-Add new style sheet called uranium that is reminiscent of the old Winamp color scheme of the same name.
-All for keyboard presses to edit affines.
--Q: rotate counter clockwise.
--E: rotate clockwise.
--W: move up.
--S: move down.
--A: move left.
--D: move right.
--G: shrink.
--H: grow.
--Hold shift to decrease amount, control to increase amount.
-Change some menu shortcuts to accommodate these new affine editing shortcuts.
-Random xaos now just provides values of either 0 or 1. Hold control to get the old behavior.
--Bug fixes
-Waffle variation was broken in OpenCL.
-Returning to main window after closing the final render dialog wouldn't restart the renderer.
--Code changes
-Recreate the final render dialog each time it's shown.
-Fix variations: blob2 (broken on CPU), epispiral, hole.
-Fix reading variations from Apophysis: supershape.
-Bump render was broken.
--Code changes
-Flip precalc sina/cosa and apply everywhere by flipping the usage. Flam3 had these reversed and it made the code confusing to read.
-Add new variations waves22, waves23, waves42, waves3 and waves4 from user tatasz.
-Add new stylesheet called lightdark.qss which gives a more modern look to the dark theme. Started by Michel Mastriani (triptychaos).
--Included in the qmake and Wix installers.
--Code changes
-Add a new C# project that attempts to convert Apophysis plugins to Fractorium style Variation classes. It's not entirely perfect, but gets most of the job done much more quickly than doing so manually.
-Remove unused OpenCL functions from variations: elliptic, poincare, mask, bMod, bSwirl, bTransform, bCollide, farblur, popcorn2_3D, falloff, falloff2, falloff3, crackle2, waves2b, hypercrop, depth_gaussian2, depth_sine, depth_sine2, dust, asteria, vibration, vibration2, arctanh, smartshape, squares, starblur2, Truchet,.
-Add code in EmberTester to automatically detect such unused functions.
-Clear all color curves when clicking Reset while holding down Ctrl.
-Interpolate color curves when generating a sequence.
--Bug fixes
-Undo a change made last year which gave the wrong color index for final xforms when generating a sequence.
--Code changes
-No longer assume palettes are 256 elements. Can now read longer palettes.
-Ensure OpenCL images always get written when created.
-Show common folder locations such as documents, downloads, pictures in the sidebar in all file dialogs.
-Warning message about exceeding memory in final render dialog now suggests strips as the solution to the problem.
-Strips now has a tooltip explaining what it does.
-Allow more digits in the spinners on the color section the flame tab.
-Add manually adjustable size spinners in the final render dialog. Percentage scale and absolute size are fully synced.
-Default prefix in final render is now the filename when doing animations (coming from sequence section of the library tab).
-Changed the elliptic variation back to using a less precise version for float, and a more precise version for double. The last release had it always using double.
-New applied xaos table that shows a read-only view of actual weights by taking the base xform weights and multiplying them by the xaos values.
-New table in the xaos tab that gives a graphical representation of the probability that each xform is chosen, with and without xaos.
-Add button to transpose the xaos rows and columns.
-Add support for importing .chaos files from Chaotica.
--Pasting back to Chaotica will work for most, but not all, variations due to incompatible parameter names in some.
-Curves are now splines instead of Bezier. This adds compatibility with Chaotica, but breaks it for Apophysis. Xmls are still pastable, but the color curves will look different.
--The curve editor on the palette tab can now add points by clicking on the lines and remove points by clicking on the points themselves, just like Chaotica.
--Splines are saved in four new xml fields: overall_curve, red_curve, green_curve and blue_curve.
-Allow for specifying the percentage of a sub batch each thread should iterate through per kernel call when running with OpenCL. This gives a roughly 1% performance increase due to having to make less kernel calls while iterating.
--This field is present for interactive editing (where it's not very useful) and in the final render dialog.
--On the command line, this is specified as --sbpctth for EmberRender and EmberAnimate.
-Allow double clicking to toggle the supersample field in the flame tab between 1 and 2 for easily checking the effect of the field.
