fractorium/Source/Fractorium/FractoriumXaos.cpp

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#include "FractoriumPch.h"
#include "Fractorium.h"
#define XAOS_PREC 6
/// <summary>
/// Initialize the xforms xaos UI.
/// </summary>
void Fractorium::InitXaosUI()
{
int spinHeight = 20;
ui.XaosTableView->verticalHeader()->setSectionsClickable(true);
ui.XaosTableView->horizontalHeader()->setSectionsClickable(true);
m_XaosSpinBox = new DoubleSpinBox(nullptr, spinHeight, 0.1);
m_XaosSpinBox->DoubleClick(true);
m_XaosSpinBox->DoubleClickZero(1);
m_XaosSpinBox->DoubleClickNonZero(0);
m_XaosSpinBox->setDecimals(XAOS_PREC);
m_XaosSpinBox->setObjectName("XaosSpinBox");
m_XaosTableModel = nullptr;
m_XaosTableItemDelegate = new DoubleSpinBoxTableItemDelegate(m_XaosSpinBox, this);
connect(m_XaosSpinBox, SIGNAL(valueChanged(double)), this, SLOT(OnXaosChanged(double)), Qt::QueuedConnection);
connect(ui.ClearXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnClearXaosButtonClicked(bool)), Qt::QueuedConnection);
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connect(ui.RandomXaosButton, SIGNAL(clicked(bool)), this, SLOT(OnRandomXaosButtonClicked(bool)), Qt::QueuedConnection);
--User changes -Give tabs a height of 4px in the qss files. Looks a little large on 4k screens, but just right on HD screens which are much more common. -Allow for styling of zero and non-zero variation tree nodes via qss. -Allow for toggling whether to interpolate between colors in the palette editor, or to do hard cuts between colors. -Allow for adjusting spinner values with the + = or up arrow keys to increase, and - _ or down arrow keys to decrease. -Allow for responding to global presses of + = and - _ to cycle up or down to specify which xform is set as the current one. -Allow for adding "layers" via xaos which will add a user-specified number of xforms, and set certain xaos values to 0 or 1. -Add a new menu item under the Edit menu to copy the OpenCL iteration kernel source to the clipboard. -Show text on the status bar which indicates that an OpenCL kernel compilation is taking place. -Show xform name on xform combo box when expanded. Adjust size to fit all names. -Draw post affine circles using dashed lines. -Prevent QSS dialog from styling its editor, which makes it easier to see text when creating styles which have custom colors for text boxes. --Bug fixes -Fix up some table layouts which seemed to have regressed/decayed over time for reasons unknown. -Using undo/redo would create a new flame in the library every time. -Solo was not being preserved when using undo/redo. --Code changes -Make the solo flag be a part of the flame data now. -Fix some tabification in the OpenCL code for EllipticVariation. -Fix tabification in the varState code for OpenCL. -Add an event called m_CompileBegun to RendererCL that is called right before an OpenCL compile is begun. --This required making RendererCLBase not a pure virtual base class. Member functions just return defaults. -Filter key presses on main window to only process the third one. This is due to Qt triggering three events for every key press. -The palette preview table was installing an event filter for seemingly no reason. Remove it. -Mark certain virtual functions as override in SpinBox and DoubleSpinBox.
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connect(ui.AddLayerButton, SIGNAL(clicked(bool)), this, SLOT(OnAddLayerButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.XaosTableView->verticalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosRowDoubleClicked(int)), Qt::QueuedConnection);
connect(ui.XaosTableView->horizontalHeader(), SIGNAL(sectionDoubleClicked(int)), this, SLOT(OnXaosColDoubleClicked(int)), Qt::QueuedConnection);
}
/// <summary>
/// Fill the xaos table with the values from the ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::FillXaos()
{
for (int i = 0, count = int(XformCount()); i < count; i++)//Column.
{
if (auto xform = m_Ember.GetXform(i))
{
for (int j = 0; j < count; j++)//Row.
{
QModelIndex index = m_Fractorium->m_XaosTableModel->index(j, i, QModelIndex());//j and i are intentionally swapped here.
m_Fractorium->m_XaosTableModel->setData(index, xform->Xaos(j));
}
}
}
m_Fractorium->ui.XaosTableView->resizeRowsToContents();
m_Fractorium->ui.XaosTableView->resizeColumnsToContents();
}
/// <summary>
/// Set the xaos value.
/// Called when any xaos spinner is changed.
/// It actually gets called multiple times as the user clicks around the
/// xaos table due to how QTableView passes events to and from its model.
/// To filter out spurrious events, the value is checked against the existing
/// xaos value.
/// Resets the rendering process.
