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--0.9.9.3 Release
This commit is contained in:
parent
c94c1eba66
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@ -6,7 +6,7 @@
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<ProductVersion>3.7</ProductVersion>
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<ProjectGuid>{c8096c47-e358-438c-a520-146d46b0637d}</ProjectGuid>
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<SchemaVersion>2.0</SchemaVersion>
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<OutputName>Fractorium_Beta_0.9.9.2</OutputName>
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<OutputName>Fractorium_Beta_0.9.9.3</OutputName>
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<OutputType>Package</OutputType>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' AND '$(MSBuildExtensionsPath32)' != '' ">$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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<WixTargetsPath Condition=" '$(WixTargetsPath)' == '' ">$(MSBuildExtensionsPath)\Microsoft\WiX\v3.x\Wix.targets</WixTargetsPath>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi">
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<?define ProductVersion="0.9.9.2" ?>
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<?define ProductVersion="0.9.9.3" ?>
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<?define ProductName="Fractorium Beta $(var.ProductVersion) ($(var.GpuType))" ?>
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<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
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<?define Manufacturer="Fractorium"?>
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@ -13,7 +13,7 @@
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<!--
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Change this for every release.
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-->
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<?define ProductCode="{014775A8-6BA5-4C73-A08F-AF0827588C31}"?>
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<?define ProductCode="{58FF62C1-C530-4CE6-9A7E-92261342E12C}"?>
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<Product Id="$(var.ProductCode)" Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)">
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<Package
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@ -1,3 +1,52 @@
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0.9.9.3 01/17/2016
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--User changes
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-Add new variations: crackle, dc_perlin and post_smartcrop.
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-Make default palette interp mode be linear instead of step.
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-Make summary tab the selected one in the Info tab.
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-Allow for highlight power of up to 10. It was previously limited to 2.
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-Add the following modes to synth:
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-MODE_SHIFTNSTRETCH 14
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-MODE_SHIFTTANGENT 15
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-MODE_XMIRROR 17
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-MODE_XYMIRROR 18
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-MODE_SPHERICAL2 19
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-Clamp synth_mode, synth_*_type and synth_*_layer to valid values.
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--Bug fixes
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-Crash on linux when saving style due to null pointer in m_Theme variable.
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-Omit duplicate entries in error reports.
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-Properly report missing palette file in command line programs.
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-Direct color calculations were wrong.
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-Flattening was not applied to final xform.
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-Fix "pure virtual function call" error on shutdown.
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-Wrong point assignment in hexaplay3D, hexnix3D.
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-Improper Z assignment in rblur.
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-Fix inconsistency with original in circlecrop.
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-synth was broken due to passing synth_mode to Interpolate, rather than synth_smooth.
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-Changes in the xaos grid were not always being processed due to rounding.
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-Long standing animation looping but that goes all the way back to flam3.
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--Code changes
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-Qualify math function with std::
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-Allow for array precalc params in variations by adding a size member to the ParamWithName class.
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-In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length.
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-Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin.
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-Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project.
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-Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern.
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-Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on.
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-Add missing backslash to CUDA include and library paths for builds on Nvidia systems.
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-Add missing gl.h include for Windows.
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-Remove glew include paths from Fractorium, it's not used.
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-Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2.
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-Fix bad paths on linux build.
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-Convert all enums to class enum to be consistent with C++11 style.
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-Convert some if/else statements in filter classes to case statements.
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-Add overloaded stream operators to print various enums.
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-Optimize crob, nBlur.
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-Fix weird assignment statement in falloff3.
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-Replace fabs() with std::abs().
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-General cleanup.
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0.9.9.2 11/22/2015
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--User changes
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-Add a new dialog for editing QSS stylesheets. Allow for saving, reloading and setting styles as default.
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@ -40,7 +40,7 @@ static void sincos(float x, float* s, float* c)
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namespace EmberNs
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{
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#define EMBER_VERSION "0.9.9.2"
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#define EMBER_VERSION "0.9.9.3"
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#define EPS6 T(1e-6)
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#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
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#define ISAAC_SIZE 4
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@ -3918,7 +3918,7 @@ template <typename T>
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class EMBER_API PostSmartcropVariation : public ParametricVariation<T>
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{
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public:
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PostSmartcropVariation(T weight = 1.0) : ParametricVariation<T>("post_smartcrop", eVariationId::VAR_POST_SMARTCROP, weight, true)
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PostSmartcropVariation(T weight = 1.0) : ParametricVariation<T>("post_smartcrop", eVariationId::VAR_POST_SMARTCROP, weight)
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{
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m_AssignType = eVariationAssignType::ASSIGNTYPE_SET;
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m_VarType = eVariationType::VARTYPE_POST;//Very special usage, post only.
