mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 05:00:06 -05:00
--Bug fixes
-Add support for Chaotica files which specify xform weight as "Base weight" instead of "base_weight". -Fix bug where Fractorium would crash when a new file was dragged in while previews were still rendering. --This was done by changing the TreeItemChanged() events in the library tab use a direct connection rather than a queued connection. --This obviated the need for QCoreApplication::processEvents() calls in the library tree code. -Fix bug where renaming a flame within a file, then tabbing away did not commit the name change. --Code changes -Clean up some warnings about const variables in the latest version of Visual Studio 2019. -Upgrade installer to latest update of Visual Studio 2019.
This commit is contained in:
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commit
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@ -168,19 +168,19 @@
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<File Id="tbb.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\tbb.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes"/>
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</Component>
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<Component Id="msvcp140.dll" Guid="8f1ffde7-c1bd-45fb-8bc8-26dde552eafd">
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<File Id="msvcp140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\msvcp140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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<File Id="msvcp140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.26.28720\x64\Microsoft.VC142.CRT\msvcp140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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</Component>
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<Component Id="vcruntime140.dll" Guid="50c9bc27-c547-4a03-9f6c-cd416f449dd8">
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<File Id="vcruntime140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\vcruntime140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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<File Id="vcruntime140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.26.28720\x64\Microsoft.VC142.CRT\vcruntime140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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</Component>
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<Component Id="vcruntime140_1.dll" Guid="a02507f8-326b-45b2-b734-e5091921559f">
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<File Id="vcruntime140_1.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\vcruntime140_1.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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<File Id="vcruntime140_1.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.26.28720\x64\Microsoft.VC142.CRT\vcruntime140_1.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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</Component>
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<Component Id="vccorlib140.dll" Guid="affe33e7-1e64-4bb0-a062-2b56f77459b4">
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<File Id="vccorlib140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\vccorlib140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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<File Id="vccorlib140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.26.28720\x64\Microsoft.VC142.CRT\vccorlib140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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</Component>
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<Component Id="concrt140.dll" Guid="7fb716a1-1b4f-42fb-89c7-4d216ebd6e2e">
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<File Id="concrt140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.25.28508\x64\Microsoft.VC142.CRT\concrt140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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<File Id="concrt140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.26.28720\x64\Microsoft.VC142.CRT\concrt140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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</Component>
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<Component Id="flam3palettes.xml" Guid="d3adb0bb-14ef-4923-99d9-a5784b7ef04e">
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<File Id="flam3palettes.xml" Source="$(var.SolutionDir)..\..\..\Data\flam3-palettes.xml" KeyPath="yes" Checksum="yes" ReadOnly="yes"/>
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@ -2395,8 +2395,8 @@ public:
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{
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m_Ang = M_2PI / Zeps(m_Divisor);
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T a = std::atan2((m_D < 0 ? -std::log(-m_D) : std::log(m_D)) * m_R, M_2PI);
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m_PrecalcC = std::cos(a) * m_R * std::cos(a) / m_Divisor;
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m_PrecalcD = std::cos(a) * m_R * std::sin(a) / m_Divisor;
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m_PrecalcC = std::cos(a) * m_R * std::cos(a) / Zeps(m_Divisor);
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m_PrecalcD = std::cos(a) * m_R * std::sin(a) / Zeps(m_Divisor);
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m_HalfC = m_PrecalcC / 2;
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m_HalfD = m_PrecalcD / 2;
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m_Coeff = m_PrecalcD == 0 ? 0 : T(-0.095) * m_Spread / m_PrecalcD;
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@ -1198,7 +1198,15 @@ bool XmlToEmber<T>::ParseEmberElementFromChaos(xmlNode* emberNode, Ember<T>& cur
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std::string periterweights;
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if (auto baseWeightChildNode = GetChildNode(weightsChildNode, "base_weight"))
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if (ParseAndAssignContent(baseWeightChildNode, "name", "base_weight", weight)) { xf.m_Weight = weight; }
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{
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if (ParseAndAssignContent(baseWeightChildNode, "name", "base_weight", weight))
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xf.m_Weight = weight;
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}
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else if (auto baseWeightChildNode = GetChildNode(weightsChildNode, "Base weight"))
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{
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if (ParseAndAssignContent(baseWeightChildNode, "name", "Base weight", weight))
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xf.m_Weight = weight;
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}
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if (auto periterweightsChildNode = GetChildNode(weightsChildNode, "per_iterator_weights"))
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{
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@ -382,8 +382,8 @@ bool Fractorium::eventFilter(QObject* o, QEvent* e)
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{
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auto combo = ui.CurrentXformCombo;
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bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
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int times = 3;