-When showing affine values as polar coordinates, show angles normalized to 360 to match Chaotica.
-Fuse Count spinner now toggles between 15 and 100 when double clicking for easily checking the effect of the field.
-Added field for limiting the range in the x and y direction that the initial points are chosen from.
-Added a field called K2 which is an alternative way to set brightness, ignored when zero.
--This has no effect for many variations, but hs a noticeable effect for some.
-Added new variations:
arcsech
arcsech2
arcsinh
arctanh
asteria
block
bwraps_rand
circlecrop2
coth_spiral
crackle2
depth_blur
depth_blur2
depth_gaussian
depth_gaussian2
depth_ngon
depth_ngon2
depth_sine
depth_sine2
dragonfire
dspherical
dust
excinis
exp2
flipx
flowerdb
foci_p
gaussian
glynnia2
glynnsim4
glynnsim5
henon
henon
hex_rand
hex_truchet
hypershift
lazyjess
lens
lozi
lozi
modulusx
modulusy
oscilloscope2
point_symmetry
pointsymmetry
projective
pulse
rotate
scry2
shift
smartshape
spher
squares
starblur2
swirl3
swirl3r
tanh_spiral
target0
target2
tile_hlp
truchet_glyph
truchet_inv
truchet_knot
unicorngaloshen
vibration
vibration2
--hex_truchet, hex_rand should always use double. They are extremely sensitive.
--Bug fixes:
-Bounds sign was flipped for x coordinate of world space when center was not zero.
-Right clicking and dragging spinner showed menu on mouse up, even if it was very far away.
-Text boxes for size in final render dialog were hard to type in. Same bug as xform weight used to be so fix the same way.
-Fix spelling to be plural in toggle color speed box.
-Stop using the blank user palette to generate flames. Either put colored palettes in it, or exclude it from randoms.
-Clicking the random palette button for a palette file with only one palette in it would freeze the program.
-Clicking none scale in final render did not re-render the preview.
-Use less precision on random xaos. No need for 12 decimal places.
-The term sub batch is overloaded in the options dialog. Change the naming and tooltip of those settings for cpu and opencl.
--Also made clear in the tooltip for the default opencl quality setting that the value is per device.
-The arrows spinner in palette editor appears like a read-only label. Made it look like a spinner.
-Fix border colors for various spin boxes and table headers in the style sheet. Requires reload.
-Fix a bug in the bwraps variation which would produce different results than Chaotica and Apophysis.
-Synth was allowed to be selected for random flame generation when using an Nvidia card but it shouldn't have been because Nvidia has a hard time compiling synth.
-A casting bug in the OpenCL kernels for log scaling and density filtering was preventing successful compilations on Intel iGPUs. Fixed even though we don't support anything other than AMD and Nvidia.
-Palette rotation (click and drag) position was not being reset when loading a new flame.
-When the xform circles were hidden, opening and closing the options dialog would improperly reshow them.
-Double click toggle was broken on integer spin boxes.
-Fixed tab order of some controls.
-Creating a palette from a jpg in the palette editor only produced a single color.
--Needed to package imageformats/qjpeg.dll with the Windows installer.
-The basic memory benchmark test flame was not really testing memory. Make it more spread out.
-Remove the temporal samples field from the flame tab, it was never used because it's only an animation parameter which is specified in the final render dialog or on the command line with EmberAnimate.
--Code changes:
-Add IsEmpty() to Palette to determine if a palette is all black.
-Attempt to avoid selecting a blank palette in PaletteList::GetRandomPalette().
-Add function ScanForChaosNodes() and some associated helper functions in XmlToEmber.
-Make variation param name correction be case insensitive in XmlToEmber.
-Report error when assigning a variation param value in XmlToEmber.
-Add SubBatchPercentPerThread() method to RendererCL.
-Override enterEvent() and leaveEvent() in DoubleSpinBox and SpinBox to prevent the context menu from showing up on right mouse up after already leaving the spinner.
-Filtering the mouse wheel event in TableWidget no longer appears to be needed. It was probably an old Qt bug that has been fixed.
