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https://bitbucket.org/mfeemster/fractorium.git
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55a2c393cf0e162e0117724acd97127a8ca85f56

-Add new palettes from user Rubydeva. --Bug fixes -Avoid an occasional divide by zero in the OpenCL renderer when using the interactive editor. --Code changes -Use exact comparisons in IsID() and IsZero() in Affine2D. -When testing for bad point values while iterating, only test for NaN now. -For rendering with OpenCL on the command line and in the final render dialog, use an optimized kernel that does a direct assignment for any affines which are ID.
Fractorium
A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.
Install
Windows
Download: Fractorium_1.0.0.9.msi
Mac
Download: Fractorium_1.0.0.8.dmg
Linux
Install from PPA
Enable universe
in the Ubuntu Software Center:
- open the Edit menu
- select Software Sources...
- enable "Community maintained ...
universe
"
Add the Fractorium Ubuntu PPA and install:
sudo apt-add-repository ppa:fractorium/ppa
sudo apt-get update
sudo apt-get install fractorium
Install from .deb
Download: fractorium_1.0.0.9-0ubuntu1_amd64.deb
cd ~/Downloads
sudo dpkg -i fractorium_1.0.0.9-0ubuntu1_amd64.deb
Building from git
All builds are 64-bit.
Windows
Build Guide for Visual Studio 2017 or Qt Creator
Linux
Mac OS/X Sierra, El Capitan, Yosemite and Mavericks
Languages
C++
87.3%
C
9%
Rich Text Format
1.5%
QMake
1.1%
Shell
0.4%
Other
0.6%