-Fix strange spurious crash in library tab when switching between SP and DP.
-Compensate for severe Qt bug where dragging and dropping disjoint items in the Library tree would resort the dropped items in special situations.
-Move Info.plist to Data folder.
-Ensure RTTI is included in build.
-Add darker versions of .png icons.
-Add a palette editor.
-Add support for reading .ugr/.gradient/.gradients palette files.
-Allow toggling on spinners whose minimum value is not zero.
-Allow toggling display of image, affines and grid.
-Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.
--Bug fixes
-cpow2 was wrong.
-Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
-Use exec() on Apple and show() on all other OSes for dialog boxes.
-Trying to render a sequence with no frames would crash.
-Selecting multiple xforms and rotating them would produce the wrong rotation.
-Better handling when parsing flames using different encoding, such as unicode and UTF-8.
-Switching between SP/DP didn't reselect the selected flame in the Library tab.
--Code changes
-Make all types concerning palettes be floats, including PaletteTableWidgetItem.
-PaletteTableWidgetItem is no longer templated because all palettes are float.
-Include the source colors for user created gradients.
-Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
-Split conditional out of accumulation loop on the CPU for better performance.
-Vectorize summing when doing density filter for better performance.
-Make all usage of palettes be of type float, double is pointless.
-Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
-Refactor some palette path searching code.
-Make ReadFile() throw and catch an exception if the file operation fails.
-A little extra safety in foci and foci3D with a call to Zeps().
-Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
-Fixing missing comma between paths in InitPaletteList().
-Move Xml and PaletteList classes into cpp to shorten build times when working on them.
-Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
-Change more NULL to nullptr.
--User changes
-Add many tooltips to help clarify functionality.
-Select multiple flames in library for del/move. Still only one allowed to be set as the current.
-Show checkbox for current flame. Remember this is not necessarily what's selected.
-User can now drag a square to select xforms, which keeps in sync with checkboxes.
-Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops.
-Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise.
-Add these to Fractorium as checkboxes.
-Apply All now also works for toggling animate flag on xforms.
-Options dialog now allows user to set whether double click toggles spinners, or right click does.
--Bug fixes
-Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it.
-Selecting all xforms when a final was present, then deleting crashed the program.
-Remove support for ppm files in the command line programs, it's an outdated format.
-Switching between SP and DP kept reapplying the palette adjustments.
--Code changes
-Move build system to Visual Studio 2015 and Qt 5.6.
-SSE used during addition of points to the histogram.
-Remove last remnants of old flam3 C code and replace with C++.
-Remove unused code involving tbb::task_group.
-Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
-Highlight power is now on by default.
-Allow for adjustments on the Flame tab to apply to all open flames in the file.
-Add two new buttons to the color tab to randomize and toggle the xform color indices.
-Remove the --strip option from EmberGenome. It was useless and was likely just a carry over from flam3 during its early debugging stages when testing strips.
-Make randoms in EmberGenome have default dimensions of 1920 x 1080.
-Prevent --inter and --rotate in EmberGenome from rotating backward before the first flame since it doesn't really make sense.
-Ensure every loaded flame has at least one xform in it.
-Change dark.qss to hide dotted selection outline around checkboxes. Users must reload it to take effect.
--Bug fixes
-The saving of last.flame during editing was appending the file when it should have been replacing.
-It was impossible for EmberGenome to create a random flame. It can now be done by specifying no arguments: EmberGenome.exe
-Crossing in EmberGenome was not logging the performed actions to the edit Xml tag.
-Apply sub batch size and fuse count to template files used on the command line.
-Use new default filter types with template files.
--Code changes
-Use cerr in SheepTools instead of cout.
-Set m_SubBatchSize and m_FuseCount to default values in Ember::Clear().
-Clean up some command line options text formatting.
-Better handling of crossed min/max DE filter values on the GUI.
-Changes to spatial and density filter values will no longer restart the entire render.
-Support reading cam_zoom from xml as zoom since JWildfire uses cam_zoom.
-Change drag n drop behavior: the default is now to append, hold Ctrl to overwrite.
-Set max value of zoom to 25 because it will crash with values around 28 or 29 due to numeric overflow when scaling quality.
-Update links in About Dialog.
-Rename some controls in Options Dialog.
-Move the color curves control to the Palette tab.
--Bug fixes
-Remove extra space in info tree text when dealing with a linked xform.
-Update summary xform name field whenever xform name changes.
-Get rid of selection border on summary tab xform tree cells.
-Only add variations from Xml that have a non-zero weight. There seemed to be spurious flattens coming from Apo with a weight of 0.
--Code changes
-Gutters are now a fixed size of 8 * supersample.
