss
├─user-palettes.xml
├─msvcp140.dll (optional)
├─vcruntime140.dll (optional)
├─vcruntime140_1.dll (optional)
├─vccorlib140.dll (optional)
├─concrt140.dll (optional)
└─[imageformats]
├─qjpeg.dll
└─[platforms]
├─qwindows.dll
```

File diff suppressed because it is too large Load Diff

View File

@ -9,4 +9,3 @@ TryExec=fractorium
Icon=/usr/share/fractorium/Fractorium.png
Terminal=false
Categories=Graphics;
MimeType=

View File

@ -2,14 +2,14 @@
%define buildroot %{_topdir}/BUILDROOT
Name: Fractorium
Version: 22.21.4.2
Version: 25.25.12.1
Release: 1
Summary: A fractal flame editor with GPU support
Group: Graphics
BuildArch: x86_64
License: GPL
URL: https://mfeemster@bitbucket.org/mfeemster/fractorium.git
URL: https://github.com/mfeemster/fractorium
BuildRoot: %{buildroot}
%description
@ -19,9 +19,9 @@ A fractal flame editor with GPU support.
http://fractorium.com/
The project is maintained on Bitbucket:
The project is maintained on github:
https://bitbucket.org/mfeemster/fractorium
https://github.com/mfeemster/fractorium
News and updates at the above or on Matt Feemster's DeviantArt page:

View File

@ -1,24 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>CFBundleIconFile</key>
<string>Fractorium.icns</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleName</key>
<string>Fractorium</string>
<key>CFBundleGetInfoString</key>
<string>Created by Qt/QMake</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleExecutable</key>
<string>fractorium</string>
<key>CFBundleIdentifier</key>
<string>com.fractorium.fractorium</string>
<key>NOTE</key>
<string>This file was generated by Qt/QMake.</string>
</dict>
</plist>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>CFBundleIconFile</key>
<string>Fractorium.icns</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleName</key>
<string>Fractorium</string>
<key>CFBundleGetInfoString</key>
<string>Created by Qt/QMake</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleExecutable</key>
<string>fractorium</string>
<key>CFBundleIdentifier</key>
<string>com.fractorium.fractorium</string>
<key>NOTE</key>
<string>This file was generated by Qt/QMake.</string>
</dict>
</plist>

View File

@ -1,315 +1,329 @@
# Linux Release
These are instructions for publishing a Linux deb package. It can be built locally or the PPA repository can build it. The latter is preferable.
## Summary
Starting with a fresh clone from bitbucket.org. It will not work unless it's totally fresh:
```
$ git clone https://mfeemster@bitbucket.org/mfeemster/fractorium.git
$ cd fractorium
$ qmake main.pro -r -spec linux-g++-64 CONFIG+="release native"
```
### Building a `.deb` locally
Update `debian/changelog` with a new log message. Update version number. Use the time from `date -R`.
Build:
```
$ ./package-linux.sh --binary-only --unsigned
```
Type `s` for single binary, `Enter`. It displays a confirm message, `Enter`.
When the build finished, find the `.deb` in `~/PPA/fractorium-VERSION`.
### Publishing to Launchpad PPA
Remember we are not building a `.deb` here, Launchpad will do that. We are just
uploading a signed source tarball.
Make sure `debian/changelog` was updated.
Build:
```
$ ./package-linux.sh
```
Type `s` for single binary, `Enter`. It displays a confirm message, `Enter`.
It asks for your GPG key passphrase to sign the source tarball.
Now upload the source tarball to Launchpad:
```
$ cd ~/PPA/fractorium-VERSION/
$ dput ppa:fractorium/ppa fractorium_VERSION-0ubuntu1_source.changes
```
An email will arrive to say if the package was accepted or rejected.
Wait for the autobuild to complete, and when the package is published, copy the
link to the `.deb` from "Package Details".
### Building an AppImage `.deb` and `.rpm` locally
The deb used in the PPA is different than the one downloaded from the website.
The latter is an encapsulation of an AppImage file which makes installation much easier and more likely to succeed due to the library dependencies being contained within.
Because of how AppImage works, the build cannot be done on a shared folder from within a VM that points back to the host OSs file system (usually in /mnt/hgfs).
So be sure to checkout the source into a location that exists directly in the VM if you are using one.
