mirror of
https://bitbucket.org/mfeemster/fractorium.git
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dee4304bf2
-Attempt to preserve xaos when adding xforms. Note this is not an exact copy, but just a preservation of some values based on position. -Add some acceleration to the changing of spinner values when dragging the right mouse button to adjust. -Make the pivot be the center of the viewable area when doing drag/rotate/scale with the right mouse button. --Clamp minimum scale to 10 --Draw a line from the mouse position to the pivot. -Keep a cache of the last added final xform with each flame so that it can be quickly added, removed, then added back for testing its effect. --This is not saved with the xml file and is solely for interactive editing. --Bug fixes -File filtering in open and save dialogs were broken. -Right clicking on integer spin boxes was causing the context menu to pop up, when it should be supressed just like double spin boxes. -Deleting xforms was still broken. --Code changes -Refactor the code for adding and pasting xforms into a single global static function called AddXformsWithXaos().
232 lines
7.7 KiB
C++
232 lines
7.7 KiB
C++
#include "FractoriumPch.h"
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#include "Fractorium.h"
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#define XAOS_PREC 6
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/// <summary>
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/// Initialize the xforms xaos UI.
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/// </summary>
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void Fractorium::InitXaosUI()
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{
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int spinHeight = 20;
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ui.XaosTableView->verticalHeader()->setSectionsClickable(true);
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ui.XaosTableView->horizontalHeader()->setSectionsClickable(true);
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m_XaosSpinBox = new DoubleSpinBox(nullptr, spinHeight, 0.1);
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m_XaosSpinBox->DoubleClick(true);
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m_XaosSpinBox->DoubleClickZero(1);
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m_XaosSpinBox->DoubleClickNonZero(0);
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m_XaosSpinBox->setDecimals(XAOS_PREC);
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m_XaosSpinBox->setObjectName("XaosSpinBox");
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m_XaosTableModel = nullptr;
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m_XaosTableItemDelegate = new DoubleSpinBoxTableItemDelegate(m_XaosSpinBox, this);
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connect(m_XaosSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection);
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connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.AddLayerButton, SIGNAL(clicked(bool)), this, SLOT(OnAddLayerButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.XaosTableView->verticalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosRowDoubleClicked(int)), Qt::QueuedConnection);
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connect(ui.XaosTableView->horizontalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosColDoubleClicked(int)), Qt::QueuedConnection);
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}
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/// <summary>
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/// Fill the xaos table with the values from the ember.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::FillXaos()
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{
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for (int i = 0, count = int(XformCount()); i < count; i++)//Column.
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{
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if (auto xform = m_Ember.GetXform(i))
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{
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for (int j = 0; j < count; j++)//Row.
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{
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QModelIndex index = m_Fractorium->m_XaosTableModel->index(j, i, QModelIndex());//j and i are intentionally swapped here.
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m_Fractorium->m_XaosTableModel->setData(index, xform->Xaos(j));
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}
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}
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}
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m_Fractorium->ui.XaosTableView->resizeRowsToContents();
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m_Fractorium->ui.XaosTableView->resizeColumnsToContents();
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}
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/// <summary>
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/// Set the xaos value.
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/// Called when any xaos spinner is changed.
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/// It actually gets called multiple times as the user clicks around the
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/// xaos table due to how QTableView passes events to and from its model.
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/// To filter out spurrious events, the value is checked against the existing
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/// xaos value.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="x">The index of the xform whose xaos value was changed (column)</param>
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/// <param name="y">The index of the to value that was changed for the xform (row)</param>
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/// <param name="val">The changed value of the xaos element</param>
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template <typename T>
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void FractoriumEmberController<T>::XaosChanged(int x, int y, double val)
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{
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auto newVal = TruncPrecision(val, XAOS_PREC);//Sometimes 0 comes in as a very small number, so round.
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if (auto xform = m_Ember.GetXform(x))
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if (!IsClose<T>(newVal, xform->Xaos(y), T(1e-7)))
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Update([&] { xform->SetXaos(y, newVal); });
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}
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void Fractorium::OnXaosChanged(double d)
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{
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if (auto senderSpinBox = qobject_cast<DoubleSpinBox*>(sender()))
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{
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auto p = senderSpinBox->property("tableindex").toPoint();
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m_Controller->XaosChanged(p.y(), p.x(), d);//Intentionally switched, column is the from xform, row is the to xform.
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}
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}
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void Fractorium::OnXaosTableModelDataChanged(const QModelIndex& indexA, const QModelIndex& indexB)
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{
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m_Controller->XaosChanged(indexA.column(), indexA.row(), indexA.data().toDouble());//Intentionally switched, column is the from xform, row is the to xform.
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}
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/// <summary>
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/// Clear xaos table, recreate all spinners based on the xaos used in the current ember.