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int ftimes = 2;
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const int times = 3;
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const int ftimes = 2;
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if (ke->key() >= Qt::Key_F1 && ke->key() <= Qt::Key_F32)
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{
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@ -391,7 +391,7 @@ bool Fractorium::eventFilter(QObject* o, QEvent* e)
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if (fcount >= ftimes)
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{
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int val = ke->key() - (int)Qt::Key_F1;
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const int val = ke->key() - (int)Qt::Key_F1;
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if (val < combo->count())
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combo->setCurrentIndex(val);
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@ -417,10 +417,10 @@ bool Fractorium::eventFilter(QObject* o, QEvent* e)
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}
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else if (o == this)
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{
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auto focusedctrlEdit = dynamic_cast<QLineEdit*>(this->focusWidget());
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auto focusedctrlSpin = dynamic_cast<QSpinBox*>(this->focusWidget());
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auto focusedctrlDblSpin = dynamic_cast<QDoubleSpinBox*>(this->focusWidget());
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auto focusedctrlCombo = dynamic_cast<QComboBox*>(this->focusWidget());
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const auto focusedctrlEdit = dynamic_cast<QLineEdit*>(this->focusWidget());
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const auto focusedctrlSpin = dynamic_cast<QSpinBox*>(this->focusWidget());
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const auto focusedctrlDblSpin = dynamic_cast<QDoubleSpinBox*>(this->focusWidget());
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const auto focusedctrlCombo = dynamic_cast<QComboBox*>(this->focusWidget());
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if (!focusedctrlEdit &&
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!focusedctrlSpin &&
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@ -434,11 +434,11 @@ bool Fractorium::eventFilter(QObject* o, QEvent* e)
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double zoom = 1;
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double rot = 1;
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double grow = 0.01;
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bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
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bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
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const bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
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const bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
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bool pre = true;
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if (auto r = m_Controller->Renderer())
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if (const auto r = m_Controller->Renderer())
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{
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hdist = std::abs(r->UpperRightX() - r->LowerLeftX()) * 0.01 * m_Controller->AffineScaleLockedToCurrent();
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vdist = std::abs(r->UpperRightY() - r->LowerLeftY()) * 0.01 * m_Controller->AffineScaleLockedToCurrent();
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@ -7,10 +7,11 @@
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void Fractorium::InitLibraryUI()
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{
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ui.LibraryTree->SetMainWindow(this);
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connect(ui.LibraryTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemChanged(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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//Making the TreeItemChanged() events use a direct connection is absolutely critical.
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connect(ui.LibraryTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemChanged(QTreeWidgetItem*, int)), Qt::DirectConnection);
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connect(ui.LibraryTree, SIGNAL(itemDoubleClicked(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.LibraryTree, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(OnEmberTreeItemDoubleClicked(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.SequenceTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnSequenceTreeItemChanged(QTreeWidgetItem*, int)), Qt::QueuedConnection);
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connect(ui.SequenceTree, SIGNAL(itemChanged(QTreeWidgetItem*, int)), this, SLOT(OnSequenceTreeItemChanged(QTreeWidgetItem*, int)), Qt::DirectConnection);
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connect(ui.SequenceStartPreviewsButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceStartPreviewsButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceStopPreviewsButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceStopPreviewsButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.SequenceAllButton, SIGNAL(clicked(bool)), this, SLOT(OnSequenceAllButtonClicked(bool)), Qt::QueuedConnection);
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@ -68,7 +69,7 @@ void Fractorium::InitLibraryUI()
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/// <param name="index">The 0-based index of the item in the library tree to select</param>
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void Fractorium::SelectLibraryItem(size_t index)
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{
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if (auto top = ui.LibraryTree->topLevelItem(0))
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if (const auto top = ui.LibraryTree->topLevelItem(0))
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{
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for (int i = 0; i < top->childCount(); i++)
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{
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@ -89,10 +90,10 @@ vector<pair<size_t, QTreeWidgetItem*>> Fractorium::GetCurrentEmberIndex()
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{
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int index = 0;
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QTreeWidgetItem* item = nullptr;
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auto tree = ui.LibraryTree;
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const auto tree = ui.LibraryTree;
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vector<pair<size_t, QTreeWidgetItem*>> v;
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if (auto top = tree->topLevelItem(0))
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if (const auto top = tree->topLevelItem(0))
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{
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for (int i = 0; i < top->childCount(); i++)//Iterate through all of the children, which will represent the open embers.