To build the AppImage after successfully building using the make after qmake has ben run, do the following:
Ensure you these have two files in the folder up one level from the fractorium folder:
`linuxdeployqt-6-x86_64.AppImage`
`appimagetool-x86_64.AppImage`
Which can be downloaded from:
https://github.com/probonopd/linuxdeployqt/releases
https://appimage.github.io/appimagetool/
Make them executable by running this command in the folder they reside in:
`chmod +x ./*.AppImage`
Once those are installed, run these commands from the root of the fractorium folder:
`make`
`cd archive`
`./build_linux.sh`
In fractorium/Bin the output is contained in the following file:
`Fractorium-x.y.z.w-.x86_64.deb`
Alternatively, select the `.rpm` file for Red Hat.
These will contain an AppImage file inside of them. Just copy the file to the machine you want to install on and double click it. Follow the installer instructions.
## Narrative
Test that the package creator script:
`package-linux.sh` with no arguments builds a signed source for the Launchpad PPA.
Instead, now we want an unsigned binary `.deb`:
```
$ ./package-linux.sh --binary-only --unsigned
```
```
Error: Different version numbers were found. Please update the correct file,
the version numbers should agree up to the digits in:
a.b.c.d
w.x.y.z
./debian/changelog : a.b.c.d
./Source/Ember/EmberDefines.h : w.x.y.z
```
Change the version number in `debian/changelog` to match the one in `EmberDefines.h`. Next, get the time in the correct format and add it to a new entry in the changelog:
```
$ date -R
Sat, 18 Jun 2016 13:12:15 +0100
```
Add a new log message at the top of `debian/changelog`, copying the last message
and changing the version number and time.
```
fractorium (w.x.y.z-0ubuntu1) xenial; urgency=low
* release w.x.y.z
-- Matt Feemster <matt.feemster@gmail.com> Sat, 18 Jun 2016 13:12:15 +0100
```
Now try again:
```
$ ./package-linux.sh --binary-only --unsigned
```
You will be prompted with a question about the type of build:
```
Type of package: single binary, indep binary, multiple binary, library, kernel module, kernel patch?
[s/i/m/l/k/n]
```
Type `s` for single binary, `Enter`.
It displays a confirmation message, `Enter`.
The build starts. It copied the files which are not ignored in `.gitignore` out
to `~/PPA/fractorium-VERSION/`, and built it there.
Verify the build finished:
```
$ cd ~/PPA/fractorium-w.x.y.z
$ ls -lh
total 7.7M
drwxrwxr-x 2 user user 4.0K Jun 18 13:31 build-area
drwxrwxr-x 8 user user 4.0K Jun 18 13:19 fractorium
-rw------- 1 user user 780 Jun 18 13:31 fractorium_w.x.y.z-0ubuntu1_amd64.changes
-rw------- 1 user user 3.5M Jun 18 13:31 fractorium_w.x.y.z-0ubuntu1_amd64.deb
-rw-rw-r-- 1 user user 2.1M Jun 18 13:18 fractorium_w.x.y.z.orig.tar.gz
-rw-rw-r-- 1 user user 2.1M Jun 18 13:18 fractorium-w.x.y.z.tar.gz
```
This `.deb` is ready to use.
(aside)
You could upload this `.deb` to the website if you don't want to bother with the
Launchpad PPA. The advantages of the PPA are
- Testing the package and build procedure
- Users will automatically get the updated version when they run their regular upgrades
People prefer using the PPA to install and remain up to date like so:
```
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
```
(aside end)
Installing the `.deb`:
```
sudo dpkg -i fractorium_w.x.y.z-0ubuntu1_amd64.deb
```
Verify fractorium loads with its menu icon, and the About page has the updated
version number. Run a few random flames, drag some xforms around, and test GPU support if you have it.
Upload the source to the Launchpad PPA for the auto-build.
In the original fractorium source folder:
```
$ ./package-linux.sh
PPA work folder already exists: /home/yume/PPA/fractorium-w.x.y.z
Move this folder aside or remove it.
```
It expects to be able to create a clean folder with that name and the earlier files aren't needed to remove it:
```
$ rm -r ~/PPA/fractorium-1.0.0.0
```
Try again:
```
$ ./package-linux.sh
```
Press `s` at the type of package question.
This is quick, it only creates a source tarball to upload.
Before finishing, it asks for your GPG key passphrase to sign the source tarball.