/// </summary>
/// <param name="x">The index of the xform whose xaos value was changed (column)</param>
/// <param name="y">The index of the to value that was changed for the xform (row)</param>
/// <param name="val">The changed value of the xaos element</param>
template <typename T>
void FractoriumEmberController<T>::XaosChanged(int x, int y, double val)
{
auto newVal = TruncPrecision(val, XAOS_PREC);//Sometimes 0 comes in as a very small number, so round.
if (auto xform = m_Ember.GetXform(x))
if (!IsClose<T>(newVal, xform->Xaos(y), T(1e-7)))
Update([&] { xform->SetXaos(y, newVal); });
}
void Fractorium::OnXaosChanged(double d)
{
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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if (auto senderSpinBox = qobject_cast<DoubleSpinBox*>(sender()))
{
auto p = senderSpinBox->property("tableindex").toPoint();
m_Controller->XaosChanged(p.y(), p.x(), d);//Intentionally switched, column is the from xform, row is the to xform.
}
}
void Fractorium::OnXaosTableModelDataChanged(const QModelIndex& indexA, const QModelIndex& indexB)
{
m_Controller->XaosChanged(indexA.column(), indexA.row(), indexA.data().toDouble());//Intentionally switched, column is the from xform, row is the to xform.
}
/// <summary>
/// Clear xaos table, recreate all spinners based on the xaos used in the current ember.
/// </summary>
void Fractorium::FillXaosTable()
{
int count = int(m_Controller->XformCount());
QStringList hl, vl;
auto oldModel = m_XaosTableModel;
hl.reserve(count);
vl.reserve(count);
m_XaosTableModel = new QStandardItemModel(count, count, this);
connect(m_XaosTableModel, SIGNAL(dataChanged(QModelIndex, QModelIndex)), SLOT(OnXaosTableModelDataChanged(QModelIndex, QModelIndex)));
ui.XaosTableView->blockSignals(true);
for (int i = 0; i < count; i++)
{
auto s = QString::number(i + 1);
hl.push_back("F" + s);
vl.push_back("T" + s);
}
m_XaosTableModel->setHorizontalHeaderLabels(hl);
m_XaosTableModel->setVerticalHeaderLabels(vl);
ui.XaosTableView->setModel(m_XaosTableModel);
ui.XaosTableView->setItemDelegate(m_XaosTableItemDelegate);
SetTabOrder(this, ui.ClearXaosButton, ui.RandomXaosButton);
m_Controller->FillXaos();
ui.XaosTableView->blockSignals(false);
if (oldModel)
delete oldModel;
//Needed to get the dark stylesheet to correctly color the top left corner button.
auto widgetList = ui.XaosTableView->findChildren<QAbstractButton*>();
for (auto& it : widgetList)
it->setEnabled(true);
}
/// <summary>
/// Clear all xaos from the current ember.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ClearXaos()
{
Update([&] { m_Ember.ClearXaos(); });
FillXaos();
}
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void Fractorium::OnClearXaosButtonClicked(bool checked) { m_Controller->ClearXaos(); }
/// <summary>
/// Set all xaos values to random numbers.
/// There is a 50% chance they're set to 0 or 1, and
/// 50% that they're 0-3.
/// Resets the rendering process.
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/// </summary>
template <typename T>
void FractoriumEmberController<T>::RandomXaos()
{
Update([&]
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{
for (size_t i = 0; i < m_Ember.XformCount(); i++)
{
if (auto xform = m_Ember.GetXform(i))
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{
for (size_t j = 0; j < m_Ember.XformCount(); j++)
{
if (m_Rand.RandBit())
xform->SetXaos(j, T(m_Rand.RandBit()));
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else
xform->SetXaos(j, m_Rand.Frand<T>(0, 3));
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}
}
}
});
FillXaos();
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}
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void Fractorium::OnRandomXaosButtonClicked(bool checked) { m_Controller->RandomXaos(); }
--User changes -Give tabs a height of 4px in the qss files. Looks a little large on 4k screens, but just right on HD screens which are much more common. -Allow for styling of zero and non-zero variation tree nodes via qss. -Allow for toggling whether to interpolate between colors in the palette editor, or to do hard cuts between colors. -Allow for adjusting spinner values with the + = or up arrow keys to increase, and - _ or down arrow keys to decrease. -Allow for responding to global presses of + = and - _ to cycle up or down to specify which xform is set as the current one. -Allow for adding "layers" via xaos which will add a user-specified number of xforms, and set certain xaos values to 0 or 1. -Add a new menu item under the Edit menu to copy the OpenCL iteration kernel source to the clipboard. -Show text on the status bar which indicates that an OpenCL kernel compilation is taking place. -Show xform name on xform combo box when expanded. Adjust size to fit all names. -Draw post affine circles using dashed lines. -Prevent QSS dialog from styling its editor, which makes it easier to see text when creating styles which have custom colors for text boxes. --Bug fixes -Fix up some table layouts which seemed to have regressed/decayed over time for reasons unknown. -Using undo/redo would create a new flame in the library every time. -Solo was not being preserved when using undo/redo. --Code changes -Make the solo flag be a part of the flame data now. -Fix some tabification in the OpenCL code for EllipticVariation. -Fix tabification in the varState code for OpenCL. -Add an event called m_CompileBegun to RendererCL that is called right before an OpenCL compile is begun. --This required making RendererCLBase not a pure virtual base class. Member functions just return defaults. -Filter key presses on main window to only process the third one. This is due to Qt triggering three events for every key press. -The palette preview table was installing an event filter for seemingly no reason. Remove it. -Mark certain virtual functions as override in SpinBox and DoubleSpinBox.