-Gui/ember syncing code in the final render dialog needed to be reworked to accommodate absolute sizes.
--Bug fixes
-File saving was broken.
--Code changes
-File saving and opening dialogs were shared between a single object which was causing trouble. Make them all use their own objects.
-Add a button to swap the pre and post affine values for all selected xforms.
--Bug fixes
-Remove the ability to change spinner values with +=-=, it was conflicting with other things and added no real value.
-All file dialog opening in Linux would freeze. No longer using native file dialogs, they are broken.
-Set default open path to the desktop if there is no settings file present, which will be the case on the first run.
-Amphibole_Supergroup.ugr palette had an invalid character in two of the palette names.
--Code changes
-Change some table header padding styles to work with new Qt. Qss reload is required.
-Ensure the open folder path setting always has a valid string in it before opening a folder.
-Add new palettes from user Rubydeva.
--Bug fixes
-Avoid an occasional divide by zero in the OpenCL renderer when using the interactive editor.
--Code changes
-Use exact comparisons in IsID() and IsZero() in Affine2D.
-When testing for bad point values while iterating, only test for NaN now.
-For rendering with OpenCL on the command line and in the final render dialog, use an optimized kernel that does a direct assignment for any affines which are ID.
-Further work on the About box.
--Change qss files to make the text box in the About box be the same color as the one in the style dialog, so the link text is easier to see.
--This requires reloading the qss file.
--Bug fixes
-Pre/post assign method was wrong for Sphereblur, Concentric, RandCubes and PixelFlow.
--Code changes
-Make Hypershift2 use MwcNextRange() instead of MwcNext() %.
-Add m_HasPre to Xform similar to m_HasPost, to skip application of the affine if it's the ID matrix (in this case just assign the input x and y points). This gives a 5% speedup.
-Give tabs a height of 4px in the qss files. Looks a little large on 4k screens, but just right on HD screens which are much more common.
-Allow for styling of zero and non-zero variation tree nodes via qss.
-Allow for toggling whether to interpolate between colors in the palette editor, or to do hard cuts between colors.
-Allow for adjusting spinner values with the + = or up arrow keys to increase, and - _ or down arrow keys to decrease.
-Allow for responding to global presses of + = and - _ to cycle up or down to specify which xform is set as the current one.
-Allow for adding "layers" via xaos which will add a user-specified number of xforms, and set certain xaos values to 0 or 1.
-Add a new menu item under the Edit menu to copy the OpenCL iteration kernel source to the clipboard.
-Show text on the status bar which indicates that an OpenCL kernel compilation is taking place.
-Show xform name on xform combo box when expanded. Adjust size to fit all names.
-Draw post affine circles using dashed lines.
-Prevent QSS dialog from styling its editor, which makes it easier to see text when creating styles which have custom colors for text boxes.
--Bug fixes
-Fix up some table layouts which seemed to have regressed/decayed over time for reasons unknown.
-Using undo/redo would create a new flame in the library every time.
-Solo was not being preserved when using undo/redo.
--Code changes
-Make the solo flag be a part of the flame data now.
-Fix some tabification in the OpenCL code for EllipticVariation.
-Fix tabification in the varState code for OpenCL.
-Add an event called m_CompileBegun to RendererCL that is called right before an OpenCL compile is begun.
--This required making RendererCLBase not a pure virtual base class. Member functions just return defaults.
-Filter key presses on main window to only process the third one. This is due to Qt triggering three events for every key press.
-The palette preview table was installing an event filter for seemingly no reason. Remove it.
-Mark certain virtual functions as override in SpinBox and DoubleSpinBox.
-Add two new variations, hyperbolic and hypershift2.
-Allow for animating final xforms.
-More detailed diagnostics when any action in the OpenCL renderer fails.
-Allow for creating an OpenCL renderer which does not share a texture with the main window, and instead manually copies its final output image from GPU to CPU then back to GPU.
--Bug fixes
-Text was not properly being copied out of the Info | Bounds text box.
