-Users can now specify animation params on a per flame basis.
--These get saved with the flame file.
-Allow for rotating xforms around the world origin during animation.
-Make the Clear Flame menu item be more comprehensive in how it clears a flame out.
--Bug fixes
-Fix an extremely rare possible memory leak when using motion during animation, which is never used in Fractorium.
-Do not skip to the current flame index, or attach a prefix in the Final Render Dialog when rendering an animation sequence.
--Code changes
-Place all animation params in Ember.
-Show image index in the library and sequence trees.
-Add progress bar showing when preview renders are complete.
-Automatically show animation preview when sequence generation is done.
-Add the ability in the final render dialog to start a render within a sequence from a given point, rather than always having to start from the beginning.
--Allow using the image index as its name rather than the file name.
-Update various tooltips.
-Increase precision of affine and xaos spinners.
-Increase precision of fields written in Xml files to 8.
--Bug fixes
-When rendering on the CPU, if the number of threads didn't divide evenly into the number of rows, it would leave a blank spot on the last few rows.
-Fix numerous parsing bugs when reading .chaos files.
-Added compatibility fixes and/or optimizations to the following variations: asteria, bcircle, bcollide, bipolar, blob2, btransform, cell, circlecrop, circlecrop2, collideoscope, cpow2, cropn, cross, curl, depth_ngon2, depth_sine2, edisc, eRotate, escher, fan2, hex_rand, hypershift, hypershift2, hypertile1, julia, julian, julian2, juliaq, juliascope, lazyjess, log, loonie2, murl, murl2, npolar, oscilloscope2, perspective, phoenix_julia, sphericaln, squish, starblur, starblur2, truchet, truchet_glyph, waffle, wavesn.
-Add a progress bar for sequence previews.
--Bug fixes
-Attempt to prevent crash when dragging in a new file while the previews from the current file are still rendering.
-Remove the Type field from the variations tree and instead just put the type indicator icon next to the variation name.
-Double clicking to toggle variation parameter spinners now resets the value to the default if there is one, else it uses zero. If it is already using the default, it is toggled to 0.
-Add a new button to toggle xaos on and off.
-When duplicating a flame, insert it immediately after the one being duplicated instead of at the end of the file.
-When switching between flames in a file, keep the same xform index selected rather than resetting it to the first xform each time.
-Create a threaded writer for the final render and EmberAnimate so the rendering process does not get delayed by file saving which may take a long time.
-Remove warning which said "Frames per rot cannot be greater than one while Rotations is zero" when generating a sequence.
-Add the Circle_Rand variation from Chaotica.
-Add tool tips to clarify the following items:
--Auto Unique Filenames checkbox in the options dialog.
--Xaos table headers.
--Bug fixes
-Generating sequences using the following variations would be done incorrectly: circletrans1, collideoscope, crob, curlsp, glynnsim1, glynnsim2, hypercrop, julian, julian, mobiusn, nblur, waves2, wavesn.
-Adding/removing nodes from the color curve had accidentally been disabled.
-The applied xaos weight table was not showing normalized weight values.
-Changing the size of a flame was not observing the Apply To All checkbox.
-Do not clamp the Rotate field to +/-180, because this causes the rotation to switch from CW to CCW during sequence generation. Instead, leave it exactly as the user entered it so the rotations proceed in the same direction.
-Fix stylesheets.
-Make various fields in the options window be resettable via double click.
-Get stylesheets working properly on Windows and Linux with Qt6.
-Set default style to Fusion.
--Code changes
-Get build and deployment scripts working with latest versions of Qt6, AppImage, and various library dependencies.
-Add two new macros so it would build with the latest gcc: SINGLETON_DERIVED_DECL_T and SINGLETON_DERIVED_IMPL_T.
-Small changes to opencl.hpp.
-Center progress bars on Linux.
-Proper sizing of vertical header on the xaos visualization table on Linux.
-Add new preset dimensions to the right click menu of the width and height fields in the editor.
-Change QSS stylesheets to properly handle tabs.
-Make tabs rectangular by default. For some reason, they had always been triangular.
--Bug fixes
-Incremental rendering times in the editor were wrong.
--Code changes
-Migrate to Qt6. There is probably more work to be done here.
-Migrate to VS2022.
-Migrate to Wix 4 installer.
-Change installer to install to program files for all users.
-Fix many VS2022 code analysis warnings.
-No longer use byte typedef, because std::byte is now a type. Revert all back to unsigned char.
-Upgrade OpenCL headers to version 3.0 and keep locally now rather than trying to look for system files.
-No longer link to Nvidia or AMD specific OpenCL libraries. Use the generic installer located at OCL_ROOT too.
-Add the ability to change OpenCL grid dimensions. This was attempted for investigating possible performance improvments, but made no difference.
This has not been verified on Linux or Mac yet.
