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https://bitbucket.org/mfeemster/fractorium.git
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47b6614c8a
-Fix improper usage of rand() in cpow2, cpow3, hypertile1, hypertile3D1, hypertile3D2, juliac, juliaq. -Fix program crashing during density filtering on some Nvidia cards. -hypertile3D1 was wrong. -Parsing phoenix_julia when coming from Apophysis was wrong. -Density filtering was freezing on certain Nvidia cards. --Code changes -Optimize juliac, npolar. -Add a new function Crand() which behaves like the legacy C rand() which returns an integer between 0 and 32766, inclusive. -Use RandBit() in some places. -Remove Zeps() from vignette, it's not needed. -Restructure OpenCL code for density filtering such that it does not hang after being compiled on some Nvidia cards, such as the gtx 1660. Remove barriers from conditionals where possible. |
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.. | ||
Affine2D.cpp | ||
Affine2D.h | ||
CarToRas.h | ||
Curves.h | ||
DensityFilter.h | ||
DllMain.cpp | ||
Ember.cpp | ||
Ember.h | ||
EmberDefines.h | ||
EmberMotion.h | ||
EmberPch.cpp | ||
EmberPch.h | ||
EmberToXml.cpp | ||
EmberToXml.h | ||
Interpolate.h | ||
Isaac.h | ||
Iterator.h | ||
Palette.h | ||
PaletteList.cpp | ||
PaletteList.h | ||
Point.h | ||
Renderer.cpp | ||
Renderer.h | ||
RendererBase.cpp | ||
RendererBase.h | ||
SheepTools.h | ||
SpatialFilter.h | ||
Spline.cpp | ||
Spline.h | ||
TemporalFilter.h | ||
Timing.h | ||
Utils.h | ||
VarFuncs.h | ||
Variation.h | ||
VariationList.cpp | ||
VariationList.h | ||
Variations01_flam3_compat.h | ||
Variations01.h | ||
Variations02.h | ||
Variations03.h | ||
Variations04.h | ||
Variations05.h | ||
Variations06.h | ||
Variations07.h | ||
Variations08.h | ||
VariationsDC.h | ||
Xform.h | ||
XmlToEmber.cpp | ||
XmlToEmber.h |