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{
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@ -117,7 +118,7 @@ vector<pair<size_t, QTreeWidgetItem*>> Fractorium::GetCurrentEmberIndex()
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/// <param name="h">The height of the bitmap</param>
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void Fractorium::SetLibraryTreeItemData(EmberTreeWidgetItemBase* item, vv4F& v, uint w, uint h)
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{
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m_PreviewVec.resize(w * h * 4);
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m_PreviewVec.resize(size_t(w) * size_t(h) * 4);
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Rgba32ToRgba8(v.data(), m_PreviewVec.data(), w, h, m_Settings->Transparency());
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item->SetImage(m_PreviewVec, w, h);
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}
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@ -131,9 +132,9 @@ template <typename T>
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void FractoriumEmberController<T>::SyncLibrary(eLibraryUpdate update)
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{
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auto it = m_EmberFile.m_Embers.begin();
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auto tree = m_Fractorium->ui.LibraryTree;
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const auto tree = m_Fractorium->ui.LibraryTree;
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if (auto top = tree->topLevelItem(0))
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if (const auto top = tree->topLevelItem(0))
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{
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for (int i = 0; i < top->childCount() && it != m_EmberFile.m_Embers.end(); ++i, ++it)//Iterate through all of the children, which will represent the open embers.
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{
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@ -166,11 +167,10 @@ void FractoriumEmberController<T>::FillLibraryTree(int selectIndex)
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{
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uint size = 64;
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uint i = 0;
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auto tree = m_Fractorium->ui.LibraryTree;
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const auto tree = m_Fractorium->ui.LibraryTree;
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vector<byte> v(size * size * 4);
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StopAllPreviewRenderers();
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tree->clear();
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QCoreApplication::processEvents();
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auto fileItem = new QTreeWidgetItem(tree);
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QFileInfo info(m_EmberFile.m_Filename);
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fileItem->setText(0, info.fileName());
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@ -205,13 +205,13 @@ void FractoriumEmberController<T>::FillLibraryTree(int selectIndex)
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template <typename T>
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void FractoriumEmberController<T>::UpdateLibraryTree()
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{
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uint size = 64;
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const uint size = 64;
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vector<byte> v(size * size * 4);
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auto tree = m_Fractorium->ui.LibraryTree;
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const auto tree = m_Fractorium->ui.LibraryTree;
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if (auto top = tree->topLevelItem(0))
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{
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int origChildCount = top->childCount();
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const int origChildCount = top->childCount();
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int i = origChildCount;
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for (auto it = Advance(m_EmberFile.m_Embers.begin(), i); it != m_EmberFile.m_Embers.end(); ++it)
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@ -249,25 +249,24 @@ void FractoriumEmberController<T>::EmberTreeItemChanged(QTreeWidgetItem* item, i
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{
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try
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{
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auto tree = m_Fractorium->ui.LibraryTree;
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const auto tree = m_Fractorium->ui.LibraryTree;
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if (auto emberItem = dynamic_cast<EmberTreeWidgetItem<T>*>(item))
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{
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if (!emberItem->isSelected())//Checking/unchecking other items shouldn't perform the processing below.
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auto oldName = emberItem->GetEmber()->m_Name;//First preserve the previous name.
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auto newName = emberItem->text(0).toStdString();
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//Checking/unchecking other items shouldn't perform the processing below.
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//If nothing changed, nothing to do.
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if (!emberItem->isSelected() && newName == oldName)
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return;
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if (emberItem->text(0).isEmpty())//Prevent empty string.
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if (newName.empty())//Prevent empty string.
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{
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emberItem->UpdateEditText();
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return;
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}
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string oldName = emberItem->GetEmber()->m_Name;//First preserve the previous name.
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string newName = emberItem->text(0).toStdString();
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if (oldName == newName)//If nothing changed, nothing to do.
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return;
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emberItem->UpdateEmberName();//Copy edit text to the ember's name variable.
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m_EmberFile.MakeNamesUnique();//Ensure all names remain unique.
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SyncLibrary(eLibraryUpdate::NAME);//Copy all ember names to the tree items since some might have changed to be made unique.