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/// <summary>
/// Add a layer using the specified number of xforms.
/// A layer is defined as a new set of xforms whose xaos values are the following:
/// From existing to existing: unchanged.
/// From existing to new: 0.
/// From new to existing: 0.
/// From new to new: 1.
/// </summary>
/// <param name="xforms">The number of new xforms to add to create the layer</param>
template <typename T>
void FractoriumEmberController<T>::AddLayer(int xforms)
{
Update([&]
{
std::vector<Xform<T>> vec(xforms);
AddXformsWithXaos(m_Ember, vec, false);
--User changes -Give tabs a height of 4px in the qss files. Looks a little large on 4k screens, but just right on HD screens which are much more common. -Allow for styling of zero and non-zero variation tree nodes via qss. -Allow for toggling whether to interpolate between colors in the palette editor, or to do hard cuts between colors. -Allow for adjusting spinner values with the + = or up arrow keys to increase, and - _ or down arrow keys to decrease. -Allow for responding to global presses of + = and - _ to cycle up or down to specify which xform is set as the current one. -Allow for adding "layers" via xaos which will add a user-specified number of xforms, and set certain xaos values to 0 or 1. -Add a new menu item under the Edit menu to copy the OpenCL iteration kernel source to the clipboard. -Show text on the status bar which indicates that an OpenCL kernel compilation is taking place. -Show xform name on xform combo box when expanded. Adjust size to fit all names. -Draw post affine circles using dashed lines. -Prevent QSS dialog from styling its editor, which makes it easier to see text when creating styles which have custom colors for text boxes. --Bug fixes -Fix up some table layouts which seemed to have regressed/decayed over time for reasons unknown. -Using undo/redo would create a new flame in the library every time. -Solo was not being preserved when using undo/redo. --Code changes -Make the solo flag be a part of the flame data now. -Fix some tabification in the OpenCL code for EllipticVariation. -Fix tabification in the varState code for OpenCL. -Add an event called m_CompileBegun to RendererCL that is called right before an OpenCL compile is begun. --This required making RendererCLBase not a pure virtual base class. Member functions just return defaults. -Filter key presses on main window to only process the third one. This is due to Qt triggering three events for every key press. -The palette preview table was installing an event filter for seemingly no reason. Remove it. -Mark certain virtual functions as override in SpinBox and DoubleSpinBox.
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});
FillXforms();
FillSummary();
}
void Fractorium::OnAddLayerButtonClicked(bool checked) { m_Controller->AddLayer(ui.AddLayerSpinBox->value()); }
/// <summary>
/// Toggle all xaos values in one row on left mouse button double click and resize all cells to fit their data.
/// Skip toggling and only refit on right mouse button double click.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the row that was double clicked</param>
void Fractorium::OnXaosRowDoubleClicked(int logicalIndex)
{
auto btn = QApplication::mouseButtons();
if (!btn.testFlag(Qt::RightButton))
ToggleTableRow(ui.XaosTableView, logicalIndex);
ui.XaosTableView->resizeRowsToContents();
ui.XaosTableView->resizeColumnsToContents();
}
/// <summary>
/// Toggle all xaos values in one column on left mouse button double click and resize all cells to fit their data.
/// Skip toggling and only refit on right mouse button double click.
/// Resets the rendering process.
/// </summary>
/// <param name="logicalIndex">The index of the column that was double clicked</param>
void Fractorium::OnXaosColDoubleClicked(int logicalIndex)
{
auto btn = QApplication::mouseButtons();
if (!btn.testFlag(Qt::RightButton))
ToggleTableCol(ui.XaosTableView, logicalIndex);
ui.XaosTableView->resizeRowsToContents();
ui.XaosTableView->resizeColumnsToContents();
}
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template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
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#endif