-Entering xaos cells will always select the entire cell to make editing easier.
-Add radio buttons on the xaos tab to specify how pasting or duplicating xforms should preserve xaos.
--Bug fixes
-The left header column in the xaos visualization table had somehow disappeared.
--Code changes
-DoubleSpinBox now has a boolean which specifies whether it clears its selection on enter. Default true.
-Make AddXformsWithXaos() be a static member of FractoriumEmberController for quicker build times.
-Add new exmaple flames to package_linux.sh
-Allow dragging in folders which will be recursively traversed for flame files.
-Allow for adjusting scale via keyboard with the < and > keys.
-Show the count of opened flames on the header of the library tree.
--Bug fixes
-Attempt to preserve xaos when pasting xforms.
--Code changes
-Default flam3 compatibility mode to true.
-Add backward compatibility option for the following variations: cos, cosh, cot, coth, csc, csch, sec, sech, sin, sinh, tan, tanh.
-Add the ability to re-order variations by dragging them in the Info tab.
-Optimization and correction for hexaplay3D and hexnix3D.
-Major optimization on the GPU for flames which only have one xform, by skipping all random xform selection code.
-Changes to how xaos is "preserved" when adding new xforms, copying xforms and duplicating xforms.
--Duplicating xforms when no xaos is present in the flame now maintains not using xaos, and keeps all values as one.
--Duplicating xforms when xaos is present, will result in xaos rows and columns that are the same as the xforms being duplicated, with the new row and column area having values of 1.
--Duplicating xforms when xaos is present, while Control is pressed, will result in xaos rows and columns that have values of 0, with the new row and column area having values of 1.
---Copying xforms has the same behavior as duplicating with Control pressed.
--Bug fixes
-hexaplay3D, hexnix3D and post_smartcrop were wrong on the GPU because they are the rare variations which preserve state between iterations.
-Changing the sub batch size would improperly wrong the wrong number of iterations.
--Code changes
-Some functions in Affine2D made const.
-Change in the index at which points and variation state are preserved between kernel calls.
-Some arguments in some member functions of GLEmberController made const.
-Allow for saving EXR as full 31-bit float per component per pixel.
-Allow for saving the output from the final render dialog as a different image format without starting the rendering process over.
--Code changes:
-Make StripsRender() handle memsetting the final output image so calling code no longer has to.
-Make FinalRenderEmberController<T>::SaveCurrentRender() return the path that the image was actually saved to.
-Allow the user to resume a finished render in the final render dialog with a higher quality. This only applies to rendering a single image with no strips.
-Make clear xaos apply to all when Apply All is checked.
-Fix some potential OpenCL compilation bugs on circlecrop, circlecrop2, oscilloscope2, Truchet_hex_crop.
-Prevent the minus key from changing the current xform when being pressed in a textbox.
--Code changes
-Cleanup some casting in depth_blur, depth_blur2.
-Show common folder locations such as documents, downloads, pictures in the sidebar in all file dialogs.
-Warning message about exceeding memory in final render dialog now suggests strips as the solution to the problem.
-Strips now has a tooltip explaining what it does.
-Allow more digits in the spinners on the color section the flame tab.
-Add manually adjustable size spinners in the final render dialog. Percentage scale and absolute size are fully synced.
-Default prefix in final render is now the filename when doing animations (coming from sequence section of the library tab).
-Changed the elliptic variation back to using a less precise version for float, and a more precise version for double. The last release had it always using double.
-New applied xaos table that shows a read-only view of actual weights by taking the base xform weights and multiplying them by the xaos values.
-New table in the xaos tab that gives a graphical representation of the probability that each xform is chosen, with and without xaos.
-Add button to transpose the xaos rows and columns.
-Add support for importing .chaos files from Chaotica.
--Pasting back to Chaotica will work for most, but not all, variations due to incompatible parameter names in some.