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@ -281,7 +280,7 @@ void FractoriumEmberController<T>::EmberTreeItemChanged(QTreeWidgetItem* item, i
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}
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else if (auto parentItem = dynamic_cast<QTreeWidgetItem*>(item))
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{
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QString text = parentItem->text(0);
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auto text = parentItem->text(0);
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if (text != "")
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{
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@ -298,7 +297,7 @@ void FractoriumEmberController<T>::EmberTreeItemChanged(QTreeWidgetItem* item, i
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void Fractorium::OnEmberTreeItemChanged(QTreeWidgetItem* item, int col)
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{
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if (ui.LibraryTree->topLevelItemCount())//This can sometimes be spurriously called even when the tree is empty.
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if (item && ui.LibraryTree->topLevelItemCount())//This can sometimes be spurriously called even when the tree is empty.
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m_Controller->EmberTreeItemChanged(item, col);
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}
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@ -334,9 +333,9 @@ template <typename T>
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void FractoriumEmberController<T>::MoveLibraryItems(const QModelIndexList& items, int destRow)
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{
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int i = 0;
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auto startRow = items[0].row();
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auto tree = m_Fractorium->ui.LibraryTree;
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auto top = tree->topLevelItem(0);
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const auto startRow = items[0].row();
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const auto tree = m_Fractorium->ui.LibraryTree;
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const auto top = tree->topLevelItem(0);
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list<string> names;
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for (auto& item : items)
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@ -344,7 +343,7 @@ void FractoriumEmberController<T>::MoveLibraryItems(const QModelIndexList& items
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names.push_back(temp->m_Name);
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auto b = m_EmberFile.m_Embers.begin();
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auto result = Gather(b, m_EmberFile.m_Embers.end(), Advance(b, destRow), [&](const Ember<T>& ember)
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const auto result = Gather(b, m_EmberFile.m_Embers.end(), Advance(b, destRow), [&](const Ember<T>& ember)
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{
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auto position = std::find(names.begin(), names.end(), ember.m_Name);
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@ -387,7 +386,7 @@ void FractoriumEmberController<T>::Delete(const vector<pair<size_t, QTreeWidgetI
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}
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//Select the next item in the tree closest to the last one that was deleted.
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if (auto top = m_Fractorium->ui.LibraryTree->topLevelItem(0))
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if (const auto top = m_Fractorium->ui.LibraryTree->topLevelItem(0))
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{
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last = std::min<uint>(top->childCount() - 1, last);
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@ -421,9 +420,9 @@ void FractoriumEmberController<T>::RenderPreviews(QTreeWidget* tree, TreePreview
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if (start == UINT_MAX && end == UINT_MAX)
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{
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if (auto top = tree->topLevelItem(0))
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if (const auto top = tree->topLevelItem(0))
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{
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int childCount = top->childCount();
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const auto childCount = top->childCount();
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vector<byte> emptyPreview(PREVIEW_SIZE * PREVIEW_SIZE * 4);
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for (int i = 0; i < childCount; i++)
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@ -469,13 +468,12 @@ void FractoriumEmberController<T>::StopAllPreviewRenderers()
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template <typename T>
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void FractoriumEmberController<T>::FillSequenceTree()
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{
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uint size = 64;
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const uint size = 64;
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uint i = 0;
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auto tree = m_Fractorium->ui.SequenceTree;
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const auto tree = m_Fractorium->ui.SequenceTree;
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vector<byte> v(size * size * 4);
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m_SequencePreviewRenderer->Stop();
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tree->clear();
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QCoreApplication::processEvents();//Having to flush events is usually a sign of poor design. However, in this case, it's critical to have this here, else rapid button clicks will crash.
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auto fileItem = new QTreeWidgetItem(tree);
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QFileInfo info(m_SequenceFile.m_Filename);
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fileItem->setText(0, info.fileName());
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@ -512,7 +510,7 @@ void FractoriumEmberController<T>::SequenceTreeItemChanged(QTreeWidgetItem* item
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{
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if (item == m_Fractorium->ui.SequenceTree->topLevelItem(0))
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{
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QString text = item->text(0);
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auto text = item->text(0);
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if (text != "")
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m_SequenceFile.m_Filename = text;
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@ -521,7 +519,7 @@ void FractoriumEmberController<T>::SequenceTreeItemChanged(QTreeWidgetItem* item
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void Fractorium::OnSequenceTreeItemChanged(QTreeWidgetItem* item, int col)
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{
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if (ui.SequenceTree->topLevelItemCount())
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if (item && ui.SequenceTree->topLevelItemCount())
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m_Controller->SequenceTreeItemChanged(item, col);
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}
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@ -549,9 +547,9 @@ void Fractorium::OnSequenceStopPreviewsButtonClicked(bool checked) { m_Controlle
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/// </summary>
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void Fractorium::SyncFileCountToSequenceCount()
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{
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if (auto top = ui.LibraryTree->topLevelItem(0))
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if (const auto top = ui.LibraryTree->topLevelItem(0))
|
||||
{
|
||||
int count = top->childCount() - 1;
|
||||
const int count = top->childCount() - 1;
|
||||
ui.LibraryTree->headerItem()->setText(0, "Current Flame File (" + QString::number(top->childCount()) + ")");
|
||||
ui.SequenceStartFlameSpinBox->setMinimum(0);
|
||||
ui.SequenceStartFlameSpinBox->setMaximum(count);
|
||||
@ -581,33 +579,33 @@ void FractoriumEmberController<T>::SequenceGenerateButtonClicked()
|
||||
auto& ui = m_Fractorium->ui;
|
||||
auto s = m_Fractorium->m_Settings;
|
||||
//Bools for determining whether to use hard coded vs. random values.
