speice.io/blog/2024-11-15-playing-with-fire/1-introduction/GasketWeighted.tsx

58 lines
2.0 KiB
TypeScript

import {useEffect, useState} from "react";
import Canvas from "../src/Canvas";
import { Params, chaosGameWeighted } from "./chaosGameWeighted";
import TeX from '@matejmazur/react-katex';
import styles from "../src/css/styles.module.css"
type Transform = (x: number, y: number) => [number, number];
export default function GasketWeighted() {
const image = new ImageData(600, 600);
const iterations = 100_000;
const step = 1000;
const [f0Weight, setF0Weight] = useState<number>(1);
const [f1Weight, setF1Weight] = useState<number>(1);
const [f2Weight, setF2Weight] = useState<number>(1);
const f0: Transform = (x, y) => [x / 2, y / 2];
const f1: Transform = (x, y) => [(x + 1) / 2, y / 2];
const f2: Transform = (x, y) => [x / 2, (y + 1) / 2];
const [game, setGame] = useState<Generator<ImageData>>(null);
useEffect(() => {
const params: Params = {
transforms: [
[f0Weight, f0],
[f1Weight, f1],
[f2Weight, f2]
],
image,
iterations,
step
}
setGame(chaosGameWeighted(params))
}, [f0Weight, f1Weight, f2Weight]);
const weightInput = (title, weight, setWeight) => (
<>
<div className={styles.inputDiv}>
<p><TeX>{title}</TeX> weight:<span style={{float: 'right'}}>{weight}</span></p>
<input type={'range'} min={0} max={1} step={.01} style={{width: '100%'}} value={weight}
onInput={e => setWeight(Number(e.currentTarget.value))}/>
</div>
</>
)
return (
<>
<Canvas width={image.width} height={image.height} painter={game}/>
<div style={{paddingTop: '1em', display: 'grid', gridTemplateColumns: 'auto auto auto'}}>
{weightInput("F_0", f0Weight, setF0Weight)}
{weightInput("F_1", f1Weight, setF1Weight)}
{weightInput("F_2", f2Weight, setF2Weight)}
</div>
</>
)
}