-Add a new option to EmberAnimate --ignore-existing which makes it skip rendering a frame if the files from all of the requested extensions for that frame already exist.
--Code changes
-Migrate to VS2022 and no longer use a version specific folder for the VS solution and project files. It is now under a version agnostic folder called Solution.
-Numbering of rendered files was wrong.
-Truchet_hex_fill was not compiling with some newer Nvidia drivers.
--Code changes
-Update Wix installer to use VS 2019.
--User changes
-Allow users to set the Exp value when using the Exp temporal filter type.
-Set the default temporal filter type to be Box, which does not alter the palette values at all during animation. This is done to avoid confusion when using Gaussian or Exp which can produce darkened images.
--Bug fixes
-Sending a sequence to the final render dialog when the keyframes had non zero rotate and center Y values would produce off center animations when rendered.
-Temporal filters were being unnecessarily recreated many times when rendering or generating sequences.
-Exp filter was always treated like a Box filter.
--Code changes
-Add a new member function SaveCurrentAsXml(QString filename = "") to the controllers which is only used for testing.
-Modernize some C++ code.
-Add support for Chaotica files which specify xform weight as "Base weight" instead of "base_weight".
-Fix bug where Fractorium would crash when a new file was dragged in while previews were still rendering.
--This was done by changing the TreeItemChanged() events in the library tab use a direct connection rather than a queued connection.
--This obviated the need for QCoreApplication::processEvents() calls in the library tree code.
-Fix bug where renaming a flame within a file, then tabbing away did not commit the name change.
--Code changes
-Clean up some warnings about const variables in the latest version of Visual Studio 2019.
-Upgrade installer to latest update of Visual Studio 2019.
-Allow dragging in folders which will be recursively traversed for flame files.
-Allow for adjusting scale via keyboard with the < and > keys.
-Show the count of opened flames on the header of the library tree.
--Bug fixes
-Attempt to preserve xaos when pasting xforms.
--Code changes
-Default flam3 compatibility mode to true.
-Fix crash on palette editor when opening it with certain palette files in a particular order.
-An xform with only a post variation in it might have showed up wrong.
-The xforms combo box was obscuring the name of the xforms by not being wide enough.
-Make variation state preservation be a little bit more correct in OpenCL.
--Code changes
-Make all iterators on the CPU use a temporary point.
-Add new style sheet called uranium that is reminiscent of the old Winamp color scheme of the same name.
-All for keyboard presses to edit affines.
--Q: rotate counter clockwise.
--E: rotate clockwise.
--W: move up.
--S: move down.
--A: move left.
--D: move right.
--G: shrink.
--H: grow.
--Hold shift to decrease amount, control to increase amount.
-Change some menu shortcuts to accommodate these new affine editing shortcuts.
-Random xaos now just provides values of either 0 or 1. Hold control to get the old behavior.
--Bug fixes
-Waffle variation was broken in OpenCL.
-Fix variations: blob2 (broken on CPU), epispiral, hole.
-Fix reading variations from Apophysis: supershape.
-Bump render was broken.
--Code changes
-Flip precalc sina/cosa and apply everywhere by flipping the usage. Flam3 had these reversed and it made the code confusing to read.
-Fix xform selection logic to prevent selecting hidden pre and post xforms.
-Add hex_modulus.
--Bug fixes
-starblur was wrong.
--Code changes
-Optimize Truchet_hex_crop, Truchet_hex_fill.
-Cleanup Truchet_inv.
-Add new file Variations08.h, and move Gnarly and inkdrop there.
-Add new variations waves22, waves23, waves42, waves3 and waves4 from user tatasz.
-Add new stylesheet called lightdark.qss which gives a more modern look to the dark theme. Started by Michel Mastriani (triptychaos).
--Included in the qmake and Wix installers.
--Code changes
-Add a new C# project that attempts to convert Apophysis plugins to Fractorium style Variation classes. It's not entirely perfect, but gets most of the job done much more quickly than doing so manually.
-Remove unused OpenCL functions from variations: elliptic, poincare, mask, bMod, bSwirl, bTransform, bCollide, farblur, popcorn2_3D, falloff, falloff2, falloff3, crackle2, waves2b, hypercrop, depth_gaussian2, depth_sine, depth_sine2, dust, asteria, vibration, vibration2, arctanh, smartshape, squares, starblur2, Truchet,.
-Add code in EmberTester to automatically detect such unused functions.
-Show common folder locations such as documents, downloads, pictures in the sidebar in all file dialogs.
-Warning message about exceeding memory in final render dialog now suggests strips as the solution to the problem.
-Strips now has a tooltip explaining what it does.
-Allow more digits in the spinners on the color section the flame tab.
-Add manually adjustable size spinners in the final render dialog. Percentage scale and absolute size are fully synced.
