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fda1fdeee77169c6d1d028e09f8fe7c77c64270c

-Nvidia OpenCL compilation was broken for density filtering due to ambiguity in the arguments to min(). Fix it by casting. -Put Nvidia block size in DE back to 24 where it used to be. Nvidia fails when it's 32. -Fix misspelling of the word "Rendering" in failure messages in final render dialog. -Put FillSummary() back when loading an ember. -Properly disable add final xform button when a final xform is present.
fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Languages
C++
87.3%
C
9%
Rich Text Format
1.5%
QMake
1.1%
Shell
0.4%
Other
0.6%