|
||||
bool randStagger = ui.SequenceRandomizeStaggerCheckBox->isChecked();
|
||||
bool randFramesRot = ui.SequenceRandomizeFramesPerRotCheckBox->isChecked();
|
||||
bool randRot = ui.SequenceRandomizeRotationsCheckBox->isChecked();
|
||||
bool randBlend = ui.SequenceRandomizeBlendFramesCheckBox->isChecked();
|
||||
bool randBlendRot = ui.SequenceRandomizeRotationsPerBlendCheckBox->isChecked();
|
||||
const bool randStagger = ui.SequenceRandomizeStaggerCheckBox->isChecked();
|
||||
const bool randFramesRot = ui.SequenceRandomizeFramesPerRotCheckBox->isChecked();
|
||||
const bool randRot = ui.SequenceRandomizeRotationsCheckBox->isChecked();
|
||||
const bool randBlend = ui.SequenceRandomizeBlendFramesCheckBox->isChecked();
|
||||
const bool randBlendRot = ui.SequenceRandomizeRotationsPerBlendCheckBox->isChecked();
|
||||
//The direction to rotate the loops.
|
||||
bool loopsCw = ui.SequenceRotationsCWCheckBox->isChecked();
|
||||
bool loopsBlendCw = ui.SequenceRotationsPerBlendCWCheckBox->isChecked();
|
||||
const bool loopsCw = ui.SequenceRotationsCWCheckBox->isChecked();
|
||||
const bool loopsBlendCw = ui.SequenceRotationsPerBlendCWCheckBox->isChecked();
|
||||
//Whether to stagger, default is 1 which means no stagger.
|
||||
double stagger = ui.SequenceStaggerSpinBox->value();
|
||||
double staggerMax = ui.SequenceRandomStaggerMaxSpinBox->value();
|
||||
const double stagger = ui.SequenceStaggerSpinBox->value();
|
||||
const double staggerMax = ui.SequenceRandomStaggerMaxSpinBox->value();
|
||||
//Rotations on keyframes.
|
||||
double rots = ui.SequenceRotationsSpinBox->value();
|
||||
double rotsMax = ui.SequenceRandomRotationsMaxSpinBox->value();
|
||||
const double rots = ui.SequenceRotationsSpinBox->value();
|
||||
const double rotsMax = ui.SequenceRandomRotationsMaxSpinBox->value();
|
||||
//Number of frames it takes to rotate a keyframe.
|
||||
int framesPerRot = ui.SequenceFramesPerRotSpinBox->value();
|
||||
int framesPerRotMax = ui.SequenceRandomFramesPerRotMaxSpinBox->value();
|
||||
const int framesPerRot = ui.SequenceFramesPerRotSpinBox->value();
|
||||
const int framesPerRotMax = ui.SequenceRandomFramesPerRotMaxSpinBox->value();
|
||||
//Number of frames it takes to interpolate.
|
||||
int framesBlend = ui.SequenceBlendFramesSpinBox->value();
|
||||
int framesBlendMax = ui.SequenceRandomBlendMaxFramesSpinBox->value();
|
||||
const int framesBlend = ui.SequenceBlendFramesSpinBox->value();
|
||||
const int framesBlendMax = ui.SequenceRandomBlendMaxFramesSpinBox->value();
|
||||
//Number of rotations performed during interpolation.
