-Allow for specifying linear or smooth interpolation when generating a sequence in the Library tab (was formerly hardcoded to smooth). This has the effect of exposing the --unsmoother option used in EmberGenome in the GUI.
-Clarify tool tips of the sequence interpolation fields in the animation group on the Flame tab.
-Change caption of the Bounds tab to be Bounds & Log.
-Fix improper usage of rand() in cpow2, cpow3, hypertile1, hypertile3D1, hypertile3D2, juliac, juliaq.
-Fix program crashing during density filtering on some Nvidia cards.
-hypertile3D1 was wrong.
-Parsing phoenix_julia when coming from Apophysis was wrong.
-Density filtering was freezing on certain Nvidia cards.
--Code changes
-Optimize juliac, npolar.
-Add a new function Crand() which behaves like the legacy C rand() which returns an integer between 0 and 32766, inclusive.
-Use RandBit() in some places.
-Remove Zeps() from vignette, it's not needed.
-Restructure OpenCL code for density filtering such that it does not hang after being compiled on some Nvidia cards, such as the gtx 1660. Remove barriers from conditionals where possible.
-Add support for Chaotica files which specify xform weight as "Base weight" instead of "base_weight".
-Fix bug where Fractorium would crash when a new file was dragged in while previews were still rendering.
--This was done by changing the TreeItemChanged() events in the library tab use a direct connection rather than a queued connection.
--This obviated the need for QCoreApplication::processEvents() calls in the library tree code.
-Fix bug where renaming a flame within a file, then tabbing away did not commit the name change.
--Code changes
-Clean up some warnings about const variables in the latest version of Visual Studio 2019.
-Upgrade installer to latest update of Visual Studio 2019.
-ETA time was wrong with incremental final renders after waiting for a period of time.
--Code changes
-Small change to prevent parsing error when using tbb on some systems.
-Remove the unused field m_RotCenterY from Ember.
-Make a #define for fma() testing, but seems to make no difference.
-Optimize some of the OpenCL iteration kernel generation code.
-Possible fix to an OpenCL compilation bug when using blur curve on AMD on Mac.
-Allow dragging in folders which will be recursively traversed for flame files.
-Allow for adjusting scale via keyboard with the < and > keys.
-Show the count of opened flames on the header of the library tree.
--Bug fixes
-Attempt to preserve xaos when pasting xforms.
--Code changes
-Default flam3 compatibility mode to true.
-Add backward compatibility option for the following variations: cos, cosh, cot, coth, csc, csch, sec, sech, sin, sinh, tan, tanh.
-Add the ability to re-order variations by dragging them in the Info tab.
-Fix crash on palette editor when opening it with certain palette files in a particular order.
-An xform with only a post variation in it might have showed up wrong.
-The xforms combo box was obscuring the name of the xforms by not being wide enough.
-Make variation state preservation be a little bit more correct in OpenCL.
--Code changes
-Make all iterators on the CPU use a temporary point.
-Optimization and correction for hexaplay3D and hexnix3D.
-Major optimization on the GPU for flames which only have one xform, by skipping all random xform selection code.
-Changes to how xaos is "preserved" when adding new xforms, copying xforms and duplicating xforms.
--Duplicating xforms when no xaos is present in the flame now maintains not using xaos, and keeps all values as one.
--Duplicating xforms when xaos is present, will result in xaos rows and columns that are the same as the xforms being duplicated, with the new row and column area having values of 1.
--Duplicating xforms when xaos is present, while Control is pressed, will result in xaos rows and columns that have values of 0, with the new row and column area having values of 1.
---Copying xforms has the same behavior as duplicating with Control pressed.
--Bug fixes
-hexaplay3D, hexnix3D and post_smartcrop were wrong on the GPU because they are the rare variations which preserve state between iterations.
-Changing the sub batch size would improperly wrong the wrong number of iterations.
--Code changes
-Some functions in Affine2D made const.
-Change in the index at which points and variation state are preserved between kernel calls.
-Some arguments in some member functions of GLEmberController made const.
-Add new Blur Cuve field which controls how blurring increases when moving from the center out.
--Bug fixes
-Undo Y axis flipping from previous commit, it never worked and is not worth the effort.
--Code changes
-The new field is a member of Ember and is called m_BlurCurve, and the corresponding xml field is called "blur_curve".
-Change how the PositiveYUp option is actually handled to make things more compatible with Apophysis. depending on the value of that option:
--Moving an affine up or down will mean a positive or negative value.
--Locally, the display of the affine will be flipped.
--Bug fixes
-Fix waffle.
-Add new style sheet called uranium that is reminiscent of the old Winamp color scheme of the same name.
-All for keyboard presses to edit affines.
--Q: rotate counter clockwise.
--E: rotate clockwise.
--W: move up.
--S: move down.
--A: move left.
--D: move right.
--G: shrink.
--H: grow.
--Hold shift to decrease amount, control to increase amount.
-Change some menu shortcuts to accommodate these new affine editing shortcuts.
-Random xaos now just provides values of either 0 or 1. Hold control to get the old behavior.
--Bug fixes
-Waffle variation was broken in OpenCL.
-Fix OpenCL compilation bugs in a few variations.
--Code changes
-Pre/post variations are now checked for precalcs when creating the OpenCL kernel code.
-Change some enumeration t
-Fix variations: blob2 (broken on CPU), epispiral, hole.
-Fix reading variations from Apophysis: supershape.
-Bump render was broken.
--Code changes
-Flip precalc sina/cosa and apply everywhere by flipping the usage. Flam3 had these reversed and it made the code confusing to read.
-Improve performance in the following variations: cpow2, dc_cube, julia3d, julia3dz, julian2, log_db, nblur, npolar, waffle, wavesn, xtrb.
--Code changes
-Rand range now uses multiply + shift rather than modulo.
-Fix some potential OpenCL compilation bugs on circlecrop, circlecrop2, oscilloscope2, Truchet_hex_crop.
-Prevent the minus key from changing the current xform when being pressed in a textbox.
--Code changes
-Cleanup some casting in depth_blur, depth_blur2.
-Fix xform selection logic to prevent selecting hidden pre and post xforms.
-Add hex_modulus.
--Bug fixes
-starblur was wrong.
--Code changes
-Optimize Truchet_hex_crop, Truchet_hex_fill.
-Cleanup Truchet_inv.
-Add new file Variations08.h, and move Gnarly and inkdrop there.
-cosh, coth, csch, sech, sinh, tanh: Scale inputs by PI/4. This will produce different results, but is technically more correct.
--Code changes
-cos, csch: move position of sign flip, shouldn't change output.
-cot, coth, csc, csch, sec, sech, tan, tanh: add optimization.
-Undo list length increased from 128 to 512.
--Code changes
-auguer doesn't need Zeps().
-Additional check on undo list length when adding in certain circumstances.