fractorium/Source/EmberCL/EmberCLPch.h
mfeemster 7c856c929c --Bug fixes
-Really fix locking of affine scale.

--Code changes
 -Remove dependency projects from the solution. Move to a project design where they are built once via command line and stored in a /Deps folder.
  --Because of this, libpng is built as a static lib instead of a dll because that's what its command line makefile supports.
  --Remove libpng16.dll from Wix installer.
 -Remove all configs except for debug and release.
 -Remove all platforms except for x64.
 -Add #define __TBB_NO_IMPLICIT_LINKAGE 1 to prevent tbb from locking for tbb_debug.lib by default on debug builds.
 -Put Ember.rc in a filter folder in the project.
 -Place pragma warning disable statements in PCH files rather than in projects. This makes it easier when using Qt Creator.
 -Move all resource files to the MSVC folder.
 -Set all targets in QtCreator project to their lowercase names to be more *nix friendly. Set -l link statements to use these new lowercase names for ember and embercl.
 -Rework projects to favor shadow builds.
 -Remove the symlinks.sh file and all references to it. It was never needed. Instead, just specify multiple include and link paths in the .pro files.
 -Change WIN32 to _WIN32.
 -Fix a few code warnings.
2016-03-01 17:26:45 -08:00

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C++

#ifdef _WIN32
#pragma once
#endif
/// <summary>
/// Precompiled header file. Place all system includes here with appropriate #defines for different operating systems and compilers.
/// </summary>
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN//Exclude rarely-used stuff from Windows headers.
#define _USE_MATH_DEFINES
#include "Timing.h"
#include "Renderer.h"
#if defined(_WIN32)
#pragma warning(disable : 4251; disable : 4661; disable : 4100)
#include <windows.h>
#include <SDKDDKVer.h>
#include "GL/gl.h"
#elif defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include "GL/glx.h"
#endif
#include <utility>
#include <CL/cl.hpp>
#include <algorithm>
#include <atomic>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <iostream>
#include <set>
#include <string>
#include <iterator>
#include <time.h>
#include <unordered_map>
#ifdef _WIN32
#if defined(BUILDING_EMBERCL)
#define EMBERCL_API __declspec(dllexport)
#else
#define EMBERCL_API __declspec(dllimport)
#endif
#else
#define EMBERCL_API
#endif
using namespace std;
using namespace EmberNs;
//#define TEST_CL 1
//#define TEST_CL_BUFFERS 1