Upload it to Launchpad:
```
$ cd ~/PPA/fractorium-w.x.y.z/
$ dput ppa:fractorium/ppa fractorium_w.x.y.z-0ubuntu1_source.changes
```
It verifies your signature and says `Uploading to ppa (via ftp to ppa.launchpad.net)`.
Upload finished, now open your email and wait for a message from Launchpad. It
arrives, saying the package was accepted.
```
[~fractorium/ubuntu/ppa/xenial] fractorium w.x.y.z-0ubuntu1 (Accepted)
```
Open https://launchpad.net/~fractorium/+archive/ubuntu/ppa from the email and check that the build started:
```
[BUILDING] amd64 build of fractorium w.x.y.z-0ubuntu1 in ubuntu xenial RELEASE
Build started 2 minutes ago on lgw01-09
```
This will take several minutes.
If the package had been rejected, or if the autobuild now fails, then fix the build on your machine. When you want to try again, add a new
message to the top of `debian/changelog`, with a modified version number and
time. For these minor changes it is enough to append a letter to the version
number, such as `fractorium 1.0.0.0a`. Then create a tarball again with
`package-linux.sh`, and upload to Launchpad with `dput`.
Update the project links and description in
`debian/control`. Bump the version number to `fractorium 1.0.0.0a` and update the time to `date -R`.
Publish update:
```
$ ./package-linux.sh
$ cd ~/PPA/fractorium-w.x.y.za
$ dput ppa:fractorium/ppa fractorium_w.x.y.za-0ubuntu1_source.changes
```
Email says package accepted. Building has started. Finished:
```
Successfully built on lgw01-33
Started 23 minutes ago
Finished 1 minute ago (took 22 minutes, 6.6 seconds)
```
But also:
```
Binary packages awaiting publication:
fractorium-w.x.y.za-0ubuntu1
```
It usually takes a bit more time until the `.deb` is published in the PPA repository.
Commit the changes:
```
$ git checkout -b linux-w.x.y.za
$ git add -A .
$ git commit -m "linux w.x.y.za"
```
After a little while the package is published now, so go to:
- https://launchpad.net/~fractorium/+archive/ubuntu/ppa
- Select "Package Details"
- Open the dropdown arrow at the package listing, see "Publishing Details"
- Under "Package Files", copy the link to the `.deb`
https://launchpad.net/~fractorium/+archive/ubuntu/ppa/+files/fractorium_w.x.y.za-0ubuntu1_amd64.deb
Update the README.md link to this.
All done. Commit, push, send Pull Request.
# Linux Release
These are instructions for publishing a Linux deb package. It can be built locally or the PPA repository can build it. The latter is preferable.
## Summary
Starting with a fresh clone from github. It will not work unless it's totally fresh:
```
$ git clone https://github.com/mfeemster/fractorium.git
$ cd fractorium
$ qmake main.pro -r -spec linux-g++-64 CONFIG+=release
```
### Building a `.deb` locally
Update `debian/changelog` with a new log message. Update version number. Use the time from `date -R`.
Build:
```
$ ./package-linux.sh --binary-only --unsigned
```
Type `s` for single binary, `Enter`. It displays a confirm message, `Enter`.
When the build finished, find the `.deb` in `~/PPA/fractorium-VERSION`.
### Publishing to Launchpad PPA
Remember we are not building a `.deb` here, Launchpad will do that. We are just
uploading a signed source tarball.
Make sure `debian/changelog` was updated.
Build:
```
$ ./package-linux.sh
```
Type `s` for single binary, `Enter`. It displays a confirm message, `Enter`.
It asks for your GPG key passphrase to sign the source tarball.
Now upload the source tarball to Launchpad:
```
$ cd ~/PPA/fractorium-VERSION/
$ dput ppa:fractorium/ppa fractorium_VERSION-0ubuntu1_source.changes
```
An email will arrive to say if the package was accepted or rejected.
Wait for the autobuild to complete, and when the package is published, copy the
link to the `.deb` from "Package Details".
### Building an AppImage `.deb` and `.rpm` locally
The deb used in the PPA is different than the one downloaded from the website.
The latter is an encapsulation of an AppImage file which makes installation much easier and more likely to succeed due to the library dependencies being contained within.
Because of how AppImage works, the build cannot be done on a shared folder from within a VM that points back to the host OSs file system (usually in /mnt/hgfs).
So be sure to checkout the source into a location that exists directly in the VM if you are using one.