-Curves are now splines instead of Bezier. This adds compatibility with Chaotica, but breaks it for Apophysis. Xmls are still pastable, but the color curves will look different.
--The curve editor on the palette tab can now add points by clicking on the lines and remove points by clicking on the points themselves, just like Chaotica.
--Splines are saved in four new xml fields: overall_curve, red_curve, green_curve and blue_curve.
-Allow for specifying the percentage of a sub batch each thread should iterate through per kernel call when running with OpenCL. This gives a roughly 1% performance increase due to having to make less kernel calls while iterating.
--This field is present for interactive editing (where it's not very useful) and in the final render dialog.
--On the command line, this is specified as --sbpctth for EmberRender and EmberAnimate.
-Allow double clicking to toggle the supersample field in the flame tab between 1 and 2 for easily checking the effect of the field.
-When showing affine values as polar coordinates, show angles normalized to 360 to match Chaotica.
-Fuse Count spinner now toggles between 15 and 100 when double clicking for easily checking the effect of the field.
-Added field for limiting the range in the x and y direction that the initial points are chosen from.
-Added a field called K2 which is an alternative way to set brightness, ignored when zero.
--This has no effect for many variations, but hs a noticeable effect for some.
-Added new variations:
arcsech
arcsech2
arcsinh
arctanh
asteria
block
bwraps_rand
circlecrop2
coth_spiral
crackle2
depth_blur
depth_blur2
depth_gaussian
depth_gaussian2
depth_ngon
depth_ngon2
depth_sine
depth_sine2
dragonfire
dspherical
dust
excinis
exp2
flipx
flowerdb
foci_p
gaussian
glynnia2
glynnsim4
glynnsim5
henon
henon
hex_rand
hex_truchet
hypershift
lazyjess
lens
lozi
lozi
modulusx
modulusy
oscilloscope2
point_symmetry
pointsymmetry
projective
pulse
rotate
scry2
shift
smartshape
spher
squares
starblur2
swirl3
swirl3r
tanh_spiral
target0
target2
tile_hlp
truchet_glyph
truchet_inv
truchet_knot
unicorngaloshen
vibration
vibration2
--hex_truchet, hex_rand should always use double. They are extremely sensitive.
--Bug fixes:
-Bounds sign was flipped for x coordinate of world space when center was not zero.
-Right clicking and dragging spinner showed menu on mouse up, even if it was very far away.
-Text boxes for size in final render dialog were hard to type in. Same bug as xform weight used to be so fix the same way.
-Fix spelling to be plural in toggle color speed box.
-Stop using the blank user palette to generate flames. Either put colored palettes in it, or exclude it from randoms.
-Clicking the random palette button for a palette file with only one palette in it would freeze the program.
-Clicking none scale in final render did not re-render the preview.
-Use less precision on random xaos. No need for 12 decimal places.
-The term sub batch is overloaded in the options dialog. Change the naming and tooltip of those settings for cpu and opencl.
--Also made clear in the tooltip for the default opencl quality setting that the value is per device.
-The arrows spinner in palette editor appears like a read-only label. Made it look like a spinner.
-Fix border colors for various spin boxes and table headers in the style sheet. Requires reload.
-Fix a bug in the bwraps variation which would produce different results than Chaotica and Apophysis.
-Synth was allowed to be selected for random flame generation when using an Nvidia card but it shouldn't have been because Nvidia has a hard time compiling synth.
-A casting bug in the OpenCL kernels for log scaling and density filtering was preventing successful compilations on Intel iGPUs. Fixed even though we don't support anything other than AMD and Nvidia.
-Palette rotation (click and drag) position was not being reset when loading a new flame.
-When the xform circles were hidden, opening and closing the options dialog would improperly reshow them.
-Double click toggle was broken on integer spin boxes.
-Fixed tab order of some controls.
-Creating a palette from a jpg in the palette editor only produced a single color.
--Needed to package imageformats/qjpeg.dll with the Windows installer.