|
||||
int rotsPerBlend = ui.SequenceRotationsPerBlendSpinBox->value();
|
||||
int rotsPerBlendMax = ui.SequenceRotationsPerBlendMaxSpinBox->value();
|
||||
size_t start = ui.SequenceStartFlameSpinBox->value();
|
||||
size_t stop = ui.SequenceStopFlameSpinBox->value();
|
||||
size_t startCount = ui.SequenceStartCountSpinBox->value();
|
||||
size_t keyFrames = (stop - start) + 1;
|
||||
const int rotsPerBlend = ui.SequenceRotationsPerBlendSpinBox->value();
|
||||
const int rotsPerBlendMax = ui.SequenceRotationsPerBlendMaxSpinBox->value();
|
||||
const size_t start = ui.SequenceStartFlameSpinBox->value();
|
||||
const size_t stop = ui.SequenceStopFlameSpinBox->value();
|
||||
const size_t startCount = ui.SequenceStartCountSpinBox->value();
|
||||
const size_t keyFrames = (stop - start) + 1;
|
||||
size_t frameCount = 0;
|
||||
double frames = 0;
|
||||
vector<pair<size_t, size_t>> devices;//Dummy.
|
||||
@ -674,18 +672,18 @@ void FractoriumEmberController<T>::SequenceGenerateButtonClicked()
|
||||
double blend;
|
||||
size_t frame;
|
||||
Ember<T> embers[2];//Spin needs contiguous array below, and this will also get modified, so a copy is needed to avoid modifying the embers in the original file.
|
||||
auto padding = streamsize(std::log10(frames)) + 1;
|
||||
const auto padding = streamsize(std::log10(frames)) + 1;
|
||||
auto it = Advance(m_EmberFile.m_Embers.begin(), start);
|
||||
|
||||
for (size_t i = start; i <= stop && it != m_EmberFile.m_Embers.end(); i++, ++it)
|
||||
{
|
||||
double rotations = randRot ? m_Rand.Frand<double>(rots, rotsMax) : rots;
|
||||
const auto rotations = randRot ? m_Rand.Frand<double>(rots, rotsMax) : rots;
|
||||
embers[0] = *it;
|
||||
|
||||
if (rotations > 0)
|
||||
{
|
||||
double rotFrames = randFramesRot ? m_Rand.Frand<double>(framesPerRot, framesPerRotMax) : framesPerRot;
|
||||
size_t roundFrames = size_t(std::round(rotFrames * rotations));
|
||||
const auto rotFrames = randFramesRot ? m_Rand.Frand<double>(framesPerRot, framesPerRotMax) : framesPerRot;
|
||||
const auto roundFrames = size_t(std::round(rotFrames * rotations));
|
||||
|
||||
for (frame = 0; frame < roundFrames; frame++)
|
||||
{
|
||||
@ -711,9 +709,9 @@ void FractoriumEmberController<T>::SequenceGenerateButtonClicked()
|
||||
|
||||
auto it2 = it;//Need a quick temporary to avoid modifying it which is used in the loop.
|
||||
embers[1] = *(++it2);//Get the next ember to be used with blending below.
|
||||
size_t blendFrames = randBlend ? m_Rand.Frand<double>(framesBlend, framesBlendMax) : framesBlend;
|
||||
double d = randBlendRot ? m_Rand.Frand<double>(rotsPerBlend, rotsPerBlendMax) : double(rotsPerBlend);
|
||||
size_t rpb = size_t(std::round(d));
|
||||
const auto blendFrames = randBlend ? m_Rand.Frand<double>(framesBlend, framesBlendMax) : framesBlend;
|
||||
const auto d = randBlendRot ? m_Rand.Frand<double>(rotsPerBlend, rotsPerBlendMax) : double(rotsPerBlend);
|
||||
const auto rpb = size_t(std::round(d));
|
||||
|
||||
if (randStagger)
|
||||
tools.Stagger(m_Rand.Frand<double>(stagger, staggerMax));
|
||||
@ -722,7 +720,7 @@ void FractoriumEmberController<T>::SequenceGenerateButtonClicked()
|
||||
{
|
||||
//if (frame == 43)
|
||||
// cout << frame << endl;
|
||||
bool seqFlag = frame == 0 || (frame == blendFrames - 1);
|
||||
const auto seqFlag = frame == 0 || (frame == blendFrames - 1);
|
||||
blend = frame / double(blendFrames);
|
||||
result.Clear();
|
||||
tools.SpinInter(&embers[0], nullptr, result, startCount + frameCount++, seqFlag, blend, rpb, loopsBlendCw);
|
||||
|
Loading…
Reference in New Issue
Block a user