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@ -1249,7 +1249,7 @@ public:
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virtual vector<string> OpenCLGlobalFuncNames() const override
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{
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return vector<string> { "Zeps", "SimplexNoise3D", "PerlinNoise3D" };
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return vector<string> { "Zeps", "Sqr", "SimplexNoise3D", "PerlinNoise3D" };
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}
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virtual vector<string> OpenCLGlobalDataNames() const override
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@ -49,8 +49,8 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,9,9,2
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PRODUCTVERSION 0,9,9,2
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FILEVERSION 0,9,9,3
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PRODUCTVERSION 0,9,9,3
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
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VALUE "FileVersion", "0.9.9.2"
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VALUE "FileVersion", "0.9.9.3"
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VALUE "InternalName", "EmberAnimate.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2015, GPL v3"
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VALUE "OriginalFilename", "EmberAnimate.exe"
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VALUE "ProductName", "Ember Animate"
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VALUE "ProductVersion", "0.9.9.2"
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VALUE "ProductVersion", "0.9.9.3"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,9,9,2
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PRODUCTVERSION 0,9,9,2
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FILEVERSION 0,9,9,3
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PRODUCTVERSION 0,9,9,3
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Manipulates fractal flames parameter files"
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VALUE "FileVersion", "0.9.9.2"
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VALUE "FileVersion", "0.9.9.3"
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VALUE "InternalName", "EmberGenome.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2015, GPL v3"
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VALUE "OriginalFilename", "EmberGenome.exe"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductVersion", "0.9.9.2"
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VALUE "ProductVersion", "0.9.9.3"
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END
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END
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@ END
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 0,9,9,2
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PRODUCTVERSION 0,9,9,2
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FILEVERSION 0,9,9,3
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PRODUCTVERSION 0,9,9,3
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileVersion", "0.9.9.2"
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VALUE "FileVersion", "0.9.9.3"
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VALUE "InternalName", "EmberRender.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2015, GPL v3"
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VALUE "OriginalFilename", "EmberRender.exe"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductVersion", "0.9.9.2"
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VALUE "ProductVersion", "0.9.9.3"
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END
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END
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BLOCK "VarFileInfo"
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{
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renderer.SetEmber(it);
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if (platform != 0 &&
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((it.GetXform(0)->GetVariationById(eVariationId::VAR_SYNTH) != nullptr) ||//Nvidia OpenCL driver crashes when building too many synths.
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(it.GetXform(0)->GetVariationById(eVariationId::VAR_PRE_SYNTH) != nullptr) ||
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(it.GetXform(0)->GetVariationById(eVariationId::VAR_POST_SYNTH) != nullptr)))
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{
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cout << "Skipping synth.\n";
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continue;
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}
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if (renderer.BuildIterProgramForEmber())
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{
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if (printSuccess)
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@ -1954,6 +1963,8 @@ void DistribTester()
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}
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}
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#define DO_NVIDIA 1
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int _tmain(int argc, _TCHAR* argv[])
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{
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//int i;
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//t.Tic();
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//TestCpuGpuResults<float>();
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//t.Toc("TestCpuGpuResults<float>()");
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//t.Tic();
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//b = TestAllVarsCLBuild<float>(0, 0, true);
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//t.Toc("TestAllVarsCLBuild<float>()");
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t.Tic();
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b = TestAllVarsCLBuild<float>(0, 0, true);
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t.Toc("TestAllVarsCLBuild<float>()");
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if (b)
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{
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#ifdef DO_NVIDIA
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t.Tic();
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b = TestAllVarsCLBuild<float>(1, 0, true);
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t.Toc("TestAllVarsCLBuild<float>()");
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#endif
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}
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#ifdef DO_DOUBLE
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if (b)
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{
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#ifdef DO_NVIDIA
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t.Tic();
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TestAllVarsCLBuild<double>(1, 0, true);
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t.Toc("TestAllVarsCLBuild<double>()");
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#endif
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}
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}
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<enum>QFrame::NoFrame</enum>
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</property>
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<property name="text">
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<string><html><head/><body><p align="center"><br/>Fractorium 0.9.9.2 Beta</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Lead: Matt Feemster<br/>Contributors: Simon Detheridge</span></p></body></html></string>
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<string><html><head/><body><p align="center"><br/>Fractorium 0.9.9.3 Beta</p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><span style=" font-size:10pt;">Lead: Matt Feemster<br/>Contributors: Simon Detheridge</span></p></body></html></string>
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</property>
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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