-The basic memory benchmark test flame was not really testing memory. Make it more spread out.
-Remove the temporal samples field from the flame tab, it was never used because it's only an animation parameter which is specified in the final render dialog or on the command line with EmberAnimate.
--Code changes:
-Add IsEmpty() to Palette to determine if a palette is all black.
-Attempt to avoid selecting a blank palette in PaletteList::GetRandomPalette().
-Add function ScanForChaosNodes() and some associated helper functions in XmlToEmber.
-Make variation param name correction be case insensitive in XmlToEmber.
-Report error when assigning a variation param value in XmlToEmber.
-Add SubBatchPercentPerThread() method to RendererCL.
-Override enterEvent() and leaveEvent() in DoubleSpinBox and SpinBox to prevent the context menu from showing up on right mouse up after already leaving the spinner.
-Filtering the mouse wheel event in TableWidget no longer appears to be needed. It was probably an old Qt bug that has been fixed.
-Gui/ember syncing code in the final render dialog needed to be reworked to accommodate absolute sizes.
-Attempt to preserve xaos when adding xforms. Note this is not an exact copy, but just a preservation of some values based on position.
-Add some acceleration to the changing of spinner values when dragging the right mouse button to adjust.
-Make the pivot be the center of the viewable area when doing drag/rotate/scale with the right mouse button.
--Clamp minimum scale to 10
--Draw a line from the mouse position to the pivot.
-Keep a cache of the last added final xform with each flame so that it can be quickly added, removed, then added back for testing its effect.
--This is not saved with the xml file and is solely for interactive editing.
--Bug fixes
-File filtering in open and save dialogs were broken.
-Right clicking on integer spin boxes was causing the context menu to pop up, when it should be supressed just like double spin boxes.
-Deleting xforms was still broken.
--Code changes
-Refactor the code for adding and pasting xforms into a single global static function called AddXformsWithXaos().
-Allow running from outside of the folder the executable is in on Windows, by adding the install folder to the PATH variable. This was needed to properly find the palette file (even though it's mostly unneeded).
--Bug fixes
-Strips renders crashed.
-Better handling of large memory allocations by forcing a free of previous allocations.
-Final render dialog did not properly save last used extension setting.
-Density filtering progress bar in final render dialog did not update if only log scaling was being used.
--Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out.
--Allow for clearing an individual color curve.
--Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded.
--Remove --bpc command line argument. Add format png16 as a replacement.
--Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr.
--Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi.
--Make final render dialog be wider rather than so tall.
Bug fixes:
--Fix some OpenCL compile errors on Mac.
--Remove ability to save bitmap files on all platforms but Windows.
Code changes:
--New dependency on OpenEXR.
--Allow Curves class to interact with objects of a different template type.
--Make m_Curves member of Ember always use float as template type.
--Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types.
--Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp.
--Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator.
--Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp.
--Add new global functions to format final image buffers and place all alpha calculation and scaling code in them.
--Blending is no longer needed in OpenGLWidget because of the new pixel type.
--Make new class, AffineDoubleSpinBox.
--Attempt to make file save dialog code work the same on all OSes.
--Remove some unused functions.
--User changes
-Add support for adjusting xform color indices in the palette editor. Fixed palettes can now be displayed there, but they will have no color arrows as they are not editable.
-Add support for independent dimension scaling in the EmberRender and EmberAnimate programs to bring them in line with the final render dialog Fractorium.
--Bug fixes
-File paths with a space in them did not work in the command line programs.
-Any Xml file in the search paths would erroneously be treated as a palette file.
--Code changes
-Change some for loops to while loops when iterating through xforms.
-Allow FractoriumEmberController<T>::UpdateXform() to be able to apply the action to an xform at a specific index.
-Remove old code blocks build files that were never used.
-Make GetPath() return empty string if no path is present in the passed in file path.
-GetTotalXform() was always counting the final xform, even if it was unused.