--Code changes
-Remove Renderer::AccumulatorToFinalImage(v4F* pixels, size_t finalOffset), it's no longer needed or makes sense.
-Controllers no longer keep track of shared status, it's kept inside the renderers.
-Make getter functions in FractoriumOptionsDialog be public.
-Support 4k monitors, and in general, properly scale any monitor that is not HD.
-Allow for a spatial filter of radius zero, which means do not use a spatial filter.
-Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
-Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
-Remove the 8 variation per xform limitation on the GPU.
-Allow for loading the last flame file on startup, rather than randoms.
-Use two different default quality values in the interactive renderer, one each for CPU and GPU.
-Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.
--Bug fixes
-No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
-Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
-The xaos table was inverted.
--Code changes
-Convert projects to Visual Studio 2017.
-Change bad vals from +- 1e10 to +-1e20.
-Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
-Compiler will not let us use default values in templated member functions anymore.
--Bug fixes
-Strips renders crashed.
-Better handling of large memory allocations by forcing a free of previous allocations.
-Final render dialog did not properly save last used extension setting.
-Density filtering progress bar in final render dialog did not update if only log scaling was being used.
--User changes
-dark.qss is now per-OS.
-Properly set/reload palette when coming from the palette editor. The latter must be done if they've modified the current palette even if they've clicked cancel.
--Bug fixes
-Make the following variations safer by using Zeps(): conic, bipolar, edisc, whorl, tan, csc, cot, tanh, sech, csch, coth, auger, bwraps, hypertile3d, hypertile3d1, ortho, poincare, rational3, barycentroid, sschecks, cscq, cschq, scry_3D, splitbrdr, hexcrop, nblur, crob.
-Fix bug enabling/disabling overwrite button in palette editor.
-Small optimization for gdoffs, use precalcAtanYX.
-Properly propagate z through circlesplit, cylinder2 and tile_log variations.
-Some values in truchet_fill could've been NaN.
--Code changes
-Make most installation files read only.
-Qualify many calls with std:: to ensure they're not colliding with glm::
-Use auto in more places.
--Bug fixes
-Fix crash when opening palette editor with a flame whose palette specifies no originating file.
--Code changes
-Revert font changes, only use qss for these now.
--User changes
-Make all fonts be MS Shell Dlg 2. This will require reloading dark.qss if users are already using it.
-Limit size of the left side of the palette editor.
-Disable create from image buttons in the palette editor when working on a fixed palette.
--Bug fixes
-The following variations were wrong: coshq, cothq.
-During iteration, the color index could become nan if all xform color speeds were negative. This could lead to bad results on the GPU. Fix to check for nan. Minimal speed difference.
--Code changes
-Make the following variations safer by using Zeps(): sinq, sinhq, secq, sechq, tanq, tanhq, cosq, coshq, cotq, cothq, cscq, cschq, estiq.
-Always pass -cl-no-signed-zeros -cl-denorms-are-zero to kernel compiles for both single and double.
-Flush all denormals to zero for all executable programs. This will likely lead to a speedup for badly behaving programs.
-Fix strange spurious crash in library tab when switching between SP and DP.
-Compensate for severe Qt bug where dragging and dropping disjoint items in the Library tree would resort the dropped items in special situations.
-Move Info.plist to Data folder.
-Ensure RTTI is included in build.
-Add darker versions of .png icons.
-Add a palette editor.
-Add support for reading .ugr/.gradient/.gradients palette files.
-Allow toggling on spinners whose minimum value is not zero.
-Allow toggling display of image, affines and grid.
-Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.
--Bug fixes
-cpow2 was wrong.
-Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
-Use exec() on Apple and show() on all other OSes for dialog boxes.
-Trying to render a sequence with no frames would crash.
-Selecting multiple xforms and rotating them would produce the wrong rotation.
-Better handling when parsing flames using different encoding, such as unicode and UTF-8.
-Switching between SP/DP didn't reselect the selected flame in the Library tab.
--Code changes
-Make all types concerning palettes be floats, including PaletteTableWidgetItem.
-PaletteTableWidgetItem is no longer templated because all palettes are float.
