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https://bitbucket.org/mfeemster/fractorium.git
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47b6614c8a
-Fix improper usage of rand() in cpow2, cpow3, hypertile1, hypertile3D1, hypertile3D2, juliac, juliaq. -Fix program crashing during density filtering on some Nvidia cards. -hypertile3D1 was wrong. -Parsing phoenix_julia when coming from Apophysis was wrong. -Density filtering was freezing on certain Nvidia cards. --Code changes -Optimize juliac, npolar. -Add a new function Crand() which behaves like the legacy C rand() which returns an integer between 0 and 32766, inclusive. -Use RandBit() in some places. -Remove Zeps() from vignette, it's not needed. -Restructure OpenCL code for density filtering such that it does not hang after being compiled on some Nvidia cards, such as the gtx 1660. Remove barriers from conditionals where possible. |
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.. | ||
DEOpenCLKernelCreator.cpp | ||
DEOpenCLKernelCreator.h | ||
DllMain.cpp | ||
EmberCLFunctions.h | ||
EmberCLPch.h | ||
EmberCLStructs.h | ||
FinalAccumOpenCLKernelCreator.cpp | ||
FinalAccumOpenCLKernelCreator.h | ||
FunctionMapper.cpp | ||
FunctionMapper.h | ||
IterOpenCLKernelCreator.cpp | ||
IterOpenCLKernelCreator.h | ||
OpenCLInfo.cpp | ||
OpenCLInfo.h | ||
OpenCLWrapper.cpp | ||
OpenCLWrapper.h | ||
RendererCL.cpp | ||
RendererCL.h | ||
RendererClDevice.cpp | ||
RendererClDevice.h |