-Add a palette editor.
-Add support for reading .ugr/.gradient/.gradients palette files.
-Allow toggling on spinners whose minimum value is not zero.
-Allow toggling display of image, affines and grid.
-Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.
--Bug fixes
-cpow2 was wrong.
-Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
-Use exec() on Apple and show() on all other OSes for dialog boxes.
-Trying to render a sequence with no frames would crash.
-Selecting multiple xforms and rotating them would produce the wrong rotation.
-Better handling when parsing flames using different encoding, such as unicode and UTF-8.
-Switching between SP/DP didn't reselect the selected flame in the Library tab.
--Code changes
-Make all types concerning palettes be floats, including PaletteTableWidgetItem.
-PaletteTableWidgetItem is no longer templated because all palettes are float.
-Include the source colors for user created gradients.
-Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
-Split conditional out of accumulation loop on the CPU for better performance.
-Vectorize summing when doing density filter for better performance.
-Make all usage of palettes be of type float, double is pointless.
-Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
-Refactor some palette path searching code.
-Make ReadFile() throw and catch an exception if the file operation fails.
-A little extra safety in foci and foci3D with a call to Zeps().
-Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
-Fixing missing comma between paths in InitPaletteList().
-Move Xml and PaletteList classes into cpp to shorten build times when working on them.
-Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
-Change more NULL to nullptr.
--User changes
-Add many tooltips to help clarify functionality.
-Select multiple flames in library for del/move. Still only one allowed to be set as the current.
-Show checkbox for current flame. Remember this is not necessarily what's selected.
-User can now drag a square to select xforms, which keeps in sync with checkboxes.
-Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops.
-Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise.
-Add these to Fractorium as checkboxes.
-Apply All now also works for toggling animate flag on xforms.
-Options dialog now allows user to set whether double click toggles spinners, or right click does.
--Bug fixes
-Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it.
-Selecting all xforms when a final was present, then deleting crashed the program.
-Remove support for ppm files in the command line programs, it's an outdated format.
-Switching between SP and DP kept reapplying the palette adjustments.
--Code changes
-Move build system to Visual Studio 2015 and Qt 5.6.
-SSE used during addition of points to the histogram.
-Remove last remnants of old flam3 C code and replace with C++.
-Remove unused code involving tbb::task_group.
-Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
-Add animation sequence creation to Fractorium.
-Add two new options to EmberGenome which are used when generating an animation sequence.:
--startcount: Add this number to the filename of each flame.
--padding: Override the automatically calculated amount of padding zeroes added to each filename.
--Bug fixes
-Prevent filenames in command line programs from using scientific notation when rendering a large number of frames.
-Fix tab orders to match newer GUI items which were overlooked in previous releases.
-Re-render previews if transparency value in the options dialog was changed. Re-rendering was previously only done if early clip or y axis up was changed.
-Use transparency when rendering thumbnail previews.
--Code changes
-Wrap EmberCommon.h in a namespace called EmberCommon.
-Move FormatName() from EmberGenome to EmberCommon.h/cpp
-Add a prefix parameter to EmberFile::DefaultFilename() to allow for creating a default filename for sequences.
-When showing the final render dialog, allow specifying where it came from: the toolbar or the render sequence button.
-Refactor all preview rendering code out into its own class hierarchy with overrides for the main window and the final render dialog.
-Remove all preview render cancelling functions, they are now built into the new class hierarchy and a new render will not start until the previous one is stopped.
-Add two new function ConstrainLow() and ConstrainHigh() which wrap constraining two min/max spinboxes to each others' values.
-Add a bool to FractoriumEmberControllerBase::CopyEmberFile() to specify whether to copy the main file or the sequence file. This is somewhat of a hack and was done in a rush.
-Add a bool to FractoriumEmberControllerBase::SetEmberFile() to specify whether to move the file rather than copy. This is used in FinalRenderEmberController and improves efficiency.
-Add wrapper functions for variations filter dialog settings.