-Default prefix in final render is now the filename when doing animations (coming from sequence section of the library tab).
-Changed the elliptic variation back to using a less precise version for float, and a more precise version for double. The last release had it always using double.
-New applied xaos table that shows a read-only view of actual weights by taking the base xform weights and multiplying them by the xaos values.
-New table in the xaos tab that gives a graphical representation of the probability that each xform is chosen, with and without xaos.
-Add button to transpose the xaos rows and columns.
-Add support for importing .chaos files from Chaotica.
--Pasting back to Chaotica will work for most, but not all, variations due to incompatible parameter names in some.
-Curves are now splines instead of Bezier. This adds compatibility with Chaotica, but breaks it for Apophysis. Xmls are still pastable, but the color curves will look different.
--The curve editor on the palette tab can now add points by clicking on the lines and remove points by clicking on the points themselves, just like Chaotica.
--Splines are saved in four new xml fields: overall_curve, red_curve, green_curve and blue_curve.
-Allow for specifying the percentage of a sub batch each thread should iterate through per kernel call when running with OpenCL. This gives a roughly 1% performance increase due to having to make less kernel calls while iterating.
--This field is present for interactive editing (where it's not very useful) and in the final render dialog.
--On the command line, this is specified as --sbpctth for EmberRender and EmberAnimate.
-Allow double clicking to toggle the supersample field in the flame tab between 1 and 2 for easily checking the effect of the field.
-When showing affine values as polar coordinates, show angles normalized to 360 to match Chaotica.
-Fuse Count spinner now toggles between 15 and 100 when double clicking for easily checking the effect of the field.
-Added field for limiting the range in the x and y direction that the initial points are chosen from.
-Added a field called K2 which is an alternative way to set brightness, ignored when zero.
--This has no effect for many variations, but hs a noticeable effect for some.
-Added new variations:
arcsech
arcsech2
arcsinh
arctanh
asteria
block
bwraps_rand
circlecrop2
coth_spiral
crackle2
depth_blur
depth_blur2
depth_gaussian
depth_gaussian2
depth_ngon
depth_ngon2
depth_sine
depth_sine2
dragonfire
dspherical
dust
excinis
exp2
flipx
flowerdb
foci_p
gaussian
glynnia2
glynnsim4
glynnsim5
henon
henon
hex_rand
hex_truchet
hypershift
lazyjess
lens
lozi
lozi
modulusx
modulusy
oscilloscope2
point_symmetry
pointsymmetry
projective
pulse
rotate
scry2
shift
smartshape
spher
squares
starblur2
swirl3
swirl3r
tanh_spiral
target0
target2
tile_hlp
truchet_glyph
truchet_inv
truchet_knot
unicorngaloshen
vibration
vibration2
--hex_truchet, hex_rand should always use double. They are extremely sensitive.
--Bug fixes:
-Bounds sign was flipped for x coordinate of world space when center was not zero.
-Right clicking and dragging spinner showed menu on mouse up, even if it was very far away.
-Text boxes for size in final render dialog were hard to type in. Same bug as xform weight used to be so fix the same way.
-Fix spelling to be plural in toggle color speed box.
-Stop using the blank user palette to generate flames. Either put colored palettes in it, or exclude it from randoms.
-Clicking the random palette button for a palette file with only one palette in it would freeze the program.
-Clicking none scale in final render did not re-render the preview.
-Use less precision on random xaos. No need for 12 decimal places.
-The term sub batch is overloaded in the options dialog. Change the naming and tooltip of those settings for cpu and opencl.
--Also made clear in the tooltip for the default opencl quality setting that the value is per device.
-The arrows spinner in palette editor appears like a read-only label. Made it look like a spinner.
-Fix border colors for various spin boxes and table headers in the style sheet. Requires reload.
-Fix a bug in the bwraps variation which would produce different results than Chaotica and Apophysis.
-Synth was allowed to be selected for random flame generation when using an Nvidia card but it shouldn't have been because Nvidia has a hard time compiling synth.
-A casting bug in the OpenCL kernels for log scaling and density filtering was preventing successful compilations on Intel iGPUs. Fixed even though we don't support anything other than AMD and Nvidia.
-Palette rotation (click and drag) position was not being reset when loading a new flame.
-When the xform circles were hidden, opening and closing the options dialog would improperly reshow them.
-Double click toggle was broken on integer spin boxes.
-Fixed tab order of some controls.
-Creating a palette from a jpg in the palette editor only produced a single color.
--Needed to package imageformats/qjpeg.dll with the Windows installer.
-The basic memory benchmark test flame was not really testing memory. Make it more spread out.
-Remove the temporal samples field from the flame tab, it was never used because it's only an animation parameter which is specified in the final render dialog or on the command line with EmberAnimate.
--Code changes:
-Add IsEmpty() to Palette to determine if a palette is all black.
