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21.21.4.1 Release
This commit is contained in:
parent
0956cd6592
commit
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@ -6,7 +6,7 @@
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<ProductVersion>3.7</ProductVersion>
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<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
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<SchemaVersion>2.0</SchemaVersion>
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<OutputName>Fractorium_1.0.0.21</OutputName>
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<OutputName>Fractorium_21.21.4.1</OutputName>
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<OutputType>Package</OutputType>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
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<?define ProductVersion="1.0.0.21" ?>
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<?define ProductVersion="21.21.4.1" ?>
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<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
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<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
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<?define Manufacturer="Fractorium"?>
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@ -13,7 +13,7 @@
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<!--
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Change this for every release.
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-->
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<?define ProductCode="{3BDFCE16-0944-4463-B475-82748BDC0AF1}"?>
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<?define ProductCode="{ADD54CBF-04FF-4E45-996B-F071FFE5D65B}"?>
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<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
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<Package
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@ -49,8 +49,8 @@
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 21
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PRODUCTVERSION 1, 0, 0, 21
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FILEVERSION 21, 21, 4, 1
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PRODUCTVERSION 21, 21, 4, 1
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
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VALUE "FileVersion", "1, 0, 0, 21"
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VALUE "FileVersion", "21, 21, 4, 1"
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VALUE "InternalName", "EmberAnimate.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2020, GPL v3"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2021, GPL v3"
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VALUE "OriginalFilename", "EmberAnimate.exe"
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VALUE "ProductName", "Ember Animate"
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VALUE "ProductVersion", "1, 0, 0, 21"
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VALUE "ProductVersion", "21, 21, 4, 1"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 21
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PRODUCTVERSION 1, 0, 0, 21
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FILEVERSION 21, 21, 4, 1
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PRODUCTVERSION 21, 21, 4, 1
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Manipulates fractal flame parameter files"
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VALUE "FileVersion", "1, 0, 0, 21"
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VALUE "FileVersion", "21, 21, 4, 1"
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VALUE "InternalName", "EmberGenome.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2020, GPL v3"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2021, GPL v3"
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VALUE "OriginalFilename", "EmberGenome.exe"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductVersion", "1, 0, 0, 21"
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VALUE "ProductVersion", "21, 21, 4, 1"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1, 0, 0, 21
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PRODUCTVERSION 1, 0, 0, 21
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FILEVERSION 21, 21, 4, 1
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PRODUCTVERSION 21, 21, 4, 1
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileVersion", "1, 0, 0, 21"
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VALUE "FileVersion", "21, 21, 4, 1"
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VALUE "InternalName", "EmberRender.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2020, GPL v3"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2021, GPL v3"
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VALUE "OriginalFilename", "EmberRender.exe"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductVersion", "1, 0, 0, 21"
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VALUE "ProductVersion", "21, 21, 4, 1"
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END
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END
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BLOCK "VarFileInfo"
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VERSION = 1.0.0.21
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VERSION = 21.21.4.1
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win32:CONFIG += skip_target_version_ext
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CONFIG += c++14
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@ -2,7 +2,7 @@
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%define buildroot %{_topdir}/BUILDROOT
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Name: Fractorium
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Version: 1.0.0.21
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Version: 21.21.4.1
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Release: 1
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Summary: A fractal flame editor with GPU support
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@ -1,3 +1,46 @@
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21.21.4.1 4/7/2021
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--User changes
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-Sort palette filename combo box.
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-GPU rendering improvement on Mac.
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-Fix misaligned menu icons in uranium.css stylesheet, requires reload.
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-Rotate field now allows continues adjustment and will loop around when reaching 180/-180.
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-Tooltip for the show/hide affine toolbar buttons show the keyboard shortcut.
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-Add vignette variation.
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-Pitch and yaw can now be changed by dragging with the right mouse button while holding Shift and Alt.
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-Allow for an opacity greater than 1, which can have the effect of highlighting a specific xform.
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-Make a space bar press be the equivalent of a double click when inside of a spin box. This makes it easy to toggle without using the mouse.
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-Make Shift+F keys select the flames in the file, and Shift +/- cycle through them.
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-Allow for specifying linear or smooth interpolation when generating a sequence in the Library tab (was formerly hardcoded to smooth). This has the effect of exposing the --unsmoother option used in EmberGenome in the GUI.