-Add a new option --statevars to EmberGenome to list the variations which change state.
-Allow for filtering in the Variations Dialog based on the same types listed in the EmberGenome options.
--Code changes
-More correctly populate VariationList::m_ParametricVariations and VariationList::m_NonParametricVariations to account for variations which have params only used for precalc.
-Consolidate some of the code in VariationList which searches by name.
-Add new options to EmberGenome to better help assess which variations have certain characteristics. The options are:
--sumvars: Display the names of all regular variations which have the default behavior of summing their outputs and exit.
--assignvars: Display the names of all regular variations which have the non-standard behavior of assigning their outputs and exit.
--ppsumvars: Display the names of all pre/post variations which have the non-standard behavior of summing their outputs and exit.
--ppassignvars: Display the names of all pre/post variations which have the default behavior of assigning their outputs and exit.
--dcvars: Display the names of all variations which use direct coloring and exit.
--parvars: Display the names of all variations which have parameters and exit.
--nonparvars: Display the names of all variations which do not have parameters (weight only) and exit.
--Code changes
-Make VariationList vectors have const elements since no callers should ever change them.
-Add new function to VariationList to retrieve a const ref to the parametric variations.
-Move some search functions out of EmberTester and into EmberCommon.h.
-General code cleanup.
-Remove --time option for EmberAnimate, it was redundant with --frame.
-Make --enable_jpg_comments and --enable_png_comments just be bools that when present mean true, rather than having to specify =true.
-Add a new argument --ts for EmberAnimate to allow the user to specify the temporal samples value to use for the entire animation. Useful for testing.
--Bug fixes
-Properly seed rands in EmberAnimate when specifying --isaac_seed and using more than one device with --opencl.
--Code changes
--Small cleanup to flatten/unflatten all code.
--Make EmberOptionEntry<T>::operator() return a const reference instead of a copy.
-Highlight power is now on by default.
-Allow for adjustments on the Flame tab to apply to all open flames in the file.
-Add two new buttons to the color tab to randomize and toggle the xform color indices.
-Remove the --strip option from EmberGenome. It was useless and was likely just a carry over from flam3 during its early debugging stages when testing strips.
-Make randoms in EmberGenome have default dimensions of 1920 x 1080.
-Prevent --inter and --rotate in EmberGenome from rotating backward before the first flame since it doesn't really make sense.
-Ensure every loaded flame has at least one xform in it.
-Change dark.qss to hide dotted selection outline around checkboxes. Users must reload it to take effect.
--Bug fixes
-The saving of last.flame during editing was appending the file when it should have been replacing.
-It was impossible for EmberGenome to create a random flame. It can now be done by specifying no arguments: EmberGenome.exe
-Crossing in EmberGenome was not logging the performed actions to the edit Xml tag.
-Apply sub batch size and fuse count to template files used on the command line.
-Use new default filter types with template files.
--Code changes
-Use cerr in SheepTools instead of cout.
-Set m_SubBatchSize and m_FuseCount to default values in Ember::Clear().
-Clean up some command line options text formatting.
-Always force times of each flame to increase from zero when saving a file.
-Remove check for times when doing a sequence in EmberGenome because the original times are never used there.
--Bug fixes
-Multi-GPU synchronization was not actually thread safe and was likely doing less iters than requested. It is now properly synchronized.
--Code changes
-Optimize Interpolater by making it a non-static class by adding some members used for caching values during interpolation.
-Cache values in SheepTools as well, which was already a non-static class.
-General cleanup.
-The concept of "saving back to file in memory" has been removed. The current ember is saved back to memory whenever the render completes and the thumbnail will be updated each time.
-Command line programs now default to using double precision.
-The --bits argument has been removed and replaced with --sp to specify single precision. If omitted, DP is used.
-Remove the --seed option, it was never used.
-Remove the --sub_batch_size option, it has been part of the Xml for a long time.
