Flame blending example

This commit is contained in:
2024-11-29 19:25:29 -05:00
parent 137bd74d4d
commit ce5a28b7bd
16 changed files with 269 additions and 54 deletions

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@ -3,16 +3,9 @@ import Canvas from "../src/Canvas";
import { Params, chaosGameWeighted } from "./chaosGameWeighted";
import TeX from '@matejmazur/react-katex';
type Transform = (x: number, y: number) => [number, number];
import styles from "../src/css/styles.module.css"
function WeightInput({value, setValue, children}) {
return (
<div style={{paddingLeft: '1.5em', paddingRight: '1.5em'}}>
{children}
<input type={'range'} min={0} max={1} step={.01} style={{width: '100%'}} value={value} onInput={e => setValue(Number(e.currentTarget.value))}/>
</div>
)
}
type Transform = (x: number, y: number) => [number, number];
export default function GasketWeighted() {
const image = new ImageData(600, 600);
@ -42,19 +35,23 @@ export default function GasketWeighted() {
setGame(chaosGameWeighted(params))
}, [f0Weight, f1Weight, f2Weight]);
const weightInput = (title, weight, setWeight) => (
<>
<div className={styles.inputDiv}>
<p><TeX>{title}</TeX> weight:<span style={{float: 'right'}}>{weight}</span></p>
<input type={'range'} min={0} max={1} step={.01} style={{width: '100%'}} value={weight}
onInput={e => setWeight(Number(e.currentTarget.value))}/>
</div>
</>
)
return (
<>
<Canvas width={image.width} height={image.height} painter={game}/>
<div style={{paddingTop: '1em', display: 'grid', gridTemplateColumns: 'auto auto auto'}}>
<WeightInput value={f0Weight} setValue={setF0Weight}>
<p><TeX>F_0</TeX> weight:<span style={{float: 'right'}}>{f0Weight}</span></p>
</WeightInput>
<WeightInput value={f1Weight} setValue={setF1Weight}>
<p><TeX>F_1</TeX> weight:<span style={{float: 'right'}}>{f1Weight}</span></p>
</WeightInput>
<WeightInput value={f2Weight} setValue={setF2Weight}>
<p><TeX>F_2</TeX> weight:<span style={{float: 'right'}}>{f2Weight}</span></p>
</WeightInput>
{weightInput("F_0", f0Weight, setF0Weight)}
{weightInput("F_1", f1Weight, setF1Weight)}
{weightInput("F_2", f2Weight, setF2Weight)}
</div>
</>
)

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@ -2,9 +2,6 @@ function Gasket() {
// Hint: try increasing the iteration count
const iterations = 10000;
// Display the progress every `step` iterations
const step = 1000;
// Hint: negating `x` and `y` creates some interesting images
const transforms = [
(x, y) => [x / 2, y / 2],
@ -21,16 +18,12 @@ function Gasket() {
const i = randomInteger(0, transforms.length);
[x, y] = transforms[i](x, y);
if (count > 20) {
if (count > 20)
plot(x, y, image);
}
if (count % 1000 === 0) {
if (count % 1000 === 0)
yield image;
}
}
yield image;
}
return (
@ -40,5 +33,4 @@ function Gasket() {
painter={chaosGame()}/>
)
}
render(<Gasket/>)

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@ -19,13 +19,11 @@ export function* chaosGameWeighted({transforms, image, iterations, step}: Params
// highlight-end
[x, y] = transform(x, y);
if (i > 20) {
if (i > 20)
plot(x, y, image);
}
if (i % step === 0) {
if (i % step === 0)
yield image;
}
}
yield image;

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@ -13,13 +13,10 @@ Wikipedia [describes](https://en.wikipedia.org/wiki/Fractal_flame) fractal flame
I think of them a different way: beauty in mathematics.
import isDarkMode from '@site/src/isDarkMode'
import bannerDark from '../banner-dark.png'
import bannerLight from '../banner-light.png'
import banner from '../banner.png'
<center>
<!-- Why are these backwards? -->
<img src={bannerLight} hidden={isDarkMode()}/>
<img src={bannerDark} hidden={!isDarkMode()}/>
<img src={banner} style={{filter: isDarkMode() ? '' : 'invert(1)'}}/>
</center>
<!-- truncate -->
@ -204,6 +201,4 @@ import chaosGameWeightedSource from "!!raw-loader!./chaosGameWeighted";
import BrowserOnly from "@docusaurus/BrowserOnly";
import GasketWeighted from "./GasketWeighted"
<BrowserOnly>
<GasketWeighted/>
</BrowserOnly>
<BrowserOnly>{() => <GasketWeighted/>}</BrowserOnly>