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-Clarify tool tips of the sequence interpolation fields in the animation group on the Flame tab.
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-Change caption of the Bounds tab to be Bounds & Log.
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-Change versioning scheme to be [TOTAL RELEASE COUNT].[2 DIGIT YEAR OF RELEASE].[MONTH OF RELEASE].[TOTAL RELEASE COUNT FOR THE YEAR].
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--Bug fixes
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-Add support for Chaotica files which specify xform weight as "Base weight" instead of "base_weight".
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-Fix bug where Fractorium would crash when a new file was dragged in while previews were still rendering.
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--This was done by changing the TreeItemChanged() events in the library tab use a direct connection rather than a queued connection.
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--This obviated the need for QCoreApplication::processEvents() calls in the library tree code.
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-Fix bug where renaming a flame within a file, then tabbing away did not commit the name change.
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-Strip illegal characters from filenames before saving.
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-Fix improper usage of rand() in cpow2, cpow3, hypertile1, hypertile3D1, hypertile3D2, juliac, juliaq.
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-Fix program crashing during density filtering on some Nvidia cards.
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-Parsing phoenix_julia when coming from Apophysis was wrong.
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-Pixel_flow sincos x,y was inverted.
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-bcircle was not properly setting output values to zero when the bcircle_borderwidth was zero.
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-depth_blur2 was wrong.
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-ETA in the final render dialog was not correct when doing incremental renders.
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-Sequence generation was generating the wrong color curves when a non-default curve had less than 5 nodes in it.
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--Code changes
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-Migrate to Qt 5.12.8.
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-Clean up some warnings about const variables.
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-Upgrade installer to latest update of Visual Studio 2019.
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-Optimize juliac, npolar.
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-Add a new function Crand() which behaves like the legacy C rand() which returns an integer between 0 and 32766, inclusive.
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-Use RandBit() in some places.
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-Restructure OpenCL code for density filtering such that it does not hang after being compiled on some Nvidia cards, such as the gtx 1660. Remove barriers from conditionals where possible.
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1.0.0.20 4/11/2020
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--Bug fixes
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-ETA time was wrong with incremental final renders after waiting for a period of time.
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@ -8,7 +8,7 @@ Homepage: http://fractorium.com/
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Vcs-Git: https://bitbucket.org/mfeemster/fractorium
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Vcs-Browser: https://bitbucket.org/mfeemster/fractorium
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Package: Fractorium
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Version: 1.0.0.20
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Version: 21.21.4.1
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Architecture: amd64
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Description: A fractal flame editor with GPU support
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Fractorium
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@ -37,7 +37,7 @@ static void sincos(float x, float* s, float* c)
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namespace EmberNs
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{
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#define EMBER_VERSION "1.0.0.21"
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#define EMBER_VERSION "21.21.4.1"
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//#define FLAM3_COMPAT 1//Uncomment this if you want full compatibility with flam3 regarding some of the trig-based variations in Variations01.h
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#define EPS6 T(1e-6)
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#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
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<pointsize>12</pointsize>
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</font>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p>Version format:</p><p>[TOTAL RELEASE COUNT].</p><p>[2 DIGIT YEAR OF RELEASE].</p><p>[MONTH OF RELEASE].</p><p>[TOTAL RELEASE COUNT FOR THE YEAR]</p></body></html></string>
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</property>
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<property name="frameShape">
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<enum>QFrame::NoFrame</enum>
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</property>
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<property name="text">
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<string><html><head/><body><p align="center"><span style=" font-size:10pt;">Fractorium 1.0.0.21</span></p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">fractorium.com</span></a></p></body></html></string>
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<string><html><head/><body><p align="center"><span style=" font-size:10pt;">Fractorium 21.21.4.1</span></p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">fractorium.com</span></a></p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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6
debian/changelog
vendored
6
debian/changelog
vendored
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fractorium (21.21.4.1-0ubuntu1) bionic; urgency=low
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* release 21.21.4.1
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-- Matt Feemster <matt.feemster@gmail.com> Wed, 7 Apr 2021 08:12:56 -0700
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fractorium (1.0.0.20-0ubuntu1) bionic; urgency=low
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* release 1.0.0.20
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