-Remove --hex_palette argument for EmberRender, it only makes sense in EmberAnimate and EmberGenome.
-Set enable_jpg_comments and enable_png_comments to false by default. It was a very bad idea to have them be true because it reveals the flame parameters used to render the image which many artists guard closely.
--Bug fixes
-Continuous update was broken.
-Undo list was broken with new Library tab design.
-Force repaint on xform checkbox change to ensure circles are immediately drawn around selected xforms.
--Code changes
-Remove save to back to file in memory icon, document-hf-insert.png.
-Remove the option --intpalette to format the palette in the xml as ints. If they are not hex formatted, then they should always be float. This option was pointless.
-Cleanup some options text for the command line programs.
-Allow for dragging around flames in the library tab. This is useful for setting up the order of an animation.
-Make the opening of large files in Fractorium much more efficient when not-appending.
-Make the opening of large files in all EmberRender and EmberAnimate more efficient.
-Better error reporting when opening files.
--Bug fixes
-Get rid of leftover artifacts that would appear on preview thumbnails when either switching SP/DP or re-rendering previews.
-Filename extension was not being appended on Linux when saving as Xml, thus making it impossible to drag that file back in becase drop is filtered on extension.
--Code changes
-Move GCC compiler spec to C++14. Building with 5.3 now on linux.
-Use inline member data initializers.
-Make a #define for static for use in Utils.h to make things a little cleaner.
-Make various functions able to take arbitrary collections as their parameters rather than just vectors.
-Make library collection a list rather than vector. This alleviates the need to re-sync pointers whenever the collection changes.
-Subclass QTreeWidget for the library tree. Two new files added for this.
-Remove all usage of #ifdef ROW_ONLY_DE in DEOpenCLKernelCreator, it was never used.
-Add move constructor and assignment operator to EmberFile.
-Add the ability to use a pointer to outside memory in the renderer for the vector of Ember<T>.
-Make a lot more functions const where they should be.
-Make the default interpolation type be smooth.
-Correctly label interpolation types in the combo in the animation table on the Flame tab.
--Set the default combo index to be smooth.
-Really fix locking of affine scale.
--Code changes
-Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
--Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
--Remove libpng16.dll from Wix installer.
-Remove all configs except for debug and release.
-Remove all platforms except for x64.
-Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
-Put Ember.rc in a filter folder in the project.
-Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
-Move all resource files to the MSVC folder.
-Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
-Rework projects to favor shadow builds.
-Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
-Change WIN32 to _WIN32.
-Fix a few code warnings.
-Add 4 new possible arguments to EmberGenome:
--allvars: Print the names of all supported variations.
--regvars: Print the names of all supported regular variations.
--prevars: Print the names of all supported pre variations.
--postvars: Print the names of all supported post variations.
-Add variations changes to the list of functionality that can be applied to all xforms using the Select tab.
-Allow for graphical affine adjustments to apply to multiple selected xforms.
-Slight optimization of the pie variation.
-Undo state is only saved when the render completes and the mouse buttons are released. This helps avoid intermediate steps for quickly completing renders while dragging.
-Add some keyboard shortcuts for toolbar and menu items.
-Make info tab tree always expanded.
--Bug fixes
-Make precalcs for all hypertile variations safer by using Zeps() for denominators.
-Changing the current xform with more than one selected would set all xform's color index value that of the current one.
-Use hard found palette path information for randoms as well.
-OpenCL build and assignment errors for Z value in epispiral variation.
-Unitialized local variables in hexaplay3D, crob, pRose3D.
--Code changes
-Change static member variables from m_ to s_.
-Get rid of excessive endl and replace with "\n".
-Remove old IMAGEGL2D define from before Nvidia supported OpenCL 1.2.
-Remove old CriticalSection code and use std::recursive_mutex.
-Make Affine2D Rotate() and RotateTrans() take radians instead of angles.
-More C++11 work.
-General cleanup.