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/// </summary>
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void Fractorium::FillXaosTable()
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{
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int count = int(m_Controller->XformCount());
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QStringList hl, vl;
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auto oldModel = m_XaosTableModel;
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hl.reserve(count);
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vl.reserve(count);
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m_XaosTableModel = new QStandardItemModel(count, count, this);
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connect(m_XaosTableModel, SIGNAL(dataChanged(QModelIndex, QModelIndex)), SLOT(OnXaosTableModelDataChanged(QModelIndex, QModelIndex)));
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ui.XaosTableView->blockSignals(true);
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for (int i = 0; i < count; i++)
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{
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auto s = QString::number(i + 1);
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hl.push_back("F" + s);
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vl.push_back("T" + s);
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}
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m_XaosTableModel->setHorizontalHeaderLabels(hl);
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m_XaosTableModel->setVerticalHeaderLabels(vl);
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ui.XaosTableView->setModel(m_XaosTableModel);
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ui.XaosTableView->setItemDelegate(m_XaosTableItemDelegate);
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SetTabOrder(this, ui.ClearXaosButton, ui.RandomXaosButton);
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m_Controller->FillXaos();
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ui.XaosTableView->blockSignals(false);
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if (oldModel)
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delete oldModel;
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//Needed to get the dark stylesheet to correctly color the top left corner button.
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auto widgetList = ui.XaosTableView->findChildren<QAbstractButton*>();
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for (auto& it : widgetList)
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it->setEnabled(true);
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}
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/// <summary>
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/// Clear all xaos from the current ember.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::ClearXaos()
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{
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Update([&] { m_Ember.ClearXaos(); });
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FillXaos();
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}
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void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); }
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/// <summary>
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/// Set all xaos values to random numbers.
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/// There is a 50% chance they're set to 0 or 1, and
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/// 50% that they're 0-3.
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/// Resets the rendering process.
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/// </summary>
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template <typename T>
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void FractoriumEmberController<T>::RandomXaos()
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{
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Update([&]
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{
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for (size_t i = 0; i < m_Ember.XformCount(); i++)
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{
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if (auto xform = m_Ember.GetXform(i))
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{
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for (size_t j = 0; j < m_Ember.XformCount(); j++)
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{
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if (m_Rand.RandBit())
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xform->SetXaos(j, T(m_Rand.RandBit()));
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else
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xform->SetXaos(j, m_Rand.Frand<T>(0, 3));
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}
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}
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}
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});
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FillXaos();
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}
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void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); }
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/// <summary>
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/// Add a layer using the specified number of xforms.
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/// A layer is defined as a new set of xforms whose xaos values are the following:
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/// From existing to existing: unchanged.
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/// From existing to new: 0.
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/// From new to existing: 0.
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/// From new to new: 1.
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/// </summary>
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/// <param name="xforms">The number of new xforms to add to create the layer</param>
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template <typename T>
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void FractoriumEmberController<T>::AddLayer(int xforms)
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{
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Update([&]
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{
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std::vector<Xform<T>> vec(xforms);
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AddXformsWithXaos(m_Ember, vec, false);
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});
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FillXforms();
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FillSummary();
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}
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void Fractorium::OnAddLayerButtonClicked(bool checked) { m_Controller->AddLayer(ui.AddLayerSpinBox->value()); }
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/// <summary>
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/// Toggle all xaos values in one row on left mouse button double click and resize all cells to fit their data.
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/// Skip toggling and only refit on right mouse button double click.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="logicalIndex">The index of the row that was double clicked</param>
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void Fractorium::OnXaosRowDoubleClicked(int logicalIndex)
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{
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auto btn = QApplication::mouseButtons();
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if (!btn.testFlag(Qt::RightButton))
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ToggleTableRow(ui.XaosTableView, logicalIndex);
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ui.XaosTableView->resizeRowsToContents();
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ui.XaosTableView->resizeColumnsToContents();
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}
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/// <summary>
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/// Toggle all xaos values in one column on left mouse button double click and resize all cells to fit their data.
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/// Skip toggling and only refit on right mouse button double click.
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/// Resets the rendering process.
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/// </summary>
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/// <param name="logicalIndex">The index of the column that was double clicked</param>
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void Fractorium::OnXaosColDoubleClicked(int logicalIndex)
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{
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auto btn = QApplication::mouseButtons();
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if (!btn.testFlag(Qt::RightButton))
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ToggleTableCol(ui.XaosTableView, logicalIndex);
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ui.XaosTableView->resizeRowsToContents();
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ui.XaosTableView->resizeColumnsToContents();
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}
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template class FractoriumEmberController<float>;
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#ifdef DO_DOUBLE
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template class FractoriumEmberController<double>;
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#endif
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