-Add variations filter/selection dialog.
--Bug fixes
-Fix summary window not properly indicating the presence of pose affine.
-Remove a file named Fractorium.aps which had been erroneously committed a year ago.
--Code changes
-Use qobject_cast instead of dynamic_cast where appropriate.
-Add more override keyword where appropriate.
-Add variations list to settings for filter dialog.
-Add Summary tab to the info dock, place existing bounds related info in a new Bounds tab.
-Add a toolbar with the most common actions on it.
-Remove old toolbar at the top of the library tab.
--Code changes
-Refactor code to make a color visible on a background into VisibleColor() in FractoriumCommon.h
-Add IsXformLinked() to determine if an xform is linked to another.
-Remove SetPaletteRefTable() and GetQRgbFromPaletteIndex() from FractoriumEmberControllerBase and its derivations, unused.
-Add FillSummary() to FractoriumEmberController. Call in Update(), UpdateXform() and other places where values are changed to force an update of the summary view.
-Add export statements to FractoriumInfo.cpp.
-Remove image parameter from SetPaletteTableItem(), it was a bad design.
-InitToolbarUI() is now empty since toolbar initialization happens automatically. Leave as a placeholder.
-Refactor code to get a palette color at a given index and convert it to a QColor to ColorIndexToQColor().
-Add motion support from Simon Detheridge at the ember level instead of just individual xforms:
Add the ability to manipulate camera pitch, yaw and other goodies during flame rotation using a new element specified at the top-level of the flame.
Create a new 'saw' motion function, so that these values can effectively be looped (e.g. yaw -1 to +1) over the course of a rotation.
Add an offset to existing motion elements, to start them partway through their cycle. This would (for example) enable creating circular motion of xform affines, by combining two offset sine waves, one with an offset of 0.25 or 0.75.
Fix loops in EmberGenome (they only had an on/off effect - this was broken in flame-genome as well) and make the loop count floating-point as well. For sequence animations, it's not necessary for clips to loop precisely if they're not designed specifically for the ES project.
Similarly, there's no need for motion_frequency to be an integer value either so this was changed to allow motion that doesn't necessarily start or end at the loop boundary.
I've attempted to keep each bit of functionality in its own commit.
There's an argument as to whether to call the new flame motion elements <flame_motion/> (to differentiate programmatically) or just <motion/> (for consistency within the file) -- I opted for the former because it was easier to modify the xml parser that way.
--Code changes
-Change FlameMotion.h to EmberMotion.h to keep the naming convention consistent.
-Made elements of EmberMotion.m_MotionParams into their own type, MotionParam, which allows for CopyVec() to work.
-Change m_FlameMotionElements to m_EmberMotionElements in Ember.
-Use CopyVec() for EmberMotion instead of manual copy in copy constructors.
-Add exports in Ember.cpp for EmberMotion.
-Format eEmberMotionParam enum with one entry per line since it has many entries.
-Use fabs() in XmlToEmber instead of glm::abs.
-Minor formatting.
-Allow for empty fields in template files.
--Code changes
-When parsing, a boolean is not available to specify whether to use the default values if they are not present. This will be false for template files.
-Allow for continuous update during interactive rendering.
--Code changes
-Make some variation related functions const where appropriate.
-Use auto keyword more.
-Eliminate delay when switching between single and double precision.
--Code changes
-Variation tree and associated widgets no longer actually contain variation objects, only IDs.
-Better default/min/max sizes for docks/tabs.
-Add a reset workspace menu item.
--Bug fixes
-Order of affine scale up/down buttons was reversed from what's intuitive.
-Projection was not properly being set when animating flames with 3D parameters.
Allow for detaching of top level tabs in the dock widget so workspaces can be customized.
Save workspace between runs.
Only correct variation names/params during parsing when the source of the Xml file is not from Ember/Fractorium.
Allow for setting rendering thread priorities from the command line and final render dialog. Currently only implemented on Windows.
Show estimated time left on the final render dialog.
Sort palette list by name, instead of by index in the palette file.
Sorting can be flipped by clicking the column headers of the palette table.
--Code changes
Remove unnecessary connect() statement in Variations tab.
More efficient table on the Xaos tab when using xaos on a flame with a large number of xforms.
--Code changes
Use QTableView instead of QTableWidget for the xaos table.
Add custom DoubleSpinBoxTableItemDelegate for this.
Make row and column toggling functions work for QTableView and QTableWidget.
Remove some dead code from Fractorium.h/cpp
Miscellaneous hacks to keep it building on Linux.
This adds a travis config to build everyting on 12.04. Because 12.04 is quite old, there are a certain number of hoops that need to be jumped through in order to get things working. As a result, the build script is more complex than I'd like.
Implement copying and pasting xforms between flames.
--Code changes
Make palette filename be a shared_ptr<string> to avoid duplication.
Ensure random seeds in RendererCL have no duplicates and are not zero.
Add the ability to click the right mouse button and drag to adjust values in spinners.
Filling the palette controls will now also select the proper palette filename (if not empty) in the combo box.
Allow for toggling row and column of affine tables.
--Bug fixes
Fix tab tool tips again.
Fix palette list switching.
--Code changes
Palettes now keep the filename they originated from as a member.
Refactor table row and column cell toggling into their own functions.
Do not force random select on palette combo index change.
Add the ability to set the current xform by pressing F1 - F32.
Add the ability to toggle an entire row or column of xaos values.
--Bug fixes
Prevent xform index flickering whenever changing the number of xforms.
--Code changes
Remove ForEach() wrappers and replace with range based for loops with auto.
Replace every regular for loop with a range based one where applicable. Note this doesn't work everywhere.
Make event filter application wide.
Add parameter to FillXforms() to specify the index to select, default 0.
Rename some scroll areas and layouts to names that make sense, rather than their designer defaults.
Add the ability to apply operations to a selection of xforms, rather than just the current one.
Update tool tips accordingly.
--Bug fixes
Fix NAN in equalized weight calculation when all weights are set to 0.
--Code changes
Clean up strange nested usage of Update([&]()) calls when changing xform color index via either the spinner or scroll bar. Made no sense.
Make ISAAC RandBit() use RandByte() to be slightly more efficient.
Put FillXforms() in the controller where it belongs, rather than the main window class.
Add UpdateXform() function to the controller to handle applying operations to multiple xforms.
Remove the word "Current" out of most xform related functions because they now operate on whatever is selected.
Properly use Update() for various xform operations whereas before it was manually calling UpdateRender().
Also properly use Update() in places where it was erroneously using UpdateXform() for things that did not involve xforms.
Block signals in FillXaosTable().
Add new file named FractoriumXformsSelect.cpp to handle new xform selection code.