-Attempt to avoid selecting a blank palette in PaletteList::GetRandomPalette().
-Add function ScanForChaosNodes() and some associated helper functions in XmlToEmber.
-Make variation param name correction be case insensitive in XmlToEmber.
-Report error when assigning a variation param value in XmlToEmber.
-Add SubBatchPercentPerThread() method to RendererCL.
-Override enterEvent() and leaveEvent() in DoubleSpinBox and SpinBox to prevent the context menu from showing up on right mouse up after already leaving the spinner.
-Filtering the mouse wheel event in TableWidget no longer appears to be needed. It was probably an old Qt bug that has been fixed.
-Gui/ember syncing code in the final render dialog needed to be reworked to accommodate absolute sizes.
-Disable Start button in final render dialog when Pause is clicked.
--Bug fixes
-Rapidly changing spinner values was causing the OpenCL renderer to report a failure, when it was really just aborting.
--Code changes
-Renderers never internally set abort to true due to a failure. Abort is only set to true by the calling code.
-Add a button to swap the pre and post affine values for all selected xforms.
--Bug fixes
-Remove the ability to change spinner values with +=-=, it was conflicting with other things and added no real value.
-All file dialog opening in Linux would freeze. No longer using native file dialogs, they are broken.
-Set default open path to the desktop if there is no settings file present, which will be the case on the first run.
-Amphibole_Supergroup.ugr palette had an invalid character in two of the palette names.
--Code changes
-Change some table header padding styles to work with new Qt. Qss reload is required.
-Ensure the open folder path setting always has a valid string in it before opening a folder.
-Add new palettes from user Rubydeva.
--Bug fixes
-Avoid an occasional divide by zero in the OpenCL renderer when using the interactive editor.
--Code changes
-Use exact comparisons in IsID() and IsZero() in Affine2D.
-When testing for bad point values while iterating, only test for NaN now.
-For rendering with OpenCL on the command line and in the final render dialog, use an optimized kernel that does a direct assignment for any affines which are ID.
-Add buttons to copy and paste affine transforms.
-Show xform names on the column headers of the xaos table.
-Add a color-coded third column to the variations tree which shows any properties of each variation which are non-standard.
-Draw a transparent circle over hovered xforms.
-Change how xforms respond to dragging. Rotate only is now the default, and scale will only happen with shift.
--Optionally do scale and rotate when holding shift, via a setting in the options dialog.
--Bug fixes
-Snapping when dragging was wrong sometimes.
-The program would very rarely crash on startup due to some values being in an uninitialized state.
--Code changes
-Change almost every variation to use fma() in OpenCL when doing computations of the form a * b + c. This provides a slight speedup, mostly in double precision mode.
-Also apply fma() to affine calcs.
-Cleanup of OpenGL affine drawing code.
-Separate the concept of hovering and selecting xforms.
-Double clicking on width or height spinner resizes both, but scales to the one double clicked.
--Bug fixes
-Show grid setting was not being preserved during program run, only on close.
-Zooming with the mouse wheel was broken for images whose size is greater than the screen area.
-No longer constrain pitch, yaw or depth spinners to -180 - 180.
--Bug fixes
-Properly set color index on padded xforms.
-Adding a padding final xform included a linear variation with a weight of zero to not appear empty. Made it have a weight of 1.
-Always write animate tag on final xform when saving to Xml.
-Motion was being applied to the wrong flame in SheepTools::Edge(), so apply it to the correct one.
-Prevent divide by zero when normalizing variation weights.
-Was accidentally adding the placeholder value of -9999 for motion_offset to varation weights and parameters when applying motion. Set to zero if no value present.
-Clamp flame rotation values to -180 - 180 when reading a flame from Xml.
-Events were not properly wired for user changes in the random rotations per blend controls in the sequencer.
-Fix major UI bugs with sequencer min/max random controls which made it nearly impossible to hand type values.
-Values from rotations per blend and rotations per blend max were not being saved to file between program runs.
-Checking animate for an xform was not applied to all flames even if Apply All was checked.
-Changing interpolation type, temporal filter width, temporal type, and affine interpolation type were not actually saving to the flame when changed.
-Grid on the main window was not being drawn at the right scale initially due to some OpenGL initialization occurring in the wrong order.
-Severe bugs in sequence generation code:
--Improperly detected padding xforms.
--When looking for specific variations during xform aligning, only presence was detected, when it should have been presence plus a weight greater than zero.
--When adding specific variations during xform aligning, must first remove any variations of that type.
--Two variables were unsigned when they should have been signed. This prevented large blocks of code from ever executing.
--When interpolating affines, an EPS that was too small was used, causing affine values to interpolate incorrectly. Instead use 1e-10 to ensure results equal to flam3.
--Code changes
-Modify FractoriumEmberController::UpdateXform() to pass the selected xform index as well as the absolute index to func().