-Include the source colors for user created gradients.
-Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
-Split conditional out of accumulation loop on the CPU for better performance.
-Vectorize summing when doing density filter for better performance.
-Make all usage of palettes be of type float, double is pointless.
-Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
-Refactor some palette path searching code.
-Make ReadFile() throw and catch an exception if the file operation fails.
-A little extra safety in foci and foci3D with a call to Zeps().
-Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
-Fixing missing comma between paths in InitPaletteList().
-Move Xml and PaletteList classes into cpp to shorten build times when working on them.
-Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
-Change more NULL to nullptr.
--User changes
-Add many tooltips to help clarify functionality.
-Select multiple flames in library for del/move. Still only one allowed to be set as the current.
-Show checkbox for current flame. Remember this is not necessarily what's selected.
-User can now drag a square to select xforms, which keeps in sync with checkboxes.
-Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops.
-Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise.
-Add these to Fractorium as checkboxes.
-Apply All now also works for toggling animate flag on xforms.
-Options dialog now allows user to set whether double click toggles spinners, or right click does.
--Bug fixes
-Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it.
-Selecting all xforms when a final was present, then deleting crashed the program.
-Remove support for ppm files in the command line programs, it's an outdated format.
-Switching between SP and DP kept reapplying the palette adjustments.
--Code changes
-Move build system to Visual Studio 2015 and Qt 5.6.
-SSE used during addition of points to the histogram.
-Remove last remnants of old flam3 C code and replace with C++.
-Remove unused code involving tbb::task_group.
-Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
-Highlight power is now on by default.
-Allow for adjustments on the Flame tab to apply to all open flames in the file.
-Add two new buttons to the color tab to randomize and toggle the xform color indices.
-Remove the --strip option from EmberGenome. It was useless and was likely just a carry over from flam3 during its early debugging stages when testing strips.
-Make randoms in EmberGenome have default dimensions of 1920 x 1080.
-Prevent --inter and --rotate in EmberGenome from rotating backward before the first flame since it doesn't really make sense.
-Ensure every loaded flame has at least one xform in it.
-Change dark.qss to hide dotted selection outline around checkboxes. Users must reload it to take effect.
--Bug fixes
-The saving of last.flame during editing was appending the file when it should have been replacing.
-It was impossible for EmberGenome to create a random flame. It can now be done by specifying no arguments: EmberGenome.exe
-Crossing in EmberGenome was not logging the performed actions to the edit Xml tag.
-Apply sub batch size and fuse count to template files used on the command line.
-Use new default filter types with template files.
--Code changes
-Use cerr in SheepTools instead of cout.
-Set m_SubBatchSize and m_FuseCount to default values in Ember::Clear().
-Clean up some command line options text formatting.
-Better handling of crossed min/max DE filter values on the GUI.
-Changes to spatial and density filter values will no longer restart the entire render.
-Support reading cam_zoom from xml as zoom since JWildfire uses cam_zoom.
-Change drag n drop behavior: the default is now to append, hold Ctrl to overwrite.
-Set max value of zoom to 25 because it will crash with values around 28 or 29 due to numeric overflow when scaling quality.
-Update links in About Dialog.
-Rename some controls in Options Dialog.
-Move the color curves control to the Palette tab.
--Bug fixes
-Remove extra space in info tree text when dealing with a linked xform.
-Update summary xform name field whenever xform name changes.
-Get rid of selection border on summary tab xform tree cells.
-Only add variations from Xml that have a non-zero weight. There seemed to be spurious flattens coming from Apo with a weight of 0.
--Code changes
-Gutters are now a fixed size of 8 * supersample.
-Use stl data() member to get pointer to first element instead of &vec[0].
-Eliminate extra calls in renderer to ComputeBounds(), CreateSpatialFilter() and CreateTemporalFilter() to only be done at the start of a render.
-Another attempt at vectorizing LogScaleDensityFilter(). Vectorizes, but not sure if it helps.
-Some other loop optimizations in Renderer.
-No longer check temporal samples in response to some control changes, they are always 1 in the interactive renderer.