fractorium/Source/Ember/Affine2D.h

126 lines
3.2 KiB
C
Raw Normal View History

#pragma once
#include "Utils.h"
/// <summary>
/// Affine2D class.
/// </summary>
namespace EmberNs
{
/// <summary>
/// Uses matrix composition to handle the
/// affine matrix. Taken almost entirely from
/// Fractron, but using glm, and in C++.
/// Note that the matrix layout differs from flam3 so it's best to use
/// the A, B, C, D, E, F wrappers around the underlying matrix indices. But if the matrix must
/// be accessed directly, the two are laid out as such:
/// flam3: 3 columns of 2 rows each. Accessed col, row.
/// [a(0,0)][b(1,0)][c(2,0)]
/// [d(0,1)][e(1,1)][f(2,1)]
/// Ember: 2 columns of 3 rows each. Accessed col, row.
/// [a(0,0)][d(1,0)]
/// [b(0,1)][e(1,1)]
/// [c(0,2)][f(1,2)]
/// Template argument expected to be float or double.
/// </summary>
template <typename T>
class EMBER_API Affine2D
{
public:
Affine2D();
Affine2D(const Affine2D<T>& affine);
/// <summary>
/// Copy constructor to copy an Affine2D object of type U.
/// Special case that must be here in the header because it has
/// a second template parameter.
/// </summary>
/// <param name="affine">The Affine2D object to copy</param>
template <typename U>
Affine2D(const Affine2D<U>& affine)
{
Affine2D<T>::operator=<U>(affine);
}
Affine2D(v2T& x, v2T& y, v2T& t);
Affine2D(T xx, T xy, T yx, T yy, T tx, T ty);
Affine2D(m4T& mat);
Affine2D<T>& operator = (const Affine2D<T>& affine);
/// <summary>
/// Assignment operator to assign an Affine2D object of type U.
/// Special case that must be here in the header because it has
/// a second template parameter.
/// </summary>
/// <param name="affine">The Affine2D object to copy.</param>
/// <returns>Reference to updated self</returns>
template <typename U>
Affine2D<T>& operator = (const Affine2D<U>& affine)
{
A(static_cast<T>(affine.A()));
B(static_cast<T>(affine.B()));
C(static_cast<T>(affine.C()));
D(static_cast<T>(affine.D()));
E(static_cast<T>(affine.E()));
F(static_cast<T>(affine.F()));
return *this;
}
bool operator == (const Affine2D<T>& affine) const;
v2T operator * (const v2T& v) const;
Affine2D<T> operator * (T t) const;
void MakeID();
bool IsID() const;
bool IsZero() const;
bool IsEmpty() const;
void Scale(T amount);
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
2017-02-26 03:02:21 -05:00
void ScaleXY(T amount);
Affine2D<T> ScaleCopy(T amount);
void Rotate(T rad);
void RotateTrans(T rad);
2014-12-11 00:50:15 -05:00
void Translate(const v2T& v);
void RotateScaleXTo(const v2T& v);
void RotateScaleYTo(const v2T& v);
Affine2D<T> Inverse() const;
v2T TransformNormal(const v2T& v) const;
v2T TransformVector(const v2T& v) const;
m2T ToMat2ColMajor() const;
m2T ToMat2RowMajor() const;
m4T ToMat4ColMajor(bool center = false) const;
m4T ToMat4RowMajor(bool center = false) const;
m4T TransToMat4ColMajor() const;
//Note that returning a copy is actually faster than a const ref&.
T A() const;
T B() const;
T C() const;
T D() const;
T E() const;
T F() const;
void A(T a);
void B(T b);
void C(T c);
void D(T d);
void E(T e);
void F(T f);
v2T X() const;
v2T Y() const;
v2T O() const;
void X(const v2T& x);
void Y(const v2T& y);
void O(const v2T& t);
string ToString() const;
static Affine2D CalcRotateScale(const v2T& from, const v2T& to);
static void CalcRSAC(const v2T& from, const v2T& to, T& a, T& c);
m23T m_Mat;
};
}