To build the AppImage after successfully building using the make after qmake has ben run, do the following:
Ensure you these have two files in the folder up one level from the fractorium folder:
`linuxdeployqt-continuous-x86_64.AppImage`
`appimagetool-x86_64.AppImage`
Which can be downloaded from:
https://github.com/probonopd/linuxdeployqt/releases
https://appimage.github.io/appimagetool/
Make them executable by running this command in the folder they reside in:
`chmod +x ./*.AppImage`
Once those are installed, ensure the version is correct in the following files:
```
fractorium/Builds/QtCreator/defaults.pri
fractorium/Data/Fractorium.spec
```
Ensure copyright and website links are correct in:
```
fractorium/debian/copyright
fractorium/debian/control
```
Then run these commands from the root of the fractorium folder:
`make`
`cd archive`
`./build_linux.sh`
In fractorium/Bin the output is contained in the following file:
`Fractorium-x.y.z.w-.x86_64.deb`
Alternatively, select the `.rpm` file for Red Hat.
These will contain an AppImage file inside of them. Just copy the file to the machine you want to install on and double click it. Follow the installer instructions.
## Narrative
Test that the package creator script:
`package-linux.sh` with no arguments builds a signed source for the Launchpad PPA.
Instead, now we want an unsigned binary `.deb`:
```
$ ./package-linux.sh --binary-only --unsigned
```
```
Error: Different version numbers were found. Please update the correct file,
the version numbers should agree up to the digits in:
a.b.c.d
w.x.y.z
./debian/changelog : a.b.c.d
./Source/Ember/EmberDefines.h : w.x.y.z
```
Change the version number in `debian/changelog` to match the one in `EmberDefines.h`. Next, get the time in the correct format and add it to a new entry in the changelog:
```
$ date -R
Sat, 18 Jun 2016 13:12:15 +0100
```
Add a new log message at the top of `debian/changelog`, copying the last message
and changing the version number and time.
```
fractorium (w.x.y.z-0ubuntu1) xenial; urgency=low
* release w.x.y.z
-- Matt Feemster <matt.feemster@gmail.com> Sat, 18 Jun 2016 13:12:15 +0100
```
Now try again:
```
$ ./package-linux.sh --binary-only --unsigned
```
You will be prompted with a question about the type of build:
```
Type of package: single binary, indep binary, multiple binary, library, kernel module, kernel patch?
[s/i/m/l/k/n]
```
Type `s` for single binary, `Enter`.
It displays a confirmation message, `Enter`.
The build starts. It copied the files which are not ignored in `.gitignore` out
to `~/PPA/fractorium-VERSION/`, and built it there.
Verify the build finished:
```
$ cd ~/PPA/fractorium-w.x.y.z
$ ls -lh
total 7.7M
drwxrwxr-x 2 user user 4.0K Jun 18 13:31 build-area
drwxrwxr-x 8 user user 4.0K Jun 18 13:19 fractorium
-rw------- 1 user user 780 Jun 18 13:31 fractorium_w.x.y.z-0ubuntu1_amd64.changes
-rw------- 1 user user 3.5M Jun 18 13:31 fractorium_w.x.y.z-0ubuntu1_amd64.deb
-rw-rw-r-- 1 user user 2.1M Jun 18 13:18 fractorium_w.x.y.z.orig.tar.gz
-rw-rw-r-- 1 user user 2.1M Jun 18 13:18 fractorium-w.x.y.z.tar.gz
```
This `.deb` is ready to use.
(aside)
You could upload this `.deb` to the website if you don't want to bother with the
Launchpad PPA. The advantages of the PPA are
- Testing the package and build procedure
- Users will automatically get the updated version when they run their regular upgrades
People prefer using the PPA to install and remain up to date like so:
```
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
```
(aside end)
Installing the `.deb`:
```
sudo dpkg -i fractorium_w.x.y.z-0ubuntu1_amd64.deb
```
Verify fractorium loads with its menu icon, and the About page has the updated
version number. Run a few random flames, drag some xforms around, and test GPU support if you have it.
Upload the source to the Launchpad PPA for the auto-build.
In the original fractorium source folder:
```
$ ./package-linux.sh
PPA work folder already exists: /home/yume/PPA/fractorium-w.x.y.z
Move this folder aside or remove it.
```
It expects to be able to create a clean folder with that name and the earlier files aren't needed to remove it:
```
$ rm -r ~/PPA/fractorium-1.0.0.0
```
Try again:
```
$ ./package-linux.sh
```
Press `s` at the type of package question.
