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235 lines
6.4 KiB
Markdown
235 lines
6.4 KiB
Markdown
---
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layout: post
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title: "Static Polymorphism"
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description: "Emulating Traits in C++"
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category:
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tags: [python]
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---
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# Simple Example
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Accept parameter types, return known type.
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# Generic return
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Same parameter signature, but return different types - `AsRef`
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# Associated types
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`.as_iter()`, and the iterator item types
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# Arbitrary `self`
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[`std::enable_shared_from_this`](https://en.cppreference.com/w/cpp/memory/enable_shared_from_this)
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`enable_unique_from_this` doesn't make a whole lot of sense, but Rust can do it:
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```rust
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struct MyStruct {}
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impl MyStruct {
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fn my_function(self: &Box<Self>) {}
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}
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fn main() {
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let unboxed = MyStruct {};
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// error[E0599]: no method named `my_function` found for struct `MyStruct` in the current scope
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// unboxed.my_function();
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let boxed = Box::new(MyStruct {});
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boxed.my_function();
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boxed.my_function();
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}
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```
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Interestingly enough, can't bind `static` version using equality:
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```c++
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#include <iterator>
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#include <vector>
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#include <concepts>
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std::uint64_t free_get_value() {
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return 24;
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}
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class MyClass {
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public:
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// <source>:11:47: error: invalid pure specifier (only '= 0' is allowed) before ';' token
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std::uint64_t get_value() = free_get_value;
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};
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int main() {
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auto x = MyClass {};
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}
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```
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---
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Turns out the purpose of `enable_shared_from_this` is so that you can create new shared instances of
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yourself from within yourself, it doesn't have anything to do with enabling extra functionality
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depending on whether you're owned by a shared pointer. _At best_, you could have other runtime
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checks to see if you're owned exclusively, or as part of some other smart pointer, but the type
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system can't enforce that. And if you're _not_ owned by that smart pointer, what then? Exceptions?
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UFCS would be able to help with this - define new methods like:
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```c++
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template<>
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void do_a_thing(std::unique_ptr<MyType> value) {}
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```
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In this case, the extension is actually on `unique_ptr`, but the overload resolution applies only to
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pointers of `MyType`. Note that `shared_ptr` and others seem to work by overloading `operator ->` to
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proxy function calls to the delegates; you could inherit `std::shared_ptr` and specialize the
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template to add methods for specific classes I guess? But it's still inheriting `shared_ptr`, you
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can't define things directly on it.
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Generally, "you can just use free functions" seems like a shoddy explanation. We could standardize
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overload `MyClass_init` as a constructor and function similar to C, etc., but the language is
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designed to assist us so we don't have to do crap like that. I do hope UFCS becomes a thing.
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That said, it is interesting that for Rust, arbitrary self can be replaced with traits:
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```rust
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trait MyTrait {
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fn my_function(&self);
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}
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impl MyTrait for Box<MyStruct> {
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fn my_function(&self) {}
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}
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```
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Just have to make sure that `MyTrait` is in scope all the time, and that's not fun. Ultimately, Rust
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kinda already has UFCS.
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# Default implementation
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First: example of same name, different arguments. Not possible in Rust.
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Can you bind a free function in a non-static way? Pseudocode:
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```c++
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template<typename T>
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concept DoMethod = requires (T a) {
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{ a.do_method(std::declval<std::uint64_t>() } -> std::same_as<std::uint64_t>;
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{ a.do_method() } -> std::same_as<std::uint64_t>;
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}
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template<typename T> requires DoMethod<T>
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std::uint64_t free_do_method(T& a) {
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a.do_method(0);
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}
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class MyClass {
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public:
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std::uint64_t do_method(std::uint64_t value) {
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return value * 2;
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}
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// Because the free function still needs a "this" reference (unlike Javascript which has a
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// floating `this`), we can't bind as `std::uint64_t do_method() = free_do_method`
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// Also can't do it because it's a syntax error; can only use `= 0` to indicate pure virtual.
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std::uint64_t do_method() {
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return free_do_method(this);
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}
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};
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```
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# Require concept methods to take `const this`?
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`std::is_const` should be able to handle it: https://en.cppreference.com/w/cpp/types/is_const
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# Move/consume `self` as opposed to `&self`?
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Is there a way to force `std::move(object).method()`? C++ can still use objects after movement makes
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them invalid, so not sure that it makes conceptual sense.
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# Require static methods on a class?
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Shouldn't be too hard - `T::some_method()` should be compilable.
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# `override`, or other means of verifying a function implements a requirement?
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`noexcept`, etc.
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# Local trait implementation of remote types?
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AKA "extension methods". UFCS can accomplish this, and could use free functions to handle instead,
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but having the IDE auto-complete `.<the next thing>` is exceedingly useful, as opposed to memorizing
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what functions are necessary for conversion. We're not changing what's possible, just making it
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easier for humans.
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Likely requires sub-classing the remote class. Implicit conversions don't _really_ work because they
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must be defined on the remote type.
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Rust makes this weird because you have to `use ClientExt` to bring the methods in scope, but the
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trait name might not show up because `impl ClientExt for RemoteStruct` is defined elsewhere.
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Alternately, `ClientExt: AnotherTrait` implementations where the default `ClientExt` implementation
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is used. To do this, Rust compiles the entire crate as a single translation unit, and the orphan
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rule.
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# Automatic markers?
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Alternately, conditional inheritance based on templates?
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# Trait objects as arguments
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```rust
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trait MyTrait {
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fn some_method(&self);
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}
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fn my_function(value: &dyn MyTrait) {
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}
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```
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C++ can't explicitly use vtable as part of concepts:
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```c++
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template<typename T, typename = std::enable_if_t<...>>
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void my_function(T& value) {}
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```
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...is equivalent to:
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```rust
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fn my_function<T: MyTrait>(value: &T) {}
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```
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Alternate form with concepts:
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```c++
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#include <concepts>
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#include <cstdint>
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template<typename T>
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concept HasMethod = requires (T a) {
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{ a.some_method() } -> std::same_as<std::uint64_t>;
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};
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auto my_function(HasMethod auto value) {
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auto x = value.some_method();
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}
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class MyClass {
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public:
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std::uint64_t some_method() {
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return 42;
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}
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};
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int main() {
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auto x = MyClass {};
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my_function(x);
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}
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```
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vtable is automatically used if virtual, but concepts (so far as I can tell) can't detect virtual.
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`dyn Trait` seems to be used in Rust mostly for type erasure - `Box<Pin<dyn Future>>` for example,
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but is generally fairly rare, and C++ probably doesn't suffer for not having it. Can use inheritance
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to force virtual if truly necessary, but not sure why you'd need that.
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