-Use stl data() member to get pointer to first element instead of &vec[0].
-Eliminate extra calls in renderer to ComputeBounds(), CreateSpatialFilter() and CreateTemporalFilter() to only be done at the start of a render.
-Another attempt at vectorizing LogScaleDensityFilter(). Vectorizes, but not sure if it helps.
-Some other loop optimizations in Renderer.
-No longer check temporal samples in response to some control changes, they are always 1 in the interactive renderer.
-Allow for pausing the renderer in the main window. This makes is more efficient when entering many parameters, such as when following a tutorial.
-Add support for new variations: erf, gamma, jac_cn, jac_dn, jac_sn, logDB, pressure_wave, pRose3D, splits3D, w, waves2b, x, xerf, y, z.
-Inform user of the start and stop of file parsing in EmberAnimate because the files could potentially be very large.
-Move the follwing fields to a new table called Animation: Interpolation, Affine Interpolation, Temporal Samples, Temporal Filter Width, Temporal Filter Type.
-These currently have no effect on the interactive renderer and instead are used when running flames through EmberGenome to generate sequences, and then animating them in Fractorium or EmberAnimate.
-Add new parameter overrides for EmberRender and EmberAnimate which directly assign values to all flames being rendered, rather than scale:
--quality
--demin
--demax
--Bug fixes
-Left pad instead of right pad names of sequence outputs from EmberGenome.
-Unique file naming was broken for files which already had an underscore in them.
-Properly report that png is the default format of EmberRender and EmberAnimate output instead of erroneously claiming it was jpg.
-Make command line programs search these folders in this order for the palette file:
./
~/.fractorium
~/.config/fractorium
/usr/share/fractorium
/usr/local/share/fractorium
-Fix possible bad values in hexes.
-Better assignment of Z variables.
-Fix boarders due to use of poorly implemented rint() function from flam3. Use std::rint() now.
-wedge_sph was completely wrong due to having accidentally swapped the mapping of two parameters.
-Make juliascope juliascope_power parameter be of type REAL_NONZERO since it's used as a denominator.
-Make Z assignment compatible with the originals in:
-arch, bcircle, bCollide, bent, bent2, bisplit, blob, blur_linear, blur_square, bMod, boarders, boarders2, bSwirl, bTransform, butterfly, cardioid, cell, circleblur, circlize, circlize2, circus, collideoscope, cos, cosine, cosh, coth, cpow, cpow2, crescents, cropn, csc, csch, curl, curve, dc_gridout, deltaa, diamond, disc2, eclipse, eCollide, edisc, eJulia, elliptic, eMod, eMotion, ennepers, epispiral, ePush, eRotate, eScale, eSwirl, ex, exp, expo, exponential, fan, fdisc, fibonacci, fibonacci2, fisheye, flipcircle, flipy, flower, flux, funnel, glynnia, GlynnSim1, GlynnSim2, GlynnSim3, gridout, handkerchief, heart, hole, idisc, julia, julian2, juliaNab, kaleidoscope, lazyTravis, Lissajous, mask, MobiusN, mobius_strip, modulus, murl, murl2, npolar, ortho, oscilloscope, parabola, perspective, petal, phoenix_julia, pie (was also inconsistent between cpu and gpu), poincare, popcorn, popcorn2, power, pow_block, rational3, rays, rblur, rings, rippled, roundspher, sec, secant2, sigmoid, sin, sineblur, sinh, sinusgrid, sphericaln, spiralwing, spirograph, split, squarize, squirrel, squish, sschecks, starblur, stripes, stwin, super_shape, tan, tancos, tangent, tanh, TwinTrian, twoface, unpolar, waves, wavesn, wedge_julia, whorl, xheart, zblur, zscale.
--Code changes
-Generalize Variation::PrecalcHelper() and rename to PrePostPrecalcHelper().
--Do the same for the OpenCL version and rename it PrePostPrecalcOpenCLString().
-Rename Variation::m_AssignType to m_PrePostAssignType since it's only relevant to pre/post variations.
-Add post_smartcrop.
--Bug fixes
-Fix bug in crackle.
-Wrong point assignment in hexaplay3D, hexnix3D.
-Improper Z assignment in rblur.
-Fix inconsistency with original in circlecrop.
-Put EMBER_ROOT bakc to ./../../../ in default.pri. This is TBD.
--Code changes
-Convert all enums to class enum to be consistent with C++11 style.
-Convert some if/else statements in filter classes to case statements.
-Add overloaded stream operators to print various enums.
-Optimize crob, nBlur.
-Fix weird assignment statement in falloff3.
-Cleanup in VarFuncs::SimplexNoise3D().
-Replace fabs() with std::abs().
-General cleanup.