#pragma once
#include "Utils.h"
///
/// Affine2D class.
///
namespace EmberNs
{
///
/// Uses matrix composition to handle the
/// affine matrix. Taken almost entirely from
/// Fractron, but using glm, and in C++.
/// Note that the matrix layout differs from flam3 so it's best to use
/// the A, B, C, D, E, F wrappers around the underlying matrix indices. But if the matrix must
/// be accessed directly, the two are laid out as such:
/// flam3: 3 columns of 2 rows each. Accessed col, row.
/// [a(0,0)][b(1,0)][c(2,0)]
/// [d(0,1)][e(1,1)][f(2,1)]
/// Ember: 2 columns of 3 rows each. Accessed col, row.
/// [a(0,0)][d(1,0)]
/// [b(0,1)][e(1,1)]
/// [c(0,2)][f(1,2)]
/// Template argument expected to be float or double.
///
template
class EMBER_API Affine2D
{
public:
Affine2D();
Affine2D(const Affine2D& affine);
///
/// Copy constructor to copy an Affine2D object of type U.
/// Special case that must be here in the header because it has
/// a second template parameter.
///
/// The Affine2D object to copy
template
Affine2D(const Affine2D& affine)
{
Affine2D::operator=(affine);
}
Affine2D(v2T& x, v2T& y, v2T& t);
Affine2D(T xx, T xy, T yx, T yy, T tx, T ty);
Affine2D(m4T& mat);
Affine2D& operator = (const Affine2D& affine);
///
/// Assignment operator to assign an Affine2D object of type U.
/// Special case that must be here in the header because it has
/// a second template parameter.
///
/// The Affine2D object to copy.
/// Reference to updated self
template
Affine2D& operator = (const Affine2D& affine)
{
A(static_cast(affine.A()));
B(static_cast(affine.B()));
C(static_cast(affine.C()));
D(static_cast(affine.D()));
E(static_cast(affine.E()));
F(static_cast(affine.F()));
return *this;
}
bool operator == (const Affine2D& affine) const;
v2T operator * (const v2T& v) const;
Affine2D operator * (T t) const;
void MakeID();
bool IsID() const;
bool IsZero() const;
bool IsEmpty() const;
void Scale(T amount);
void ScaleXY(T amount);
Affine2D ScaleCopy(T amount);
void Rotate(T rad);
void RotateTrans(T rad);
void Translate(const v2T& v);
void RotateScaleXTo(const v2T& v);
void RotateScaleYTo(const v2T& v);
Affine2D Inverse() const;
v2T TransformNormal(const v2T& v) const;
v2T TransformVector(const v2T& v) const;
m2T ToMat2ColMajor() const;
m2T ToMat2RowMajor() const;
m4T ToMat4ColMajor(bool center = false) const;
m4T ToMat4RowMajor(bool center = false) const;
m4T TransToMat4ColMajor() const;
//Note that returning a copy is actually faster than a const ref&.
T A() const;
T B() const;
T C() const;
T D() const;
T E() const;
T F() const;
void A(T a);
void B(T b);
void C(T c);
void D(T d);
void E(T e);
void F(T f);
v2T X() const;
v2T Y() const;
v2T O() const;
void X(const v2T& x);
void Y(const v2T& y);
void O(const v2T& t);
string ToString() const;
static Affine2D CalcRotateScale(const v2T& from, const v2T& to);
static void CalcRSAC(const v2T& from, const v2T& to, T& a, T& c);
m23T m_Mat;
};
}