mfeemster fda1fdeee7 --Bug fixes
-Nvidia OpenCL compilation was broken for density filtering due to ambiguity in the arguments to min(). Fix it by casting.
 -Put Nvidia block size in DE back to 24 where it used to be. Nvidia fails when it's 32.
 -Fix misspelling of the word "Rendering" in failure messages in final render dialog.
 -Put FillSummary() back when loading an ember.
 -Properly disable add final xform button when a final xform is present.
2015-07-31 19:46:53 -07:00
2015-07-31 19:46:53 -07:00
2015-01-14 10:35:38 +00:00
2015-07-31 19:46:53 -07:00
2014-07-08 00:05:16 -07:00
2014-07-08 00:05:16 -07:00

fractorium

A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.

Description
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Readme GPL-3.0 20 MiB
Languages
C++ 87.3%
C 9%
Rich Text Format 1.5%
QMake 1.1%
Shell 0.4%
Other 0.6%