This is quick, it only creates a source tarball to upload.
Before finishing, it asks for your GPG key passphrase to sign the source tarball.
Upload it to Launchpad:
```
$ cd ~/PPA/fractorium-w.x.y.z/
$ dput ppa:fractorium/ppa fractorium_w.x.y.z-0ubuntu1_source.changes
```
It verifies your signature and says `Uploading to ppa (via ftp to ppa.launchpad.net)`.
Upload finished, now open your email and wait for a message from Launchpad. It
arrives, saying the package was accepted.
```
[~fractorium/ubuntu/ppa/xenial] fractorium w.x.y.z-0ubuntu1 (Accepted)
```
Open https://launchpad.net/~fractorium/+archive/ubuntu/ppa from the email and check that the build started:
```
[BUILDING] amd64 build of fractorium w.x.y.z-0ubuntu1 in ubuntu xenial RELEASE
Build started 2 minutes ago on lgw01-09
```
This will take several minutes.
If the package had been rejected, or if the autobuild now fails, then fix the build on your machine. When you want to try again, add a new
message to the top of `debian/changelog`, with a modified version number and
time. For these minor changes it is enough to append a letter to the version
number, such as `fractorium 1.0.0.0a`. Then create a tarball again with
`package-linux.sh`, and upload to Launchpad with `dput`.
Update the project links and description in
`debian/control`. Bump the version number to `fractorium 1.0.0.0a` and update the time to `date -R`.
Publish update:
```
$ ./package-linux.sh
$ cd ~/PPA/fractorium-w.x.y.za
$ dput ppa:fractorium/ppa fractorium_w.x.y.za-0ubuntu1_source.changes
```
Email says package accepted. Building has started. Finished:
```
Successfully built on lgw01-33
Started 23 minutes ago
Finished 1 minute ago (took 22 minutes, 6.6 seconds)
```
But also:
```
Binary packages awaiting publication:
fractorium-w.x.y.za-0ubuntu1
```
It usually takes a bit more time until the `.deb` is published in the PPA repository.
Commit the changes:
```
$ git checkout -b linux-w.x.y.za
$ git add -A .
$ git commit -m "linux w.x.y.za"
```
After a little while the package is published now, so go to:
- https://launchpad.net/~fractorium/+archive/ubuntu/ppa
- Select "Package Details"
- Open the dropdown arrow at the package listing, see "Publishing Details"
- Under "Package Files", copy the link to the `.deb`
https://launchpad.net/~fractorium/+archive/ubuntu/ppa/+files/fractorium_w.x.y.za-0ubuntu1_amd64.deb
Update the README.md link to this.
All done. Commit, push, send Pull Request.

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@ -1,27 +1,26 @@
Source: Fractorium
Section: graphics
Priority: optional
Maintainer: Matt Feemster <matt.feemster@gmail.com>
Build-Depends: debhelper (>= 9)
Standards-Version: 3.9.5
Homepage: http://fractorium.com/
Vcs-Git: https://bitbucket.org/mfeemster/fractorium
Vcs-Browser: https://bitbucket.org/mfeemster/fractorium
Package: Fractorium
Version: 22.21.4.2
Architecture: amd64
Description: A fractal flame editor with GPU support
Fractorium
.
A fractal flame editor with GPU support.
.
http://fractorium.com/
.
The project is maintained on Bitbucket:
.
https://bitbucket.org/mfeemster/fractorium
.
News and updates at the above or on Matt Feemster's DeviantArt page:
.
https://www.deviantart.com/mfeemster
Package: Fractorium
Version: 24.24.12.1
Architecture: amd64
Source: Fractorium
Section: graphics
Priority: optional
Maintainer: Matt Feemster <matt.feemster@gmail.com>
Build-Depends: debhelper (>= 9)
Standards-Version: 3.9.5
Homepage: http://fractorium.com/
Vcs-Git: https://github.com/mfeemster/fractorium.git
Vcs-Browser: https://github.com/mfeemster/fractorium
Description: A fractal flame editor with GPU support
Fractorium
.
A fractal flame editor with GPU support.
.
http://fractorium.com/
.
The project is maintained on github:
.
https://github.com/mfeemster/fractorium
.
News and updates at the above or on Matt Feemster's DeviantArt page:
.
https://www.deviantart.com/mfeemster

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@ -1,289 +1,289 @@
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